Elina Ungarova(II)
- Composer
Queen Of Noise (Elina Ungarova) - is a passionate composer, sound designer, songwriter and a creator of realities.
She was born in Odesa, Ukraine and was looking for her destiny in arts, fashion, psychology, and philosophy until music found and chose her.
She always thought that rules will only put her art in the golden cage, but music - is freedom, art is freedom, therefore it must flow as something mysteriously unseeing, uncatchable, untouchable. Elina always knew that music is what speaks through her, and its purpose of not just entertainment, but a message, an idea, a conversation with the world, with peoples' hearts and souls.
She decided to move all the way to London, the United Kingdom to study Music Production, Technology and Engineering at Tech Music School, where she first started changing her style into a more orchestral, epic, cinematic - Elina was learning how to put different instruments together to create this feeling of freedom, braveness, determination. That's where her interest in scoring began. After taking some time to work as a sound engineer's assistant, Elina understood that she is fond of creating something, not shaping, and decided to expand her knowledge, continuing learning, grasping as much information as she could, still looking for her own style, her own way of expressing the art she was creating. That's when Elina decided to move to New York City, USA, to bravely face the destiny of a warrior, that taught her how to fight for your place in the world.
While studying Sound Design in Dubspot, Elina also got into QUAD record studios as an assistant, but quickly understood the same thing she did in London - she was a creator, not a shaper of somebody's else art, therefore she quit and decided to focus on her professionalism, virtuosity as a composer and now a sound designer.
That's when Elina started experimenting with sampling, synthesizing, mixing orchestral styles with dubstep, trap and other 'unmixable' styles to then to come to her own signature - SampEL. A style that could assume all of her wanderings, experiences, and skills together. SampEL, uniqueness of which is in sampling organic, industrial sounds and noises (e.g. breaking the glass or chopping an onion), modified by different synthesizers, gave Elina an opportunity to achieve absolutely new, never existed before instruments, melody lines, and beats. Her style of making music is unique as it is the one she actually owned, not followed. She is not just creating music - her best part is in creating realities: different atmospheres and elusive sound manipulations that absorb listeners by creating absolutely different dimensions, where every note guides to an indispensable direction and emotion. The one, that is necessary.
She fell in love with experimenting and flowing from one style to another, while never making even a step out of her own style, and that's when she understood that she's ready for more and more challenges to conquer them ruthlessly. After all the wanderings and uncertainty, Elina finally looks up determinatively forth with a brave, absolutely sure smile and that was a point, when she finally say to the whole world: "If I could make a slogan, it'll be excessive".
Her style is spreading, and that's when she started working on demo tracks for games like Far Cry 5, Detroit: become human, VampYr, Mortal Kombat, Vampire the masquerade: bloodlines as well as trailer music for Overkill's Walking Dead, Call of Duty: Black Ops 4, Shadow of The Tomb Rider, Assassin's Creed Odyssey, Naruto to Boruto: Shinobi Striker, Adventure Time, and Ubisoft mobile, Toplitz Productions, YandereDev, 1492 studio, Caipirinha Games, Zero-G, Soundethers, Storm Show Studios, Blade World Films, numerous independent talented artists, animators and directors, pop artists in South Korea and China, as well as television companies in Europe and America, along with a 'theatre' world on daily bases, whether it's a play, a ballet or a musical, where she creates a score for the symphonic orchestra as a composer, sound effects and atmosphere as a sound designer and takes a lead as a sound engineer, believes in her in order to cooperate and fulfill their projects with her unique approach to the music.
Elina is not a wanderer of the world anymore, she is a composer, a sound designer, a songwriter and a creator of realities, bringing something more than just a joy in peoples' hearts and souls, but fulfilling them with faith for good.
She always thought that rules will only put her art in the golden cage, but music - is freedom, art is freedom, therefore it must flow as something mysteriously unseeing, uncatchable, untouchable. Elina always knew that music is what speaks through her, and its purpose of not just entertainment, but a message, an idea, a conversation with the world, with peoples' hearts and souls.
She decided to move all the way to London, the United Kingdom to study Music Production, Technology and Engineering at Tech Music School, where she first started changing her style into a more orchestral, epic, cinematic - Elina was learning how to put different instruments together to create this feeling of freedom, braveness, determination. That's where her interest in scoring began. After taking some time to work as a sound engineer's assistant, Elina understood that she is fond of creating something, not shaping, and decided to expand her knowledge, continuing learning, grasping as much information as she could, still looking for her own style, her own way of expressing the art she was creating. That's when Elina decided to move to New York City, USA, to bravely face the destiny of a warrior, that taught her how to fight for your place in the world.
While studying Sound Design in Dubspot, Elina also got into QUAD record studios as an assistant, but quickly understood the same thing she did in London - she was a creator, not a shaper of somebody's else art, therefore she quit and decided to focus on her professionalism, virtuosity as a composer and now a sound designer.
That's when Elina started experimenting with sampling, synthesizing, mixing orchestral styles with dubstep, trap and other 'unmixable' styles to then to come to her own signature - SampEL. A style that could assume all of her wanderings, experiences, and skills together. SampEL, uniqueness of which is in sampling organic, industrial sounds and noises (e.g. breaking the glass or chopping an onion), modified by different synthesizers, gave Elina an opportunity to achieve absolutely new, never existed before instruments, melody lines, and beats. Her style of making music is unique as it is the one she actually owned, not followed. She is not just creating music - her best part is in creating realities: different atmospheres and elusive sound manipulations that absorb listeners by creating absolutely different dimensions, where every note guides to an indispensable direction and emotion. The one, that is necessary.
She fell in love with experimenting and flowing from one style to another, while never making even a step out of her own style, and that's when she understood that she's ready for more and more challenges to conquer them ruthlessly. After all the wanderings and uncertainty, Elina finally looks up determinatively forth with a brave, absolutely sure smile and that was a point, when she finally say to the whole world: "If I could make a slogan, it'll be excessive".
Her style is spreading, and that's when she started working on demo tracks for games like Far Cry 5, Detroit: become human, VampYr, Mortal Kombat, Vampire the masquerade: bloodlines as well as trailer music for Overkill's Walking Dead, Call of Duty: Black Ops 4, Shadow of The Tomb Rider, Assassin's Creed Odyssey, Naruto to Boruto: Shinobi Striker, Adventure Time, and Ubisoft mobile, Toplitz Productions, YandereDev, 1492 studio, Caipirinha Games, Zero-G, Soundethers, Storm Show Studios, Blade World Films, numerous independent talented artists, animators and directors, pop artists in South Korea and China, as well as television companies in Europe and America, along with a 'theatre' world on daily bases, whether it's a play, a ballet or a musical, where she creates a score for the symphonic orchestra as a composer, sound effects and atmosphere as a sound designer and takes a lead as a sound engineer, believes in her in order to cooperate and fulfill their projects with her unique approach to the music.
Elina is not a wanderer of the world anymore, she is a composer, a sound designer, a songwriter and a creator of realities, bringing something more than just a joy in peoples' hearts and souls, but fulfilling them with faith for good.