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Andrew J. Nelson (I)

Born in the outskirts of Tampa, Florida, and raised in Columbus, Ohio. Received a Bachelors of Fine Arts with studies in Time Based Media Studies from The Columbus College of Art & Design (2005) Studied Traditional Animation before going into 3-Dimensional CGI and along the path of Interactive Entertainment & Film. See full bio »

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Known For

Death Stranding Art Department
Star Trek Art Department
Halo 4 Art Department
BioShock 2 Art Department


Hide Hide Show Show Art department (12 credits)
 2019 Death Stranding (Video Game) (senior environment artist)
 2019 Blood & Truth (Video Game) (senior lighting artist)
 2017 Agents of Mayhem (Video Game) (lighting artist)
 2013 Saints Row IV (Video Game) (lighting artist)
 2013 Star Trek (Video Game) (senior layout artist)
 2012 Halo 4 (Video Game) (enviroment artist)
 2012 The Darkness II (Video Game) (senior layout artist)
 2011 Star Wars: The Old Republic (Video Game) (art outsource manager)
 2010 BioShock 2 (Video Game) (enviroment artist)
 2009 Legendary (Video Game) (enviroment artist)
 2008 Turning Point: Fall of Liberty (Video Game) (enviroment artist)
 2007 Warhawk (Video Game) (environment artist)

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