Tribeca’s New Video Game Section Is Hoping to Recode the Future of Film Festivals

Tribeca’s New Video Game Section Is Hoping to Recode the Future of Film Festivals
In 2011, the Tribeca Film Festival’s unprecedented decision to include a video game as part of the official selection may have seemed like nothing more than a glorified bit of cross-promotion between a for-profit festival and an elite publisher with a very expensive new blockbuster to sell. A detective mystery in the tradition of classic movies like “The Maltese Falcon” and “The Big Sleep,” Rockstar Games’ “L.A. Noire” certainly seemed like a natural way of bridging the gap between two different mediums that have been on a collision course for a long time — according to Rockstar’s Dan Houser, Tribeca felt that it “was something new and different that would appeal to fans of cinematic storytelling” — but the choice also reflected the patronizing idea that video games should aspire to be interactive films.

In the years that followed, however, it gradually became clear that Tribeca had a more expansive
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