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1-43 of 43
- 25 years after a streak of brutal murders shocked the quiet town of Woodsboro, Calif., a new killer dons the Ghostface mask and begins targeting a group of teenagers to resurrect secrets from the town's deadly past.
- Four Jewish intellectuals carpool to the funeral of their old friend Leslie Braverman, who died suddenly at age 41.
- When his partner is killed, NYC detective Frank Hovannes and his organized-crime squad go against the mob, despite strong objections from his superiors and the legal-departmental restrictions that hinder him.
- Card Sharks features two players who face off in a head-to-head elimination game with the goal of one of them reaching the winning deck of the grand prize.
- An FBI agent with time-bending powers must fight sinister forces from the future to save her loved ones from being erased from existence.
- Anthology series focusing on the golden age of American Animation. Each episode features full cartoons with commentary and the history behind some of the greatest cartoon shorts ever.
- Bowser has kidnapped Mario and locked him somewhere in his giant castle in Antarctica. So it's up to Luigi and Yoshi to find him.
- First in the series of four interactive comic book adventure games featuring Victor Vector and Yondo. In the future, the world is still recovering from the tech crash of 2093 that wiped out most technology and almost destroyed the civilization. Everything is now run by the benevolent cyber-curator. His pet project is the Museum of Fantastic Phenomena. Since time-traveling technology has been invented, he sends his enthusiastic digital agents to the past to locate interesting unique objects that the future has lost track of. The objects are retrieved from the past and put in the museum as part of its permanent historical exhibition. Curator asks you, the Archivist, to help his two best time-traveling agents Victor Vector and Vector's talking cyber-dog Yondo retrieve Dracula's coffin from Transylvania in the past. Once there, they must figure out where to go and what to do to find the secret passageways in Dracula's castle that leads to their goal and collect the correct items that they'll need to overcome the obstacles in the way. They must also avoid traps and monsters and watch out for their arch-enemy Ram Axis, a monstrous sentient shape-shifting cyber-virus, who wants the objects for himself to use them for evil. The game contains several clips from various black and white horror movies about vampires.
- The edutaining canine rock band K9.5 is making a new record. Help them finish it by solving a quiz involving a phonetics game, language guessing game and U.S. geography.
- Third in the series of four interactive comic book adventure games featuring Victor Vector and Yondo. In the future, the world is still recovering from the tech crash of 2093 that wiped out most technology and almost destroyed the civilization. Everything is now run by the benevolent cyber-curator. His pet project is the Museum of Fantastic Phenomena. Since time-traveling technology has been invented, he sends his enthusiastic digital agents to the past to locate interesting unique objects that the future has lost track of. The objects are retrieved from the past and put in the museum as part of its permanent historical exhibition. Curator asks you, the Archivist, to help his two best time-traveling agents Victor Vector and Vector's talking cyber-dog Yondo retrieve Nero's mythical hypnotic harp in the past. Once in 64 A.D., they must figure out where to go and what to do to reach their ultimate goal, the Nero's palace, and collect the correct items that they'll need to overcome the obstacles in the way. They must also watch out for their arch-enemy Ram Axis, a monstrous sentient shape-shifting cyber-virus, who wants the objects for himself to use them for evil. They also meet an old frienemy.
- Compete against cheerleaders in 15 categories of trivia questions to see who's smarter. The categories range from 80s cartoons to video games and sports. A man in a hotel room asks the questions. You and them answer.
- On a stormy Halloween night, a mysterious man who calls himself G. Reaper shows up. Later they learn that some children go missing. That's when the entire staff believe that the man is The Grim Reaper. Benson decides to go see him to find out who he is and why he is here. But his answers shock him.
- George agrees to work with a couple of old Navy acquaintances to teach Tom a lesson to not be so trusting but the scam is real and Tom needs George's help to try to get the money back before Helen learns he's lost their vacation home money.
- A look at animated shorts produced during World War II with Bugs Bunny, Daffy Duck, Superman, Porky Pig, Popeye and more.
- In the competitive heat of Quiz Show fever, Betty butts heads with Brett; Archie gets Frank a job at Andrew's Construction; Veronica and Cheryl team up for an unlikely business venture.
- 2005– 22mTV-MATV Episode8.1 (2.9K)After Mac wins a radio contest to score a goal on the Flyers' ice, he and Charlie train for the event - badly, while Dennis and Dee start their own radio program.
- Mike and the crew climb a tottering ladder onto a Mississippi hot roof to install lightening rods. But that's just the beginning. Next there's wiring them all together in a sweltering attic.
- 2011–201242mTV-14TV Episode8.1 (51)How water has literally shaped the States. The surprising history hidden in the blue, squiggly lines on the map: How the founding fathers might have made a mistake along the Georgia Tennessee border; how that boundary could actually change because of water; why Maine has so much -- and why Nevada was left high and dry. All told the unique shapes of these states.
- 2011–201241mTV-14TV Episode8.3 (36)If you thought our borders were set in stone, you'd be wrong. Who stole a corner of Washington, DC? Is Ohio actually a state? And why isn't St. Louis our nation's capital? One thing's for sure -- our map could look very different. How did we create order out of so much chaos? With the vote.
- 2005– 21mTV-MATV Episode9.2 (4.5K)On a day of ultimate boredom and listlessness, the gang breaks out a homemade board game, created by Mac, Dee, Charlie, and Dennis.