Advanced search
- TITLES
- NAMES
- COLLABORATIONS
Search filters
Exclude
Enter full date
to
or just enter yyyy, or yyyy-mm below
to
to
to
Only includes titles with the selected topics
to
In minutes
to
1-50 of 70
- Bonus feature for the movie Hope Springs (2012).
- Kevin Harrison demonstrates the use of laser cleaners to remove soot and grime from fire damage to exterior and interior walls, enabling the home owners to return to residence after disaster.
- Most people have never heard of ocean acidification-the process by which the ocean becomes more acidic as it absorbs carbon dioxide (CO2) that has been emitted into the atmosphere. Visualizing the impact to marine is challenging. As a solution, Stanford researchers have produced a virtual underwater ecosystem to allow you to observe firsthand what coral reefs are expected to look like by the end of the century if we do not curb our CO2 emissions. With funding from the Gordon and Betty Moore Foundation and the Stanford Woods Institute for the Environment, Stanford researchers have designed an educational experience that makes the impossible possible: watch the ocean absorb invisible CO2 molecules, a coral reef degrade and marine life disappear as the ocean acidifies. Each step in the journey is based on decades of marine science research.
- A graphic, stylized, fully immersive 6DOF VR experience comprised of deconstructed landscapes using Mike's own epic City Lino Print series as the basis for the environments. Audio interviews & BFI archive footage, interactive family photos and spatial sound, whisk the viewer into another world, exploring the journey of Artist Mike Hatjoullis' family as immigrants to the UK from Cyprus in the 1930s. Arriving in London, Mike's parents eventually settle in the iconic seaside town of Blackpool where Mike and his siblings grow up working the family's hot dog stall on the Promenade in its heyday 1950s. Mike discovers an extraordinary talent for drawing and eventually wins a scholarship to the Royal College of Art in the swinging 60s, attending with an equally extraordinary cohort of students including David Hockney, Ridley Scott, Norman Ackroyd, Ossie Clark, Zandra Rhodes, Jeff Banks and many more, Mike later becoming an influential Textile designer and successful artist. Intro - 360 video of Mike working in his studio as his Granddaughters introduce him & the story. Prologue - 3D Stereo scene made of archive photos and artwork telling the story of how Mike's parents left Cyprus in the 1930s in search of a better life to live and work in the UK. Scene 1 - Mike's parents arrive in London and begin to adapt to life in the UK where the weather is a bit grim at times and the food and language is different. Mike's Father finds work in kitchens and eventually develops skills as a chef. Interactive objects bring up floating galleries of family archive and gaze initiated animations give the viewer a sense of agency Scene 2 - The family buy a partnership in a large promenade restaurant in Blackpool. Tomlinsons and Mike works the hot dog stall with his brother, meeting the holidaymakers, learning all about hard work, people & begins to discover an extraordinary talent for drawing. Interactive objects bring up floating galleries of family archive and gaze initiated animations give the viewer a sense of agency Scene 3 - Mike comes of age and gets a job working for a local printers as an apprentice, attending art school 1 day a week. When his Brother Emilios wins a place at Blackpool School of Art, Mike convinces his parents to let him attend full time and after graduating applies to the Royal College of Art, winning a scholarship to study Textile design. Interactive objects bring up floating galleries of family archive and gaze initiated animations give the viewer a sense of agency. There is a Black cat motif in much of Mike's work and the animated cat is attracted to the viewer who can interact with it. End Titles - we see Mike having a go of Gravity Sketch on the Quest2 and also a selection of the print work which is featured and provides inspiration for the 3D design of the environments. THE END
- This first episode to an animated VR and 360 series focuses on Georges Seurat and his iconic painting "La Grande Jatte" - it dives into the story behind the painting, uncovering the artist's journey from underdog to icon.
- Experience gender dysphoria and trans identity with Body of Mine VR, an interactive experience that takes you inside the body of another gender.
- Edvard Munch's The Scream is omnipresent. The famous face distorted by terror has fired our imaginations so greatly that it has become the universal symbol of dread. Are you ready to unleash the secrets of the most famous « scream » in art history? Alone in an empty museum, you find yourself face to face with the painting. Do you dare touch it? Take care: demons and phantoms will spring from the canvas and drag you into the depths of the artist's tortured mind. Based on the painting, The Scream VR carries the user away to explore the painter's obsessions and work. This interactive and sensory virtual-reality experience unfolds in three chapters, presenting a unique interpretation of the Expressionist masterpiece.
- Follows Artemisia Gentileschi's world, an internationally celebrated artist and a woman in 17th Century Italy.
- Join Big Show as he reflects on his legendary 25-year career in sports-entertainment while he recovers from a serious surgical procedure and difficult rehabilitation process.
- An interactive story about Marta, one of the primary voices from the film, as she contemplates leaving the neighborhood.
- During ten years, Ecuador was ruled by an authoritarian president that used political propaganda in a way the country had never seen before. "Paropagandia" explores how the propaganda machine was built and what are the consequences when one country is ruled under the old principles of political propaganda.
- Documentary following leads through family, situational trauma, and mental illness in the early 1970's.
- After her father commits suicide, a sociopathic girl enrolls into a new American high school in the late 2000's, intending to manipulate and bully her fellow students for status.
- FMV sex guide for couples who want to work on their physical intimacy. The sex acts are illustrated with drawings. The guide is based on the popular book of the same name. One of the narrators is sex author Anne Hooper.
- Barely interactive collection of flower photography of Robert Mapplethorpe.
- In the British gaming universe of the 80s and 90s, nobody made games like Jeff Minter. Now, in a new interactive documentary from Digital Eclipse, you can play the history of one of the weirdest, wildest game developers to ever exist.
- Interactive encyclopedia on Isaac Asimov and his theories of robotics. The program features video clips, robot schematics, encyclopedic information and other interesting stuff as well as clips of Asimov talking about the future of robots.
- Atari 50: The Anniversary Celebration takes players on an interactive journey through 50 years of video games via interviews, documentary footage, documents, artwork, and 90+ playable games.
- Fully voiced virtual reality tour of the bridges of five famous ships: Kirk's Enterprise, Picard's Enterprise E and D, Sisko's Defiant and Janeway's Voyager. Hidden in the game are five short greeting videos from five Star Trek actors.
- Interactive DVD disc that details what went into making Metal Gear Solid 2: Sons of Liberty (2001).
- Interactive CD version of the book of the same name from best-selling author, sex-councilor and marriage guidance expert Anne Hooper. It explores both sexual intimacy and psychological and emotional needs of couples.
- Learn everything you ever wanted to know about the Old West from the game's knowledgeable guide, cowpoke George, and explore photo-realistic locations of 1800s Tombstone, Arizona in this immersive educational game.
- Join the narrator, Sir Patrick Stewart, who famously portrayed Captain Jean-Luc Picard on Star Trek: The Next Generation TV series, in this interactive encyclopedic documentary about the Solar System and its planets.
- Video GamePirate Hunter is a classic representative of the First Person Shooter (FPS) genre, using an original graphics engine DIOsoft Engine. The game was inspired by Far Cry.
- This powerfully immersive, large-scale, multi-sensory installation explores humanity in our modern era of civilian warfare. When everyday life is disrupted by a barrel bomb falling from the sky, provoking a profound crisis in this vérité virtual-reality experience, only connection among humans can inspire hope, and participants must embark on a visceral hero's journey.
- The Boston Massacre History Experience is a multi-modal interactive virtual-reality application aimed at eighth-grade students. In the application, students students have conversations with seven embodied conversational agents, representing characters such as John Adams, a tea-shop owner, and a redcoat. The experience ends with a conversation with Abigail Adams for students to explain what they learned and a narration by John Adams about events that followed. The application is novel technically because it provides a form of user initiative in conversation and features an unprecedented number of virtual agents, some 486 in all.
- Go behind the scenes of Jordan Mechner's landmark game Karateka in this interactive documentary from Digital Eclipse, with archival materials, video features, and more.
- As civil crisis deepens and inequality tears the very fabric of society the discontentment of the masses manifests itself in violent public disturbances and civil disorder. Play as the police or the angry horde as Riot - Civil Unrest places you in some of the world's most fractious disputes.
- Interactive tour with hidden adventure game elements that explores the opus of Rodney Matthews, a popular real-life fantasy and Sci-Fi illustrator, writer and album cover designer. Each displayed work features his short FMV commentary.
- Encyclopedic program about the legendary US road Route 66. The disc features historical details, archival photos that illustrate the typical Route 66 road trip, and stories from the people on the road.
- The Backway is a fusion of a narrative role playing game featuring an interactive web based documentary and imbedded traditional documentary clips about Gambian migrants travelling overland and by boat to Italy.
- An emotional Virtual Reality narrative set in a world where human thoughts exist as sleeping creatures, each a voice message left by another human who was there before you. Uncover their stories - and leave your own for others to find.