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Children game show series telling the adventures of teams set out for a quest in a "Dungeon and Dragons" settings. The three-level Dungeon is set in an electronic world where the person actually going into the Dungeon would have to wear a helmet and will have his three advisors telling him what to do. Generally the quest was for either the cup, the sword, the shield or the crown and helping them was Treguard, the Dungeon Master and helped by Pickle and Majilda. The team usually come up against Mogdred and in most of the later series Lord Fear. The Dungeon is filled with people and things can either hinder or help the team defeat the "opposition" plans in an attempt to reach their object or the goal of their mission...Written by
Lee Horton <Leeh@tcp.co.uk>
Innovative and enjoyable kids show that was very well delivered to its target audience
I have weird memories of this show. Like many childhood shows that go unseen for many years afterwards, time fogs the memory and the fondness that we look back on simpler times tend to infect other things we remember from the same period. For Knightmare my memory is also touched by the fact that for years my mother strongly disapproved of her children watching this show. A Northern Ireland Protestant woman, anything that suggest the occult, witchcraft, spells and so on was to be frowned upon so the idea of children being sent into a world of dragons, skulls, spells and so on was clearly not going to be anything suitable for kids.
However we did watch it anyway with her occasional tut-tutting in the background and generally it was pretty enjoyable stuff. Nowadays the special effects will look ridiculous and even at the time they weren't brilliant but they were still pretty good for the time. The idea of the show was basically Dungeons and Dragons. Of a team of children, one would don a helmet that covered their eyes totally and wandered off into a green-screen room, while the rest of the team stay with the Dungeon Master and watch on a TV that is where the effects are added. Considering it was in the mid 1980's, it was actually pretty smart and innovative to set a gameshow in a virtual world. Sure it was clunky and the performances of the actors playing the various goblins etc were mostly hammy as hell but it worked for a kids audience mainly by virtue of being different and imaginative in concept and delivery.
It would probably be terrible rubbish if I tried to watch it now, but then why would I watch it now? Of its time so it was and the fact that I remember it clearly as something that I enjoyed showed how well orientated to its target audience it was and how effective it was even if eight seasons of it was probably pushing its luck!
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