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Doom (Video Game 1993) Poster

(1993 Video Game)

Full Cast & Crew

Directed by 

John Carmack
Tomohiko Sato ... (director: Imagineer)

Writing Credits (in alphabetical order)  

John Carmack ... (co-creator) (uncredited)
Tom Hall ... (original concept) (uncredited)

Cast  

Kevin Cloud Kevin Cloud ... Doomguy (Hands) (uncredited)
David Koseruba David Koseruba ... Additional Voices (voice) (uncredited)
Christopher Murvey Christopher Murvey ... Additional Voices (voice) (uncredited)
Bobby Prince Bobby Prince ... Marine / Doomguy (voice) (uncredited)

Produced by 

Greg Becksted ... assistant producer: Sega
Takayuki Kamikura ... executive producer: Imagineer
Laird M. Malamed ... executive producer: Activision Publishing
Vince Nason ... assistant producer: Sega
David A. Palmer ... producer: David A. Palmer Productions
James Palmer ... associate producer: David A. Palmer Productions
Bill Rehbock ... producer: Atari
Steve Rosenthal ... producer: Activision Publishing
Randy Scott ... executive producer: Art Data Interactive
Jesse Taylor ... producer: Sega

Music by 

Bobby Prince

Art Department 

Scott Campbell ... additional artwork: Logicware
Adrian Carmack ... artist / graphics
Kevin Cloud ... artist / graphics
Aaron Estrada ... additional artwork: Art Data Interactive
Shawn Green ... level designer
Susan Greene ... artist: Sega
Michael D. Hunter ... artist: Sculptured Software
Bryan Jacobs ... artist: Sculptured Software
Duane King ... creative designer: Game Boy Advance
Jenny Martin ... artist: Sega
Chad Max ... additional artwork: Logicware
American McGee ... level designer
Seneca Menard ... artist: Game Boy Advance
Fred Nilsson ... artist: Game Boy Advance
Sandy Petersen ... level designer
Don Punchatz ... cover illustration
Gregor Punchatz ... model maker
Matthew George Rampias ... additional artwork: Art Data Interactive (as Matthew Rampias)
John Romero ... level designer
Virginia Sargent ... artist: Sculptured Software
Kenneth Scott ... artist: Game Boy Advance
Ian Terry ... lead artist: David A. Palmer Productions

Sound Department 

Allister Brimble ... sound transfer: David A. Palmer Productions
Bryan Celand ... audio: Art Data Interactive
Will Davis ... sound transfer: David A. Palmer Productions
Bob Dayley ... sound: Sculptured Software
Michael Delaney ... sound transfer: David A. Palmer Productions
Bobby Prince ... sound effects
Paul Radek ... audio drivers / sound
Randy Scott ... audio: Art Data Interactive
Paul Webb ... sound: Sculptured Software
Michael L. McDonough ... stock sound effects (uncredited)

Visual Effects by 

Paul Simon ... 3d artist: David A. Palmer Productions

Animation Department 

Adrian Carmack ... character designer (uncredited)
Kevin Cloud ... character designer (uncredited)

Music Department 

Allister Brimble ... music transfer: David A. Palmer Productions
Brian Coburn ... music: Sega
Will Davis ... music transfer: David A. Palmer Productions
Michael Delaney ... music transfer: David A. Palmer Productions

Additional Crew 

Michael Abrash ... programmer / software engineer
Tristan Anderson ... project manager: Art Data Interactive
Marcus Andrews ... support: Windows Digital Joystick
Christian Antkow ... level designer: Game Boy Advance
Debra Austin ... manual design & production: Williams Entertainment
Michael Baldwin ... game lead: Sega
Jill Barry ... creative services manager: Activision Publishing
Matthew Beal ... production tester: Activision Publishing
Mal Blackwell ... level designer: Game Boy Advance
Gary Bolduc ... customer support lead: Activision
Andrew Bowen ... support programmer: David A. Palmer Productions
Vince Bracken ... project management: Sculptured Software / tester: Sculptured Software
Joel Breton ... assistant game lead: Sega
Hank Cappa ... playtester: Atari
John Carmack ... programmer / software engineer
Brad Carraway ... associate brand manager: Activision Publishing
Guy Chapman ... quality assurance: Williams Entertainment
Heather Clarke ... operations manager: Activision
Ben Cureton ... tester: Sega
Graeme Devine ... programmer: Game Boy Advance
Scott Dodkins ... Senior VP: Activision European Publishing
Jim Dose ... programmer: Game Boy Advance
Robert A. Duffy ... programmer: Game Boy Advance
Tim Dunley ... product manager: Sega
Alex Epstein ... tester: Activision
Joe Favazza ... console tester: Activision / qa manager: Activision
Victoria Fisher ... production assistant: Activision
Jonathan Flamm ... programmer: Sega
Eddie Flores ... tester: Activision
Mark Frank ... tester: Activision
Tal Funke-Bilu ... playtester: Atari
Garon Galloway ... tester: Sculptured Software
Jim Geist ... programmer: Windows MIDI Code Crafted by
Tom Gillen ... playtester: Atari
Lawrence Goldberg ... executive vice president of worldwide studios: Activision Publishing
Shawn Green ... game designer / tech support / tester: Jaguar
Rama Griffith ... tester: Activision
Maurice Hale ... tech support
Tom Hall ... creative director
Carol Ann Hanshaw ... manual: Sega
Robert Hardy ... programmer: Sega
Todd Hart ... creative director: Game Boy Advance
Rebecca Ann Heineman ... programmer: Logicware (as Bill Heineman)
Steve High ... manual design & production: Williams Entertainment
Michael Hill ... customer support lead: Activision
Chandler Holbrook ... tester: Sculptured Software
Todd Hollenshead ... CEO: Game Boy Advance
Fred Hommel ... programmer: Windows
Aaron Hommes ... tester: Sega
Matthew Hopwood ... lead programmer: David A. Palmer Productions
Scott Hunter ... playtester: Atari
Donna Jackson ... business assistant
Jennell Jaquays ... level designer: Game Boy Advance
Andrew Keim ... playtester: Atari
Lloyd Kinoshita ... tester: Sega
Normen B. Kowalewski ... tech support: Atari
Kevin Kraff ... brand manager: Activision Publishing
Greg LaBrec ... creative services: Atari / marketing services: Atari
Mark Lamia ... VP of Studio: Activision Publishing
Lance J. Lewis ... playtester: Atari
Rob Lim ... customer support lead: Activision
Randy Linden ... programmer support: Sculptured Software / programmer: Sculptured Software / project management: Sculptured Software
Aaron Loichinger ... tester: Sega
Carolyn London ... marketing manager: UK/ROE, Activision
Christopher Lucich ... assistant game lead: Sega
Kragen Lum ... qa senior project lead: Activision
American McGee ... conversion: Jaguar levels / tech support / tester: Jaguar
Dan McNamee ... playtester: Atari
Bob McPherson ... customer support manager: Activision
Toshiyasu Morita ... programmer: Sega
Lynne Moss ... production planner: Activision
Martin Mueller ... playtester: Atari
Shawn Murphy ... manual design & production: Williams Entertainment
Ben Nielson ... tester: Sculptured Software
Byron Nilsson ... support programmer: David A. Palmer Productions
Mark Nutt ... localization project manager: Activision
Geoffrey Olsen ... qa project lead: Activision
Chris Olson ... tester: Sculptured Software
Sylvia Orzel ... documentation layout: Ignited Minds
Neil Palmer ... tester: David A. Palmer Productions
Steven Parsons ... business: Logicware
Sandy Petersen ... game designer
Steven G. Peterson ... tester: Activision
Unni Pillai ... programmer: Sega
Nathalie Ranson ... head of publishing: Activision
Michael Rivera ... documentation manager: Ignited Minds
Kim Rogers ... tester: Sega
John Romero ... game designer / programmer / software engineer
Chris Rosenberger ... tester: Activision
Gary Rowberry ... tester: Sculptured Software
Michelle Schroder ... senior publicist: Activision Publishing
Saam Shabahang ... tester: Activision
Cindy Sneep ... administration: Art Data Interactive
Kevin Sodini ... tester: Activision
Joe Sousa ... lead tester: Atari / playtester: Atari
Alex St.John ... programmer: Windows Orchestrated by
Ron Stagg ... programmer support: Sculptured Software
Marty Stratton ... director of business development: Game Boy Advance
Louis Studdert ... tester: Activision
Ted Tahguechi ... playtester: Atari
Seiji Tashiro ... supervisor: Imagineer
Dave Taylor ... programmer / software engineer
Hidenori Ueno ... marketing director: Imagineer
Matt Underwood ... assistant game lead: Sega
Fernando Valderrama ... tester: Sega
Belinda Van Sickle ... documentation layout: Ignited Minds
Nemer Velasquez ... product specialist: Sega
Kathy Vrabeck ... exec vp global brand management: Activision Publishing
Hans Wakelin ... tester: Activision
Roger Walkden ... director of marketing: Activision
Denise Walsh ... vice president of creative services: Activision Publishing
Eric Webb ... development assistant: Game Boy Advance
Roger Weiss ... programmer: Windows
Dusty Welch ... senior director: Global Brand Management, Activision Publishing
Jackie Whale ... creative services manager: Activision
Jay Wilbur ... business / chief executive officer / manual: Sega
Tim Willits ... level designer: Game Boy Advance
Eric Zimmerman ... tester: Activision
Kelly Zmak ... project management: Sculptured Software
Gabe Newell ... project leader: Windows 95 port (uncredited)
Don Punchatz ... title designer (uncredited)

Thanks 

David Albert ... special thanks: Sega
Bill Anker ... special thanks: Activision Publishing
Gene Bahng ... special thanks: Activision Publishing
Karthik Bala ... special thanks: David A. Palmer Productions
Helen Bark ... special thanks: David A. Palmer Productions
Willie Bolton ... special thanks: Activision Quality Assurance
David Boyles ... special thanks: David A. Palmer Productions (as David M. Boyles)
Brian Clarke ... special thanks: Activision Publishing
John Coffey ... acknowledgment: Sculptured Software
Alex Coleman ... special thanks: Activision Quality Assurance
Ben DeGuzman ... special thanks: Activision Quality Assurance
Gregory Deutsch ... special thanks: Activision Publishing
Ron Doornink ... special thanks: Activision Publishing
Haven Dubrul ... special thanks: Sega
Craig Eisler ... acknowledgement: Windows
Marie Elliot ... special thanks: David A. Palmer Productions
G. Eric Engstrom ... acknowledgement: Windows
Nicholas Favazza ... special thanks: Activision Quality Assurance
Graham Fuchs ... special thanks: Activision Publishing
Jeremy Gage ... special thanks: Activision Quality Assurance
Jodi Harvey ... special thanks: Sculptured Software
Jeffrey Heineman ... thanks
Robert Hess ... respects: Windows
Nobushiro Hirosawa ... special thanks: Imagineer
Dianna Hopwood ... special thanks: David A. Palmer Productions
Yuichiro Kei ... special thanks: Imagineer
Todd Komesu ... special thanks: Activision Quality Assurance
Kevin Kralian ... special thanks: Sculptured Software
Todd Laney ... acknowledgement: Windows
Tanya Langston ... special thanks: Activision Quality Assurance
Peter Leonard ... special thanks: David A. Palmer Productions
Robert Lindsey ... special thanks: Sega
Nathan Lum ... special thanks: Activision Quality Assurance
Clare Marshall ... special thanks: David A. Palmer Productions
Junichi Matsumoto ... special thanks: Imagineer
George Metos ... special thanks: Sculptured Software
John Morgan ... special thanks: Sculptured Software
Sam Nouriani ... special thanks: Activision Quality Assurance
Jeremy Olson ... special thanks: Activision Quality Assurance
Gail Oxley ... special thanks: David A. Palmer Productions
Joshua Palmer ... special thanks: David A. Palmer Productions
Nadia Palmer ... special thanks: David A. Palmer Productions
Jason Potter ... special thanks: Activision Quality Assurance
George Rose ... special thanks: Activision Publishing
Doria Sanchez ... special thanks: Sega
Brian Simkin ... special thanks: Activision Publishing
Stacy Sooter ... special thanks: Activision Publishing
Jim Summers ... special thanks: Activision Quality Assurance
Nadine Theuzillot ... special thanks: Activision Quality Assurance
Shingo Tsuda ... special thanks: Imagineer
Tim Vanlaw ... special thanks: Activision Quality Assurance
Glenn Vistante ... special thanks: Activision Quality Assurance
Susan Walker ... special thanks: David A. Palmer Productions
Lucy Waycot ... special thanks: David A. Palmer Productions
Tracey Waycot ... special thanks: David A. Palmer Productions
Tim Willits ... special thanks
Jason Wong ... special thanks: Activision Quality Assurance
Indra Yee ... special thanks: Activision Quality Assurance

See also

Release Dates | Official Sites | Company Credits | Filming & Production | Technical Specs

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