Cinematic adventure based on Blade Runner. A junker (blade runner) with amnesia and his trusty robot sidekick investigate the mysterious infiltration of deadly snatchers (replicants) into the general population of cyberpunk Japan.


Hideo Kojima (scenario)

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Credited cast:
Lucy Childs Lucy Childs ... Metal Gear / Female Employee (voice)
Ray Van Steen Ray Van Steen ... Benson Cunningham / Harry Benson / Elijah Madnar / Chin Su Oh / Narrator / Ramen Guy (voice)
Susan Mele Susan Mele ... Jamie Seed / Fortune Teller (voice)
Kimberly Harne Kimberly Harne ... Mika Slayton (voice)
Lynn Foosaner Lynn Foosaner ... Katrina Gibson / Lisa / Telephone Operator (voice)
Jeff Lupetin Jeff Lupetin ... Gillian Seed / Snatcher (voice)
Jim Parks Jim Parks ... Randam Hajile / Napoleon / Jean Jack Gibson / Ivan Rodriguez / Elijah Modnar (voice)
Rest of cast listed alphabetically:
Isao Inoguchi Isao Inoguchi ... Jean-Jack Gibson / Chin Shu Oh (voice)
Kikuko Inoue ... Jamie Seed (voice)
Mami Koyama ... Metal Gear Mk.II (voice)
Gorô Naya ... Benson Cunningham / Napoleon (voice)
Ryûji Saikachi Ryûji Saikachi ... Harry Benson (voice)
Kaneto Shiozawa ... Randam Hajile (voice)
Mîna Tominaga ... Mika Slayton / Katrina Gibson (voice)
Yûsaku Yara ... Gillian Seed (voice)


Snatcher is an action-adventure game made by Konami. Hero Gillian Seed is working for a police organization named JUNKERS (Japanese Undercover Neuro-Cinetic Elimination Rangers). He is investigating the Snatcher-cases. Snatchers are Terminator-like robots, who eliminate people and take their places afterwards. Snatcher was the second game written and directed by Hideo Kojima (Metal Gear Solid). The game is mainly played from the first-person-perspective. The player has the following commands to use: "Look", "Investigate", "Talk", "Ask", and "Move" (there are additional options appearing, too, though), furthermore you have to purchase key items or gain important information from other people. Written by roach-k

Plot Summary | Add Synopsis


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Parents Guide:

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Release Date:

26 November 1988 (Japan) See more »

Company Credits

Production Co:

Konami, Team Metal Slave See more »
Show more on IMDbPro »

Technical Specs


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Did You Know?


The whole game itself was modeled after Blade Runner (1982), including one character modeled after Roy Batty. See more »

Alternate Versions

The original PC8801 and MSX2 versions ended the game at Act II. Act III wasn't added until the PC Engine update in 1992 Snatcher CD-ROMantic. In a magazine interview, Hideo Kojima commented that he always felt that the original 8-bit versions were "incomplete" to him and never properly finished, due to a deadline from Konami to get the game out on time. Kojima has always planned on having Act III in the original version, but he wasn't able to fully implement it until the PC Engine version. See more »


References Alphaville (1965) See more »


(Criminal Omen)
Composed by S. Masuda
Converted by Masahiro Ikariko (as M. Ikariko), Kazuhiko Uehara (as K. Uehara)
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Frequently Asked Questions

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User Reviews

The Overall Best Game (considering my experience and opinion, of course)
7 August 2008 | by FilmObjectorSee all my reviews

From the Atari 2600 to the Xbox 360, the 1993 Sega CD video game "Snatcher" has impressed me more than any other. Whatever anyone says, from what I've experienced so far, this is the best attempt at making a 'video game' (in the truest sense of that word).

Why? First of all, it's intelligent - while still being understandable. I literally despise some games where they 'try' to be smart but fail miserably, or those that have so much depth you have to read a gamer encyclopedia to play it. This is what turns me off from the "Final Fantasy" / "Warcraft" / popular RPG games.

You see, I enjoy certain movies - but I don't want to take all day learning about the background/premise. On the other had, I don't want to play something that hardly tests my noggin. Sure, anyone can learn tactical moves in the "Call of Duty" series, or learn the special fatalities in "Mortal Kombat," but it doesn't really help the critical thinking skills department - as much as games like "Snatcher" can do.

And, like the overkill CGI in movies, I don't want to be bombarded with 3D eye candy. Let me play a game with the appropriate visuals, sound, and controls. This, though, seems to be a hard thing for some developers to realize.

"Snatcher" is simply a great game. It holds a great plot structure that successfully takes the player through a whole series of thoughts and emotions.

For example, it is not uncommon for there to be times of comic relief in the middle of a very serious moment. My favorite moment of this is a situation within the first half of Act I. Metal Gear (not the game series mind you, but the original robot character) actually requests you, the game player, to turn up the volume a little bit so you can hear a noise. Then, as you play, there is suddenly a loud bomb explosion! Shocked me half to death. It's when this happened that I realized I was partaking in something original.

That is not to say though this game is totally original. It mainly borrows equally from Blade Runner and Terminator, but I find it has a bit of Akira in it as well (as the game is based on an Anime comic). What impresses me is how the game matures and opens up. I was interested in Neo Kobe (the city the game takes place), and especially the mindset of the Snatcher. Everything seemed to have a reason for happening. And it made sense to me.

Anyways, I hope you look it up further. I'm not going to say this will be loved by anyone, but it is definitely an artistic piece. I don't really care to convince people. I simply want to give a heads up to those who might take interest.

And I'll be honest - we'll probably never see another game like this again. Which sort of stinks.

Film Objector

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