Silent Hill (2006) Poster

(2006)

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7/10
A review for the clueless who didn't know this is an adaptation of a videogame
rooprect17 October 2019
Yea I live in a cave. Not only am I over a decade late to the Silent Hill party, but I had no idea that it is an adaptation of the famous 1999 PlayStation game Silent Hill. If this describes you as well then read on because it might help you enjoy this flick more.

Silent Hill the movie has a distinctly cold, brooding vibe similar to the classic supernatural mindbenders like The Others, The Sixth Sense, or even going way back to The Shining. That is, it immediately puts us in a surreal state of mind, cut off from reality (in this case an abandoned ghost town) where anything can & usually does happen.

Where it gets crazy and possibly disorienting to newbies is when it incorporates some of the videogame elements which are never really explained. The terrifying monster Pyramid Head just sort of appears without any context, and similarly the famous Nurses From Hell scene happens almost randomly. These are excellent scenes, but still a bit disorienting if you're trying to relate everything to the narrative that's unfolding.

The story itself is about a woman searching for a child in the creepy ghost town of Silent Hill, and it becomes a sort of dysfunctional Alice in Wonderland type tale with random gruesome episodes and good scares, but underneath it is a consistent plot which slowly reveals itself. One unique angle worth mentioning is that this movie is almost entirely a female cast. I thought that was a really interesting diversion from the standard horror flick where men dominate the story as both heroes and villians. Here our protagonist is a strong female lead--not quite Sarah Connor Terminator 2 strong, but definitely not a squeaking damsel in distress. The antagonist is a female as well, a very creepy matriarchal character whom you totally wouldn't want to meet at Sunday brunch.

Just be prepared that not everything ties neatly into the story (due to the videogame elements), and that's my only real criticism. However, if I watch it a 2nd time I'll be better prepared, as I hope you are after reading this! Silent Hill is a great flick with some terrifying moments, nice creative gore (ever see someone get their entire skin ripped off? tune in) and a satisfying story with a really interesting twist. Definitely worth checking out.
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7/10
Great ideas, creepy atmosphere and eerie mood – but the rest is badly executed
Flagrant-Baronessa11 August 2006
I remember I sat down to play Silent Hill a couple of years ago because the mystery genre intrigued me and the game had an interesting look to it, so I started running through the abandoned town of 'Silent Hill' as the main player. I stopped playing very soon because, in truth, not a whole lot was happening. It was mostly an uncomfortable experience, eerily lit and hauntingly scored. I could feel an intense build-up in that foggy place but I never reached the culmination, so I gave up. OK, fine - I was scared.

Years later this film adaptation is bravely made by Christophe Gans and, even though I'd played less than ten minutes of the game, I immediately recognised the haunting visuals of the abandoned city. So 'well done' here is an understatement. It is superbly breathed new life into.

The plot has been glossed over slightly in a Hollywood fashion, but captures the essence of its characters and storyline - which is: as a last resort, a mother takes her ill daughter to a place she often mentions in her sleep - a place near where she was adopted from. But the hope the mother has for her daughter's recovery quickly shatters and turns into despair when the little girl vanishes in the misty mysterious old town.

I truly cannot credit the atmosphere of this film enough. Christophe Gans has successfully captured the eerie mood of Silent Hill and it is a nightmarish place - a fog-enshrouded hell that shifts between two modes: barren ashen daylight and a gruesome decaying state with fiery ember, demons and enhanced by chilling (and very sudden) sound effects. It's strangely fascinating, surreal and above all frightening.

The problems of Silent Hill (2006) are that there are not nearly enough build-ups. They should have been used not only to stay faithful to the video game upon which it was based but to wield tension in the right way and shock us when the build-up finally culminates. But here we are introduced to horrid creatures early on and often without much foreshadowing devices. Because they are presented to us so generously and clear-viewed, they are not that scary. At all. Some even manage a raised eyebrow, like the crawly CGI cripples.

In the end, I think this is quality horror entertainment and probably one of the better game-to-film adaptations, abut it is much too chaotic - too many monsters and too often and too clearly to be frightening. The mood and atmosphere are what is frightening and so it should have been used even more in Silent Hill, but instead the director feels pressured to introduce creatures to satisfy mainstream audiences' need for bloody gorefest and kinetic action.

7 out of 10
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7/10
A great horror epic!
l_biu20 April 2006
Warning: Spoilers
OK, I have just returned from seeing silent hill. Did I like it? Yes! Did I love it? HELL YES!

The movie pretty much has a solid pace. The cinematography is beautiful and the special effects are great. So what about the story? It does get a bit convoluted, especially when we have scenes solely there to explain WTF is going on.....Sean Bean is a terrible actor, he was bad in LOTR, he was bad in that crappy ITV show he was on and he is pretty crappy in this.....I wish they had cut him from the film entirely..his scenes added nothing, except some explanation on silent hill and to remind us that Rose is in another reality to them...also I was a bit annoyed that PH was really only in two scenes...HOPEFULLY he will get used more in later instalments. The ending was a bit upsetting, I get why it happened...I just got a little chocked up (yes I am a wimp, so sue me). The score is wonderful, I really could listen to it all day....I don't know the names of the songs but I would definitely buy the soundtrack. Rhada is a amazing actress, she has a face which can tell a billion tales with just a slight twitch and she is very believable as a mother looking for her child. Cybil actually was my favourite character, in the beginning she is pretty much a tough ass bitch, but she does become more human towards the end.....what happens to her is pretty graphic,which leads me to another point.....this movie actually is pretty gruesome in parts, a little to gruesome for a silent hill movie. The tension in the film is nail bite ting, the nurse scene actually made most of the audience jump and someone screamed LOL! Thats what is so amazing about this film, you get the same feeling you got when you were playing the game by yourself, complete stillness and fear.

Overall this was a great movie, the visual and grand scale of the movie is so astonishing to watch. It really has some striking visuals...i.e grey children first attack, the first change to alternate silent hill and the final battle which holds much of the gore.

A almost perfect horror movie.
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6/10
Accurate adaptation
kosmasp25 April 2007
I don't think that a video game has been adapted in such a manner before. It's as if you're watching the video game in front of your eyes. And although I only have played one Silent Hill, I know that they achieved to transport the game on your screen (theatre) literally!!

But that is also the downfall of the movie (imo). It is very compelling in the beginning, but when it reaches a certain point (let's say the middle of the movie), the scares don't work anymore. The effects still remain great, but I'm just not feeling it. As a game that would work, because you're actively involved, but as a passive viewer, you get bored. So the best adaptation yet, shows us that there is more to the adaptation process, than filming a game ...
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7/10
Good and eerie adaptation about famous video game and well realized by Christophe Gans
ma-cortes11 October 2007
This creepy and fantastic film gets a riveting script by Roger Avary. It's a spectacular piece and quite scary, so many levels, so many complexities and so many wonderful themes that are permeating throughout. It's like ¨Alice in Wonderland¨ meet ¨Dante's Inferno¨. It's based on known game and completely unique, absolutely frightening and, basically, one of the few games that actually could become a movie. Samuel Hadida , producer of the last three movie of Christophe Gans tells the game was conceptualized on the difficult way, because we had to go convince the Japanese people from Konami Corporation, they produced the game, to give us the right to make the film . The game has such a cult following, the fan base is very protecting. Christophe Gans is careful to maintain the suspense and all the areas , like the means of illumination in the darkness by a splendid cinematography by Dan Laustein and certain key of characters and antagonists, furthermore an appropriate music score by Jeff Danna. Gans has a very surrealist sort of vision of the game and the film itself sort of explores the boundaries of reality. The Silent Hill movie is a great experience, is something disturbing , it's not only about fear, it's also about emotion.

The cast is really exciting. There's a series of fresh faces, actors that you may be familiar with but you haven't seen then a thousand times before, they're going to bring life to the characters. The producers very deliberately went toward actors from independent film because they bring with them something different, a different quality. Actress like Radha Mitchell, Debora Kara Unger, Tanya Allen, Laurie Holden and Alice Krige, it's much more exciting to see somebody who doesn't used to do this kind of movie, but the audience of this type of film love that. For the role of Rose, Radha Mitchell, needed somebody with that blend of vulnerability but strength and determination as well. We have to feel her fear but also appreciate when she stands up to all these terrifying moments.In fact, the producers spent lots of time finding the perfect Rose. In terms of the sensibility that Christophe Gang was having in this character, Rose is sophisticated and very vulnerable and Radha Mitchell has both quality, she has a freshness and energy and excitement and life, there's this original look to her, all of which are precisely what the producers needed for the central character to lead us through this horrific environment. The director is focused on female character with just females leading the story in a way, with exception of two male characters: Sean Bean and Kim Coates. Christophe Gans is almost exorcised the idea of femininity by polarising it with the male characters, and all the women are in this kind of fantasy nightmare.
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6/10
It's Silent Hill, but it isn't Silent Hill
Crush72622 April 2006
Warning: Spoilers
I've got mixed feelings towards this film. I've eagerly awaited it's release ever since it was first announced.

The Silent Hill fan in me wanted me to love this movie, and the cinema fan in me told me otherwise, so I was quite torn while viewing the film.

Cinematically, it was a beautiful film. The sets were astonishing, the creatures were horrifically gorgeous, and the music was haunting (however, misused in some places, more on that later).

The films main problem is the script.

Oh, Avary. What happened? How the mighty have fallen.

The dialogue was horrendous. There were only a few lines that I really liked, and most of them were spoken by Dahlia. There were a few other lines scattered here and there that I liked ('mother is god in the eyes of a child' was one I really liked). The acting was also quite stiff and over the top, but that's mostly due to the poor dialogue that the actresses and actors were given. However, I was quite impressed with Jodelle Ferland's work. Quite impressed, indeed.

Now, from the perspective of a Silent Hill fan, this film was lacking. The story only took some ideas from the games, and then seemed to bastardize them. The whole cult thing didn't work well in the movie, and whenever they chanted "BURN THE WITCH," I could only think of a certain Crusades movie.

The film wasn't really boring, though. The moment we first see the Grey Children, my heart sank. I never feel anything physical during movies, but here, I did. The Patient Demon was also quite neat, as were the nurses.

But the best things about the film were the Janitor and Pyramid Head. Wow. That's all I have to say about them.

Now, let's discuss the music. While I LOVE Akira Yamaoka's works (listening to them right now), I felt some of it was misplaced during the film. They used the Silent Hill 2 soundtrack way too much, especially Promise and True. Music was just weird in certain parts, but in others, it was completely fitting (like Prayer as Pyramid Head approaches the church).

Well, in a nutshell, this film was somewhat of a disappointment. It may have looked great, but the plot was jumbled and the dialogue was weak.

Overall rating: 6/10
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7/10
Eerie and effective
neil-47626 December 2011
Warning: Spoilers
Silent Hill is a seemingly fog-bound and deserted town to which mother Rose travels in search of her missing daughter. And, when she gets there, she finds it is not as deserted as she thought.

Based on a video game (of which I have no experience), Silent Hill has rather more going for it than the straightforward linear series of obstacles to be overcome which is the usual format of such adaptations. There is some quite strong story material here, an atmosphere of creepiness throughout (there is something very wrong in Silent Hill, that is clear from the start), some genuinely scary moments, decent effects, and performances of commitment from an excellent cast, with Radha Mitchell's Rose particularly effective as the protagonist.

Silent Hill turns out to be a good horror film.
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9/10
Finally, a good, accurate game/film crossover.
phayke20 April 2006
First off, the downsides: Some parts of the movie seemed a little drawn out, the film was two hours, and at certain times, you could feel that. It's far-fetched, and I can imagine some people rolling their eyes at the storyline, and there WILL be some people walking out saying "that was a stupid movie". (As many people responded to Final Fantasy: The Spirits Within.) Of course, some of them will be saying that in response to the sheer amount of gore and violence, which brings me into the 'upsides': This movie certainly had it's 'wow' moments with shock, anticipation, and gore, especially near the climax. Scenes and even alleyways and monsters from the games were almost identical. If you've played the games you will get a lot of deja vu. (For example, the camera goes crooked at exactly the same time and place it does in one of the scenes in the game.) Also, a lot of the sounds and music tracks from the games are used, and so are the monsters. The entire feel of the games is preserved in the film, and you will have trouble keeping your feet on the floor the entire movie. The creepy presentation works, and if you haven't played any of the games, this movie will scare you in new ways.
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7/10
Creepy AF but...
crackbabyjesus11 July 2020
First of all, Carol Spiers deserved an Oscar for her production design. I'm not joking at all. It was so creepy and unsettling. It's worth watching for that alone. Unfortunately the storytelling aspect of it was pretty meh. Not a great script with some pretty lazy dialogue. In spite of that, I really liked this movie... surprisingly.
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4/10
It's got the look. That's all it's got. I'm angry.
mw_director22 April 2006
Warning: Spoilers
If there was any video game-based movie I feel I had a stake in, it was Silent Hill. I'm a devoted fan of the games, having played all four multiple times each. I don't think I've ever had as spine-chillingly memorable a time doing anything related to the horror genre as I've had playing those games. After the crushing disappointment of the Resident Evil movies, I had cautious optimism about Silent Hill. Early interviews with director Christophe Gans seemed to point to a guy passionate about the material and determined to do right by it.

Sadly, this movie goes down as Just Another Failed Game Adaptation. If the best video game franchise can't even get a good movie made from it, I think Hollywood and video games should be kept away from each other for good, preferably by restraining order.

Gans may be passionate, but here he's done the impossible. He's taken Silent Hill — which is not only the most frightening horror video game ever made but quite possibly one of the most frightening horror entertainment experiences in any medium, games, books, or movies included — and made it BORING. The video game is scary as hell. The movie has — I cannot stress this enough — not ONE single solitary scare, and indeed, a few of the intended scares come off as silly.

The movie has the look of the game down just fine. The production designers have replicated the game's foggy, deserted streets and dingy derelict buildings perfectly. But Roger Avery's script (and here was a guy who took great pains to warn fans he was NOT a huge devotee of the games) suddenly feels the urge to EXPLAIN everything in exhaustive detail. So, instead of piling on suspense and scares, it piles on exposition. And I mean, PILES it on. We get endless talky scenes of back-story and history, and yet the more the movie attempts to clarify the whole back-story of Alessa and the cult that victimized her and turned her into an evil malevolent force, the less coherent it all seems.

Gans's devotion to reproducing the game's visuals makes him forget that there will be a sizable audience who see this without ever having played the game. And to them, no concessions are made. Non-fans of the Silent Hill games are given no clue as to why the town changes appearance, or why it's inhabited by poison-spitting faceless monsters and other weird beasties. To non-gamers this will be the most nonsensical movie ever, despite Avery's endless info-dumping dialogue.

But worse than info-dumping dialogue is Obvious Dialogue, where the writer assumes his audience is suffering from Downs Syndrome and must have everything spelled out no matter how obvious it is. In one scene, Cybill (the cop from game one, who has a much different fate here) has just found a drawing by Rose's missing daughter in a slot at the hotel desk.

Rose: "Where did you find this?" Cybill: "Room 111." Rose: "We have to go to Room 111!"

Well, duh.

All of the exposition simply stretches the running time out to over two hours, while spending as little time as possible in the Otherworld for which the games are famous. Here's another failing I cannot stress enough; **where the hell WAS Silent Hill in Silent Hill?** Why are we listening to Alice Krige doing her endless Cruella DeVille routine when we should be trapped in terrifying dark corridors or fleeing monsters down misty back alleys? This stuff gets started just fine in act one, then stops when the script settles into a talk-fest.

So much from the video games appears in the movie to please fans, but only at the most superficial level. It's as if Gans pored over each game, saying, "Okay we'll use that, gotta have that creature, okay, and how about a Lisa Garland cameo!" But that's where the homage stops. The school? The hospital? Yeah, they're there, but wasted. Radha Mitchell literally RUNS through the hospital (which, for some reason, is about 200 stories underground) in the third act, until she encounters the nurses...who look great, in their prosthetic makeup, but move in such an absurd way I kept expecting them to break into a dance routine like some Janet Jackson video. And Pyramid Head? Cripes, how do you waste Pyramid Head!?! He has two scenes, does one cool thing where he grabs a woman and tears her skin off like a candy wrapper — then it's bye bye. He's gone from the movie after that!

By the time we're well into the protracted act three, in which a mob of mad cultists is threatening to burn Rose's daughter alive, any resemblance between the game Silent Hill and this movie is purely coincidental. I saw a post from one guy on Rotten Tomatoes suggesting the filmmakers must have come down with ADHD and thought they were making a Hellraiser movie instead. Couldn't have put it better myself. The movie is just one cheesy line of bad dialogue after another at this point. I just cannot listen to a mob of people (and where did this mob come from, anyway?) shouting "Burn the witch! Burn the witch!" without thinking of Monty Python and the Holy Grail!

I'm hurting. I'm angry. I'm bitter. The video game movie that should have been a masterpiece is just another disasterpiece. I don't know how everything that was so awesome in the game got so badly lost in translation. Is it too much to hope someone, someday, will do another Silent Hill movie that will nail the whole thing, not just the perfect set design? Maybe. I'm going to play the game again, to remind myself why I love Silent Hill in the first place.
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8/10
Horror? No. Psychological triller? Yes. Oh yes.
nessa_tulcakelume19 June 2006
Horror? Try psychological triller and you might be closer to understanding why is it that I found Silent Hill such an amazing piece of work.

With that in mind, the reason why Silent Hill worked for me was because it had a story to tell. Granted some of us are already familiar with the storyline and are frustrated with the pace of the film. Others may gripe at how much of a disappointment the movie was because of the lack of certain monsters, the lack of development in the characters they liked best, the lack of answers to puzzling questions, the fact that the storyline was too convoluted and confusing et cetera et cetera.

Yet, the heart of the film lies mainly on one simple idea - Silent Hill is first and foremost, a physical manifestation of a child's mind that is shattered, tainted and shackled by an abuse so terrible that one is unable to articulate it into words. (Ever wondered why Silent Hill is called "Silent" Hill in the first place? If you think along the lines of language being an ineffective medium in the expression of "truth", *cha-ching*! You're right!)

In this light, I cannot understand why so many people had a problem with the pacing of the movie because in the first place, such apparent "meandering" is necessary to the entire film. And why not? The inability for any one character to get to the heart of the problem is prevalent during the entire narrative framework of the film *No one* character dared to talk about it and those who sought the truth are met with an air of secrecy. The "truth" therefore, is oppressed by a *complete breakdown of words* and all that is left is to "show" and let the people "experience" what had happened themselves. (Such is the path that Rose must take because she "chose" to seek out the truth surrounding her daughter's psychological problem and since language fails in Silent Hill can the "truth" cannot be communicated through "words" it must be "shown".)

The same rule applies to Christopher. He tried to uncover the "truth" but was thwarted by people who are reluctant to talk about the town. Everyone who had prior knowledge of the town was unable or unwilling to describe what happened because they 1) are suppressing their guilt 2) are afraid of opening up a can of worms that is best left forgotten. Even Rose and Cybil are faced with a group of people who were so adamant into seeing things in their point of view that they have "blinded" themselves to the atrocity of what has taken place in Silent Hill. (Notice how most of the monsters i.e. Nurses, Pyramid Head, Janitor, are in a state of blindness? Coincidence? I think not.)

And still at the heart of all THAT, a child's horrifying story is desperately waiting to be told. The meanderings are not meant to be a flaw in the plot, in my opinion, but an attempt to show how the outside world tried to suppress and confine the deepest desire of a little girl - the desire for "truth" to be known. Therefore the "truth" cannot be "told" because words will ultimately fail in Silent Hill. It must be "shown". That was why Rose had to go through all the various stages of her journey to seek out the "truth". That was why it was crucial the narrative had to be mapped out thus and it reached its summit in the dramatic finale where the fanatics were reluctant to accept the "spoken truth" but was forced to accept it nevertheless through a physical manifestation of "truth" - the manifestation of their past deeds.

Hence in my opinion, this film isn't about monsters, busty characters, bloodshed, storyline or whatever it is that one normally looks out for in a film of this genre. This film is about a little girl's story that is struggling to surface in a world dominated by a viciousness she could not comprehend but fall victim to nevertheless. Think about it. To be thoroughly abused in a world that you never fit in and cannot comprehend. And later to want to seek vengeance for the wrongs that had been done to you but are unable to articulate it into words because there is no one out there who understands or listens to you. The intense hatred due to the complete lack of control that one is forced into, the desire to achieve "satisfaction" at any cost and the obsession with "vengence" - now that's a scary thought for a little girl of 10 to have, wouldn't you say?

So was it good? Heck yeah. And I'm going for another round of this when my next paycheque comes in.
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7/10
Fans will be pleased but wanting more.
Cooldude321 April 2006
Warning: Spoilers
Silent Hill is far from a perfect movie. But, Silent Hill is also one of the best video game to movie adaptations out there. That's really not saying much. If you were to watch this movie without playing the games, you might as well bring your pillow. Fortunately for me, I've played all 4 games in the series multiple times, and it was for people like me that the movie was made in the first place. The plot of the movie steals familiar elements from the games. But, it doesn't tie into the games. They combined the plots of the first two games, changed the focus around, and ultimately steered away from the MUCH darker and much more confusing plot of the games. The fans will either be smiling with glee or reliving their darkest nightmares as the movie tosses fans a lot of bones. There are EXACT shots recreated on the silver screen that were used in the games. Multiple times I THOUGHT I knew the direction in which the movie was going, because it was so familiar, and then they'd go in a completely different direction. It was actually irritating at first, but once I got over that, I just enjoyed it for what it was. Do NOT expect to watch "Resident Evil" with this movie. While they may share similar genres, that's where the comparisons end. MUCH like the game, the movie is slow, and it's scares rely on a creepy, skin-crawling feeling rather than "jump" scares. But, the acting is actually what impressed me. Some may see it as annoying, but those that played the game, will actually feel like they pulled dialogue directly out of it. And, Radha Mitchell does a good job acting like a frantic mother searching for her child. I will admit though, at times I wanted to pull my hair out in frustration because her character actually hardly does anything. She just runs around, chasing after a little girl that she thinks is her daughter. Did no one learn anything from Event Horizon? If they run AWAY from you, they are playing a game with you. Apart from minor annoyances with her character, the other characters were bland and flat, but hey, you can't have an "R" rated horror movie without a high corpse count. Although they did take the "survival horror" to the extreme with the survival part. It would've been nice to see some of the violence directed at the creatures. C'mon, you beat them senseless with lead pipes in the game, but that was lacking. Sean Bean could've helped make the movie all that more stellar, but he's kind of a side-plot. Without giving too much away, there's some closure to the movie, but it would be naive to say they wouldn't make a sequel starring Sean Bean, unless, of course, he was only a "draw" to bring more to the movie. The cinematography and camera angles steal from the game, but they are effective and well done. The sound was superb, with many sound bytes from the games, and a lot of eerie effects for the creatures. The gore was a little over the top, and like mentioned earlier, needed to be directed more at the creatures. All in all, the movie felt like a throwback to the games, putting in as many elements that made "sense" with the movies plot, to make the fans happy. Those unfamiliar with the series, MAY appreciate it for what it is. Basically this- it's a creepy and gory distraction, that's pretty boring as is, but given that it's based off of a video game that's just a creepy and gory distraction, that's pretty boring as well, they're a perfect match. Just remember that it's probably the best video game-to-movie adaptation out there (need I bring up Uwe Boll?), but leaves it's fans wanting more. Thankfully, the movie industry milks licenses for all they're worth, and we'll probably see a sequel sometime in the future.
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4/10
good visuals, not so good acting, weak story line
warjamy19 August 2006
Warning: Spoilers
The title says it all : - the "spooky" moments (when darkness falls) are sort of cool visually but not creepy (to my mind). I never played the game but I suppose some of the gory stuff shows in the game (like bloody characters - or parts of them - hanging from barbwire and stuff, the big demon itself with its funny box hiding its head, and its huge sword are typical of a video game). The small distorted creatures are quite nightmarish. The change of reality is also successful I think. Also, when Rose is going down the pit to face the source of evil, I could definitely feel video gaming there. The screwed up nurses were a bit funny (but not spooky) ...

BUT ...

I completely lost interest when the church business started. Again, we have the same old (and annoyingly flat) ingredients : - religious fanatics, - f...ed-up kid that develops hatred - and worst of all : explanations!!! why on earth is the dark side of the girl explaining the whole root cause ???

Another source of annoyance : acting. Pretty bad I think. The dialogs were a bit lame at times. Ex :

  • Cybil, after her first darkness : "what the f... was that ?"


  • Rose, replying : "It's gonna be fine, don't worry".


How lame can that be!!!

The character Chris is just optional, or not very useful at the least ...

I grade it 4/10 for the visuals, real effort here to a create nightmarish and disturbing atmosphere.
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7/10
Flawed, but atmospheric and full of great ideas
julezrclp26 June 2023
I first watched this movie when I hadn't yet heard of the terrible ratings by most critics, and when I finally did look up the ratings, I was dumbfounded for a moment. Yes, this is not a perfect movie, and if you hate logical inconsistencies or borderline incomprehensible character behavior, this one probably isn't for you.

Well, what does it have going for it, then?

For once, atmosphere. The visuals are amazing throughout, drawing us into the action and, in my case, making me forget to even think about whether the plot was making much sense. I first started questioning some of the movie's logic when I watched it for the third time.

The second part of the atmosphere is the music. Almost all of the music was adapted from the video games, and I would argue some of the best atmosphere comes from the shots with no dialogue, where the pieces have our full attention.

The second major thing it has going for it is the concept of the story and way it tackles questions like: What makes people evil?

While the movie is certainly confusing (as has been argued by many reviewers), digging deeper into the movie and why certain things appear the way they do makes the movie richer and doesn't take away from it (an important feat in my opinion, especially when it comes to rewatchability) - however, this only goes for digging deeper into the concept, not so much the story we're presented, that sometimes feels too truthful to video game logic, even though the movie doesn't adapt the story of either of the.games.

I recommend to give the movie a watch despite what critics have said and written about it. It's a movie I espect to polarize - if the atmosphere and the nexus of the plot manage to immerse you in a sufficient manner, you're most probably going to enjoy it and even go out of the movie with this wonderful feeling of having seen something special.

If the atmosphere doesn't captivate you enough, if your thoughts get stuck in the plot more than in what's going on below the surface, you'll wonder what's going on at times.
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Big, loud & dumb CGI horror fest
Camera-Obscura17 October 2006
I didn't expect much in the way of storytelling or suspense in a film based on a video game, but this was an embarrassment. All the lurid horror clichés are on offer; ravens flying round the church, witch burning. I don't even know what I just saw. There's no story, just one mindless action sequence after another. Sure, the beginning is promising and the first half hour it still got my attention, but soon it becomes clear that no effort was made to draw characters who have any resemblance to human beings and pretty soon it all becomes an alarmingly senseless excuse for and endless string of computer generated gory effects.

This is also a film that takes itself way too seriously, some in-joke reference could have made this slightly more bearable. We have undefinable creatures that are lurking in some underground tunnel complex, where for the last thirty years a coal fire is raging under the ground. At first I was intrigued - a little - but since it is absolutely impossible to grasp what these "things" are and no explanation is given, it becomes nothing more than a video-game side-show. The final scene in the church, where the whole cast suffers from some incredible over-acting, has some spectacular effects, I'll admit that, but eventually goes WAY over the top and takes so long, it soon becomes downright ridiculous. Going over the top can be fun, but not without humor.

Former Tarantino video clerk-buddy Roger Avary penned this thing down and assembled some bad Canadian actors. He should be so lucky he got co-story credit for RESERVOIR DOGS and PULP FICTION, since he clears things for us here. He can't write, he's got no idea whatsoever that a motion picture has very little in common with a video game. You need to have actual human beings in a motion picture, or present some interesting visual ideas. We get neither.

And the dialog...? I can't remember all the mumbo jumbo I've heard. The second half of the film is full of hysterical lines like;

"The Truth is clear for those who see."

"We drew a line in the sand and said: Demon, do not cross!"

And I thought THE VILLAGE was a new low in pseudo satanic reli-crab.

Sean Bean was top-billed but he only has five minutes screen time with - again - mind-bogglingly awful dialog.

Skip this big-budget overblown piece of junk.

Camera Obscura --- 2/10
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7/10
Pulls you head-first into unfathomable depths of mystery Warning: Spoilers
I knew literally nothing of Silent Hill before I walked into the cinema, as I have never played the game or read anything of it. So I was almost free from bias or prejudice. However, video games have had a terrible history when made into movies (Super Mario Brothers, Double Dragon, Tomb Raiders, Doom, Resident Evil), especially in recent years with hacks such Paul Anderson and Doctor Boll laying waste to the genre. So no matter how good I thought Silent Hill was, it still suffers with the stigma of being a video-game movie. I fear a lot of people might unfairly judge film in association with all these terrible movies even though it is millions of miles ahead of them.

Since the plot of the film has been recited a zillion times before I will only give a brief outline. A narcoleptic girl has visions of a ghost town named Silent Hill. Her mother drives to this town to figure out the connection but the girl goes missing. Suddenly three separate timelines begin to exist at once and things become very confusing. But not to the point of incoherence.

Christoph Gans takes the material very seriously and never once sells himself out or disrespects the story by making it simple. The amount of atmosphere he forges is incredible, but I only expected this from the director of Brotherhood of the Wolf. The cinematography is often perfect and world of Silent Hill is so vividly realised that you might get a shock when you walk back out into the sunny real world. It is, at once, both beautiful and horrifying. Gans' original cut is rumored to have been over 200 minutes long. If so, that is one Director's Cut DVD I would love to own.

Mystery and horror go hand-in-hand and in Silent Hill we get ample amounts of both. Most of it is kept in the dark and never fully explained to the audience, which keeps us on our toes and just as perplexed as the characters living in the movie. The complex storytelling is involving but never so sophisticated that it will alienate an unthinking audience. But I didn't like the 'big explanation' at the end. While it certainly doesn't explain everything, I felt that the images used in this brilliantly conceived scene were enough without the narration.

But like all good mystery movies, Silent Hill continues it's fantastical darkness after the credits role by ending on a very curious and intriguing note.

Go see and judge for yourself. You'll be surprised at how much this movie is by far the best mystery AND horror film of 2006 so far.
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6/10
If You Do not Play the Game, Read the Excellent Explanation of "TensersFloatingDisk" in the Message Board
claudio_carvalho2 March 2007
The little Sharon (Jodelle Ferland) is a sleepwalker, who frequently speaks the name "Silent Hill" in her trances. After a research, her stepparents Rose (Radha Mitchell) and Christopher da Silva (Sean Bean) finds that the place is a ghost town. Rose runs away home with Sharon without the agreement of Christopher, and drives to "Silent Hill" trying to solve the mystery. Along her trip, Rose has an incident in the road with the police officer Cybil Bennett (Laurie Holden), who chases her. She speeds her car and crashes, and Cybil has an accident with her motorcycle. When Rose wakes up, Sharon has vanished and Rose searches her. Later, Cybil joins Rose and they find that they are trapped in the town. Along their investigation, they disclose the dark secret of the place.

When I finished watching "Silent Hill", I had not understood the story. Fortunately, I read the excellent explanation of "TensersFloatingDisk" in the IMDb Message Board and I now can see that the story is good. My conclusion is that the screenplay of Roger Avary is completely flawed, since it is based on the premise that the viewer plays (or at least knows) the game. For those like me that do not play the game, the story is absolutely confused. The cinematography, effects, performances and direction are great. My vote is six.

Title (Brazil): "Terror Em Silent Hill" ("Terror in Silent Hill")
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10/10
Best Game Movie Adaptation Yet!
SadisticCaberet20 April 2006
I'm not sure what the original comment leaver saw last night, but it certainly wasn't Silent Hill.

I saw a critic screening last night, and must say I was highly impressed. As a fan of the games, and anything related to them, my faith has been firmly established in Gans and Avery, and I can only wish for sequels.

The atmosphere was perfect, the acting was on point, the creatures were amazing, well, everything was amazing.

The town itself looks just like the town we love, and it's almost like coming home again. You'll see what I mean when you finally get to see the film.

Just be prepared for a disturbing, bloody (oh man, the blood), and genuinely creepy ride.

I'd say more, but giving spoilers would be like slapping you in the face.

Go see it!
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6/10
Not as bad as people say but not as strong as it could've been
eustaceb30 July 2021
If there's one thing to take away from this, it's that it perfectly captures the spirit and mood of the game. Though it doesn't offer much more than that.
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5/10
A real mixed bag: great set design and atmospherics, but a bad script
Leofwine_draca21 December 2016
Warning: Spoilers
Video game adaptations never really work well when transferred to film, with the RESIDENT EVIL films being distinctly average. Happily, SILENT HILL has a great director in Christophe Gans – who wowed us with his excellent BROTHERHOOD OF THE WOLF back in 2001. Gans brings his trademark atmosphere and suspense to a movie which marks a milestone in terms of set design – there's never been a creepier ghost town than the one seen here, complete with ash raining down and nasty beasties lurking underneath the streets. Sadly, the power of Gans' directing is countered by an appalling script from Roger Avary (whose directorial debut, KILLING ZOE, wasn't much cop either, come to think of it). Cheesy dialogue and endless exposition combine to ultimately ruin this movie effectiveness and make things pretty dreary as the story progresses.

Another major issue the film has is the heroine: she's totally unlikable and unsympathetic, right from the moment we see her fleeing from a good-natured cop, putting her kid in danger by speeding, and then crashing her car into the bargain. It doesn't help that the actress playing her is Radha Mitchell, whom I've never liked much; she convinces us that she's powerful and resourceful, and terrified in places, but she never engages for one moment with the audience. Sean Bean is also lurking about, playing Mitchell's husband, and he's fantastic, except he doesn't actually interact with any other cast members, and his scenes don't gel with the rest of the story at all.

The first half of the movie is genuinely creepy, excellent in fact. The brooding atmosphere is powerfully built and punctuated by some fine scare sequences which manage to be both terrifying and disturbing – I'm thinking of the burning babies and the weird mutant think that spits acid from a festering chest wound. Also on hand is a brilliant movie villain, called Pyramid Head, who wields an absolutely massive machete and who features in two of the film's best shock sequences. Unfortunately, the film's second half, which attempts to explain the garbled back story, is much less impressive. Things slow down to snail-like speed as we get endless "flashback" sequences which are uniformly dull, and you'll cry in frustration as Gans fades out once more, bringing things to a halt with a black (or white) screen.

The introduction of a bunch of fanatical Christians, who turn out to be the bad guys, is a mistake, and detracts from the demonic horror so carefully portrayed in the film's earlier scenes; we're back to the clichéd "burn the witch" mob mentality here, seen on films a million times before, and it's just boring. Things liven up for a last-reel massacre, in which Alice Krige, playing a typically creepy villain here - she's a great actress - has an unpleasant run in with some sentient barbed wire, and various others are burned alive, have their skin stripped off, or are just torn to pieces. Special effects are excellent, by the way, but it takes more than that to make a movie.

In the end, the film suffers from the lack of likable people. Sean Bean is fine, but he's nothing to do with the film, really, and he feels like a tacked-on afterthought. Laurie Holden, whose heroic cop plays second-fiddle to Mitchell's tough mum, is boring and weirdly masculine, reminding me of Brigitte Nielsen. The only 'nice' character is Deborah Kara Unger, hidden under a load of old-age makeup, who plays the town's misunderstood psycho, and even she's not that nice. The only other surprise in the cast is an excellent Kim Coates, who has gone from B-movie fare (I'm thinking DIE HARD rip-off LETHAL TENDER) to Hollywood blockbusters.
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10/10
A very surprising, dark and gruesome movie!
recrimination21 April 2006
You have to approach any movie adaptation of a video game with extreme trepidation. Think of the other corkers we've all caught on TV in the past: Super Mario Bros., Mortal Kombat, Resident Evil. Stinkers, one and all. Doom was vapid, but at least got close to the source material.

So what about Silent Hill? The movie opens with music lifted straight from the game itself - in fact, the entire movie contains original tracks from the game as well as some remixed score. Just as it was a fantastic and brooding background when playing the game, it works very effectively on screen.

As for the film itself, the story is a composite of story elements from the first and second games, but the final act is a monstrous and highly original thirty minutes that kept me guessing (as well as being completely grossed out). Indeed, the violence is pretty gruesome.. clever mixtures of CGI and fully made-up monsters which really add to the foreboding atmosphere.

At first, I felt nervous watching this.. not because of the visuals (which are absolutely SPOT ON.. I've never seen ANY movie adaptation that is this close to the source material.. all the comic book movies from the past few years still stray furiously).. but because of the weak opening. After I'd resigned myself to the fact that the movie was going to be disappointing, I was pleasantly surprised as soon as the main character Rose gets to Silent Hill itself. If you're a fan of the game, you won't be disappointed. If you're a horror hound, you'll love the creatures and the visuals. If you're expecting a deep movie about the relationship between estranged mother and daughter.. you're in the wrong theatre.

Highly recommended. Best horror movie I've seen in a long time.
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6/10
The atmosphere was great
ericstevenson12 June 2017
Dang, why aren't they making movies based on video games that I'm actually familiar with? Anyway, this really is one of the better video game movies, because it honestly does have really good atmosphere. I am at least familiar with some of the characters from the "Silent Hill" games, especially Pyramid Head. Oh come on, everyone's heard of Pyramid Head! So this happens to be the longest movie ever made based on a video game...until "Ace Attorney" came along. This film really was genuinely creepy at many times. Now, I think you did have to be a fan of the games to really enjoy it.

I would recommend it to people who are. For people who aren't, it's just alright. I admit that the CGI is actually pretty bad at many times in this movie. Well, there are other shots that are just fine. I do kind of like the characters in this movie even if they're not that great. It actually gets confusing in the middle of the film. It's when all of these other people show up and the tone of the movie starts to change. Again, probably something from the games. It's hard to find a video game movie that would appear to fans outside the series. Still, a very nice try. **1/2
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1/10
Awful, awful film.
jason-gates23 April 2006
Warning: Spoilers
Takes ages to get going. Quite gory and un-necessary. Tries to be clever but this results in cheese-ball cliché lines. My take: at the point that the mother wakes following the crash both her, the cop and her daughter are dead. The whole film is set in effectively "purgatory" where the townspeople wait to be judged for their actions as witch-hunters.

The mother and cop follow all sorts of clues and for some reason "the darkness" wants to kill them despite the fact that they are ultimately useful to the "demon". The demon (a young girl possessed to carry out the revenge of Alicia, a young girl in the town accused of being a witch who was to be burnt to death. She survived and ultimately sought revenge with the assistance of the demon) could have explained the situation initially and offered an ultimatum from the word go and reduced the film's length by an hour. There was no need to follow clues.

At the end of the film the cop is burnt alive and the mother and daughter return home, still both dead, and haunt the father/husband.

Absolute garbage. Some of the filming and effects were impressive. The storyline is really really bad!
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Excellent Mainstream Horror
Crap_Connoisseur14 December 2006
"Silent Hill" is an excellent example of a computer game that has been adapted with great attention to detail by an obvious fan. The tone, the plot and even the musical score remain faithful to the game, which results in a visual world that instantly feels familiar. However, the same could be said for Uwe Boll's glorious computer game adaptations. The difference between "Silent Hill" and "House Of The Dead", for example, is this film's ability to stand alone without prior knowledge of the game.

Christophe Gans begins his film with an ominous sequence that shows Rose frantically chase her sleepwalking daughter, Sharon, to the side of a cliff. Sharon wakes up and says "Silent Hill", the name of an abandoned town. Such is the simplicity of the film's premise - a mother decides to take her daughter to a town that she has mentioned in her sleep. This seemingly innocuous set-up belies the twists and turns that occur when Rose and Sharon finally arrive in Silent Hill. In fact, the film begins much like an Asian horror movie, deriving suspense from random creepy events and an ominous tone. "Silent Hill" works very well on this level, due to the stylish cinematography and creative art design.

The first half of the film moves slowly enough for the audience to learn more about the characters and appreciate the depth of Rose's maternal instinct for Sharon. Australian actress, Radha Mitchell delivers her best performance since moving to Hollywood as Rose. There is something wonderfully ordinary about Radha, which in turn makes Rose sympathetic and credible, despite the incredible scenarios in which she finds herself. This part of the film also introduces Officer Cybil, played with flair by Laurie Holden. Cybil is initially suspicious of Rose but turns out to be her only ally in the world's least friendly town. The supporting cast is bursting with gifted character actors like Sean Bean, Alice Krige and Deborah Kara Unger but their roles are too small to make a significant impact on the film.

"Silent Hill" transforms from an eerie thriller into a fast-paced, supernatural horror movie when Rose loses Sharon to the Silent Hill locals. The second half of the film plays like a demented cross between "Aliens" and "The Village", only with more violence and gore. The segments, when the alarm sounds and the world literally turns to hell, contain some excellent special effects and editing. There are a couple of examples of poorly realised computer graphics but as a whole the visuals are stunning. The scene where Rose crawls past light sensitive drones in the basement is brilliant. The gore is surprisingly plentiful with victims being ripped apart and a mattress enacting a particularly painful revenge on one of the faithful.

There is much for gore hounds and gamers to enjoy in "Silent Hill". The majority of the film holds up very well for casual viewers; however the ending is destined to leave some people scratching their heads in confusion. Christophe Gans has displayed enough originality and flair to announce himself as a talent to watch. Bring on the sequel!
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6/10
Its good by game adaptation standards.
eternalsea21 February 2007
Video games never seem to translate well to film, or most of the time anyway. Once in a blue moon you do get one that isn't a total stinker like the first Tomb Raider movie or Alien V.S predator, but even then they rarely turn out to be better than average. Silent Hill for these reasons is definitely one of the best game to film translations but that sadly, doesn't make it a great piece of cinema. Don't get me wrong its entertaining stuff, and a good Saturday or Friday night movie, but looking at the cast and crew involved along with the undeniable quality of the source material it's really a bit of a pity it isn't better. The Story follows Rose, who's daughter Sharon is sleepwalking and when she does she talks about a place called Silent Hill. Rose decides to take Sharon to the town of Silent Hill in the hope that what is clearly disturbing her daughters mind can be resolved when she see's the place. The place itself is now a ghost town, abandoned for years it would seem, however when Rose and Sharon reach the outskirts of the town they have an accident that leaves both mother and daughter knocked out. When Rose wakes up Sharon is missing, and its up to her and Police officer Cybil to find the little girl, in a town where everything is far from what it seems. The high point of silent hill is undoubtedly its visual aspects. Director Christophe Gans has created a place both creepy and hauntingly beautiful, and the monsters that inhabit the town are some of the best I've seen on the silver screen in a good while. Screewriter Roger Avery can't replicate that success in his script however. Its wooden and far to long and at times the heavy script slows the film down horribly. Its admirable what Avery's tried to do, build a little more character and humanity into a genre that so often lacks it, but in the end he doesn't pull it of. The performances on the other hand are solid and believable. Rhada Mitchell makes a good fist of the leading role, and young Jodelle Ferland who has to play multiple parts as the story develops is a name to look out for in the future. Laurie Holden and Sean Bean aren't taxed by easy parts, though when it counts they get by just fine. Its also commendable that the film has gone the whole 9 yards and grasped an R rating. The source material requires the more adult and mature rating a Pg-13 certificate would have doubtless not been enough to coax up the required effects and mature tension.
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