Grand Theft Auto IV (Video Game 2008) Poster

(2008 Video Game)


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  • There are two DLC packs: The Lost and Damned and The Ballad of Gay Tony, altogether Episodes from Liberty City, released the year after the release of the original Grand Theft Auto IV.

    The Lost and Damned has you take on the role of Johnny Klebbitz, Vice President of the Lost MC. We met Johnny in two different missions in the original GTA IV. Johnny wants to take the motorcycle club in a less violent direction but the club President, fresh out of prison wants the exact opposite.

    The Ballad Of Gay Tony has you take on the role of Luis Lopez, close, platonic friends with Gay Tony, owner of one of Liberty City's hottest night clubs. Luis is Tony's business partner and bodyguard trying to protect his friend from crooks and mobsters trying to muscle in on their business. Luis also appears two or three times in the original GTA IV.

    Both DLCs are available for the Playstation 3 and the Xbox 360 and can be purchased through the stores for the respective consoles, on discs or in the GTA IV Game Of The Year Edition.

    Each DLC adds new weapons, missions, vehicles, characters and online gameplay modes. Edit

  • Trailer 1: "Things Will be Different" - "Pruit Igoe" by Philip Glass

    Trailer 2: "That Special Someone" - "Arm in Arm (Shy Child Remix)" by The Boggs

    Trailer 3: "Move Up, Ladies" - "KingRing" by Seryoga

    Trailer 4: "Good Lord, What Are You Doing?" aka "Everyone's a Rat" - "Real McCoy" by Mavado

    Trailer 5: The Greenskeepers - "Vagabond"

    The Ballad of Gay Tony Trailer: "You'll Always Be the King of This Town" - "Pjanoo" by Eric Prydz.

    "UK Commercial" - "Get Innocuous" by the LCD Soundsystem Edit

  • According to Metacritic, the Xbox 360 version is rated the best. The PS3 version isn't rated much worse though. Players apparently favor the Xbox 360 version according to the ratings, but we all have our own opinions.

    The Xbox 360 runs at 720p resolution and the PS3 can run up to 1080p. The PS3 shows slightly less texture 'snap-in' due to the mandatory install. Both systems have downloadable content. Edit

  • Liberty City, based on modern-day New York City.

    However, being that this is a new start for the franchise (Vice City and San Andreas were considered extensions of Grand Theft Auto III), the city has been completely re-vamped. Rockstar North has wiped the slate clean, shutting the book on the GTA III trilogy (the first 3D universe of the Grand Theft Auto francise) and choosing to start anew. Gone are the days of zombie-like pedestrians, robotic law enforcement and stale surroundings. Liberty City has returned as the setting for Grand Theft Auto IV, but this isn't the Liberty City that we have embraced for over half a decade.

    New York is still the basis, but it's bigger, grittier, and more brutal than ever. Four of the five boroughs—plus a portion of New Jersey—have been recreated from the bottom up in an attempt to truly nail the atmosphere of New York City. The Bronx has become Bohan, Brooklyn has become Broker, Manhattan has become Algonquin, and Queens has become Dukes. Staten Island has no counterpart in GTA IV (the reasoning from Rockstar being that it wouldn't be fun to play.)

    Liberty City's resemblance to New York City isn't limited to geographical locations, however. Many of the landmarks that exist in New York City are mirrored in GTA IV. The MetLife buildin—a major part of the Manhattan skyline—has been recreated as the GetaLife building. DUMBO (Down Under the Manhattan Bridge Overpass) exists in Liberty City as BOABO (Beneath the Offramp of the Algonquin Bridge Overpass). The Statue of Liberty—which wasn't present at all in GTA III—makes an appearance as the Statue of Happiness. Other notable landmarks of the New York skyline have been duplicated in GTA IV, including the Empire State building, Chrysler building, Flatiron, Roosevelt Island, Brooklyn Bridge, etc.

    In order to fully embrace the culture and atmosphere of New York, Rockstar North has also made sure that the citizens of Liberty City echo those of New York City. The eccentric vagrants of New York coexist with smarmy executive-types. Foreigners try to find their way as tourists stumble through crowded intersections. Crooked businessmen strike deals with ruthless opportunists. Organized crime thrives as the Russian and Italian mafias clash with the likes of the Chinese Triads and Yakuza. The trafficking of drugs coincides with the smuggling of weapons. All of this is interwoven, giving Liberty City the authenticity of a modern-day New York City.

    Dan Houser, the creative vice president of Rockstar Games had the following answer when asked why Liberty City was chosen for GTA IV: [New York City] is an environment we felt had never been done to the level we were envisioning it in a video game. From looking at all of the locations, this was the one that really stood out to us, and really had that impact. It has all of these iconic things that you couldn't put into a game before." In another magazine article, Houser explained again with this: We've always wanted to do New York properly. With GTA III, we were dealing with so many technical issues and design issues about making a game like that, that we didn't really think that trying to make somewhere like a real place was important at the time and then we discovered later that that gave an added element of content to the place.

    We've got a full time team of researchers and photographers in the office in New York who get emails from the artists in Scotland saying, "Hey can you find out what this building's like, or what the traffic flow's like around here?" or the designers want to find out how the law systems work. We wouldn't be as confident doing a next-gen game the way we wanted, somewhere we didn't have a base. Edit

  • It has been suggested that Niko grew up in either war-torn Bosnia in Yugoslavia, or Serbia. However, the true nationality of Niko is ambiguous, and it seems that Rockstar had intended for it to be so. Dan Houser said, "Niko is a man with no country, just like how Claude is a man with no words." The only clues given to the player as to where Niko is from is what he states at one point in the game, "I'm not from Russia." We know that he comes from Eastern Europe, that he speaks Serbian, that he comes from the Balkans and that he isn't from Russia, but it seems that that is just about it. Edit

  • GTA 1. 1997

    GTA: London, 1969. 1969

    GTA: London, 1961. 1961

    GTA 2. 2013

    GTA 3. 2001

    GTA: Vice City. 1986

    GTA: San Andreas. 1992

    GTA: LCS. 1998

    GTA: VCS. 1984 Edit

  • It takes place in 2008, which given the release year, made it contemporary. As such, there is modern technology such as cell phones and the Internet playing roles in the gameplay.

    Grand Theft Auto's famous mockery of fads pertaining to the timeline of the game will also be included. For example, in Star Junction (Times Square) a giant billboard can be seen advertising a TV show called "America's Next Top Hooker". The same show is advertised on the TV and in radio stations. Edit

  • The protagonist is Niko Bellic—a tough 30-year-old Eastern European war veteran who is convinced by his cousin, Roman Bellic, to come to Liberty City. Edit

  • Yes. Just not underwater. (The same applies to Johnny and Luis.) Edit

  • GTA4 makes a significant leap from the previous titles in the series. The developers are comparing it to the jump from GTA2 to GTA3.


    * Niko can use a mobile phone to receive calls and phone his contacts. He can also use it to call taxis and purchase weapons, among other things, from his friends. The options presented on the phone's LCD are Phonebook, Messages, Organizer, and Camera. The phone is also used to enter cheat codes.

    * Pedestrians smoke cigarettes, read books and newspapers, drop litter, talk on mobile phones, walk in and out of buildings, and generally act like any normal pedestrian would.

    * It is possible to climb exterior fire escapes.

    * There are many different animation sets for breaking into cars. One of these involves Niko smashing the side window with his elbow, climbing into the car, and then hot wiring it.

    * Niko can check his current balance at ATMs.

    * GTA4 features multiplayer, but it's "not a massively multiplayer game," according to Rockstar's creative vice president Dan Houser.

    * Cracks exist on a car's windscreen after being shot at. They no longer shatter unrealistically like in previous GTA games.

    * It is possible to surf the internet in GTA4 via internet cafés. It is available from any computer in the game, and provides a hub for all sorts of interactivity within Liberty City.

    * In GTA4, the protagonist or playable character will gain a police wanted level for any crime that he commits, providing there are witnesses present. The police can only chase him if they know where he is, and they need to see him to know where he is, so if he escapes the search area marked on the radar without being spotted, his wanted level will disappear. Similar is the case with interactive non-playable characters.

    * The Police themselves have also been massively updated. They use pattern recognition AI to track their targets by sight. If they cannot see the target, they will look for the target until the target is out of the Search Area. They behave more like real police and will respond to different crimes with different force. They will also work together, find cover and attempt to bring down hostiles without harming innocent citizens.

    * Liberty City's taxicabs provide an easy (and legal) way of traveling around the city. Inside the taxi, the camera changes to first-person mode. For convenience, you can "trip-skip" to the destination you choose.

    Story and Missions

    * The story and mission structure is different from previous GTA games, in that the story can be told in a number of different ways. Rockstar developers are trying to give people greater freedom and sense of control over their destinies. You now have a lot more choice in what you want to do.

    * It is possible to do more than one mission at a time. For example, some missions take place over several days and may involve waiting for phone calls or attending interviews, and you are free to carry out other business during the waiting period.


    * GTA4 runs on Rockstar's proprietary next generation game engine, R.A.G.E., allowing for an unprecedented level of realism and interactivity.

    * New sunlight and weather effects which give the city a whole different appearance as the time of day progresses.

    * Volumetric lighting effects allow sunlight to stream realistically into dusty interiors. Police spotlights will likely benefit from this effect as well when helicopters kick up debris.

    * Normal (bump) maps will provide much more detail in models than the underlying polygons, as well as giving materials more texture and depth.

    * Road and building textures are more varied than in previous GTA games. On some roads you will find potholes, metal plates etc. where the road has been dug up.

    * Modern pixel shaders give water, glass, cars, etc.. more realistic reflections and shininess than the earlier games.

    * In cars, you can see real reflections on the rear and side-view mirrors.

    * Apart from transitions to or from some cinematic cut scenes, there are no load times in GTA4, not even during exterior-interior transitions and vice versa.

    * GTA4 uses Euphoria, a fully procedural animation package created by NaturalMotion. Find out more about Euphoria at the bottom of this answer section.

    * Variations in the terrain are met with realistic changes in the walking animation.

    * Characters will react realistically to being hit with gunfire, cars, and melee weapons or fists.

    * Players will be able to push people out of the way, rather than "floating" past them as in older games.

    * Falling/thrown characters will react as in real life. They won't simply be limp, lifeless ragdolls. Nor will they use a canned "super hero" animation like before.

    * Players and interactive non-playable characters are able to hang on to helicopters and trucks, which will swing them around as the vehicle moves. However, they usually fall off after a short time.


    * The camera angle behind the car is closer than it has been in previous GTA games. This allows you to see more detail on the cars, and more of the verticality of the city.

    * In terms of scale, GTA4's open world is smaller than that of San Andreas, but the scale is much more accurate, since there is no desert or countryside in Liberty City. Liberty City in GTA4 is the biggest single city Rockstar developers have ever created.

    More about Euphoria...

    To begin, NaturalMotion's Euphoria engine is not a graphics engine. Several sources have claimed Euphoria to be a graphics engine, which would power GTA4. This is an incorrect statement. A graphics engine, commonly known as a game engine, is responsible for creating real-time graphics for a game. NaturalMotion's Euphoria engine is not so much concerned with rendering real-time graphics, as opposed to creating interactive animations for the game. The core technology is the Dynamic Motion Synthesis (DMS) system. It's more of a physics engine, so to speak, or a variant thereof.

    Provided enough processing power, such as in a seventh generation video gaming console (PlayStation 3 and Xbox 360) and beyond (PlayStation 4 and Xbox One), DMS is able to produce dynamic animations for in-game objects. One aspect of this, the DMS behaviors, simulates the responses of a human body to changes in its surroundings. This means that the animations you see taking place have not been pre-scripted or motion captured, as was the case in previous GTA games, but are generated on the fly. So for instance, the same interaction with a pedestrian, repeated a dozen times, will produce a different outcome every time.

    This technology is aimed to provide gamers with "unique game moments". Animations are created on the fly, so each player's experience will be unique. This brings Grand Theft Auto into a new world, since gamers are no longer subjected to pre-recorded animations, and the game unfolds in a different way each time it is played. Edit

  • Ricky Gervais and Katt Williams appear as themselves (albeit computer-generated), as stand-up comedians. The highest-profile actor to portray a significant character in the game is Karel Roden, for the Perestroika cabaret club owner, Russian mob boss Mikhail Faustin. Chad Coleman performs one of the K109 The Studio stereo imaging voices, with Karl Lagerfeld as the station's host. Various members of "The Opie and Anthony Show" supposedly do voices on the in-game broadcast radio, in addition to definitely the video game's sequel, Grand Theft Auto V. Of course we still have the voice of Lazlow Jones, a popular radio jockey from the previous GTA games.

    This is not a staple of the series Rockstar is capitalizing on for the re-vamped fictional universe. There are no famous voices in characters of the game's storyline. This not necessarily a downside, as having each character with his/her voice actor makes the experience unique as you don't have a famous face stuck in your head every time you hear a character in the game speak. This makes it easier to relate to the characters as their own. Edit

  • A huge array of vehicles are offered in this game, yet several vehicles have been taken out.

    Planes that can be piloted, occupied at all or used do not appear, as the setting of Grand Theft Auto IV is entirely within a city (a brand new Liberty City) and no need exists for planes to fly from point A to point B (just as no one flies from JFK International to Newark International, in real life). The only instance of gameplay aboard a plane occurs in the final mission of the expansion game The Ballad of Gay Tony, which bears the same setting and map as GTA IV, as an episode from Liberty City, but the plane cannot be piloted.

    There are helicopters, including helicopters that are armed. The Maverick returns with same form as before, based on the Bell 206 L Longranger, but with four blades instead of just two. None of the Maverick kind of vehicles are armed.

    Speculation states that planes cannot be used in because of the 2001 terrorist attacks upon the World Trade Center towers, since Liberty city is based on New York City, but this is unlikely as a reason.

    Tanks do not return. However, in The Ballad, an armored personnel carrier (which is armed with a cannon) can under certain circumstances be used and, in one story mission, is required to be. Even though this APC has heavy artillery, it's a law enforcement vehicle rather than a military vehicle. Unlike the previous games, the Army has no presence this game, and none of the armed vehicles in the story or its episodes are associated with the Army but rather a homeland security program called the National Office of Security Enforcement.

    There are no bicycles despite one having been seen in a screenshot. (IMDb users suggested that it was merely part of the environment.)

    Motorcycles (choppers and superbikes alike), dirtbikes and motorized scooters are available. The Freeway, the PCJ-600, the Sanchez and the Faggio return in their respective classes but are redesigned. Although, in The Ballad, the Faggio is returned to having a design closer to its original.

    A number of cars have been redesigned despite their in-game names across the Grand Theft Auto games. However, most noticeably the Banshee's design is once again based upon the Dodge Viper's, like it was in Grand Theft Auto III and San Andreas, unlike Vice City. As well:

    • The Voodoo returns with the same design as before, like the second-generation Chevrolet Impala.

    • The Virgo likewise returns, resembling the fourth-generation Mercury Cougar with hints of the Lincoln Continental Mark V.

    • The Patriot returns as a sports utility vehicle, but adopting the Hummer H2's appearance rather than the unarmored AM General Humvee.

    • The Moonbeam, a van modeled after the first-generation Chevrolet Astro, returns.

    Some vehicle designs featured in the older games return in Grand Theft Auto V and Grand Theft Auto Online rather than this one. Edit

  • 1. Michael Hunter - "Soviet Connection" (The Theme From Grand Theft Auto IV)

    2. Mobb Deep ft. Havoc & Prodigy from H.N.I.C. Part 2 Sessions - "Dirty New Yorker"

    3. The Rapture - "No Sex For Ben"

    4. Munga - "No Fraid A"

    5. Busta Rhymes - "Where's My Money"

    6. C.J. - "I Want You"

    7. Joe Walsh - "Rocky Mountain Way"

    8. Bob Marley & The Wailers and Damian Marley - "Stand Up Jamrock"

    9. Seryoga - "Liberty City: The Invasion"

    10. Greenskeepers - "Vagabond"

    11. Electrik Funk - "On A Journey"

    12. Qadir - "Nickname"

    13. David Axelrod - "Holy Thursday"

    14. Nas - "War Is Necessary"

    15. Fela Kuti - "Zombie"

    16. Global Communication - "5:23" Edit

  • No.

    GTA IV is a new beginning for the franchise, or a "reboot", like the film Casino Royale was a reboot to the James Bond franchise or how the film Batman Begins was a reboot to the Batman franchise.

    The initial 3D universe commenced with GTA III, and the game was followed up with Vice City, San Andreas, Liberty City Stories and Vice City Stories. This is why this 2008 game is called "Grand Theft Auto IV" and not "Grand Theft Auto: Liberty City", as the form of title signals the beginning of a new era or a technical leap forward. However, a new era doesn't always constitute a new continuity or production background, since GTA 2 and GTA V are the respective sequels to installments belonging to separate universes, namely respectively the original GTA (belonging to what is referred to as the "2D universe") and GTA IV (belonging to what is referred to as the "HD universe"). While GTA V shares continuity and gameplay technology with GTA IV, as its first sequel, it would be unclear, apart from the content design, whether GTA 2 shares continuity with the original GTA or the London pair, given the futuristic setting of the story.

    While GTA IV belongs to a universe separate from GTA III's universe, references do exist to the previous GTA series, such as places and subtle nods (homages or Easter eggs) like being able to wear the clothing from the main character in GTA III.

    There are many references to the GTA universe as a whole, because it would not be GTA without them. However, GTA IV is part of its own continuity, bearing no major links to any of the previous ones, and therefore should be viewed as an "all new" GTA. Edit

  • These are the games in order by their release dates:

    Grand Theft Auto - (PC - Oct. 1997, PlayStation - May 1998, Gameboy Color - 1999)

    Grand Theft Auto: London, 1969 - (PlayStation - Apr. 29, 1999, PC - May 25, 1999)

    Grand Theft Auto: London, 1961 - (PC - Dec. 31, 1999)

    Grand Theft Auto 2 - (PlayStation - Oct.22, 1999, PC - Oct. 7, 1999, Dreamcast - May 2, 2000, Gameboy Color - Dec. 25, 2000)

    Grand Theft Auto III - (PlayStation 2 - Oct. 22, 2001, PC - May 21, 2002, Xbox - Oct. 31, 2003)

    Grand Theft Auto: Vice City - (PlayStation 2 - Oct. 29, 2002, PC - May 13, 2003, Xox - Oct. 31, 2003)

    Grand Theft Auto: San Andreas - (PlayStation 2 - Oct. 25, 2004, Xbox - Jun. 6, 2005, PC - Jun. 6, 2005, Xbox 360 - Oct. 20, 2008)

    Grand Theft Auto Advance - (Gameboy Advance - Oct. 25, 2004)

    Grand Theft Auto: Liberty City Stories - (PSP - Oct. 24, 2005, PlayStation 2 - Jun. 6, 2006)

    Grand Theft Auto: Vice City Stories - (PSP - Oct. 30, 2006, PlayStation 2 - Mar. 5, 2007)

    Grand Theft Auto IV - (PlayStation 3 & Xbox 360 - Apr. 29, 2008, PC - Dec. 02, 2008)

    Grand Theft Auto: The Lost and Damned - (Xbox 360 - Feb. 17, 2009)

    Grand Theft Auto: Chinatown Wars - (PSP - Oct. 20, 2009, Nintendo DS - Mar. 17, 2009, iPhone - Jan. 18, 2010)

    Grand Theft Auto: The Ballad of Gay Tony - (Xbox 360 - Oct. 29, 2009)

    Grand Theft Auto V - (PlayStation 3 & Xbox 360 - Sep. 17, 2013, PlayStation 4 & Xbox One - Nov. 18, 2014, PC - Mar. 24, 2015)



    Grand Theft Auto: Episodes from Liberty City - (Xbox 360 - Oct. 29, 2009)


    These are the games listed chronologically:

    1961 - GTA: London, 1961

    1969 - GTA: London, 1969

    1984 - GTA: Vice City Stories

    1986 - GTA: Vice City

    1992 - GTA: San Andreas

    1997 - Grand Theft Auto

    1998 - GTA: Liberty City Stories

    2000 - GTA Advance

    2001 - Grand Theft Auto III

    2008 - Grand Theft Auto IV (with The Lost and Damned and The Ballad of Gay Tony)

    2009 - GTA: Chinatown Wars

    2013 - Grand Theft Auto 2 and Grand Theft Auto V

    ...though "technically" the GTA games are split into separate "series" or maps. With each series being a new start and separate from the previous one.

    Each series chronology works thus...

    The first:

    1961 - GTA: London, 1961

    1969 - GTA: London, 1969

    1997 - Grand Theft Auto [ft. the original Liberty City, Vice City and San Andreas]

    The second:

    2013 - Grand Theft Auto 2 [ft. the one and only Anywhere City]

    The third:

    1984 - GTA: Vice City Stories [ft. Vice City redux I]

    1986 - GTA: Vice City [ft. Vice City redux I]

    1992 - GTA: San Andreas [ft. San Andreas redux I, incl. the original Los Santos]

    1998 - GTA: Liberty City Stories [ft. Liberty City redux I]

    2000 - GTA Advance [ft. Liberty City redux I 2D]

    2001 - Grand Theft Auto III [ft. Liberty City redux I]

    The fourth:

    2008 - Grand Theft Auto IV (with The Lost and Damned and The Ballad of Gay Tony) [ft. Liberty City redux II and the original Alderney]

    2009 - GTA: Chinatown Wars [ft. Liberty City redux II 2D]

    2013 - Grand Theft Auto V [ft. Los Santos redux I and the original Blaine County] Edit

  • No. When he is riding around with Little Jacob, Jacob is always smoking a large joint and smoke will billow out the windows of the vehicle. Yet Niko is never affected by this, so it is assumed that Niko isn't getting a contact high. Otherwise, Niko never does any drugs. Though he will get very drunk if you go to a bar with friends or on a date. Edit

  • No. Edit

  • Once Niko gets set up on during Brucie`s French Tom mission, he can date any of the girls/guys on there. Most of them will flat out deny the request. But as the automated mail says, keep trying! A recommendation e-mail can even be received by the Love Meet operator at some stage of the game. Edit

  • Badman: His mission becomes available after the "Shadow" mission for Little Jacob. He is on Harrison Street and Dukes Boulevard. The mission will be to take Badman to the alleyway and kill the Russians.

    Brian: Initially he is next to Roman's cab company. He insults Niko and talks about how rich he supposedly is. The second time, Brian is around the corner from the Broker safehouse across from the closed down rollercoaster in Hove Beach. He's a junkie now and asks Niko to drive him to his dealer. Some number of days or story missions later, Brian is available to be met a third time. He's clean now and is in a twelve step program. He's next to the gun shop in Downtown Broker.

    Cherise: Her mission is only available if Niko spares her during one of Dwayne's missions where Niko has the option to kill her or let her go. She is at the corner of Wardite and Exeter in Northwood. The mission will be to go to her boyfriend and teach him a lesson; not kill him, just beat him up.

    Clarence: His mission is only available if Niko spares him during an earlier mission for Francis. He is located close to where Niko first encounters him during the aforementioned story mission.

    Eddie: At night, he is in Alderney City northwest of the safehouse there, a bit east of the Pay 'n' Spray across from Auto Eroticar. He asks Niko to drive him to the docks. (If you haven't figured out, from his ranting, what he does and who he his, on the first mission for him, then check out his page on the in-game Internet.) The second time, Eddie is close to the location of the first encounter but a bit further south in Berchem. He'll be ranting again, finally trying to kill Niko.

    Gracie: She's the mob daughter Niko kidnaps at some point in the threads of the storyline involving the McReary family. After this event, she is at her house in Acter, on the corner of Babbage Drive and Hardtack Ave. She'll recognize Niko and call out her family's bodyguards to kill him.

    Hossan: He is one of the guys who came on the boat with Niko. He'll be selling fake handbags on a street corner in Southwestern Algonquin near Frankfort Avenue. He will ask Niko to accompany him to collect some back pay he's owed.

    Ilyena: She is in Firefly Island, near the pier. She asks Niko to get a guy to leave her daughter alone. The mission is to head over there and talk to him. She'll call Niko later about the outcome.

    Ivan: He is only available if Niko spares his life earlier. He is in Acter, Alderney. The mission is to help Ivan to get his money, and in the alley at the destination, there will be a shootout.

    Jeff: He suspects his wife of having an extramarital affair. Jeff is in East Holland, Algonquin. He will ask Niko to follow his wife into the cafe to take a picture of her with another man. They are upstairs. Jeff will call Niko for the second mission. He will have Niko meet up with him in the underground parking structure. Jeff will ask Niko to dispose of his dead wife's body. The mission is to drive the car with her body in it to the marker toward the coast and jump out. (Be careful driving out of the parking structure because there is a cop car outside. Use the other way out. Don't let anybody see the body.) The car will sink into the water. Jeff's third mission takes a while to become available. At that point, he is close to the place where Niko met Hossan and Sara (another random character) for the first time in Suffolk. Jeff will be sitting on a bench at Feldspar Street in Algonquin, right across from a restaurant. He'll ask Niko to kill his new wife. Niko will refuse and Jeff will walk away. Jeff will get meet his karma shortly afterward.

    Marnie: Initially she is a scrawny tweeker girl in a park with a fountain near City Hall. She will offer herself to Niko, but settles on him driving her to her dealer. The second time, she is at Ivy Drive South and Quartz in Northwestern Algonquin. Niko later receives an email from her.

    Mel: He appears after Manny's missions in Hove Beach, on the corner of Masterson St. and Mohawk Ave. He's the guy Niko knocked about in the "Bull in a China Shop" mission.

    Sara: After Hossan's mission, she'll be near where Niko met him in Suffolk, south of Frankfort Ave. She is totally wasted and asks Niko to drive her home. The second time, she's on a photoshot at Pier 45. She will ask Niko to pick up a package at Perseus. Pay for it and bring it to her.

    Pathos: He is 50 Cent wannabe at Star Junction in Algonquin. Some haters will taunt him. It will fall upon Niko to take them out. Pathos' second mission is near Star Junction again. This time, he gets blasted, and the mission is to kill the attacking haters and drive him to the hospital before he bleeds out. Niko later receives an email from him. Edit

  • Dial 948-555-0100 and he will send you a text message. Edit



The FAQ items below may give away important plot points.

  • He escapes any battles with Niko. In The Ballad of Gay Tony, he is killed by Luis Lopez, though. Edit

  • One of Niko's main motives following the end of the war was to track down the man responsible for betraying his squad. At some point during the war, the squad was going on a mission to ambush another squad that was responsible for massacring numerous civilians. The squad consisted of fifteen members, including Niko, Darko Brevic, Florian Cravic, Dmitar, Dragan, Goran, and Mijo. However, Niko's squad was ambushed and in the ensuing chaos, twelve squadmates were killed and the rest escaped. Niko realized that someone within the unit tipped them off. Returning to the ambush site some time later, Niko dug up the twelve bodies from a pit and discovered two members of his squad, Darko Brevic and Florian Cravic, were not in the pit. Niko concluded that one of these two survivors betrayed the squad. While unable to locate Darko, Niko realized that Florian was living in Liberty City and decided to track him down there. Niko eventually locates Florian, but quickly realized that he was not responsible for the betrayal. Realizing that Darko was the culprit, Niko eventually tracks him down and learns that he betrayed the unit so he could get money to fund his drug addiction and to get back at his squadmates who had killed his friends. Depending on the player's choice, Niko can either kill or spare Darko. Edit

See also

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