The adventures of Gustave H, a legendary concierge at a famous hotel from the fictional Republic of Zubrowka between the first and second World Wars, and Zero Moustafa, the lobby boy who becomes his most trusted friend.
F. Murray Abraham,
With a plan to exact revenge on a mythical shark that killed his partner, Oceanographer Steve Zissou rallies a crew that includes his estranged wife, a journalist, and a man who may or may not be his son.
An outbreak of dog flu has spread through the city of Megasaki, Japan, and Mayor Kobayashi has demanded all dogs to be sent to Trash Island. On the island, a young boy named Atari sets out to find his lost dog, Spots, with the help of five other dogs... with many obstacles along the way.Written by
Produced at 3 Mills Studio in East London, England which is 3 miles away from an area actually called "Isle Of Dogs" See more »
When visiting Jupiter and Oracle, Chief, Duke and Rex all stand closest to Jupiter with Boss and King standing just behind them. When Atari pulls out his picture of Spots, Boss and King are now standing next to Duke and Chief with Rex standing behind them. See more »
Ten centuries ago, before the Age of Obedience, free dogs roamed at liberty, marking their territory. Seeking to extend its dominion, the cat-loving Kobayashi Dynasty declared war and descended in force upon the unwary four-legged beasts. On the eve of total canine annihilation, a child warrior sympathetic to the plight of the besieged underdog dogs, betrayed his species, beheaded the head of the head of the Kobayashi clan, and pledged his sword with the following battle-cry haiku....
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Credits are in both English and Japanese See more »
A flash of absorbing and unconventional creativity
Wes Anderson's the Isle of Dogs is a creatively made, character driven comedy story, with a melancholic and satirical undertone.
The animation, editing and sound design are the main brass here, and are used to great effect to communicate much of the story.
The Isle of Dogs is on the nose about its storytelling, obligatory moments such as flashbacks and story structure are highlighted as to get necessary information communicated as quickly as possible, so the film can get back to living in the moment, exploring its quirky characters and scenery. There is an air of self awareness about the story that, rather than disengaging, is used to draw the viewer more into the inherently ridiculous story. There is an artistry to suspending disbelief, and this is an endlessly creative way to get the audience to do so. To make them aware they're getting conventional information or that certain things are ridiculous plot details, even tropes, and highlighting such details to actually enhance the storytelling rather than distance the viewer. After a point you accept the strange pacing and rapid editing style as part of the universe of this film, and when you do , The Isle of Dogs is an audio-visual experience so cathartic you won't want it to end.
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