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- When wannabe L.A. filmmakers Jaye and Jason are accidentally hired to produce a travel show about Canada, they seize the opportunity and divert the money to make their dream project: a sci-fi epic entitled "Invasion Q." Along the way, they meet a young Canadian actress named Josée who falls for their Hollywood image and believes that this will be her big break. "Low Budget" documents the J's extraordinary journey across Canada, showing how stupidity can triumph over common sense every step of the way. Never has the world of independent films been portrayed with such honesty, artistic license and contradiction.
- A Weave Emissary named Iyori is being pursued by Core Drushes. As she gets closer to Vash Naroom, Edyn, Tony, and Strag come to her aid and defeat the attacking creatures. Bringing Iyori back to Evu's home to recover, Iyori informs the kids that the Moonlands' jungle realm of Paradwyn is under siege. A Shadow Magi named Ashio has unleashed a blight - a deadly plant disease - on Paradwyn. Ashio did this despicable act in order to destroy all the vegetation in Paradwyn, thus making the realm's hidden Dreamstone easier for him to find. Iyori asks for the kids' help in stopping the spread of the disease before it decimates the environment. To accomplish this task, they must first free Iyori's father, Bazha. He's being held captive in Paradwyn because Ashio believes Bazha knows where the Paradwyn Dreamstone is hidden. Bazha's rescue is of prime importance, because only he knows how to use Paradwyn's healing five-leaf clovers to halt the blight. Edyn attempts to reach Bazha by impersonating Iyori and acting as bait to flush out Ashio. But Ashio discovers the ruse and Edyn's safety is put at risk. Tony and Strag soon come to her aid by taking on Ashio, and after a fierce battle, Ashio is defeated. Edyn and Bazha are freed, and the clean up process begins for Paradwyn.
- In the fantastical world of the Moonlands, a pair of heroic Magi named Aidan and Elle battle Agram, a villainous Shadow Magi. Utilizing the Dreamstones in the cover of the Book of Elders, Aidan and Elle form the Core Glyph, a magical entrapment that locks Agram away in the Core of the Moonlands. The history of the Moonlands is revealed, and the story shifts thousands of years ahead to present day. We are introduced to Edyn, a young Magi whose curiosity leads to trouble when she opens the Book of Elders in her mentor Orwin's library. Before long, Agram appears - or rather his projection appears, since he's still locked away in the Core. Agram'
- Korg's theft of a scroll from Naroom's library sends our heroes in pursuit of the Shadow Magi to the forbidding desert realm of the Sands of D'Resh. They ride aboard a Quanjuel - a horse-like creature that can travel great distances through magical vortexes. Upon arriving in D'Resh, the kids are ambushed by Korg and Zed in battle - only for the evil duo to suddenly leave. Noticing that their Quanjuel is gone too, the kids realize that their enemies weren't after the scroll at all. That was only the bait to get them to D'Resh...and trap them there. Trekking across the scorching dunes in an attempt to escape the desert, our trio face many Dreshian perils - vicious creatures, sand avalanches, desert illusions, and deadliest of all, heat exhaustion, which befalls Strag. Our trio's desert survival skills are put to the test when Tony and Edyn must care for their stricken friend in this harsh desert environment. Before long, our heroes are confronted with a Sandstone Gila, who attacks them despite Tony's plea for help escaping the desert (Tony blames himself for getting them trapped here). A heated battle ensues, which Tony wins. The mystical Gila then tricks Tony into believing that Edyn and Strag have been sent home to safety, while Tony remains stuck in D'Resh. When presented with the opportunity to magically switch places with his friends, Tony refuses. This noble act of choosing his friends' safety over his own leads the Gila to reveal that it is actually the Guardian Hyren of D'Resh, protector of the Dreamstone. For Tony's selflessness - which the Hyren believes is characteristic of the true Final Dreamer - she gives Tony the Dreamstone and reunites our heroes back in Vash Naroom.
- Watching a seasoned Magi named Ranger Dex acquire the animite of a wild Dream Creature, Tony learns more about why he was brought to the Moonlands - about the Final Dreamer's purpose, the Dreamstone quest, the Core Glyph, etc. He also gains a valuable piece of knowledge; specifically, where the first Dreamstone is located via a mural in The Living Gardens. Unbeknownst to Tony however, a Shadow Creature called a Plith has been watching the kids. A comedic chase ensues wherein Tony, Edyn, Strag, and Orwin try to catch the Plith, but are unsuccessful. Knowing that the Dreamstone's location could fall into the hands of Agram's forces, Tony joins
- While in Vash Naroom, the kids discover that Gorgram has offered a challenge to his Shadow Magi: whoever gets Orwin's Staff becomes his second-in-command! Edyn has to use her knowledge of her realm - and her artwork - to defeat the eager Shadow Magi and protect her realm.
- Venturing into a Shadow Geyser in their pursuit of Korg and Zed - who transformed Orwin into a Shadow Magi and took him down to the Core to serve Agram - Tony, Edyn and Strag drop into a nightmarish maze inside the geyser. A Shadow Magi named Togoth is guarding the maze, and an energetic pursuit through the endlessly morphing labyrinth ensues.
- Tony, Edyn, and Strag open the Book of Elders to the clue page for finding the Deeps of Orothe Dreamstone...when the page suddenly vanishes in a water ripple effect. Edyn recognizes it as a spell, which they can only break finding the Orothian who cast it. On that note, our trio, along with their Dream Creatures, travel to Orothe. They find the underwater city in the midst of a parade celebrating a hero who once saved their city from a giant creature called the Cawh. When Tony magines Furok, Orothians are stunned. The Naroomi Magi who defeated the Cawh all those years ago had the very same Dream Creature - because that Magi was none other than Tony's Grandfather Spencer Jones. Why his Grandpa came to the Moonlands is a mystery to Tony. But Borse, Chief Protector of Orothe, believes Tony is a lair for claiming to be Spencer's Grandson, and he challenges Tony to a battle. When Tony loses, he questions his abilities, thinking he'll never be as good a Warrior as his Grandfather. Furok eases Tony's mind by telling him that he believes Tony is the true Final Dreamer. Realizing that Borse is the only one who knows the identity of the mysterious spell-caster they seek, Tony, Edyn and Strag venture out onto the ocean floor to find him. Borse leads the kids into a trap, bringing them the canyon reserve housing the captured Cawh - the same gigantic creature Spencer Jones defeated all those years ago. Intending to throw Tony into the cage to battle the Cawh and thus prove his lineage once and for all, the beast ends up escaping. Tony leads his friends and their Creatures in a battle against the Cawh, which they manage to get back into its reserve. Having watched Tony save Orothe, Borse apologies to him. Considering Tony to be a hero just like his Grandfather, Borse leads the kids to their mysterious spell-caster and the Book of Elders' spell is released.
- Vash Naroom is in flames. Our heroes are losing their battle against Agram. In his moment of victory, Agram reveals to Tony that he couldn't have escaped the Core without the assistance of one of his closest friends. Right then, Tony wakes up. He's with Edyn, Strag and Orwin at their campsite in Cald. They're trekking across the volcanic realm in search of its Dreamstone. Tony is shaken. Was he dreaming that one of his friends is a traitor? Or was it a prophecy of things to come? When Orwin tells Tony that his Grandfather Spencer Jones had premonitions of the future, Tony becomes intensely distrustful of Edyn and Strag. This hinders their march across the volcanic landscape, and nearly causes a disaster when they become separated at a lava flow. Distrust between our group intensifies when Ranger Dex arrives to take Orwin with him on a rescue mission to a nearby village while the kids continue their pursuit of the Dreamstone. As they dodge erupting volcanoes, a Shadow Geyser erupts from which Korg and Zed emerge. The chase is on to find the Dreamstone that's located in the heart of a living volcano - who is revealed to be the Guardian Hyren of Cald. By waylaying the Shadow Magi and solving a puzzle requiring trust, Tony realizes that Edyn and Strag are true friends who could never be traitors. Together they find the Dreamstone - but disaster strikes when Orwin returns. Having stolen Strag's Allegiance Relic, Korg and Zed use it to turn Orwin into a Shadow Magi and take him into the Shadow Geyser to join Agram's forces. Only now does Tony realize what his vision was really saying. One of his friends - Orwin - would be turned into a traitor against his will.
- Returning to the Deeps of Orothe to find its Dreamstone, the kids are horrified to see that the ocean realm has been attacked. A Giant Squid - The Guardian Hyren of Orothe - is busily sealing the city's leaking domes. The Hyren asks the kids to pursue the Realm Raider Pirates who attacked his people and stole the Dreamstone. Traveling across the ocean's surface, Tony, Edyn and Strag go to meet with their old friend Trup'Tika, a lookout guard who might have information about which direction the Raiders went. But when they reach her guard post, they find it's been attacked too and that Trup'Tika is missing. Further pursuit ends up with the kids
- In Arderial searching for that realm's lost Dreamstone, Tony, Edyn and Strag are attacked by a bizarre creature with traits from multiple realms. A Book of Elders clue leads them to believe that this creature is the key to finding the Dreamstone. The kids track the beast to a strange new island that's not on any Moonlands map. As they traverse the island looking for the Dreamstone, they encounter three familiar foes - Chur, Ashio and Warrador. A battle ensues which Tony, Edyn and Strag are on the verge of winning... when Chur offers a truce. If the kids help them in their quest...they'll help them get the Dreamstone. Turns out that the Shadow
- In Naroom's forest, the kids are heading toward a giant obelisk, a structure which the Book of Elders says contains the Naroomi Dreamstone. On route, our trio are packing up camp when Tony starts having seeing things from his Earth life. Upon reaching the obelisk area, are heroes are caught in a net by Chur and Zed, who were anticipating their arrival. Escaping the net, our trio begin battling Korg and Zed...but Tony sees the image of his house near the obelisk, and he's drawn to it. As soon as he approaches - WHOOSH! A vortex appears that sends Tony away. Strag and Edyn are forced to retreat. When they regroup, Strag's Moonsense eavesdrops on the Shadow Magi. It's revealed that Tony's departure was all part of Agram's plan to return Tony to Earth in order to eliminate him as a threat. Edyn and Strag only have a few hours to defeat the Shadow Magi and get to the obelisk before the vortex closes forever. They begin strategizing a battle plan to get them past their enemy and close to the obelisk. Meanwhile, at his home on Earth, Tony and his Grandpa are reunited. Tony learns more about Grandpa's time in the Moonlands, and Grandpa shows him the multitude of relics he brought back to Earth when he left. As Tony tries to figure out how he got home and how he can get back to the Moonlands, to help his friends, he learns that his Grandfather's health is deteriorating. It makes Tony want to stay to care for him, but Grandpa insists that Tony go. The Moonlands needs its Final Dreamer! The mysterious, repeating appearances of the obelisk's image in various places makes Tony realize that it's the portal back to the Moonlands - and it's closing fast! Spotting the obelisk's image one last time before it disappears for good, Tony promises Grandpa he'll return soon, and then returns to the Moonlands through the vortex. At the obelisk area, Tony rejoins Edyn and Strag to help defeat Chur and Zed, and together they get the Naroomi Dreamstone.
- The Vash Naroom library is in a state of chaos. The kids, Orwin and Evu are trying to unearth any mention of an additional Dreamstone. That's when our heroes realize that the Core is a Moonlands realm too - which means it would have Dreamstone as well. Sure enough, an apparition of Agram appears to tell them just that - and he has it. Uncapping an old Shadow Geyser in Naroom, the Final Dreamers, along with a freshly assembled Magi Resistance Force travel down to the Core to take it from Agram. At the villain's Spine Castle they see that Agram has amassed a huge Shadow Creature army, ready to march forth. And worse, he's planted a massive crop of Shadow Geyser seeds in the Core's ceiling. One by one they erupt. Our heroes realize that the collective power of the geysers will soon shatter the magical trap keeping Agram in the Core, allowing him to escape and conquer the Moonlands. As for the Core Dreamstone, it turns out Agram only lured his foes down here as a ruse to waste their time when they would otherwise be capping geysers. He used to possess the Dreamstone, but he hid it somewhere the Final Dreamers will never find it. The Magi Resistance Force, rather than battle Agram in the Core, return to the Moonlands' surface. Their last chance, is to cap all the geysers before Agram can escape. The kids use vortex-traveling Quanjuels to visit each realm and warn people about the geysers. But as each geyser is capped, three more erupt. It's too late. Meeting back in Orothe, the Magi Resistance Force witness the entire ocean draining away into a giant crack in the ocean floor. The endgame has begun. Agram's castle rises ominously from the fissure. The only glimmer of hope our heroes have left, is a new Book of Elders clue about the Core Dreamstone, revealing that it's hidden on Earth! Can Tony afford to abandon his friends and travel back home to find it? Can the Moonlands afford for him not to?
- While travelling through Naroom, the Final Dreamers stumble upon a tiny medieval village that has somehow been transported from Earth to the Moonlands! They befriend and help Tony's ancestor, Sir Anthony, defeat the mysterious Black Knight. After they discover that the Naroom Hyren is responsible for teleporting the village to the Moonlands, they must convince him to return it to its original location.
- In the grass realm of the Weave, Tony, Edyn and Strag battle a vicious Reedwolf before arriving at Qui-Yeteh, the capital city. They find the realm's Dreamstone perched atop a building's roof, out in the open. It's protected by a puzzle lock. When they try to solve it, they're attacked by Weavians. A short battle ensues before our heroes realize that the Weavians are only protecting the stone. A truce is called. Our trio explain to Bo'Asha, Leader of the Weave, about their need for the Dreamstones, but Bo'Asha is unmoved.
- In the transitional zone between realms, Tony, Edyn and Strag are on route to Paradwyn to get its Dreamstone when a panicked Drowl comes bounding through the realm's tall, waving grasses - which are trying to capture it. Springing into action to help the creature, our heroes rescue it, but in the process the living grasses of the Weave carry Strag off. A Weave Architect named Gazean has captured Strag, and only Drowl can lead Edyn and Strag to his location. Meanwhile in the vast muddy zone beneath the Weave proper, Strag finds himself inside one of large bulb roots of the grasses. Gazean explains to Strag that he's been using his realm's magi
- With ten Dreamstones now in their possession, our heroes have only the Paradwyn stone left to acquire. The Book of Elders informs the kids that the only being who can help them find the jungle realm's Dreamstone is "The Ultimate Dream Creature" - a majestic beast called a Manticore. Problem is, the Manticore isn't interested in becoming anyone's Dream Creature, and he issues his own creatures to repel the kids. Our trio defeat the Manticore's minions, which, upon turning back to Animite, return to the Manticore! This creature is so powerful that its bodyguard creatures are actually part of its own body. The kids realize that they must battle the Manticore himself, but the regal creature doesn't give them the chance as it blasts a canyon into the ground between them as an obstacle and evades the Magi. Pursuing their target into the jungle, the kids are captured by another party interested in acquiring the Manticore - Shalax. He's a Shadow Magi Creature Hunter working for Agram. Whoever controls the Manticore controls the Moonlands, and Agram is determined to have it for himself. The wily Shadow Magi uses a control relic to turn the kids' own Dream Creatures against them before going off after the Manticore. It takes some clever thinking for Tony, Edyn and Strag to escape their own possessed Dream Creatures. When they catch up to Shalax, he's in the middle of a fierce battle against the Manticore. In their struggle to protect the Manticore, the Final Dreamers send Shalax packing. Appreciating that the kids protected him rather than trying to capture him themselves, the Manticore agrees to lead the kids to the Dreamstone. Expecting to be led someplace, our heroes are stunned when the Manticore simply vanishes to the Dream Plane...leaving its Animite behind. The kids realize this is no ordinary Animite ...it's the Paradwyn Dreamstone! The Manticore was the Guardian Hyren all along, and the prize he protected...was himself. Placing the final Dreamstone into the Book o...
- In Naroom's Arena Ruins, Tony, Edyn and Strag are running battle drills in an attempt to master their still-raw Final Dreamer powers... when Furok begins to act strangely. When Tony offers to send him to the Dream Plane to relax, Furok's eyes widen in fear: "No!"...only for him to vanish to the Dream Plane. When Tony summons Furok to return... he's become a Shadow Creature! A battle ensues in which the kids must defend themselves against Furok. They defeat him, but Tony is shaken. Returning to the Vash Naroom library to figure out what is going on, they find Orwin, Evu, and Ranger Dex, who have news to share. Dex has been undercover in the Core and he's learned of Agram's latest scheme. Their enemy has found a way to infect the Dream Plane with Void Energy. When the infection is complete, all Dream Creatures will become Shadow Creatures. Our heroes realize that the only way to stop the Void Energy infection is to go to the Dream Plane themselves. Problem is, only creatures can travel to the Dream Plane. Evu gets around this by casting a spell that merges our kids with a Dream Creature, which allows them to make the journey unscathed - barely. In the strange but idyllic Dream Plane, our heroes encounter the Salamander Shadow Creature who's rapidly conquering his peers by infecting them with Void Energy. With Furok at its side, and their other Dream Creatures (who are already in the Dream Plane elsewhere), the kids must flee before they get infected themselves. They eventually find Freep and Ugger defending a cave inside which the last of the uninfected Dream Creatures are holed up. Tony, Edyn and Strag help the creatures barricade themselves inside and convince them not to panic. They'll find a way to use their Final Dreamer powers to right the situation. As the Shadow Creatures outside break into the cave, our heroes band together as the Final Dreamers to defend themselves and the creatures they're protecting. Just when it looks like all is lost, the kids connect...