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1-35 of 35
- Four teens - Seth, Erik, Melosa, and Kara carry out their parents' legacy as they try to work together to save their homeland from the evil Nazmul.
- Seth who by now is prone to fits of fury due to his now hideous appearance deserts the defenders in a fit of rage. The rest of the Defenders stop to help a caravan of refugees fleeing the war ravaged countryside for the safety of the Arboth, unaware that Brackus and his Mercenaries are descending on the village of Arboth as well, having identified it as the source of the Di-Gata stones from which the pure stones are carved. The Defenders choose to stay and, against all odds, help the peaceful Arbothians repel the invaders. The cause seems hopeless until Seth, having remembered his calling and his duty, returns to save the day.
- The Defenders have chosen their course; they have refused to re-cast the Spell of Binding as their mentor Professor Alnar had ordered. Are they simply naïve in thinking they can stop the cycle of violence? Or are they heralding a new era of peace? With Nazmul locked in a stone and Brackus banished, they take on the Megalith.
- The Monastery burns as Malco and Flinch, powerful agents of the Order Infinis tear it apart looking for The Key. With the help of a bizarre creature named Zad, the Defenders sneak into the monastery and make their way up to the Key chamber. The key within reach, the Defenders must face Malco in a titanic Di-Gata battle while the future of Rados hangs in the balance!
- On their way to the Monastery of Amos-Yan to recover The Key, a device which will lead them to the four pure stones, Seth and his fellow Di-Gata Defenders are ambushed by a band of thieves. The inexperienced Defenders find themselves trapped and only escape with the aid of the roguish and mysterious Adam. Meanwhile, agents of the dreaded Order of Infinis, an evil organization intent on the release of the Megalith, arrive at the monastery ahead of the Defenders.
- On the run from Malco and Flinch and The Sand Nomads who have overrun the Dojo, Mel and Erik encounter Bo, a brash young stone slinger who tells them of a warrior cult competition being held in a nearby county. They quickly realize the trophy is nothing other than one of the prized pure stones. As Mel and Erik make their way into the heart of the enemy camp and fight their way to the trophy, Seth carries a gravely ill Kara into the Ban Yo swamp in search of the antidote that will save her life.
- With The Key in hand, the Defenders and Adam, set off to find the first Pure Stone. Unknown to Seth and the others, the Order of Infinis has hired the Realm's most feared bounty hunter, Snare, to track them down. A feud breaks out between Seth and Adam, escalating into a full fledged Di-Gata battle. With everyone distracted, Snare makes his move.
- Erik is kidnapped by a carnival of misfits and the Defenders must fight to get him back. Melosa is starting to have visions of a mysterious power growing within her. This power leads her to discover that the carnival is being controlled by a monstrous creature who threatens to destroy their memory forever.
- The Defenders find the way to the pure stone is blocked by the Dakonauts, Lord Nazmul's unstoppable robotic army. A strange psychic connection is revealed between Mel and Kara. And when the first stone is finally achieved it is at a terrible cost. Now the goal is not the rest of the stones, but saving Mel's life.
- The Defenders close in on the first pure stone. Their quest takes them to a remote jungle village where Erik is hailed as a Shaman, thereby making an enemy of the tribe's medicine man. As they try to gain information from the tribe about the pure stone, the defenders face a showdown with Infinis agents Malco and Flinch.
- For the first time in their lives, the defenders find themselves on the high seas and discover that their Di-Gata stones don't work over water! When bandits attack the ship they are traveling on, their friendly captain proves to be more than he appears. With the defenders in great danger, Mel's strange powers surge to the surface again - but will they be enough to save them?
- The Defenders find that a walled city held in the grasp of a ruthless dictator has a dark secret. Its own citizens are being used as energy for the Dictator's crazed ambitions. For Kara, the situation becomes personal when her beloved Guardian, V-Moth, is taken prisoner.
- Seth learns the hard way that looks can be deceiving when the attentions of a pretty girl lead the Defenders to face destruction in a village where, literally, nothing is as it seems.
- Deep inside a mountain at the roof of the world, the Defenders encounter Brim, the original carver of the pure stones, now living in self imposed exile and under siege by the evil Guardians. The Defenders remind him of the optimism he once held for human life and he gives Seth a rare and precious gift- the Vitus stone.
- Eluding bounty hunters, the rascally Adam charms his way into the Defenders' encampment only to steal away in the night with their pure stones. His trail leads them to a den of thieves where an arms auction is being held with the main attraction the prized pure stone. Tricking their way into the den of thieves, The Defenders discover that Adam had only "borrowed' the stone to stave off creditors and had every intention of stealing it back. When Mel is captured, the Defenders are in disarray, until Adam steps up to the plate. Using the phase stone, he frees Mel, helps to destroy the encampment and helps the defenders escape with the stones. The Defenders realize that Adam, for better or worse is someone who is becoming inextricably tangled in their lives.
- Mel dreams of a long lost monastery and a pure stone hidden there. Nazmul is able to read her dream and decides that it is Mel - the possessor of such power - whose body he must have as the host for his incorporeal being. He dispatches Malco and Flinch to kidnap Mel, unaware that Brackus has stolen Nazmul's key and has gone to the monastery for his own purposes- possession of the pure stone. Brackus gets away with the pure stone. But all is not lost. The Defenders now have the key and the realization that their enemies are divided. They may be safe - for a while.
- Kara is still feeling the effects of the spider poison, and Mel is suffering from spontaneous and draining eruptions of psychic power, The Defenders head for the legendary Nexus, over the centuries a traditional place of healing for Di-Gata defenders. But they find that the Nexus is not what it seems. Kali, a shape shifting agent of Nazmul has been charged with obtaining a body host for the ethereal Nazmul. Disguising herself as the Keeper of the Nexus, she welcomes them inside. And as Kara's wizard-like powers start to manifest themselves, Kali decides that Kara not Mel should be the one Nazmul seeks.
- The Defenders encounter a cocky young Stone Slinger eager to make a name for himself by challenging Seth to a showdown. An unlikely ally (Adam) is discovered inside the Stone Slinger's gang.
- Deep in the bowels of an abandoned mine, the Defenders uncover a secret destined to shake the entire realm of Rados to its foundations: The existence of a Ninth Sigil. And it doesn't take long before the evil Lord Nazmul sends his agents Malco and Flinch to claim it for the Order of Infinis.
- In a surprise turn of events, Adam shows up at Brackus' safe house with the four pure stones and Kara in handcuffs. No sooner do we learn that Brackus is Adam's adoptive father he is betrayed by his son and turned over to Nazmul for his treason against the Order of Infinis. Adam's plan to align himself with Nazmul by turning in his father fails as he is thrown in a cell beside Brackus and slated for execution. Kara is grabbed and prepared for the host body transfer that will give Nazmul physical form. An enraged Seth leads an all out assault on the castle. Repentant for the error of his ways, Adam risks his life to free Kara. Along the way, he makes a final mistake, he sets Brackus free thinking he is no longer a threat. With Kara safe and the four stones in hand, the Defenders head for the place of binding, unaware that Brackus is already making plans.
- The defenders discover The Machine of Binding and Erik devises a plan to re-wire the machine to enable it to draw the pure stones to it. But their plan is foiled by an attack of Automatons - a creation of Flinch, now working for Nazmul - that suck the water from Erik's body. As Erik lies, gravely ill, a strange metamorphosis is taking place within Seth's body. He is sucked into his Guardian stone wherein he begins to slowly merge with his Guardian Kraggus. It's a change that will affect Seth both physically and psychologically and which may affect the outcome of their mission.
- At the place of binding, the defenders find themselves under attack. Brackus has raised an army against them. Even as Erik works feverishly to fire up the machine, the debate continues: are they even doing the right thing? Is it possible that Alnar could be wrong? When Nazmul arrives, having taken possession of Malco's body, the situation becomes even more perilous. A Nazmul/Malco combination is almost unbeatable. Except for one thing - the Seth/Kraggus merger. The enraged Seth throws himself hammer and tong into the battle with Nazmul. Using the Nova Stone, Seth defeats Nazmul. As the devastation rages from the re-binding process, the defenders are forced to answer the question that's been haunting them. Is Alnar's way the right way? Or should they trust their own instincts? Seth makes the decision. They shut down the machine.
- Barely escaping the Nexus with their lives, the Defenders set out for the Pinnacle, an ancient Di-Gata training temple. On the way they find themselves in a countryside ravaged by the attack of the Obelisks, an army of war machines created for Nazmul by Flinch. Erik and Kara stay behind to try, against all odds, to stop the ravages of these war machines, while Seth and Mel head for The Pinnacle to hopefully cure Mel of her wizard attacks. Once at the Pinnacle both Mel and Seth undergo a healing, but for Seth, the healing is more than just physical. He must face the inner demons that haunt him. He must face Omniaxor, his father's Guardian - the one Seth blames for his father's death.
- Nazmul has undertaken a secret quest for immortality that sends his team to an underground palace which once housed an ancient King who is rumored to have achieved eternal life. The Defenders arrive at the underground palace only to unleash an ancient force that may well rival the Megalith in its ferocity. In the process they discover a secret that plants the seeds of doubts as to the rightness of their mission. Is re-binding the Megalith the right thing to do? Do they dare to defy the traditions they have been taught since their training began.