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1-13 of 13
- The kids, Digit and Slider find Slider's father on a distant cybersite, but they're shocked to discover he is old beyond his years - a victim of magnetite. They must measure out the special formula of ingredients to cure Coop, then stop Hacker from activating his Transformatron. Will they be able to correctly measure out the formula? Will they be able to stop Hacker from activating his machine? And finally, what creature of chaos will Hacker transform into?
- Convinced that the last piece he needs to activate his powerful new machine is hidden in Slider's garage, Hacker threatens to evict the teen unless he pays up on an old debt. Enter the kids and Digit. As a way to raise the money, they convince Slider to open the garage for business, just like his dad did. They do, but quickly discover that there's more to it than meets the eye. Can they unlock the past to find the key to saving Slider's future?
- It's Starlight Night, the annual holiday when all the stars in Cyberspace are refreshed for the new year. But Hacker concocts a scheme to darken the stars of cyberspace forever. He sends Buzz and Delete to stop all production of the new star circuits and take inventor Archimedes away to the Northern Frontier. With the ceremony only hours away, the kids and Digit must find a simple way to make the complex circuits and rescue Archimedes - all before Hacker turns out the lights in cyberspace!
- Digit and the kids go on a rescue mission to save Slider, searching for their friend all over a mysterious cybersite called Ticktockia. But it's all a big trick by Hacker, and Slider's not even there! And if the CyberSquad doesn't leave soon, they'll be stuck forever. Can they learn enough about gears to escape before the clock strikes 9? Only time will tell!
- Wicked uses magic brooms to sweep in a new scheme.
- Statues of Hacker are popping up all across Cyberspace. It's his latest scheme - art therapy! Heartbroken after losing to the kids yet again, Hacker throws himself into sculpture and gives his work away. Problem is, wherever one turns up, the power goes off. The CyberSquad investigates to see what's causing all these changes. Is Hacker back to his old tricks? Or has he finally had a change of heart? And what's with the sparkly purple dots on the sculptures?
- Hacker steals the precious Egg that keeps Tikiville green and peaceful.
- Hacker has located the second item he needs to activate his mysterious new machine: the Powerful Prism of Penguia, buried in the snowy, icy landscape of Cyberia. In trying to help the Penguin inhabitants stop Hacker, the kids and Digit find themselves trapped in an icy cave. They must master the principles of bouncing in order to escape. They succeed, and manage to stop Hacker from stealing the Prism. Or do they?
- Hacker launches his most dastardly and secretive scheme ever! He's building a device so dastardly, victory over Cyberspace is in his sights. His cunning contraption calls for an unusual power source: the Electric Eel of Aquari-Yum. To get the eel, Hacker traps its guardian, cyberslug Icky, far from home. The kids and Digit must use the concept of factoring to save the day. But can they rescue Icky and stop Hacker from stealing the Electric Eel?
- Under the guise of a peace mission, Wicked arrives at Control Central with a handful of bad guys. But someone's up to no good, and steals Motherboard's precious Memory Integrator. Whodunit? Where is it?? And what does it look like??? Digit and the kids must figure out what they know - what they don't know - and what they need to know. Can they do it all before Motherboard's memory is lost forever?
- The CyberSquad and their new friend Scanner embark on a quest to build a new Encryptor Chip for Motherboard and cure her virus. With Hacker in hot pursuit, the kids must run, ski, canoe and climb their way to the end of the mission. In the process, they learn that a little activity over time adds up. But will they also cure Motherboard?
- Hacker returns to wreak his revenge on Ms. Fileshare and hides her away in the Cybrary. Jackie, Matt, Inez and Digit must use deductive reasoning to sort through a maze of confusing facts to find Ms. Fileshare and help her escape. If they fail, that beastly 'borg will steal the Cybrary's most precious books - that reveal the most secret inner-workings of Motherboard!
- Shari Spotter must perfect a complicated recipe to thwart Hacker from becoming a powerful wizard!