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1-41 of 41
- An improvised role-playing game series where actors and artists battle super villains as super heroes.
- A woman finds herself trapped in her own home when a mysterious intruder breaks in.
- The team investigates a string of bizarre bank robberies.
- Tracking clues to a cult, the team seeks to uncover an illegal drug distributing operation.
- The team infiltrates the island of a wealthy eccentric who plans to create an army of half-human, half-animal soldiers.
- The team receives unexpected help from a group of ghostly figures as they attempt to stop an arsonist from covering the tracks of the drug ring.
- In order to track their only remaining lead to the drug ring, the team must protect a scientist working on an invention that can predict a person's death.
- The team sends two of its members to negotiate peace with a potentially hostile extraterrestrial race.
- The team must protect a visiting African president from a super-powered assassin.
- The team investigates a string of robberies committed by a shadow which leads them to a new and terrifying threat.
- The team tracks the drug ring and its leader to Canada where new and old adversaries converge for a confrontation.
- A member of the team agrees to be sponsored by a corrupt industrialist in order to uncover his connection to another threat.
- The team's home city comes under attack by the arch-enemy of the Divine Lupine who has issued a contest for Lupine's death.
- A criminal mastermind and Director Fox's greatest enemy targets city officials as the team battles to save themselves and their friends.
- The team gets trapped on an alternate Earth where old foes rule with an iron fist and the only way home is through them.
- Six months after their alternate Earth adventure, the team aids allied forces in liberating a country and rescuing one of their own.
- The team tries to protect a war-torn village from being retaken by a vicious dictator and Lupine's arch-enemy Kodiian.
- The team and the rebel army make one final push against the country's dictatorship as they discover the true power behind the dictator.
- The team battles a foe of immense, ferocious power and only the leader of the L.U.F. may be able to save them.
- The team must venture into the Astral Plane in order to locate an artifact of unimaginable power sought by their enemies.
- The team comes across a mysterious and strangely built house where an old adversary of Somni's waits to strike.
- The team must escape Axel's Nightmare House before they fall victim to one of its many, deadly traps.
- In order to obtain the artifact from two angelic beings, the team must rescue a trapped soul from the belly of a cosmic serpent. Meanwhile, Director Fox thinks back to that night six months ago.
- In search for the third Orb, the team travels to an alternate Earth where fantasy and mythological characters and elements exist.
- The team agrees to aid Prince Bromwell in rescuing his bride from an evil queen in order to protect and earn the third Orb.
- The team, along with their newfound allies, must infiltrate the fortress of the evil queen.
- The team's attack on the Dark Fortress leads to startling revelations; the Occultum makes moves against the team.
- The team heads to Louisiana during Mardi Gras to search for the fourth Orb.
- The team must beat the Occultum organization to the location of the fourth Orb; a new villain enters the scene.
- The team battles Burnout's nemesis and arguably the worst super villain of them all in order to gain access to the location of the fourth Orb.
- Cornered by the Occultum, the team must battle the arch-enemy of Nyquist in order to escape with the fourth Orb; Director Fox discovers something off about the Occultum's benefactor as a forgotten case resurfaces.