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- No rest for our Heroes: the Dark Lord Voidus has found a new source of power: the Meka Artifacts! Can they save Gorm again?
- No rest for our Heroes: the Dark Lord Voidus has found a new source of power: the Meka Artifacts. Can they save Gorm again?
- Riff is determined to activate the Meka Rock Beacons in record time. He rushes ahead, only to fall into Xathor's trap!
- Riff wants to activate the last beacon alone, all by himself. But Eron is determined to make his last quest fun.
- Riff faces the most obnoxious of all Meka Knights: Nukleor. Can Riff control his boiling rage?
- Xathor uses Omega Power to multiply himself, attacking our heroes from all angles. And Riff wants him to multiply even more!
- Voidus himself is heading for Gorm! The Heralds need heavy-duty backup: only the Meka Lord can stop the Darkan leader.
- Eron insists that his quest has to be the funniest ever. He activates the beacon's defenses. And the beacon flies away!
- The Wind Beacon wipes the memories of our heroes. Kratus seizes the opportunity to turn the Heralds against each other.
- To face Kratus, the energy vampire, Riff calls Vulkan, the magma-powered Gormiti. But what if Kratus absorbs his powers?
- Eron faces Cosmyr, the Meka Knight, in the Trial Arena. Despite his cute appearance, Cosmyr is an incredible opponent.
- When a piece of the Wind Meka Artifact's crystal speeds away, the most important game of catch ever begins!
- Cryptus uses his portals to launch sneak attacks on our heroes from all sides. Ikor must become a true master of the Ice.
- Ikor's quest propels him and Riff at the bottom of the Cursed Ice Valley. They have to escape it before it explodes!
- When one of Cryptus' portals touches the third Ice Beacon, it triggers an energy blasts that swaps everyone's powers.
- Ikor's only chance to beat the Meka Knight Kyonos' ultimate techniques may well be. Eron's silliness!
- Ikor and Trityon, Lord of the Ice Gormiti, need to find a way to beat Cryptus and power down the last Meka Artifact.