Cult following Video games
Some video games, often those with unique concepts that fail to gain traction with the mainstream audience, attract cult followings and can influence the design of later video games. An example of a cult video game is Ico (2001), an initial commercial flop that gained a large following for its unique gameplay and minimalist aesthetics, and was noted as influencing the design of Brothers: A Tale of Two Sons (2013) and Rime (2017), among other games. Other games that have cult followings include EarthBound (1994), another unsuccessful game that later resulted in the creation of a "cottage industry" selling memorabilia to the EarthBound fandom, Conker's Bad Fur Day (2001), an unusually mature 3D platform game for the Nintendo 64 celebrated for its dark humor and story, Yume Nikki (2004), a surreal free-to-play Japanese horror game, Psychonauts (2005), an initially unsuccessful platformer, that has consistently kept one of the strongest fan followings, Hitman: Blood Money (2006), considered to many long-time fans of the Hitman franchise to be the first and last great Hitman game, despite its outdated controls and gameplay, and not receiving deserved acclaim at the time, Alan Wake (2010), an action-adventure game whose story is modeled similar to a thriller television series format and has gained loyal followings despite its underselling, Spec Ops: The Line (2012), a critically acclaimed third-person shooter known for its portrayal of the "horrors of war" and the deep psychological impact of armed conflict on soldiers, and Dwarf Fortress (2006), a construction and management simulation and roguelike indie video game known for its roguelike cuboidal-grid world model and sometimes difficult text-based interface, rich and complex simulation gameplay, similarly rich procedural world generation and history of continuous development by a small team which continues as of 2023.
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