In its latest financial report, Square Enix revealed that many changes were coming to the business strategy moving forward. One of the big changes is going to be that the company will not release any more exclusive titles on PlayStation, like Final Fantasy, which is not profitable anymore.
Square Enix officially named six new directors for internal branches of the company. The Japanese studio is looking to make more sales on future projects. In the report, the company admitted to chasing after a more aggressive strategy.
The Changes Were Real and Square Enix Has Begun a New Strategy Square Enix has named six new directors.
Various large companies closed their fiscal year, revealing the real sales numbers. One of these companies was Square Enix. This Japanese studio shared that Final Fantasy, being exclusive to PlayStation, did not deliver as many sales as they were expecting. In the investor presentation, the...
Square Enix officially named six new directors for internal branches of the company. The Japanese studio is looking to make more sales on future projects. In the report, the company admitted to chasing after a more aggressive strategy.
The Changes Were Real and Square Enix Has Begun a New Strategy Square Enix has named six new directors.
Various large companies closed their fiscal year, revealing the real sales numbers. One of these companies was Square Enix. This Japanese studio shared that Final Fantasy, being exclusive to PlayStation, did not deliver as many sales as they were expecting. In the investor presentation, the...
- 5/17/2024
- by Lucas Lapetina
- FandomWire
The 2024 Tribeca Festival has announced its lineup of live events and official selections for audio storytelling and games with special guest stars. This year’s festival, presented by Okx, takes place June 5 through 16, with the audio storytelling program running June 9 to 13 and the games lineup June 12 to 16.
Tribeca’s 2024 audio storytelling live events program includes the 10th anniversary of Vox Media’s award-winning true crime podcast “Criminal,” with Melissa McCarthy joining. The audio storytelling section of the festival is presented by Audible.
Lena Waithe will be a guest on Stitcher Studios’ “Vibe Check,” a dissection of news, entertainment, politics, and everything in between through a Black queer lens, while Slate’s “Death Sex & Money” hosts an event on the art of the interview with special guest Kara Swisher.
This year, Tribeca received a record-breaking number of audio storytelling submissions from talented creators worldwide. Tribeca also recognizes the impact of audio...
Tribeca’s 2024 audio storytelling live events program includes the 10th anniversary of Vox Media’s award-winning true crime podcast “Criminal,” with Melissa McCarthy joining. The audio storytelling section of the festival is presented by Audible.
Lena Waithe will be a guest on Stitcher Studios’ “Vibe Check,” a dissection of news, entertainment, politics, and everything in between through a Black queer lens, while Slate’s “Death Sex & Money” hosts an event on the art of the interview with special guest Kara Swisher.
This year, Tribeca received a record-breaking number of audio storytelling submissions from talented creators worldwide. Tribeca also recognizes the impact of audio...
- 4/25/2024
- by Samantha Bergeson
- Indiewire
Final Fantasy VII Rebirth launched in February, introducing a massive sequel to the remake series. With that overflow of open-world content comes a similarly robust documentary from Square Enix, telling the tale of the sequel's development from the perspective of the team behind it. You can see the complete four-part Inside Final Fantasy VII Rebirth docu-series below for insight ranging from director Naoki Hamaguchi to producer Yoshinori Kitase, creative director Tetsuya Nomura and dozens of other staff members and voice actors involved in its creation. Shaping the World - Inside Final Fantasy VII Rebirth Episode 1 Friends of Fate - Inside Final Fantasy VII Rebirth Episode 2 Related: Final Fantasy 7 Rebirth Is a Huge Game That Gets It (Mostly) Right New Friends & Foes - Inside Final Fantasy VII Rebirth Episode 3 Voicing Icons - Inside Final Fantasy VII Rebirth Episode 4 Final Fantasy VII Rebirth is currently available on PlayStation 5. Source: Square Enix...
- 3/30/2024
- by Joseph Luster
- Crunchyroll
While the recently released Final Fantasy 7 Rebirth is filled with intentionally unanswerable questions, one of the most popular questions surrounding the game at the moment has little to do with the details of its labyrinthian plot. Instead, gamers everywhere are asking some variation of the same basic question, “Is Final Fantasy 7 Rebirth a sequel?”
Yes, Final Fantasy 7 Rebirth is a direct sequel to 2020’s Final Fantasy 7 Remake. This topic is about to become surprisingly complicated, but let’s not make it more confusing than it needs to be. 2023’s Final Fantasy 7 Rebirth continues the story of Final Fantasy 7 Remake, which makes it a sequel to that game by pretty much any definition of the word. Unless you are someone who argues that pre-planned second parts of a larger story (such as the recently released Dune: Part 2) should be counted as continuations of a shared narrative rather than traditional sequels,...
Yes, Final Fantasy 7 Rebirth is a direct sequel to 2020’s Final Fantasy 7 Remake. This topic is about to become surprisingly complicated, but let’s not make it more confusing than it needs to be. 2023’s Final Fantasy 7 Rebirth continues the story of Final Fantasy 7 Remake, which makes it a sequel to that game by pretty much any definition of the word. Unless you are someone who argues that pre-planned second parts of a larger story (such as the recently released Dune: Part 2) should be counted as continuations of a shared narrative rather than traditional sequels,...
- 3/4/2024
- by Matthew Byrd
- Den of Geek
[Spoiler Alert: This interview includes details about Final Fantasy VII Rebirth]
The highly anticipated action-adventure RPG Final Fantasy VII Rebirth has finally been unleashed into the Chocobo wilds.
Rebirth, the second game in the Final Fantasy VII Remake trilogy that serves as a three-part reimagining of the original 1997 game, follows everyone’s favorite ragtag eco-terrorists Cloud (Cody Christian), Barret (John Eric Bentley), Tifa (Britt Baron), Aerith (Briana White) and Red Xiii (Max Mittelman) as they make the perilous journey to The Forgotten Capital in hopes to stop the legendary solider and deranged superhuman Sephiroth from plunging the planet into chaos.
Bringing the Final Fantasy VII Remake project to fruition was no easy feat as developers had to tackle maintaining a balance between the beloved story that has permeated video game pop culture for nearly three decades and creating new experiences for a new generation of fans while expanding on the original material for diehards. Much like its predecessor, the scope of...
The highly anticipated action-adventure RPG Final Fantasy VII Rebirth has finally been unleashed into the Chocobo wilds.
Rebirth, the second game in the Final Fantasy VII Remake trilogy that serves as a three-part reimagining of the original 1997 game, follows everyone’s favorite ragtag eco-terrorists Cloud (Cody Christian), Barret (John Eric Bentley), Tifa (Britt Baron), Aerith (Briana White) and Red Xiii (Max Mittelman) as they make the perilous journey to The Forgotten Capital in hopes to stop the legendary solider and deranged superhuman Sephiroth from plunging the planet into chaos.
Bringing the Final Fantasy VII Remake project to fruition was no easy feat as developers had to tackle maintaining a balance between the beloved story that has permeated video game pop culture for nearly three decades and creating new experiences for a new generation of fans while expanding on the original material for diehards. Much like its predecessor, the scope of...
- 3/4/2024
- by Destiny Jackson
- Deadline Film + TV
The Legend of Zelda: Tears of the Kingdom is one of the best games of last year, and the Final Fantasy 7: Rebirth producer could not finish for a very important reason for all the Square Enix franchise fans.
Yoshinori Kitase, producer of this very anticipated game that just released yesterday, confirmed in an interview that working on Final Fantasy 7: Rebirth makes it impossible to end the last couple of hours of Tears of the Kingdom. He added that he will be back in the game very soon.
The Legend of Zelda: Tears of the Kingdom could be finished at last by Final Fantasy 7 Rebirth producer Yoshinori Kitase The producer of Final Fantasy 7: Rebirth couldn’t finish The Legend of Zelda: Tears of the Kingdom because he was really busy with the Square Enix title
Final Fantasy 7: Rebirth is one of the most anticipated games of...
Yoshinori Kitase, producer of this very anticipated game that just released yesterday, confirmed in an interview that working on Final Fantasy 7: Rebirth makes it impossible to end the last couple of hours of Tears of the Kingdom. He added that he will be back in the game very soon.
The Legend of Zelda: Tears of the Kingdom could be finished at last by Final Fantasy 7 Rebirth producer Yoshinori Kitase The producer of Final Fantasy 7: Rebirth couldn’t finish The Legend of Zelda: Tears of the Kingdom because he was really busy with the Square Enix title
Final Fantasy 7: Rebirth is one of the most anticipated games of...
- 3/1/2024
- by Lucas Lapetina
- FandomWire
As anyone familiar with Hollywood could tell you, remakes are hard. Other than bringing something old to a new audience, many remakes struggle to bring anything fresh enough to justify the double dip. In the world of video games, it’s a little different. Based solely on the tech aspect, remaking a game affords developers the opportunity to fully execute a vision in ways previous generations only dreamed of. But that still doesn’t make it easy — especially when the game you’re recreating is considered one of the greatest ever made.
- 2/26/2024
- by Christopher Cruz
- Rollingstone.com
While 2020’s Final Fantasy 7 remake controversially changed many elements of the original game, the upcoming Final Fantasy 7 Rebirth is expected to significantly alter even more aspects of the classic RPG. In a new blog post, the Final Fantasy 7 Rebirth team hinted at how those changes will impact two fan-favorite characters: Sephiroth and Aerith.
In the parts of the original Final Fantasy 7 adventure that Final Fantasy 7 Rebirth will remake and re-imagine, Sephiroth was still something of a mystery. Though players were aware of the character by that point, he wouldn’t become a larger player in the narrative until a little later in the game. However, the version of Sephiroth that we’ll see in Rebirth will be a much more active participant in that specific part of the experience.
“In the original game, Sephiroth barely appeared during this section, but in Final Fantasy 7 Rebirth, he...
In the parts of the original Final Fantasy 7 adventure that Final Fantasy 7 Rebirth will remake and re-imagine, Sephiroth was still something of a mystery. Though players were aware of the character by that point, he wouldn’t become a larger player in the narrative until a little later in the game. However, the version of Sephiroth that we’ll see in Rebirth will be a much more active participant in that specific part of the experience.
“In the original game, Sephiroth barely appeared during this section, but in Final Fantasy 7 Rebirth, he...
- 1/29/2024
- by Matthew Byrd
- Den of Geek
Disclaimer: Crunchyroll is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex. Square Enix has officially announced that it will partner with theatrical screening event company Fathom Events to screen Final Fantasy VII Advent Children Complete for the first time ever in US theaters. The screenings will be held in select US theaters on February 21 (dubbed) and 22 (subbed), one week before the official release of the long-awaited second entry in the Final Fantasy VII Remake saga in Final Fantasy VII Rebirth . Final Fantasy VII Advent Children Complete is twenty-six minutes longer than the original theatrical version and features roughly a thousand revised scenes with expanded themes and improved visuals, continuing the game's storyline. In addition to the screening, early arrivals will be treated to a gameplay preview from Final Fantasy VII Rebirth and a new group interview with creative director Tetsuya Nomura, Rebirth...
- 1/23/2024
- by Humberto Saabedra
- Crunchyroll
One of the most enduring RPG franchises of all time is Final Fantasy, which popularized the genre worldwide and helped solidify the success of the early PlayStation consoles. With a video game series running since 1987, with 16 mainline titles and dozens of spinoffs, there are fan theories, urban legends, and unsolved mysteries that have left gamers speculating and debating for decades. For a franchise that is known more for standalone stories in many of the games instead of direct narrative sequels, Final Fantasy has an expansive lore that makes the series all the more ripe for those fan theories.
Here are some of the biggest urban legends and unsolved mysteries from the Final Fantasy franchise, from theories surrounding the true fate of fan-favorite characters to rumors of secret content in the classic games, offering a deeper look at the iconic RPG series.
15. Is Squall Dead? (Final Fantasy VIII)
One of the...
Here are some of the biggest urban legends and unsolved mysteries from the Final Fantasy franchise, from theories surrounding the true fate of fan-favorite characters to rumors of secret content in the classic games, offering a deeper look at the iconic RPG series.
15. Is Squall Dead? (Final Fantasy VIII)
One of the...
- 1/13/2024
- by Matthew Byrd
- Den of Geek
The Nes era was full of franchise experimentation. For instance, before Nintendo’s developers figured out what they wanted to do with the Legend of Zelda, they tried to turn it into a divisive action sidescroller. Final Fantasy underwent a similar rough patch with its second entry, and fans have long wondered why its developers made the big changes that they did. Well, we now not only have the full answer to that question but we learned a little more about the ways Final Fantasy 2 could have been an even bigger franchise black sheep.
Recently, Square Enix held an interview series hosted by announcer Chiaki Matsuzawa and attended by Final Fantasy alum Hironobu Sakaguchi, Kazuko Shibuya, and Yoshinori Kitase. The intent was to celebrate the 35th anniversary of Final Fantasy, the release of the Pixel Remaster, and Sakeguchi’s 60th birthday. This interview chronicled the origins of each Final Fantasy...
Recently, Square Enix held an interview series hosted by announcer Chiaki Matsuzawa and attended by Final Fantasy alum Hironobu Sakaguchi, Kazuko Shibuya, and Yoshinori Kitase. The intent was to celebrate the 35th anniversary of Final Fantasy, the release of the Pixel Remaster, and Sakeguchi’s 60th birthday. This interview chronicled the origins of each Final Fantasy...
- 8/15/2023
- by Matthew Byrd
- Den of Geek
Final Fantasy IV represented a series of firsts for the franchise. Not only was it the first Final Fantasy game developed for the Snes/Super Famicom, but it introduced the iconic Active Time Battle (Atb) system to the series. It turns out those events were related, but the creation and refinement of the Atb system may have not gone down exactly how you think it did.
For those unfamiliar with the Atb system, traditional Jrpg mechanics dictate that every character, be they a controllable party member or an enemy, takes turns during battle. In early Final Fantasy games, the heroes go first, followed by the monsters. But in Final Fantasy IV’s Atb system, every character is governed by a meter that fills up. Once it’s full, they can fulfill a variety of actions.
However, the game doesn’t pause while players are deciding what move their characters should make.
For those unfamiliar with the Atb system, traditional Jrpg mechanics dictate that every character, be they a controllable party member or an enemy, takes turns during battle. In early Final Fantasy games, the heroes go first, followed by the monsters. But in Final Fantasy IV’s Atb system, every character is governed by a meter that fills up. Once it’s full, they can fulfill a variety of actions.
However, the game doesn’t pause while players are deciding what move their characters should make.
- 7/28/2023
- by Matthew Byrd
- Den of Geek
Final Fantasy 6 is generally considered to be one of the greatest Final Fantasy games ever made. That 1994 title not only raised the bar in terms of console RPG production values, but it presented a mature, complex, emotional, and often dark storyline that boasted a massive cast of characters spread across numerous notable locations. It was a stunning achievement in its day, and it remains nearly as impressive to this day.
Yet, most who experience that story often remember it for its shocking twist. Late in the game, the player’s party is tasked with battling the evil Kefka: a court mage who seems to suffer from delusions of grandeur. At that moment, though, players soon learn that Kefka is so much more than what he initially appeared to be. In fact, Kefka is essentially able to trigger the apocalypse during that confrontation. Though most of our heroes survive the encounter,...
Yet, most who experience that story often remember it for its shocking twist. Late in the game, the player’s party is tasked with battling the evil Kefka: a court mage who seems to suffer from delusions of grandeur. At that moment, though, players soon learn that Kefka is so much more than what he initially appeared to be. In fact, Kefka is essentially able to trigger the apocalypse during that confrontation. Though most of our heroes survive the encounter,...
- 7/27/2023
- by Matthew Byrd
- Den of Geek
While most Final Fantasy games take place in their own worlds, the franchise is still linked together through several iconic factors such as Chocobos, elemental crystals, and powerful summons. The series established many of those tropes early on but not all at once. Summons, for instance, weren’t added until Final Fantasy III. But unlike some of the other iconic Final Fantasy features, summons weren’t necessarily intended to be a major part of the franchise.
Several days ago, Square Enix held an interview with the major figures behind Final Fantasy: Hironobu Sakeguchi, Kazuko Shibuya, and Yoshinori Kitase. This meeting was meant to celebrate Final Fantasy’s 35th anniversary (and Sakeguchi’s 60th birthday) and focused mainly on the series’ origins. Subjects included where the name “Final Fantasy” came from and how the team came up with the idea for summons. If you’re expecting an origin story as...
Several days ago, Square Enix held an interview with the major figures behind Final Fantasy: Hironobu Sakeguchi, Kazuko Shibuya, and Yoshinori Kitase. This meeting was meant to celebrate Final Fantasy’s 35th anniversary (and Sakeguchi’s 60th birthday) and focused mainly on the series’ origins. Subjects included where the name “Final Fantasy” came from and how the team came up with the idea for summons. If you’re expecting an origin story as...
- 7/13/2023
- by Matthew Byrd
- Den of Geek
You shouldn’t judge a book by its cover, but when trying to attract audiences, a catchy title can help any piece of media stand out in a crowd. For many games, simply going with the name of the title’s protagonist is the safest bet. Just ask Sonic and Mario. But some game titles are a little more unorthodox, which usually inspires fans to search for their origins. Sometimes that search results in urban legends that take on a life of their own. Well, when it comes to the origins of the name “Final Fantasy,” though, that series creators have finally decided to set the record straight.
To celebrate the 35th anniversary of Final Fantasy and the launch of the Pixel Remaster collection, Square Enix conducted an interview that dives into the origins of the series. For that interview, Sakaguchi reunites with longtime Final Fantasy alums Kazuko Shibuya and...
To celebrate the 35th anniversary of Final Fantasy and the launch of the Pixel Remaster collection, Square Enix conducted an interview that dives into the origins of the series. For that interview, Sakaguchi reunites with longtime Final Fantasy alums Kazuko Shibuya and...
- 7/12/2023
- by Matthew Byrd
- Den of Geek
The Final Fantasy series is one of the longest-running and most successful RPG franchises in video game history. Square Enix (originally Squaresoft) has produced 16 main entries, as well as countless remakes and spin-offs. Most Final Fantasy games are one-and-done adventures, as their stories end once the credits roll (unless they receive Dlc or a sequel). To facilitate this sense of finality, every Final Fantasy entry ends with all questions answered and all loose plot threads tied up. Ok, not really. Almost had you going there, though.
Many Final Fantasy games contain design elements, story beats, and even thematic elements that are never fully answered, leaving fans to scrounge for answers. And whenever that happens, fan theories aren’t far behind. Gamers have the unearthly talent to comb through insane amounts of data and use even the tiniest bits of info, from obscure Npc dialogues to cut content, to extrapolate explanations.
Many Final Fantasy games contain design elements, story beats, and even thematic elements that are never fully answered, leaving fans to scrounge for answers. And whenever that happens, fan theories aren’t far behind. Gamers have the unearthly talent to comb through insane amounts of data and use even the tiniest bits of info, from obscure Npc dialogues to cut content, to extrapolate explanations.
- 6/24/2023
- by Matthew Byrd
- Den of Geek
While the recent Final Fantasy 7 anniversary showcase was filled with incredible announcements, none was more exciting or welcome than the reveal of Final Fantasy 7 Rebirth: the next chapter in the Final Fantasy 7 Remake trilogy.
While there are so many things we want to know about that game, few mysteries are more pressing or fascinating than the meaning of the Rebirth name. After all, creative director Tetsuya Nomura has already stated that there is some kind of significance to the game’s name that he can’t wait to share.
pic.twitter.com/gB7CafhSUb
— Final Fantasy VII (@finalfantasyvii) June 16, 2022
So while it might be quite some time before we all understand the full, official meaning of the Rebirth name (the game isn’t scheduled to be released until “next winter”), that doesn’t mean that we can’t spend a little time speculating about what Rebirth means and why that title is so potentially significant.
While there are so many things we want to know about that game, few mysteries are more pressing or fascinating than the meaning of the Rebirth name. After all, creative director Tetsuya Nomura has already stated that there is some kind of significance to the game’s name that he can’t wait to share.
pic.twitter.com/gB7CafhSUb
— Final Fantasy VII (@finalfantasyvii) June 16, 2022
So while it might be quite some time before we all understand the full, official meaning of the Rebirth name (the game isn’t scheduled to be released until “next winter”), that doesn’t mean that we can’t spend a little time speculating about what Rebirth means and why that title is so potentially significant.
- 6/17/2022
- by Matthew Byrd
- Den of Geek
Even before Final Fantasy VII Remake was released last March, it was pretty much a known fact that Director Tetsuya Nomura, Producer Yoshinori Kitase, and the rest of the talented Square Enix team was already working on Part 2. However, it appears that the next chapter of the Remake may not be the only game […]
The post Square Enix Files for Three Final Fantasy VII-Related Trademarks appeared first on Cinelinx | Movies. Games. Geek Culture..
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- 1/12/2021
- by Matt Malliaros
- Cinelinx
In an interview with The Guardian, Final Fantasy 7 Remake co-director Naoki Hamaguchi and producer Yoshinori Kitase confirmed that development on Final Fantasy 7 Remake Part 2 has slowed down due to complications caused by the Covid-19 pandemic.
“I am pained and saddened to see so many people around the world suffering with the virus and even losing their lives,” Kitase says. “At this current time, the team are still making the next game via remote working. Our performance will temporarily drop below 100% efficiency because of this, but I do not think there should be a big impact in the long term. I sincerely hope that Final Fantasy 7 Remake can provide those who are forced to endure the stress of living under lockdown a moment of relief and enjoyment in these trying times.”
Kitase also notes that “nobody could have predicted a global pandemic like this” when the Final Fantasy...
“I am pained and saddened to see so many people around the world suffering with the virus and even losing their lives,” Kitase says. “At this current time, the team are still making the next game via remote working. Our performance will temporarily drop below 100% efficiency because of this, but I do not think there should be a big impact in the long term. I sincerely hope that Final Fantasy 7 Remake can provide those who are forced to endure the stress of living under lockdown a moment of relief and enjoyment in these trying times.”
Kitase also notes that “nobody could have predicted a global pandemic like this” when the Final Fantasy...
- 7/6/2020
- by Matthew Byrd
- Den of Geek
Final Fantasy 7 Remake producer Yoshinori Kitase has indicated that future chapters of the remake will stick fairly close to the original game.
“I’ve talked about this extensively with [co-director Tetsuya] Nomura, but I’m sure fans of the original are expecting to revisit familiar locations and scenes, so we have strong feelings to not stray away from that,” said Kitase in an interview for an upcoming Final Fantasy 7 Remake Ultimania book (translated here). “From here on out, we’re not drastically changing the story and making it into something completely different than the original. Even though it’s a Remake, please assume that FF7 will still be FF7 as usual.”
Writer Kazushige Nojima expanded on Kitase’s statement: “For me, I create scenarios that follow the general flow of the original story but with the assumption that the way things are presented or how events occur might be slightly different.
“I’ve talked about this extensively with [co-director Tetsuya] Nomura, but I’m sure fans of the original are expecting to revisit familiar locations and scenes, so we have strong feelings to not stray away from that,” said Kitase in an interview for an upcoming Final Fantasy 7 Remake Ultimania book (translated here). “From here on out, we’re not drastically changing the story and making it into something completely different than the original. Even though it’s a Remake, please assume that FF7 will still be FF7 as usual.”
Writer Kazushige Nojima expanded on Kitase’s statement: “For me, I create scenarios that follow the general flow of the original story but with the assumption that the way things are presented or how events occur might be slightly different.
- 4/30/2020
- by Matthew Byrd
- Den of Geek
Despite being set only in Midgar, producer Yoshinori Kitase and the rest of Square Enix team spent most of E3 2019 reiterating that Final Fantasy VII Remake will be a full game. During his keynote, Kitase even explained that the game will fill two blu-ray discs. Now, thanks to a leak from a reddit user, […]
The post Rumor: Leaked Final Fantasy VII Remake Box Reveals 100Gb Game appeared first on Cinelinx.
The post Rumor: Leaked Final Fantasy VII Remake Box Reveals 100Gb Game appeared first on Cinelinx.
- 2/18/2020
- by Matt Malliaros
- Cinelinx
Square Enix provided another update for Final Fantasy VII Remake, in the form of a gameplay session with Yoshinori Kitase. The 40-minute presentation featured everything from Summon Details, Squats, and a Classic Battle Mode! Check it out within… Tgs 2019 is almost at an end, but it’s hard to deny that Square Enix absolutely stole […]
The post Classic Turn-Based Mode Confirmed for ‘Final Fantasy VII Remake’ at Tgs 2019 appeared first on Cinelinx.
The post Classic Turn-Based Mode Confirmed for ‘Final Fantasy VII Remake’ at Tgs 2019 appeared first on Cinelinx.
- 9/14/2019
- by Matt Malliaros
- Cinelinx
Matthew Byrd Jun 12, 2019
Final Fantasy 7 Remake is going to be a huge game, but most of it is still a ways off.
Final Fantasy 7 Remake is going to be a big game. How big? Well, it sounds like the first part of the game is going to be two discs long, and that release is only going to focus on the Midgar section of the original title.
“Before we actually started working on this, we knew it was going to be a large amount of content,” said producer Yoshinori Kitase in an E3 interview. "When we started out planning the plot for the first game, it hit us again... at that point, we decided we were going to focus the first game on Midgar and what happens in Midgar. Unfortunately, we can’t say anything more about future games, because we don’t know ourselves.”
There are a couple of...
Final Fantasy 7 Remake is going to be a huge game, but most of it is still a ways off.
Final Fantasy 7 Remake is going to be a big game. How big? Well, it sounds like the first part of the game is going to be two discs long, and that release is only going to focus on the Midgar section of the original title.
“Before we actually started working on this, we knew it was going to be a large amount of content,” said producer Yoshinori Kitase in an E3 interview. "When we started out planning the plot for the first game, it hit us again... at that point, we decided we were going to focus the first game on Midgar and what happens in Midgar. Unfortunately, we can’t say anything more about future games, because we don’t know ourselves.”
There are a couple of...
- 6/12/2019
- Den of Geek
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Voice acting for the main cast and story of Square Enix’s Final Fantasy VII Remake is almost complete, according to the game’s producer, Yoshinori Kitase. Speaking to Dengeki PlayStation (via Siliconera), he confirmed that the characters’ respective actors had “practically finished” recording their dialogue for the main story, although cautioned fans against expecting protagonist Cloud to sound similar to that of his appearance in the CGI film Final Fantasy VII: Advent Children, released in 2005.
According to Kitase, this is partly due to the different time periods explored in the game and film, with the events of the former featuring a version of the character that’s in his “prime,” rather than the deflated and defeatist image of Cloud depicted in Advent Children. One should note, however, that Kitase might simply be referring...
Click to skip
More From The Web Click to zoom
Voice acting for the main cast and story of Square Enix’s Final Fantasy VII Remake is almost complete, according to the game’s producer, Yoshinori Kitase. Speaking to Dengeki PlayStation (via Siliconera), he confirmed that the characters’ respective actors had “practically finished” recording their dialogue for the main story, although cautioned fans against expecting protagonist Cloud to sound similar to that of his appearance in the CGI film Final Fantasy VII: Advent Children, released in 2005.
According to Kitase, this is partly due to the different time periods explored in the game and film, with the events of the former featuring a version of the character that’s in his “prime,” rather than the deflated and defeatist image of Cloud depicted in Advent Children. One should note, however, that Kitase might simply be referring...
- 2/22/2017
- by Joe Pring
- We Got This Covered
Considered by many to be one of the most influential RPGs the industry has ever produced, the significance and enduring legacy of Final Fantasy VII can’t be overstated.
In many ways, Square Enix’s beloved classic popularized the Japanese role-playing game for those in the west, all the while cementing Final Fantasy‘s status as an international powerhouse. Fast forward to now and, on the verge of the game’s 20th anniversary, Polygon has published an exhaustive long-form feature that documents the history, development, and fallout from Final Fantasy VII. It’s a truly insightful piece, one that’s well worth reading for any RPG fan – regardless of whether you’re a longtime Final Fantasy fan or not.
Buried in that feature is a fascinating exchange between Tetsuya Nomura (Character and Battle Visual Director) and Director Yoshinori Kitase, who reflect on both the decision to kill off Aerith – arguably...
In many ways, Square Enix’s beloved classic popularized the Japanese role-playing game for those in the west, all the while cementing Final Fantasy‘s status as an international powerhouse. Fast forward to now and, on the verge of the game’s 20th anniversary, Polygon has published an exhaustive long-form feature that documents the history, development, and fallout from Final Fantasy VII. It’s a truly insightful piece, one that’s well worth reading for any RPG fan – regardless of whether you’re a longtime Final Fantasy fan or not.
Buried in that feature is a fascinating exchange between Tetsuya Nomura (Character and Battle Visual Director) and Director Yoshinori Kitase, who reflect on both the decision to kill off Aerith – arguably...
- 1/16/2017
- by Michael Briers
- We Got This Covered
The director in charge of Final Fantasy VII Remake and Kingdom Hearts III has given an update on two of Square Enix's highly-anticipated games. Check out what Tetsuya Nomura had to say.
It's been a bit since we saw any new content for Kingdom Hearts III and even longer since we got a glimpse of Final Fantasy VII Remake and now we know why, thanks to their director. In a recent interview in Weekly Famitsu, translation assist by Gamitsu, Tetsuya Nomura, gave a brief update on the state of both games.
When asked about the development of Kingdom Hearts III, Nomura responded:
“While I can’t make a sweeping statement because the development process is different from what we’ve done so far, there are still worlds untouched. Production is progressing on unannounced worlds, in a state that we cannot show them off. In terms of the state of development,...
It's been a bit since we saw any new content for Kingdom Hearts III and even longer since we got a glimpse of Final Fantasy VII Remake and now we know why, thanks to their director. In a recent interview in Weekly Famitsu, translation assist by Gamitsu, Tetsuya Nomura, gave a brief update on the state of both games.
When asked about the development of Kingdom Hearts III, Nomura responded:
“While I can’t make a sweeping statement because the development process is different from what we’ve done so far, there are still worlds untouched. Production is progressing on unannounced worlds, in a state that we cannot show them off. In terms of the state of development,...
- 1/10/2017
- by feeds@cinelinx.com (Matt Malliaros)
- Cinelinx
Square Enix’s staggered release plans for the Final Fantasy VII Remake will allow for each installment to be comparable in size to full games, but the publisher has conceded the total amount of episodes for the HD overhaul is subject to change.
Indeed, Square is yet to officially confirm how many chapters Ffvii‘s “multi-part series” will comprise – the general consensus would be four, aligning with the number of discs included with the original release in ’97 – and while the developer has “a vision for how many installments it will consist of,” Producer Yoshinori Kitase didn’t rule out the possibility that that tally could change depending on development.
Word comes by way of Game Informer, where Kitase was quizzed about the progress of Square’s long-anticipated Final Fantasy VII Remake.
Yeah, we do have an idea on the project side in terms of how many installments it may consist of,...
Indeed, Square is yet to officially confirm how many chapters Ffvii‘s “multi-part series” will comprise – the general consensus would be four, aligning with the number of discs included with the original release in ’97 – and while the developer has “a vision for how many installments it will consist of,” Producer Yoshinori Kitase didn’t rule out the possibility that that tally could change depending on development.
Word comes by way of Game Informer, where Kitase was quizzed about the progress of Square’s long-anticipated Final Fantasy VII Remake.
Yeah, we do have an idea on the project side in terms of how many installments it may consist of,...
- 4/12/2016
- by Michael Briers
- We Got This Covered
So that Final Fantasy VII Remake, eh? I’d ask the question of who’s excited, but we all know that’s a pretty rhetorical one at this point, because the answer is, obviously, that everyone is bloody excited.
Even so, after the news broke that the long-awaited remake was to be sliced-up and released as part of an episodic structure due to the project being so huge, many fans of the original started getting that feeling of worry in their gut that each episode would be but a mere few hours long.
Well, you can discard those fears right now, because the the producer for the game, Yoshinori Kitase told Game Informer in their latest issue that each episode will “essentially be a full scale game for each part of the multi-part series […] if we’re just looking at each of these parts, one part should be on par...
Even so, after the news broke that the long-awaited remake was to be sliced-up and released as part of an episodic structure due to the project being so huge, many fans of the original started getting that feeling of worry in their gut that each episode would be but a mere few hours long.
Well, you can discard those fears right now, because the the producer for the game, Yoshinori Kitase told Game Informer in their latest issue that each episode will “essentially be a full scale game for each part of the multi-part series […] if we’re just looking at each of these parts, one part should be on par...
- 4/7/2016
- by Joe Pring
- We Got This Covered
Square Enix
You can’t say you didn’t see this one coming, just a little. First announced to great fanfare, Square Enix’s minimising of expectation surrounding the full remake of their 1997 magnum opus has been threefold: First they came out and said they were altering the combat system to remove turn-based battles, then the iconic RPG was going to be releasing episodically, and now we’ve got producer Yoshinori Kitase commenting that 2016 will be a “year of preparations” for the project.
The quote comes from an interview in the January issue of Famitsu, where Kitase states “I believe that this year will still be a year of preparations for Final Fantasy VII Remake”, before then going on to justify it with some pretty spectacular PR hokum – “I’d like to create a new kind of value for the hardware that is the PlayStation 4 for our next announcement.”
Whatever...
You can’t say you didn’t see this one coming, just a little. First announced to great fanfare, Square Enix’s minimising of expectation surrounding the full remake of their 1997 magnum opus has been threefold: First they came out and said they were altering the combat system to remove turn-based battles, then the iconic RPG was going to be releasing episodically, and now we’ve got producer Yoshinori Kitase commenting that 2016 will be a “year of preparations” for the project.
The quote comes from an interview in the January issue of Famitsu, where Kitase states “I believe that this year will still be a year of preparations for Final Fantasy VII Remake”, before then going on to justify it with some pretty spectacular PR hokum – “I’d like to create a new kind of value for the hardware that is the PlayStation 4 for our next announcement.”
Whatever...
- 1/9/2016
- by Scott Tailford
- Obsessed with Film
Square Enix is taking strides to ensure that the much-anticipated Final Fantasy VII remake features full voice acting across the board, and not just those characters that appeared in 2005 spinoff film Advent Children.
That’s according to Game Director Tetsuya Nomura and Producer Yoshinori Kitase, who sat down with Japanese outlet Gematsu to delve into the finer details of the overhaul. Releasing as an episodic title, there’s been nary a mention of a due date for the first installment in what we assume will be a three-part experience – Ffvii originally shipped across three discs in ’97, after all – despite Square debuting our first look at gameplay during PlayStation Experience earlier this month.
Then again, production on the remake continues apace, and Nomura revealed that the final build of the game will be fully voiced. Granted, we’ve only caught a snippet of what Cloud, Barret and some Shinra soldiers will sound like,...
That’s according to Game Director Tetsuya Nomura and Producer Yoshinori Kitase, who sat down with Japanese outlet Gematsu to delve into the finer details of the overhaul. Releasing as an episodic title, there’s been nary a mention of a due date for the first installment in what we assume will be a three-part experience – Ffvii originally shipped across three discs in ’97, after all – despite Square debuting our first look at gameplay during PlayStation Experience earlier this month.
Then again, production on the remake continues apace, and Nomura revealed that the final build of the game will be fully voiced. Granted, we’ve only caught a snippet of what Cloud, Barret and some Shinra soldiers will sound like,...
- 12/22/2015
- by Michael Briers
- We Got This Covered
Square Enix Game Director Yoshinori Kitase has offered up new details regarding the company’s plan to release the long-anticipated Final Fantasy VII Remake as an “episodic, multi-part” series in the vein of the Final Fantasy Xiii trilogy.
First announced in the aftermath of last weekend’s PlayStation Experience community event, long-time Final Fantasy veteran Tetsuya Nomura noted that if Square had opted to release the remake in one fell swoop it would lead to content being cut from the final release – not to mention the fact that, with Final Fantasy Xv and Kingdom Hearts 3 also gobbling up resources, the fabled Ffvii Remake wouldn’t launch until 2018 or 2019.
Instead, dolling out the overhaul across separate installments affords the development team a greater canvas to work on, with Kitase emphasising that the Remake will have the ability to “go beyond the story, world, and experience of Final Fantasy 7 in ways we’ve always dreamed of.
First announced in the aftermath of last weekend’s PlayStation Experience community event, long-time Final Fantasy veteran Tetsuya Nomura noted that if Square had opted to release the remake in one fell swoop it would lead to content being cut from the final release – not to mention the fact that, with Final Fantasy Xv and Kingdom Hearts 3 also gobbling up resources, the fabled Ffvii Remake wouldn’t launch until 2018 or 2019.
Instead, dolling out the overhaul across separate installments affords the development team a greater canvas to work on, with Kitase emphasising that the Remake will have the ability to “go beyond the story, world, and experience of Final Fantasy 7 in ways we’ve always dreamed of.
- 12/11/2015
- by Michael Briers
- We Got This Covered
So, Sony’s PlayStation Experience event just happened, and the biggest take away was a new trailer for the much anticipated Final Fantasy VII Remake, which featured our first glimpses of gameplay. As someone who holds Ffvii in extremely high regard, and someone who’s been an avid supporter of a potential remake for many years, I can’t help but feel conflicted.
Graphically, it looks like a PS4 game. From characters models to environments and animations, everything looks fantastic. Watching Cloud walk around a re-envisioned Midgar was enough to send chills down my spine. Seeing Barret and the other Avalanche members put a smile on my face, and that classic music sounds as good as ever. Everything looked great, until the trailer answered the biggest question looming over the game: how will they handle the combat? While it’s not 100% clear how everything will work, it does seem that...
Graphically, it looks like a PS4 game. From characters models to environments and animations, everything looks fantastic. Watching Cloud walk around a re-envisioned Midgar was enough to send chills down my spine. Seeing Barret and the other Avalanche members put a smile on my face, and that classic music sounds as good as ever. Everything looked great, until the trailer answered the biggest question looming over the game: how will they handle the combat? While it’s not 100% clear how everything will work, it does seem that...
- 12/8/2015
- by Matt De Azevedo
- SoundOnSight
Square Enix is remaking beloved Jrpg Final Fantasy VII – but not as you know it. After offering up our first look at gameplay, not to mention that all-important battle system, the Japanese publisher noted that Ffvii will launch as a “multi-part series” in the vein of Final Fantasy Xiii.
Dancing around the caveat during Sony’s keynote presentation, news of an episodic release wasn’t mentioned until after the fact, with a press release confirming Square’s launch plans. According to Game Producer Yoshinori Kitase, dividing the Final Fantasy VII remake into separate entries is a necessity if the entire package is to match the visuals of that aforementioned vertical slice.
Per Square Enix:
“Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience. The idea that a remake of Final Fantasy 7 would not fit into a single release was there from the very beginning,...
Dancing around the caveat during Sony’s keynote presentation, news of an episodic release wasn’t mentioned until after the fact, with a press release confirming Square’s launch plans. According to Game Producer Yoshinori Kitase, dividing the Final Fantasy VII remake into separate entries is a necessity if the entire package is to match the visuals of that aforementioned vertical slice.
Per Square Enix:
“Final Fantasy 7 Remake will be told across a multi-part series, with each entry providing its own unique experience. The idea that a remake of Final Fantasy 7 would not fit into a single release was there from the very beginning,...
- 12/7/2015
- by Michael Briers
- We Got This Covered
In a recent interview with Japanese gaming magazine Famitsu, the producer for Final Fantasy VII Remake – Yoshinori Kitase – provided some new details on the direction that the visuals and gameplay are headed in.
We’re starting to see the visual direction. On the other hand, we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.
Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.
Please don’t ask about how far into development we are and such. [Laughs]
The comments aren’t going to be very reassuring for those who want...
We’re starting to see the visual direction. On the other hand, we’re currently working out the battle system and such through trial-and-error. Since there’s a possibility that the command battle system of the old days might not work today, we’re thinking hard about what kind of direction we can take it.
Normally, when you do a remake, it becomes somewhere along the lines of a familiar action RPG, so we’re looking at how we can put out something like Final Fantasy VII while still surprising players.
Please don’t ask about how far into development we are and such. [Laughs]
The comments aren’t going to be very reassuring for those who want...
- 8/25/2015
- by Joe Pring
- We Got This Covered
It’s fair to say that the vast majority of the gaming community were surprised to learn that finally - finally – Square Enix would revisit its treasured Final Fantasy VII and release a bona fide remake. In truth, it was an announcement long in the making, but it was also one that surprised the game’s director and long-time Square developer, Tetsuya Nomura.
Speaking in an interview with Famitsu – translated by Kotaku – the esteemed creator revealed that he wasn’t aware of the extent of his own involvement until an internal demonstration. Up until that point, Nomura, who is also overseeing the long-awaited Kingdom Hearts III, had assumed that Yoshinori Kitase – Game Director on the original 1997 classic – would take point on the remake.
“Mr. Hashimoto was involved with the advertising and marketing of the original, so like [Mr. Kitase and myself], VII has a strong place in his heart,” Nomura explained. “As preproduction went...
Speaking in an interview with Famitsu – translated by Kotaku – the esteemed creator revealed that he wasn’t aware of the extent of his own involvement until an internal demonstration. Up until that point, Nomura, who is also overseeing the long-awaited Kingdom Hearts III, had assumed that Yoshinori Kitase – Game Director on the original 1997 classic – would take point on the remake.
“Mr. Hashimoto was involved with the advertising and marketing of the original, so like [Mr. Kitase and myself], VII has a strong place in his heart,” Nomura explained. “As preproduction went...
- 6/26/2015
- by Michael Briers
- We Got This Covered
Perhaps coaxed by the Internet-melting reception of the bona fide remake, Square Enix has announced plans to delay the PS4 port of Final Fantasy VII back into the latter stages of 2015.
The Japanese publisher quietly made the announcement in the fallout of Sony’s E3 showcase yesterday, and though the classic version was due to release in spring, Square has apologized to the franchise’s loyal fanbase and issued a statement of thanks for their continuing patience.
Of course, news of this postponement will undeniably be cushioned by the show-stopping reveal of the aforementioned remake. Why play a port of the original when you can look forward to an overhauled re-release? As a matter of fact, last night’s nostalgic announcement resulted in Square Enix’s stocks spiking 2.9 per cent; the highest in six years, no less, according to a report by Bloomberg.
But let’s take off our rose-tinted...
The Japanese publisher quietly made the announcement in the fallout of Sony’s E3 showcase yesterday, and though the classic version was due to release in spring, Square has apologized to the franchise’s loyal fanbase and issued a statement of thanks for their continuing patience.
Of course, news of this postponement will undeniably be cushioned by the show-stopping reveal of the aforementioned remake. Why play a port of the original when you can look forward to an overhauled re-release? As a matter of fact, last night’s nostalgic announcement resulted in Square Enix’s stocks spiking 2.9 per cent; the highest in six years, no less, according to a report by Bloomberg.
But let’s take off our rose-tinted...
- 6/16/2015
- by Michael Briers
- We Got This Covered
[Press Release] Los Angeles, June 16, 2015 -- At Sony Computer Entertainment of America LLC's (Scea) E3 press conference today, Square Enix® announced that it has begun production on the full remake of Final Fantasy® VII for the PlayStation®4 computer entertainment system. Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima. First released in 1997 on the PlayStation® computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11...
- 6/16/2015
- by Sean Atkins
- The Daily BLAM!
Two epic games in the series have been announced at the Sony press conference, including one long awaited fan favorite with the Final Fantasy VII remake! Come inside to learn more and watch the trailers.
At Sony Computer Entertainment of America LLC’s (Scea) E3 press conference today, Square Enix® announced that it has begun production on the full remake of Final Fantasy® VII for the PlayStation®4 computer entertainment system.
Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.
First released in 1997 on the PlayStation® computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11 million copies worldwide...
At Sony Computer Entertainment of America LLC’s (Scea) E3 press conference today, Square Enix® announced that it has begun production on the full remake of Final Fantasy® VII for the PlayStation®4 computer entertainment system.
Leading the development will be key members from the original project, including producer Yoshinori Kitase, director Tetsuya Nomura and scenario writer Kazushige Nojima.
First released in 1997 on the PlayStation® computer entertainment system, Final Fantasy VII is universally regarded as a hallmark title of the RPG genre. The original title received high praise for its epic storyline, unique characters, and movie sequences that utilized the most cutting-edge technology of the time. Since then, the game has sold over 11 million copies worldwide...
- 6/16/2015
- by feeds@cinelinx.com (Dustin Spino)
- Cinelinx
In 1997, Final Fantasy VII debuted and set new standards for the ways games are made. It was a massive critical and financial success, and it forever changed the videogame industry. This article explores what went into making of this classic game and how it's still effecting the industry almost twenty years later.
In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and...
In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and...
- 5/21/2015
- by feeds@cinelinx.com (Nick Vollmer)
- Cinelinx
Lightning Returns: Final Fantasy Xiii is a gorgeous game. It’s also a hideous game, if you stick your face in some of those muddy, poo-brown textures. Whether this is due to inefficiencies in the game engine or simply outdated console hardware (GTA V would argue otherwise), we all know there’s one thing that can solve any console effort’s visual shortcomings if done correctly — a PC version.
Final Fantasy Xv producer Yoshinori Kitase recently sat down with EuroGamer, and apparently we’d already be playing the Xiii games on PC if he had his way.
Let’s not forget, when we developed the Final Fantasy 13 series, all three titles, at the early stages of development we were working on PC
Then we had to port it to the consoles. As far as the technology is concerned, it would have been possible for us to make a PC version,...
Final Fantasy Xv producer Yoshinori Kitase recently sat down with EuroGamer, and apparently we’d already be playing the Xiii games on PC if he had his way.
Let’s not forget, when we developed the Final Fantasy 13 series, all three titles, at the early stages of development we were working on PC
Then we had to port it to the consoles. As far as the technology is concerned, it would have been possible for us to make a PC version,...
- 2/19/2014
- by Griffin Vacheron
- We Got This Covered
Square Enix today announced that its action RPG Lightning Returns: Final Fantasy Xiii is now available in North America for the PlayStation 3, Xbox 360, and for digital download on the PlayStation Network and Xbox 360 Games on Demand. Featuring a brand-new story, world, characters and an enhanced gameplay system, Lightning Returns: Final Fantasy Xiii allows players direct control over iconic heroine in a constantly moving, expansive environment, as she quests to save a doomed world from complete destruction. "We wanted to create a conclusive title with 'Lightning Returns: Final Fantasy Xiii' . one that not only ties up Lightning's storyline, but also provides players an extremely memorable and aesthetically visual gameplay experience," said Yoshinori Kitase,...
- 2/11/2014
- Comingsoon.net
Fans of the Final Fantasy series, particularly the series’ first PlayStation 2 outing and its direct follow-up, can look forward to the upcoming Final Fantasy X/X-2 HD Remaster sometime this winter, available both on the PlayStation 3 and Ps Vita. And now, there’s even more to look forward to, as a recent interview with Square Enix producer Yoshinori Kitase has confirmed that the remastered Final Fantasy X-2 will, much like the recent Kingdom Hearts compilation, bring additional content previously exclusive to the Japan-only special edition, Final Fantasy X-2 International + Last Mission.
These new features will include additions to the game’s trademark Dressphere system, which enables both different outfits and battle abilities for the main playable trio of characters of Yuna, Rikku, and Paine, as well as the Creature Creator system. For anyone who played Final Fantasy Xiii-2 and remembers the central gameplay element of training various monsters to fight...
These new features will include additions to the game’s trademark Dressphere system, which enables both different outfits and battle abilities for the main playable trio of characters of Yuna, Rikku, and Paine, as well as the Creature Creator system. For anyone who played Final Fantasy Xiii-2 and remembers the central gameplay element of training various monsters to fight...
- 11/13/2013
- by John Fleury
- We Got This Covered
Square Enix -- that's eh-nicks, apparently, not ee-nicks, like I've been saying for the past 26 years -- have taken to documenting the development of "Lightning Returns: Final Fantasy Xiii" for a three-part documentary called "Inside the Square." Today, the first episode was released.
The first half of the video, narrated by Lightning voice actress Ali Hillis, gives the most basic, cursory glance at "Final Fantasy": It's been around for 25 years, and none of the games are really all that connected (the odd sequel or trilogy notwithstanding). Eventually, the doc moves more specifically to cover "Lightning Returns," including interviews with concept artists and designers and heavily featuring producer Yoshinori Kitase.
The dev diary gives a pretty bird's-eye-view of "Final Fantasy Xiii," but there are some tiny bits of new info to glean. I didn't realize for example, that the people of the "Lightning Returns"-iverse had stopped aging 500 years ago,...
The first half of the video, narrated by Lightning voice actress Ali Hillis, gives the most basic, cursory glance at "Final Fantasy": It's been around for 25 years, and none of the games are really all that connected (the odd sequel or trilogy notwithstanding). Eventually, the doc moves more specifically to cover "Lightning Returns," including interviews with concept artists and designers and heavily featuring producer Yoshinori Kitase.
The dev diary gives a pretty bird's-eye-view of "Final Fantasy Xiii," but there are some tiny bits of new info to glean. I didn't realize for example, that the people of the "Lightning Returns"-iverse had stopped aging 500 years ago,...
- 8/30/2013
- by Joseph Leray
- MTV Multiplayer
by Joseph Leray
In the grossest news of the day, Lightning's breasts will apparently jiggle in "Lightning Returns: Final Fantasy Xiii."
In an interview with Dengeki Online conducted during a recent Japanese press event (as translated by DualShockers), Square Enix character designer Nobuhiro Goto explains that "Yes, her chest jiggles."
"Since everyone can decide what costume she'll wear you can make sure it does (laughs). By the way, since Lightning swings her arm when you change her weapon int he menu screen, that's a recommended actions for sure-fire jiggling!" he explains. "To see it even better if could be useful to equip a small shield. Look forward to it!"
It's not only that Lightning's breasts jiggle, it's the way that Square Enix is so ebulliently proud of their feat of physics. It's alienating to women players and developers and cynically, lecherously insulting to men. As a "Final Fantasy" fan and writer,...
In the grossest news of the day, Lightning's breasts will apparently jiggle in "Lightning Returns: Final Fantasy Xiii."
In an interview with Dengeki Online conducted during a recent Japanese press event (as translated by DualShockers), Square Enix character designer Nobuhiro Goto explains that "Yes, her chest jiggles."
"Since everyone can decide what costume she'll wear you can make sure it does (laughs). By the way, since Lightning swings her arm when you change her weapon int he menu screen, that's a recommended actions for sure-fire jiggling!" he explains. "To see it even better if could be useful to equip a small shield. Look forward to it!"
It's not only that Lightning's breasts jiggle, it's the way that Square Enix is so ebulliently proud of their feat of physics. It's alienating to women players and developers and cynically, lecherously insulting to men. As a "Final Fantasy" fan and writer,...
- 7/30/2013
- by MTV Video Games
- MTV Multiplayer
By Matt Hawkins
The upfront appeal of "Kingdom Hearts" is fairly obvious; you've got a bunch of Final Fantasy-esque characters running around with Disney characters. Each new installment offers the chance to interact with the personalities from yet another classic Disney animated feature. Though Kingdom Hearts 2 demonstrated that anything related to Disney was up for grabs, including live action content, as was the case with the Tron and Pirates of the Caribbean levels.
So given Disney's recent acquisition of the Star Wars license, along with their highly successful string of Marvel Comics movies, how does Luke Skywalker and Iron Man fighting alongside Sora and the rest of gang sound? Turns out, it's definitely something Kingdom Hearts creator Tetsuya Nomura would like as well.
In an interview conducted at Japan Expo in Paris by Finaland that VG247 recently highlighted, Nomura is apparently totally into the idea. But not surprisingly, it's also...
The upfront appeal of "Kingdom Hearts" is fairly obvious; you've got a bunch of Final Fantasy-esque characters running around with Disney characters. Each new installment offers the chance to interact with the personalities from yet another classic Disney animated feature. Though Kingdom Hearts 2 demonstrated that anything related to Disney was up for grabs, including live action content, as was the case with the Tron and Pirates of the Caribbean levels.
So given Disney's recent acquisition of the Star Wars license, along with their highly successful string of Marvel Comics movies, how does Luke Skywalker and Iron Man fighting alongside Sora and the rest of gang sound? Turns out, it's definitely something Kingdom Hearts creator Tetsuya Nomura would like as well.
In an interview conducted at Japan Expo in Paris by Finaland that VG247 recently highlighted, Nomura is apparently totally into the idea. But not surprisingly, it's also...
- 7/8/2013
- by MTV Video Games
- MTV Multiplayer
by Joseph Leray
I was musing recently about the concept of backward compatibility. Specifically, it struck me that the PlayStation 2 may still be the finest example of the concept in terms of execution and scope, a feature that Sony promptly dropped when it released the PlayStation 3.
Here's my dirty secret, though: my PlayStation 2 is still hooked up and is used almost exclusively as a "Final Fantasy Xii" machine. (And "Dragon Quest 8," but mostly "Xii.") It's one of my favorite games, which is why it's exciting to hear that Square Enix are considering -- if only vaguely and reticently -- an HD remake of "Final Fantasy Xii" in the vein of the PlayStation 3 and Vita remasters of "Final Fantasy X" and "X-2."
In an interview with "Final Fantasy X|X-2 HD Remaster" producer and Square Enix mainstay Yoshinori Kitase, RPGSite broached the subject by asking if other games in the series...
I was musing recently about the concept of backward compatibility. Specifically, it struck me that the PlayStation 2 may still be the finest example of the concept in terms of execution and scope, a feature that Sony promptly dropped when it released the PlayStation 3.
Here's my dirty secret, though: my PlayStation 2 is still hooked up and is used almost exclusively as a "Final Fantasy Xii" machine. (And "Dragon Quest 8," but mostly "Xii.") It's one of my favorite games, which is why it's exciting to hear that Square Enix are considering -- if only vaguely and reticently -- an HD remake of "Final Fantasy Xii" in the vein of the PlayStation 3 and Vita remasters of "Final Fantasy X" and "X-2."
In an interview with "Final Fantasy X|X-2 HD Remaster" producer and Square Enix mainstay Yoshinori Kitase, RPGSite broached the subject by asking if other games in the series...
- 6/20/2013
- by MTV Video Games
- MTV Multiplayer
The high definition remastering of Final Fantasy X and its sequel Final Fantasy X-2 could pave the way for further HD remakes, including the beloved Final Fantasy 12 from the Playstation 2 era, according to series developer Yoshinori Kitase. Speaking to RPG Site, the Japanese game director singled out the twelfth iteration in the franchise as a potential source for a future project.
“What I can say though is that I hope the remastering of X and X-2 will trigger similar projects for more of the past games. I mean, if we Had to single out one of the vast number of Final Fantasy titles which we could make in HD, it would have to be Final Fantasy Xii. I was not involved in the project, though, so we can’t really comment on that.”
“We’ll have to wait and see if these remasters are going to be successful, first. If they do well,...
“What I can say though is that I hope the remastering of X and X-2 will trigger similar projects for more of the past games. I mean, if we Had to single out one of the vast number of Final Fantasy titles which we could make in HD, it would have to be Final Fantasy Xii. I was not involved in the project, though, so we can’t really comment on that.”
“We’ll have to wait and see if these remasters are going to be successful, first. If they do well,...
- 6/17/2013
- by Michael Briers
- We Got This Covered
[Updated with the announcement trailer] Today Square Enix revealed that the HD collection of Final Fantasy X (and it's sequel) that was coming to Japan, is also coming to North America for both the PS3 home console and the Vita. More details inside!
Final Fantasy X was a strong early release for the PS2 and remains a favorite among Ff fans today. I can't say the exact same is true for it's sequel, Ff X-ii, it's nice to see they are both finally getting the HD treatment for this generation of games. Check out the press release Square Enix sent over to us:
Square Enix Inc., the publisher of Square Enix® interactive entertainment products in the Americas, today announced that it will be releasing the HD remastered editions of Final Fantasy® X and Final Fantasy X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment systems.
“These games are classic fan-favorites, and we...
Final Fantasy X was a strong early release for the PS2 and remains a favorite among Ff fans today. I can't say the exact same is true for it's sequel, Ff X-ii, it's nice to see they are both finally getting the HD treatment for this generation of games. Check out the press release Square Enix sent over to us:
Square Enix Inc., the publisher of Square Enix® interactive entertainment products in the Americas, today announced that it will be releasing the HD remastered editions of Final Fantasy® X and Final Fantasy X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment systems.
“These games are classic fan-favorites, and we...
- 3/22/2013
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
Today Square Enix revealed that the HD collection of Final Fantasy X (and it's sequel) that was coming to Japan, is also coming to North America for both the PS3 home console and the Vita. More details inside!
Final Fantasy X was a strong early release for the PS2 and remains a favorite among Ff fans today. I can't say the exact same is true for it's sequel, Ff X-ii, it's nice to see they are both finally getting the HD treatment for this generation of games. Check out the press release Square Enix sent over to us:
Square Enix Inc., the publisher of Square Enix® interactive entertainment products in the Americas, today announced that it will be releasing the HD remastered editions of Final Fantasy® X and Final Fantasy X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment systems.
“These games are classic fan-favorites, and we...
Final Fantasy X was a strong early release for the PS2 and remains a favorite among Ff fans today. I can't say the exact same is true for it's sequel, Ff X-ii, it's nice to see they are both finally getting the HD treatment for this generation of games. Check out the press release Square Enix sent over to us:
Square Enix Inc., the publisher of Square Enix® interactive entertainment products in the Americas, today announced that it will be releasing the HD remastered editions of Final Fantasy® X and Final Fantasy X-2 in 2013 for the PlayStation®3 computer entertainment and PlayStation®Vita handheld entertainment systems.
“These games are classic fan-favorites, and we...
- 3/22/2013
- by feeds@cinelinx.com (Jordan Maison)
- Cinelinx
An open world. A ticking clock. An active battle system. "Lightning Returns: Final Fantasy Xiii," the second sequel to Square Enix's first outing with pink-haired heroine Lightning seems to be answering for a lot of flack that game and its follow-up, last year's "Xiii-2," have received from fans and critics alike.
And according to the game's producer, Yoshinori Kitase, that's sort of been the theme of this current cycle of "Final Fantasy" titles: a game comes out, the fans have "concerns," and Square Enix reacts with a host of changes. But what does that do to a game in the long run--simply making it a checklist against fan demands? Or does "Lightning Returns" have enough of its own vision to get the lapsed "Ff" fan excited again?
The game's director (and 19-year Square Enix vet) Motomu Toriyama stood up and warned the three journalists watching the hands-off demo that everything...
And according to the game's producer, Yoshinori Kitase, that's sort of been the theme of this current cycle of "Final Fantasy" titles: a game comes out, the fans have "concerns," and Square Enix reacts with a host of changes. But what does that do to a game in the long run--simply making it a checklist against fan demands? Or does "Lightning Returns" have enough of its own vision to get the lapsed "Ff" fan excited again?
The game's director (and 19-year Square Enix vet) Motomu Toriyama stood up and warned the three journalists watching the hands-off demo that everything...
- 1/19/2013
- by Charles Webb
- MTV Multiplayer
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