While Microsoft’s current console strategy almost seems directionless, there was a time when the Redmond-based company was on the verge of conquering the North American console market. The Xbox 360 kicked off the seventh generation of consoles in 2005, launching a full year ahead of the PlayStation 3 and Nintendo Wii with a solid lineup of exclusives, an easy-to-use dashboard that was arguably still better than what most systems have today, and an online infrastructure years ahead of its competitors.
And it just got better from there, as the Xbox 360 kept up a steady stream of exclusives across multiple genres, popularized digital distribution with console gamers and greatly expanded the system’s capabilities with the revolutionary Kinect camera. This was the best time to be an Xbox gamer, though it’s a distant memory at this point. The Xbox 360 hasn’t seen a new game in years, and at the end of July,...
And it just got better from there, as the Xbox 360 kept up a steady stream of exclusives across multiple genres, popularized digital distribution with console gamers and greatly expanded the system’s capabilities with the revolutionary Kinect camera. This was the best time to be an Xbox gamer, though it’s a distant memory at this point. The Xbox 360 hasn’t seen a new game in years, and at the end of July,...
- 6/6/2024
- by Matthew Byrd
- Den of Geek
Xbox has once again captured the hearts of anime fans everywhere with its latest tribute to the legendary artist Akira Toriyama.
During a recent free game weekend, the brand had put up Dragon Ball FighterZ in honor of Toriyama, allowing a bunch of players to give the game a shot. But it didn’t stop there. With a recent announcement, it seems it has gone the extra mile to honor the legend.
Xbox Release New Background of Toriyama’s Blue Dragon
You can grab the Blue Dragon background for your Xbox console starting today.
The brand has introduced a one-of-a-kind console background for Blue Dragon, a classic RPG title that Toriyama was an artist on.
Developed by Mistwalker and Artoon and published by Microsoft Game Studios for the Xbox 360, Blue Dragon holds a special place in the hearts of gamers for its captivating story.
Honoring a true legend.
We’ve...
During a recent free game weekend, the brand had put up Dragon Ball FighterZ in honor of Toriyama, allowing a bunch of players to give the game a shot. But it didn’t stop there. With a recent announcement, it seems it has gone the extra mile to honor the legend.
Xbox Release New Background of Toriyama’s Blue Dragon
You can grab the Blue Dragon background for your Xbox console starting today.
The brand has introduced a one-of-a-kind console background for Blue Dragon, a classic RPG title that Toriyama was an artist on.
Developed by Mistwalker and Artoon and published by Microsoft Game Studios for the Xbox 360, Blue Dragon holds a special place in the hearts of gamers for its captivating story.
Honoring a true legend.
We’ve...
- 3/31/2024
- by Vibha Hegde
- FandomWire
Akira Toriyama was a renowned Japanese manga artist and character designer who is known by many for the creation of the enormously popular Dragon Ball. He is considered to be one of the most influential authors of manga and has inspired other manga authors along the way.
Akira Toriyama (credits @YouTube: Mastar)
Apart from his illustrious career as a manga artist, he also had a prominent career in the video game industry. He contributed to this industry by developing characters for video games that include seminal JRPGs to some of the most iconic fighting video games. The Dragon Ball’s creator played an important part in the development of the following seven iconic games.
Gyrozetter & Fantasian
Akira Toriyama mostly contributes to video games as a character designer. Apart from this, he also worked as a guest designer for many other projects. Though Toriyama only had a small part in the game Fantasian,...
Akira Toriyama (credits @YouTube: Mastar)
Apart from his illustrious career as a manga artist, he also had a prominent career in the video game industry. He contributed to this industry by developing characters for video games that include seminal JRPGs to some of the most iconic fighting video games. The Dragon Ball’s creator played an important part in the development of the following seven iconic games.
Gyrozetter & Fantasian
Akira Toriyama mostly contributes to video games as a character designer. Apart from this, he also worked as a guest designer for many other projects. Though Toriyama only had a small part in the game Fantasian,...
- 3/20/2024
- by Binayak Sharma
- FandomWire
Final Fantasy is the most iconic and enduring RPG franchise in the world, first released for the Famicom in 1987 before being ported to the Nintendo Entertainment System for American audiences in 1990. Since then, the franchise has released over a dozen main titles, in addition to countless spin-offs, remakes, and evolved into a full-on multimedia empire for publisher Square Enix.
With a video game series as long-running and prolific as Final Fantasy, the franchise has introduced a number of innovations, not just to the RPG genre, but to the gaming medium as a whole. From changing how gamers thought what video games could be to pushing the technical limits of their respective platforms, Final Fantasy has often been at the forefront of the industry in one way or another. Here are some of the major gaming innovations introduced by the Final Fantasy series.
A Change in Perspective
Final Fantasy wasn’t...
With a video game series as long-running and prolific as Final Fantasy, the franchise has introduced a number of innovations, not just to the RPG genre, but to the gaming medium as a whole. From changing how gamers thought what video games could be to pushing the technical limits of their respective platforms, Final Fantasy has often been at the forefront of the industry in one way or another. Here are some of the major gaming innovations introduced by the Final Fantasy series.
A Change in Perspective
Final Fantasy wasn’t...
- 2/16/2024
- by Matthew Byrd
- Den of Geek
The Nes era was full of franchise experimentation. For instance, before Nintendo’s developers figured out what they wanted to do with the Legend of Zelda, they tried to turn it into a divisive action sidescroller. Final Fantasy underwent a similar rough patch with its second entry, and fans have long wondered why its developers made the big changes that they did. Well, we now not only have the full answer to that question but we learned a little more about the ways Final Fantasy 2 could have been an even bigger franchise black sheep.
Recently, Square Enix held an interview series hosted by announcer Chiaki Matsuzawa and attended by Final Fantasy alum Hironobu Sakaguchi, Kazuko Shibuya, and Yoshinori Kitase. The intent was to celebrate the 35th anniversary of Final Fantasy, the release of the Pixel Remaster, and Sakeguchi’s 60th birthday. This interview chronicled the origins of each Final Fantasy...
Recently, Square Enix held an interview series hosted by announcer Chiaki Matsuzawa and attended by Final Fantasy alum Hironobu Sakaguchi, Kazuko Shibuya, and Yoshinori Kitase. The intent was to celebrate the 35th anniversary of Final Fantasy, the release of the Pixel Remaster, and Sakeguchi’s 60th birthday. This interview chronicled the origins of each Final Fantasy...
- 8/15/2023
- by Matthew Byrd
- Den of Geek
Final Fantasy IV represented a series of firsts for the franchise. Not only was it the first Final Fantasy game developed for the Snes/Super Famicom, but it introduced the iconic Active Time Battle (Atb) system to the series. It turns out those events were related, but the creation and refinement of the Atb system may have not gone down exactly how you think it did.
For those unfamiliar with the Atb system, traditional Jrpg mechanics dictate that every character, be they a controllable party member or an enemy, takes turns during battle. In early Final Fantasy games, the heroes go first, followed by the monsters. But in Final Fantasy IV’s Atb system, every character is governed by a meter that fills up. Once it’s full, they can fulfill a variety of actions.
However, the game doesn’t pause while players are deciding what move their characters should make.
For those unfamiliar with the Atb system, traditional Jrpg mechanics dictate that every character, be they a controllable party member or an enemy, takes turns during battle. In early Final Fantasy games, the heroes go first, followed by the monsters. But in Final Fantasy IV’s Atb system, every character is governed by a meter that fills up. Once it’s full, they can fulfill a variety of actions.
However, the game doesn’t pause while players are deciding what move their characters should make.
- 7/28/2023
- by Matthew Byrd
- Den of Geek
Final Fantasy 6 is generally considered to be one of the greatest Final Fantasy games ever made. That 1994 title not only raised the bar in terms of console RPG production values, but it presented a mature, complex, emotional, and often dark storyline that boasted a massive cast of characters spread across numerous notable locations. It was a stunning achievement in its day, and it remains nearly as impressive to this day.
Yet, most who experience that story often remember it for its shocking twist. Late in the game, the player’s party is tasked with battling the evil Kefka: a court mage who seems to suffer from delusions of grandeur. At that moment, though, players soon learn that Kefka is so much more than what he initially appeared to be. In fact, Kefka is essentially able to trigger the apocalypse during that confrontation. Though most of our heroes survive the encounter,...
Yet, most who experience that story often remember it for its shocking twist. Late in the game, the player’s party is tasked with battling the evil Kefka: a court mage who seems to suffer from delusions of grandeur. At that moment, though, players soon learn that Kefka is so much more than what he initially appeared to be. In fact, Kefka is essentially able to trigger the apocalypse during that confrontation. Though most of our heroes survive the encounter,...
- 7/27/2023
- by Matthew Byrd
- Den of Geek
You shouldn’t judge a book by its cover, but when trying to attract audiences, a catchy title can help any piece of media stand out in a crowd. For many games, simply going with the name of the title’s protagonist is the safest bet. Just ask Sonic and Mario. But some game titles are a little more unorthodox, which usually inspires fans to search for their origins. Sometimes that search results in urban legends that take on a life of their own. Well, when it comes to the origins of the name “Final Fantasy,” though, that series creators have finally decided to set the record straight.
To celebrate the 35th anniversary of Final Fantasy and the launch of the Pixel Remaster collection, Square Enix conducted an interview that dives into the origins of the series. For that interview, Sakaguchi reunites with longtime Final Fantasy alums Kazuko Shibuya and...
To celebrate the 35th anniversary of Final Fantasy and the launch of the Pixel Remaster collection, Square Enix conducted an interview that dives into the origins of the series. For that interview, Sakaguchi reunites with longtime Final Fantasy alums Kazuko Shibuya and...
- 7/12/2023
- by Matthew Byrd
- Den of Geek
I’m a big RPG fan now, but that wasn’t always the case. Super Mario RPG introduced me to the genre, but, like many people my age, Final Fantasy VII was the one that wowed me the most. After Final Fantasy VII, I was hungry for more, and Square’s next RPG was one that was surprisingly up my alley. Trading a traditional fantasy setting that usually comes with the genre for a Resident Evil-style bio-horror plot, Parasite Eve immediately grabbed me with its compelling setup and clever twist on the Ffvii battle system. Even now, 25 years after the initial Japanese release of Parasite Eve, I’m hard pressed to think of an RPG that feels as unique and striking as the PlayStation classic.
Parasite Eve is a sequel to the Japanese novel of the same name by novelist and pharmacologist Hideaki Sena. The game, produced by Hironobu Sakaguchi...
Parasite Eve is a sequel to the Japanese novel of the same name by novelist and pharmacologist Hideaki Sena. The game, produced by Hironobu Sakaguchi...
- 4/6/2023
- by Aaron Boehm
- bloody-disgusting.com
“With the hope of new life has Gaia changed the phantom within.”
Celebrate The 20th Anniversary Of The Groundbreaking Epic Adventure Final Fantasy: The Spirits Within – Newly Remastered In 4K And Featuring Immersive Dolby Atmos Audio Available For The First Time On 4K Ultra HD November 16th
The year is 2065. A meteor has crashed onto Earth unleashing millions of alien creatures who roam the earth, decimating field and city alike, threatening to extinguish life itself. Prepare to be spellbound by an amazing woman, the brave individuals at her side and an astounding mission to save the Earth.
K Ultra HD Disc
Presented in 4K with HDR10All-new Dolby Atmos audio + original theatrical 5.1
Blu-ray Disc
Feature presented in HDOriginal Special Features:Two Feature-Length CommentariesInteractive Documentary: The Making of Final Fantasy®Original OpeningAki’s Dream ReconstructionOn the Set with AkiCharacter ProfilesVehicle Scale ComparisonsCompositing BuildsJoke OuttakesThe Gray ProjectTheatrical Trailers
Directed By: Hironobu Sakaguchi
Produced By: Jun Aida,...
Celebrate The 20th Anniversary Of The Groundbreaking Epic Adventure Final Fantasy: The Spirits Within – Newly Remastered In 4K And Featuring Immersive Dolby Atmos Audio Available For The First Time On 4K Ultra HD November 16th
The year is 2065. A meteor has crashed onto Earth unleashing millions of alien creatures who roam the earth, decimating field and city alike, threatening to extinguish life itself. Prepare to be spellbound by an amazing woman, the brave individuals at her side and an astounding mission to save the Earth.
K Ultra HD Disc
Presented in 4K with HDR10All-new Dolby Atmos audio + original theatrical 5.1
Blu-ray Disc
Feature presented in HDOriginal Special Features:Two Feature-Length CommentariesInteractive Documentary: The Making of Final Fantasy®Original OpeningAki’s Dream ReconstructionOn the Set with AkiCharacter ProfilesVehicle Scale ComparisonsCompositing BuildsJoke OuttakesThe Gray ProjectTheatrical Trailers
Directed By: Hironobu Sakaguchi
Produced By: Jun Aida,...
- 11/9/2021
- by Tom Stockman
- WeAreMovieGeeks.com
1987’s Final Fantasy deserves all the credit it can get for helping popularize the Jrpg genre (especially in the West), expanding the scope of Nes titles, and kicking off an all-time great franchise, but was it really the first Jrpg ever made?
To help answer that question, we first have to define what a Jrpg is and what separates that subgenre from tabletop RPGs, CRPGs, ARPGs, strategy RPGs, and every other type of role-playing game out there.
The problem is that defining a Jrpg has always been an especially contentious topic. It seems easy to say that a Jrpg is an RPG made in Japan, but even that definition doesn’t satisfy everyone. For instance, Dark Souls is an RPG made in Japan, but you rarely hear fans describe it as a Jrpg.
You could use common Jrpg gameplay/design elements to help define the genre, but even that gets tricky.
To help answer that question, we first have to define what a Jrpg is and what separates that subgenre from tabletop RPGs, CRPGs, ARPGs, strategy RPGs, and every other type of role-playing game out there.
The problem is that defining a Jrpg has always been an especially contentious topic. It seems easy to say that a Jrpg is an RPG made in Japan, but even that definition doesn’t satisfy everyone. For instance, Dark Souls is an RPG made in Japan, but you rarely hear fans describe it as a Jrpg.
You could use common Jrpg gameplay/design elements to help define the genre, but even that gets tricky.
- 7/30/2021
- by Matthew Byrd
- Den of Geek
From My Little Pony ‘n Friends to G.I. Joe, here are some retro kids’ TV show created to sell toys.
“In the 1980s, kids didn’t need to rely on imagination alone to create elaborate worlds for their toys. They just had to watch Saturday morning cartoons to learn about the personalities, backstories, and adventures of their favorite stuffed animals and action figures.”
Read more at Mental Floss.
The studio behind Final Fantasy has unveiled their newest game, Fantasian. Here’s everything we know about it so far.
“Hironobu Sakaguchi’s studio Mistwalker unveiled its newest game, Fantasian, in March 2021. While it’s a mobile game for Apple Arcade, it still innovates on the classic isometric turn-based RPG formula with a novel new ‘Dimengeon’ mechanic and using dioramas to craft the game’s beautiful environments. Apple Arcade isn’t exactly a must-buy service just yet, but Fantasian could be the tipping point.
“In the 1980s, kids didn’t need to rely on imagination alone to create elaborate worlds for their toys. They just had to watch Saturday morning cartoons to learn about the personalities, backstories, and adventures of their favorite stuffed animals and action figures.”
Read more at Mental Floss.
The studio behind Final Fantasy has unveiled their newest game, Fantasian. Here’s everything we know about it so far.
“Hironobu Sakaguchi’s studio Mistwalker unveiled its newest game, Fantasian, in March 2021. While it’s a mobile game for Apple Arcade, it still innovates on the classic isometric turn-based RPG formula with a novel new ‘Dimengeon’ mechanic and using dioramas to craft the game’s beautiful environments. Apple Arcade isn’t exactly a must-buy service just yet, but Fantasian could be the tipping point.
- 3/11/2021
- by Ivan Huang
- Den of Geek
At one point in The Book of Vision, a young woman spins around in ecstasy, arms spread wide like a whirling dervish, before falling to the grass. The D.P. has the camera eagerly follow her at waist height. It’s shot Steadicam and the lens is wide-angle. The cinematographer is Jörg Widmer, who recently shot A Hidden Life and has worked behind the camera in varying capacities in each of the director Terrence Malick’s films since The New World. At a glance, this spinning girl could have been plucked from any one of those movies. A closer look reveals it’s not a girl exactly but a subtly digitized image of one, as are the clouds and the trees.
The Book of Vision is the debut feature of Carlo Hintermann, a director whose work has never strayed too far from the reclusive Texan’s sphere. At the age...
The Book of Vision is the debut feature of Carlo Hintermann, a director whose work has never strayed too far from the reclusive Texan’s sphere. At the age...
- 9/5/2020
- by Rory O'Connor
- The Film Stage
I have a secret to tell; I actually enjoyed Final Fantasy VIII more than I did Final Fantasy VII. Before you immediately judge me or dismiss this review, hear me out. Twenty years ago, this epic tale of students at a military school battling an evil sorceress clicked with me. Harry Potter, another story about school kids battling an insurmountable foe, had only one book to its name, but was already becoming a cultural phenomenon, and Ffviii capitalized on that. The production of the eighth Final Fantasy adventure and the incredible music score by Nobuo Uematsu made this — at the time — one of the best games in the series, even if it wasn’t appreciated in its day. Now, to celebrate the 20th anniversary of its debut, Square Enix has released Final Fantasy VIII Remastered, an HD version of the iconic adventure with new character models and a few new...
- 9/27/2019
- by Jon Hueber
- We Got This Covered
Matthew Byrd Sep 17, 2019
Apple gets into the game subscription market in a big way with the reveal of Apple Arcade.
Apple has announced its own game subscription service, which some are calling a response to Google Stadia and other cloud and subscription-based game services. Dubbed Apple Arcade, this new service is designed to offer what Apple is describing as a curated collection of games.
According to Apple's Ann Thai, this service will grant subscribers access to over 100 new titles, including games that won't be available anywhere else. While the full list of games that will be available as part of this service hasn't been revealed yet, it has been confirmed that it will include titles from the likes of Hironobu Sakaguchi (creator of the Final Fantasy franchise), and developers like Konami, Platinum Games, Sumo Digital, and dozens of other partners that Apple mentioned during the event as well as more...
Apple gets into the game subscription market in a big way with the reveal of Apple Arcade.
Apple has announced its own game subscription service, which some are calling a response to Google Stadia and other cloud and subscription-based game services. Dubbed Apple Arcade, this new service is designed to offer what Apple is describing as a curated collection of games.
According to Apple's Ann Thai, this service will grant subscribers access to over 100 new titles, including games that won't be available anywhere else. While the full list of games that will be available as part of this service hasn't been revealed yet, it has been confirmed that it will include titles from the likes of Hironobu Sakaguchi (creator of the Final Fantasy franchise), and developers like Konami, Platinum Games, Sumo Digital, and dozens of other partners that Apple mentioned during the event as well as more...
- 3/25/2019
- Den of Geek
Though he’s well-known as the “father of Final Fantasy,” Hironobu Sakaguchi has kept plenty busy with other projects since leaving Square Enix to found his own studio, Mistwalker, in 2004. In 2006, the gorgeous Blue Dragon, which was visually designed by Dragon Ball and Chrono Trigger artist Akira Toriyama, provided Xbox 360 with one of its most-anticipated exclusives; in 2011, The Last Story brought a large-scale role-playing adventure — reminiscent of Sakaguchi’s past classics — to the RPG-starved Wii.
Not a whole lot has happened since that Wii title, though, so gamers might be curious as to what Sakaguchi’s next project might be and when it might show up. While we don’t have an answer to the former question, an interview with 4Gamer (as translated by Siliconera) did give us one to the latter. Speaking to the Japanese video game website, Sakaguchi said, “I plan to announce a new title in 2017. Stay tuned!
Not a whole lot has happened since that Wii title, though, so gamers might be curious as to what Sakaguchi’s next project might be and when it might show up. While we don’t have an answer to the former question, an interview with 4Gamer (as translated by Siliconera) did give us one to the latter. Speaking to the Japanese video game website, Sakaguchi said, “I plan to announce a new title in 2017. Stay tuned!
- 12/27/2016
- by Jowi Girard-Meli
- We Got This Covered
The list of Xbox 360 titles that are now playable on Xbox One continues to grow, as three new titles joined the roster today. Lost Odyssey, Toy Story 3 and Guwange are the latest additions to the backwards compatible library.
Developed by Mistwalker and Feelplus, Lost Odyssey was suspected to be coming to the program a few months back, and it’s definitely nice to see it being made official. Originally released in 2008 in North America, the Jrpg centers around the “immortal” Kaim. Plagued by a form of amnesia, Kaim must face off against threats created by the world’s approaching magical revolution, while also coming to terms with long-forgotten memories. Written by Final Fantasy creator Hironobu Sakaguchi, the story was heavily praised by critics.
Released alongside the smash film, Toy Story 3 takes a unique approach to the often maligned licensed video game. Instead of merely just following the plot beats of the film,...
Developed by Mistwalker and Feelplus, Lost Odyssey was suspected to be coming to the program a few months back, and it’s definitely nice to see it being made official. Originally released in 2008 in North America, the Jrpg centers around the “immortal” Kaim. Plagued by a form of amnesia, Kaim must face off against threats created by the world’s approaching magical revolution, while also coming to terms with long-forgotten memories. Written by Final Fantasy creator Hironobu Sakaguchi, the story was heavily praised by critics.
Released alongside the smash film, Toy Story 3 takes a unique approach to the often maligned licensed video game. Instead of merely just following the plot beats of the film,...
- 9/30/2016
- by Eric Hall
- We Got This Covered
Speaking to Wired earlier this week, Xbox boss Phil Spencer professed his love for the Xbox 360 exclusive Jrpg titles Lost Odyssey and Blue Dragon and revealed his intention to bring them to the Xbox One‘s backwards compatibility service in the – hopefully – near future.
Both games, released for the Xbox One’s predecessor as part of an initiative by Microsoft to spur interest for the console in Japan, were received well upon release, despite failing to capture the attention of their intended audience. Surprising, considering who was involved in making them both. Lost Odyssey and Blue Dragon were developed by Mistwalker, a studio founded by Final Fantasy creator Hironobu Sakaguchi, with the in-house artist for the latter being none other than Dragon Ball creator Akira Toriyama.
Regardless, European and North American fans of both games will undoubtedly be ecstatic over the news, as are we. Interestingly, Spencer was also quizzed on the prospect of extending the Xbox One‘s backwards compatibility service to the original Xbox. Something that, Spencer says, is technically possible, but not in active development.
I’ve talked about a desire to do the original Xbox backward compatibility. We’re not working on that right now, but it’s theoretically very possible. On the Cpu side, we could figure it out. I think people should have access to the games that they love. I was an Atari Jaguar owner. Why can’t I play Tempest 2000 anymore?
In other words, Microsoft doesn’t want you to hold your breath for such a thing to happen, but hasn’t ruled it out entirely. Here’s hoping that they include the feature in the upcoming Project Scorpio.
Both games, released for the Xbox One’s predecessor as part of an initiative by Microsoft to spur interest for the console in Japan, were received well upon release, despite failing to capture the attention of their intended audience. Surprising, considering who was involved in making them both. Lost Odyssey and Blue Dragon were developed by Mistwalker, a studio founded by Final Fantasy creator Hironobu Sakaguchi, with the in-house artist for the latter being none other than Dragon Ball creator Akira Toriyama.
Regardless, European and North American fans of both games will undoubtedly be ecstatic over the news, as are we. Interestingly, Spencer was also quizzed on the prospect of extending the Xbox One‘s backwards compatibility service to the original Xbox. Something that, Spencer says, is technically possible, but not in active development.
I’ve talked about a desire to do the original Xbox backward compatibility. We’re not working on that right now, but it’s theoretically very possible. On the Cpu side, we could figure it out. I think people should have access to the games that they love. I was an Atari Jaguar owner. Why can’t I play Tempest 2000 anymore?
In other words, Microsoft doesn’t want you to hold your breath for such a thing to happen, but hasn’t ruled it out entirely. Here’s hoping that they include the feature in the upcoming Project Scorpio.
- 6/16/2016
- by Joe Pring
- We Got This Covered
Square Enix’s staggered release plans for the Final Fantasy VII Remake will allow for each installment to be comparable in size to full games, but the publisher has conceded the total amount of episodes for the HD overhaul is subject to change.
Indeed, Square is yet to officially confirm how many chapters Ffvii‘s “multi-part series” will comprise – the general consensus would be four, aligning with the number of discs included with the original release in ’97 – and while the developer has “a vision for how many installments it will consist of,” Producer Yoshinori Kitase didn’t rule out the possibility that that tally could change depending on development.
Word comes by way of Game Informer, where Kitase was quizzed about the progress of Square’s long-anticipated Final Fantasy VII Remake.
Yeah, we do have an idea on the project side in terms of how many installments it may consist of,...
Indeed, Square is yet to officially confirm how many chapters Ffvii‘s “multi-part series” will comprise – the general consensus would be four, aligning with the number of discs included with the original release in ’97 – and while the developer has “a vision for how many installments it will consist of,” Producer Yoshinori Kitase didn’t rule out the possibility that that tally could change depending on development.
Word comes by way of Game Informer, where Kitase was quizzed about the progress of Square’s long-anticipated Final Fantasy VII Remake.
Yeah, we do have an idea on the project side in terms of how many installments it may consist of,...
- 4/12/2016
- by Michael Briers
- We Got This Covered
See Full Gallery Here
With a 2016 release date now set in stone, Square has unveiled a trio of gorgeous new screenshots for its long-in-development Final Fantasy Xv.
Showcasing the RPG’s rich and varied environments, there’s even a shot of the gang hitting the road – cue the memes – as Noctis and Co. avast the game’s mighty open-world setting. Though fans were left disappointed following Xv‘s underwhelming Gamescom showing, Director Hajime Tabata detailed more of the game’s story via the recent Dawn trailer, charting the turbulent times of the Regis dynasty as it faces the oncoming forces of the neighboring Niflheim metropolis.
Currently simmering at around 65% complete according to Square executives, Final Fantasy Xv appears to be on the final straight at long last. Initially revealed as Versus Xiii all the way back in May of 2016, the studio’s latest entry into Hironobu Sakaguchi’s longrunning series...
With a 2016 release date now set in stone, Square has unveiled a trio of gorgeous new screenshots for its long-in-development Final Fantasy Xv.
Showcasing the RPG’s rich and varied environments, there’s even a shot of the gang hitting the road – cue the memes – as Noctis and Co. avast the game’s mighty open-world setting. Though fans were left disappointed following Xv‘s underwhelming Gamescom showing, Director Hajime Tabata detailed more of the game’s story via the recent Dawn trailer, charting the turbulent times of the Regis dynasty as it faces the oncoming forces of the neighboring Niflheim metropolis.
Currently simmering at around 65% complete according to Square executives, Final Fantasy Xv appears to be on the final straight at long last. Initially revealed as Versus Xiii all the way back in May of 2016, the studio’s latest entry into Hironobu Sakaguchi’s longrunning series...
- 8/10/2015
- by Michael Briers
- We Got This Covered
See Full Gallery Here
Now that the video game industry has had time to marinate on the show-stopping announcement that, after 18 long years, Final Fantasy VII would be making a triumphant comeback, fans of Square’s adorned Jrpg have begun to question the finer details. For one, how long will the HD re-release be exclusive to PlayStation 4? Can it possibly meet expectations? And, will the final product include Cloud’s notorious cross-dressing scene in ultra-realistic graphics?
The latter of these queries is naturally still up for question, but PlayStation Europe Executive Jim Ryan did shed some light on the duration of the exclusivity deal with Sony’s current-gen hardware in an interview with GameSpot. In particular, Ryan mentions Microsoft’s partnership with Rise of the Tomb Raider, which is something that the company has kept largely under wraps up until this point. That’s a path Sony is aiming to...
Now that the video game industry has had time to marinate on the show-stopping announcement that, after 18 long years, Final Fantasy VII would be making a triumphant comeback, fans of Square’s adorned Jrpg have begun to question the finer details. For one, how long will the HD re-release be exclusive to PlayStation 4? Can it possibly meet expectations? And, will the final product include Cloud’s notorious cross-dressing scene in ultra-realistic graphics?
The latter of these queries is naturally still up for question, but PlayStation Europe Executive Jim Ryan did shed some light on the duration of the exclusivity deal with Sony’s current-gen hardware in an interview with GameSpot. In particular, Ryan mentions Microsoft’s partnership with Rise of the Tomb Raider, which is something that the company has kept largely under wraps up until this point. That’s a path Sony is aiming to...
- 6/18/2015
- by Michael Briers
- We Got This Covered
In 1997, Final Fantasy VII debuted and set new standards for the ways games are made. It was a massive critical and financial success, and it forever changed the videogame industry. This article explores what went into making of this classic game and how it's still effecting the industry almost twenty years later.
In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and...
In January of 1997, the 6th generation of console wars were in full swing. Sony’s PlayStation had released in 1994 and was building a powerful lineup of games, but in late 1996, Nintendo had finally released the successor to the Super Nintendo and all eyes were watching the Nintendo 64 to see if it would continue Nintendo’s decade long strangle hold on the videogame market. At Japanese developer Squaresoft, a team of over 120 employees had been working on the next entry in the company’s popular Final Fantasy series since 1994 and a decision had been made to leave Nintendo and...
- 5/21/2015
- by feeds@cinelinx.com (Nick Vollmer)
- Cinelinx
With Failure to Connect, we asked our writers what games they were unable to connect with, regardless of their fiscal and critical success. For the month of May we will attempt to explore this issue in detail on a case by case basis.
This is probably the most low-hanging fruit I could have selected to cover, but let’s face it, this game has a Metacritic average of 83 on PlayStation 3 and 82 on Xbox 360 and has sold over 6 million copies, but is still one of the worst games many gamers have played. All the more baffling because it’s not just a bad game, but a complete and total embarrassment to the Final Fantasy name that, until this point, carried a serious pedigree.
I’m a huge Final Fantasy nerd. As of this writing, I have played every mainline title in the series except for Final Fantasy Xiv (due to not...
This is probably the most low-hanging fruit I could have selected to cover, but let’s face it, this game has a Metacritic average of 83 on PlayStation 3 and 82 on Xbox 360 and has sold over 6 million copies, but is still one of the worst games many gamers have played. All the more baffling because it’s not just a bad game, but a complete and total embarrassment to the Final Fantasy name that, until this point, carried a serious pedigree.
I’m a huge Final Fantasy nerd. As of this writing, I have played every mainline title in the series except for Final Fantasy Xiv (due to not...
- 5/11/2015
- by Josh Bull
- SoundOnSight
Video game based movies have yet to be good, but some are less bad than others. Here is our list of the best movies based on video games so far.
In relation to books or plays, video games are a relatively new media from which to adapt a movie. As a result, filmmakers have yet to really understand what it takes to make a good video game based film. Unlike a book or play, there’s usually a limited character-based story from which a plot can be derived. Furthermore, as an adaptation of a video game, the film should at least attempt to recreate the feel and tone of the game. This typically means more action and emphasis on visuals than on characters or story. There’s only so much screen time in a feature length film, and finding that ideal balance between story and excitement is difficult to accomplish.
In relation to books or plays, video games are a relatively new media from which to adapt a movie. As a result, filmmakers have yet to really understand what it takes to make a good video game based film. Unlike a book or play, there’s usually a limited character-based story from which a plot can be derived. Furthermore, as an adaptation of a video game, the film should at least attempt to recreate the feel and tone of the game. This typically means more action and emphasis on visuals than on characters or story. There’s only so much screen time in a feature length film, and finding that ideal balance between story and excitement is difficult to accomplish.
- 3/2/2015
- by feeds@cinelinx.com (G.S. Perno)
- Cinelinx
In celebration of the 30 years since Nintendo released the Nes here in North America, we decided to round-up the Sos troops and compile a list of the 100 greatest games published and or developed by Nintendo, and released exclusively to their consoles. Here is part seven.
***
40. Super Mario Bros. 2
Developer(s) Nintendo R&D4 Publisher(s) Jp Fuji TV Platform(s) Nes/Famicom July 10, 1987 Genre(s) Platforming
-
There are several design changes that make Super Mario Bros. 2 so different from its predecessor, starting with the pick-up and throw gameplay of this sequel. The second difference is the elimination of the timer. Since there is no timer on any of the levels, you are no longer racing to the end, and therefore you have plenty of time to fully explore each and every level. In addition, players can travel backwards in a level if needed. However the biggest change and improvement...
***
40. Super Mario Bros. 2
Developer(s) Nintendo R&D4 Publisher(s) Jp Fuji TV Platform(s) Nes/Famicom July 10, 1987 Genre(s) Platforming
-
There are several design changes that make Super Mario Bros. 2 so different from its predecessor, starting with the pick-up and throw gameplay of this sequel. The second difference is the elimination of the timer. Since there is no timer on any of the levels, you are no longer racing to the end, and therefore you have plenty of time to fully explore each and every level. In addition, players can travel backwards in a level if needed. However the biggest change and improvement...
- 2/8/2015
- by Staff
- SoundOnSight
In celebration of the 30 years since Nintendo released the Nes here in North America, we decided to round-up the Sos troops and compile a list of the 100 greatest games published and or developed by Nintendo, and released exclusively to their consoles. Here is part seven.
***
40. Super Mario Bros. 2
Developer(s) Nintendo R&D4 Publisher(s) Jp Fuji TV Platform(s) Nes/Famicom July 10, 1987 Genre(s) Platforming
-
There are several design changes that make Super Mario Bros. 2 so different from its predecessor, starting with the pick-up and throw gameplay of this sequel. The second difference is the elimination of the timer. Since there is no timer on any of the levels, you are no longer racing to the end, and therefore you have plenty of time to fully explore each and every level. In addition, players can travel backwards in a level if needed. However the biggest change and improvement...
***
40. Super Mario Bros. 2
Developer(s) Nintendo R&D4 Publisher(s) Jp Fuji TV Platform(s) Nes/Famicom July 10, 1987 Genre(s) Platforming
-
There are several design changes that make Super Mario Bros. 2 so different from its predecessor, starting with the pick-up and throw gameplay of this sequel. The second difference is the elimination of the timer. Since there is no timer on any of the levels, you are no longer racing to the end, and therefore you have plenty of time to fully explore each and every level. In addition, players can travel backwards in a level if needed. However the biggest change and improvement...
- 2/7/2015
- by Staff
- SoundOnSight
Square Enix has debuted an all-new look at Final Fantasy Xv — the latest entry into Hironobu Sakaguchi’s long-running franchise — that showcases the game’s huge, visually stunning world.
The publisher unveiled the clip during the on-going Paris Games Week event late last night, while also outlining some of the features that the footage contains. From day/night cycles to dynamic weather, the latest Ff is shaping up to be the most organic world that fans of the series have ever dipped their toes into.
Much like the combat system found in Final Fantasy Xiii, players will encounter monsters as they explore the vast environment and, as the sun goes down and darkness descends, Square Enix noted that more enemies will creep out of the shadows in an attempt to ambush your squad. Heck, your teammates will also grow tired if you keep up the pace for too long, forcing...
The publisher unveiled the clip during the on-going Paris Games Week event late last night, while also outlining some of the features that the footage contains. From day/night cycles to dynamic weather, the latest Ff is shaping up to be the most organic world that fans of the series have ever dipped their toes into.
Much like the combat system found in Final Fantasy Xiii, players will encounter monsters as they explore the vast environment and, as the sun goes down and darkness descends, Square Enix noted that more enemies will creep out of the shadows in an attempt to ambush your squad. Heck, your teammates will also grow tired if you keep up the pace for too long, forcing...
- 10/31/2014
- by Michael Briers
- We Got This Covered
Odd List Ryan Lambie Simon Brew 5 Dec 2013 - 06:54
Our voyage through history's underappreciated films arrives at the year 2001, and a vintage year for lesser-seen gems...
Stanley Kubrick and Arthur C Clarke may have seen 2001 as the year we'd head off to meet alien intelligences in the depths of space, but in reality, its cinematic landscape was dominated by fantasy rather than extra-terrestrials. Rowling and Tolkien dominated the box office, with Harry Potter And The Philosopher's Stone and The Fellowship Of The Ring earning almost $1bn each, while Monsters, Inc and Shrek thrilled old and young audiences alike.
At the other end of the spectrum of success, 2001 was such a vintage year for movies that we had to whittle our usual selection of 25 films down from an initial selection of more than 40. This is why the decision was made - with heavy heart - to exclude some of our favourite films,...
Our voyage through history's underappreciated films arrives at the year 2001, and a vintage year for lesser-seen gems...
Stanley Kubrick and Arthur C Clarke may have seen 2001 as the year we'd head off to meet alien intelligences in the depths of space, but in reality, its cinematic landscape was dominated by fantasy rather than extra-terrestrials. Rowling and Tolkien dominated the box office, with Harry Potter And The Philosopher's Stone and The Fellowship Of The Ring earning almost $1bn each, while Monsters, Inc and Shrek thrilled old and young audiences alike.
At the other end of the spectrum of success, 2001 was such a vintage year for movies that we had to whittle our usual selection of 25 films down from an initial selection of more than 40. This is why the decision was made - with heavy heart - to exclude some of our favourite films,...
- 12/4/2013
- by ryanlambie
- Den of Geek
How did the long-lived RPG series help the flagging fortunes of developer Squaresoft in the late 80's? Documentary filmmaker Joshua Drew pieces together the history of the franchise from interviews and articles, assembling a portrait of a company teetering on the edge of bankruptcy and saved by one beloved franchise.
[Source: Joshua Drew via Kotaku]
The video is the second installment of Drew's "All Your Complaints: History of Squaresoft" series, revealing some of the behind-the-scenes events surrounding the origins of the "Final Fantasy" franchise, including why series mastermind and head of development Hironobu Sakaguchi was once ready to leave games entirely.
"Lightning Returns: Final Fantasy Xiii" will be out next year, and the troubled Mmo "Final Fantasy Xiv" recently relaunched with "A Realm Reborn" to a lot of positive word of mouth.
Related posts:
Konami Reveals 'Sexy' Design For Quiet, The 'Metal Gear Solid V: The Phantom Pain'
Pax Prime 2013: Hands-on With 'Phoenix Wright:...
[Source: Joshua Drew via Kotaku]
The video is the second installment of Drew's "All Your Complaints: History of Squaresoft" series, revealing some of the behind-the-scenes events surrounding the origins of the "Final Fantasy" franchise, including why series mastermind and head of development Hironobu Sakaguchi was once ready to leave games entirely.
"Lightning Returns: Final Fantasy Xiii" will be out next year, and the troubled Mmo "Final Fantasy Xiv" recently relaunched with "A Realm Reborn" to a lot of positive word of mouth.
Related posts:
Konami Reveals 'Sexy' Design For Quiet, The 'Metal Gear Solid V: The Phantom Pain'
Pax Prime 2013: Hands-on With 'Phoenix Wright:...
- 9/6/2013
- by Charles Webb
- MTV Multiplayer
As far as petitions for video game remakes go, few come close to matching the fevered hype that has surrounded a potential makeover of Final Fantasy VII. Fans have asked for it over and over, but instead, the game’s developer Square Enix has quietly distanced itself from the idea by ensuring the beloved Jrpg is available on a plethora of gaming platforms, which, as of today, includes the digital distribution system Steam.
This follows the game’s teased appearance on Steam’s production page last year, and now, Final Fantasy VII will finally be available for $11.99/£9.99 with a 3Gb file size to boot. Though the title is only available for Windows operating systems, the release will come bundled with a variety of new features, including a Steam achievement system and cloud-saving.
Set in the technocratic and futuristic Midgar, the seventh iteration of Hironobu Sakaguchi’s famous series tells the...
This follows the game’s teased appearance on Steam’s production page last year, and now, Final Fantasy VII will finally be available for $11.99/£9.99 with a 3Gb file size to boot. Though the title is only available for Windows operating systems, the release will come bundled with a variety of new features, including a Steam achievement system and cloud-saving.
Set in the technocratic and futuristic Midgar, the seventh iteration of Hironobu Sakaguchi’s famous series tells the...
- 7/4/2013
- by Michael Briers
- We Got This Covered
The high definition remastering of Final Fantasy X and its sequel Final Fantasy X-2 could pave the way for further HD remakes, including the beloved Final Fantasy 12 from the Playstation 2 era, according to series developer Yoshinori Kitase. Speaking to RPG Site, the Japanese game director singled out the twelfth iteration in the franchise as a potential source for a future project.
“What I can say though is that I hope the remastering of X and X-2 will trigger similar projects for more of the past games. I mean, if we Had to single out one of the vast number of Final Fantasy titles which we could make in HD, it would have to be Final Fantasy Xii. I was not involved in the project, though, so we can’t really comment on that.”
“We’ll have to wait and see if these remasters are going to be successful, first. If they do well,...
“What I can say though is that I hope the remastering of X and X-2 will trigger similar projects for more of the past games. I mean, if we Had to single out one of the vast number of Final Fantasy titles which we could make in HD, it would have to be Final Fantasy Xii. I was not involved in the project, though, so we can’t really comment on that.”
“We’ll have to wait and see if these remasters are going to be successful, first. If they do well,...
- 6/17/2013
- by Michael Briers
- We Got This Covered
Since it was released in 2006, the Wii has had a less than stellar showing of role-playing games throughout its lifecycle. Competing in the modern day RPG market on a console with technical limitations is a tricky proposition for most developers. Attempting to create a game with the same scale and complexity that other consoles offer, without discounting the overall experience is next to impossible. This is why all good RPG games that have been released on the Wii have always come with a console qualifier. Xenoblade Chronicles is a great RPG... for the Wii. Little King's Story is a solid RPG experience... for the Wii. Super Paper Mario is a must play RPG... on the Wii. In short, the Wii isn’t a great console for RPGs, but one game is hoping to change history as the system enters its twilight. The Last Story is the latest release from RPG...
- 8/30/2012
- by Jason Cipriano
- MTV Multiplayer
Veteran RPG fanatics, remember back to the old days. Remember when you first played a Final Fantasy game on the Super Nintendo? We all had the same thoughts during those days. We all had wondered what the game would be like if we could ditch the turn-based gameplay in favor of something much more real. Something more fast-paced. Something that would have something other than the cutscenes gripping the edge of our seats with excitement.
Boys, your dreams have finally been answered with The Last Story.
The Last Story has quite the pedigree behind it. With the legendary names Hironobu Sakaguchi and Nobuo Uematsu on the cover, the creator and longtime composer of the Final Fantasy series, respectively, the game has a lot to live up to. Thankfully, the game manages to step correctly in all the right places, and only falter where it’s largely expected to. After all,...
Boys, your dreams have finally been answered with The Last Story.
The Last Story has quite the pedigree behind it. With the legendary names Hironobu Sakaguchi and Nobuo Uematsu on the cover, the creator and longtime composer of the Final Fantasy series, respectively, the game has a lot to live up to. Thankfully, the game manages to step correctly in all the right places, and only falter where it’s largely expected to. After all,...
- 8/25/2012
- by Mike Niemietz
- We Got This Covered
With Darksiders II out on shelves this week, we thought we'd look back at some off the beaten path games set after the end of the world (or close to it). And by "off the beaten path" we mean we're intentionally skipping such greats like Fallout 3 or Half-Life 2 for a few games that you might have forgotten or that slipped off your radar entirely.
Check out the list after the jump.
5. Phantom Crash
This mech combat game for the Xbox mixed in deep customization with frantic fighting in the ruins of Tokyo. The premise was pretty simple: after everything was devastated by what we're going to assume was nuclear conflict, in the year 2031, you could do some Rumbling: a new sport that involved using your mechs to wreck other mechs.
This one was from Genki ten years ago for Microsoft's first console, and it's given the dearth of love for mech games on consoles,...
Check out the list after the jump.
5. Phantom Crash
This mech combat game for the Xbox mixed in deep customization with frantic fighting in the ruins of Tokyo. The premise was pretty simple: after everything was devastated by what we're going to assume was nuclear conflict, in the year 2031, you could do some Rumbling: a new sport that involved using your mechs to wreck other mechs.
This one was from Genki ten years ago for Microsoft's first console, and it's given the dearth of love for mech games on consoles,...
- 8/15/2012
- by Charles Webb
- MTV Multiplayer
Hey kids. You may have noticed that, despite The Last Story technically being released yesterday, we don’t have a review up yet, despite the fact I’ve been going on and on about it for months. I’m here to reassure you that it’s coming.
Publisher Xseed does things a little differently than you’re probably normally used to. The release date they announced last month was actually the ship date, and not the street date. This means yesterday was the day that Xseed shipped the games out, and not the day that retailers are allowed to begin selling it.
So my copy is still floating around out there somewhere. Although you can bet that as soon as Hironobu Sakaguchi’s latest masterpiece has found its way on my doorstep, I’ll get right to work getting my opinion to you.
Until then, soak in this glorious launch trailer.
Publisher Xseed does things a little differently than you’re probably normally used to. The release date they announced last month was actually the ship date, and not the street date. This means yesterday was the day that Xseed shipped the games out, and not the day that retailers are allowed to begin selling it.
So my copy is still floating around out there somewhere. Although you can bet that as soon as Hironobu Sakaguchi’s latest masterpiece has found its way on my doorstep, I’ll get right to work getting my opinion to you.
Until then, soak in this glorious launch trailer.
- 8/15/2012
- by Mike Niemietz
- We Got This Covered
The Wii gets an RPG, fighting crime (and sometimes committing it) in Hong Kong, trying to fix the end of the world, and collecting all the coins you possibly can in this week's new releases.
[ video unavailable on this device ]
Title: Sleeping Dogs
Platform(s): PC, PS3, Xbox 360
True Crime, who? I know I keep coming back to Sleeping Dogs's origins as a cancelled True Crime sequel, but not to put the game down--everything developer United Front Games has shown off so far has been heads and shoulders over the po-faced GTA clones of the True Crime series. Consider it being pleasantly surprised.
And since Rockstar is operating under radio silence for the time being with GTA V, this might be the kind of raucous open world game to tide you over in the meantime. But I'll submit, it's more than that. As Rockstar continues to work in their "games about America" phase...
[ video unavailable on this device ]
Title: Sleeping Dogs
Platform(s): PC, PS3, Xbox 360
True Crime, who? I know I keep coming back to Sleeping Dogs's origins as a cancelled True Crime sequel, but not to put the game down--everything developer United Front Games has shown off so far has been heads and shoulders over the po-faced GTA clones of the True Crime series. Consider it being pleasantly surprised.
And since Rockstar is operating under radio silence for the time being with GTA V, this might be the kind of raucous open world game to tide you over in the meantime. But I'll submit, it's more than that. As Rockstar continues to work in their "games about America" phase...
- 8/14/2012
- by Charles Webb
- MTV Multiplayer
I can’t begin to tell you how agonizing it’s been waiting for Xseed to announce a release date for The Last Story. Since being confirmed for a North American release earlier this year, the publisher has kept quiet on when the game will actually hit our shelves. Thankfully, we’re a bit more enlightened now.
The magic date is August 14. So in a little more than a month, you can get your hands on the latest from Mistwalker, a studio made up of former Final Fantasy veterans, including Hironobu Sakaguchi, the creator of the Final Fantasy series.
We already know that the first run of the game will include a softcover art book. However, Xseed also announced that should you pre-order the game at Amazon or GameStop, you’ll also receive a limited soundtrack (pictured above) scored by the masterful Nobuo Uematsu, the composer for almost all the Final Fantasy games.
The magic date is August 14. So in a little more than a month, you can get your hands on the latest from Mistwalker, a studio made up of former Final Fantasy veterans, including Hironobu Sakaguchi, the creator of the Final Fantasy series.
We already know that the first run of the game will include a softcover art book. However, Xseed also announced that should you pre-order the game at Amazon or GameStop, you’ll also receive a limited soundtrack (pictured above) scored by the masterful Nobuo Uematsu, the composer for almost all the Final Fantasy games.
- 7/12/2012
- by Mike Niemietz
- We Got This Covered
Final Fantasy creator Hironobu Sakaguchi‘s Mistwalker Studios has announced the iOS game Party Wave, inspired by one of Sakaguchi’s hobbies, surfing.
”Surfing is one of my hobbies and I’m pleased to make it an iOS game,” Sakaguchi said. ”When surf is small and many are surfing, surfers sometimes catch the same wave and call out ‘Party Wave!’ When I heard those voices, I decided to make this game where game players can experience the shared fun of surfing.”It’s nearly complete. I hope many people enjoy it when it’s available”
The way the game works is, you guide your surfer away from obstacles and hop on the party wave. Once you’re on the party wave, you are drawn into a little mini game, putting you head-to-head with more intruding bad guys.
Aside From Party Wave, Mistwalker is developing two other iOS games. No news...
”Surfing is one of my hobbies and I’m pleased to make it an iOS game,” Sakaguchi said. ”When surf is small and many are surfing, surfers sometimes catch the same wave and call out ‘Party Wave!’ When I heard those voices, I decided to make this game where game players can experience the shared fun of surfing.”It’s nearly complete. I hope many people enjoy it when it’s available”
The way the game works is, you guide your surfer away from obstacles and hop on the party wave. Once you’re on the party wave, you are drawn into a little mini game, putting you head-to-head with more intruding bad guys.
Aside From Party Wave, Mistwalker is developing two other iOS games. No news...
- 6/23/2012
- by Andrew Fliegel
- We Got This Covered
(Author’S Note: In the interest of condensing what is an extensive library of games releases, this article focuses on ‘main series’ titles: let’s be frank, they’re the ones we most care about and – honestly – this’ll end up being a ten-part feature if we cover every game which ever had ‘Final Fantasy’ in its title. Sincerest apologies to the half a dozen people who view this as a travesty.)
And so, much like the Final Fantasy games we today honour, we reach ‘Disc 2′ of our epic story.
For those of you who either missed or have gone to great lengths to repress Part 1 of our history lecture, I will try to recap (rolls 8-bit quest Bgm to scrolling text). Our story told of a small-time games developer called Square and how, teetering recklessly close to the pit of bankruptcy, their brave captain – one Hironobu Sakaguchi – helmed the...
And so, much like the Final Fantasy games we today honour, we reach ‘Disc 2′ of our epic story.
For those of you who either missed or have gone to great lengths to repress Part 1 of our history lecture, I will try to recap (rolls 8-bit quest Bgm to scrolling text). Our story told of a small-time games developer called Square and how, teetering recklessly close to the pit of bankruptcy, their brave captain – one Hironobu Sakaguchi – helmed the...
- 3/24/2012
- by Brad Fear
- Obsessed with Film
On the heels of Nintendo's recent announcement that the Jrpg The Last Story would be getting a U.S. release (courtesy of some dedicated localization by Xseed Games), developer Mistwalker Studios has released a new trailer for the game directed by famed game designer Hironobu Sakaguchi.
You can check out the trailer and find more info about The Last Story after the jump.
Sakaguchi, if you didn't know, was the noted director of several entries in the Final Fantasy franchise, and was once upon a time an executive VP at Square. Some of you (not a lot, if you'll recall the box office receipts) may have even seen his first foray into films, Final Fantasy: The Spirits Within over a decade ago. Since then, he's set up shop at Mistwalker, where's he's been plugging away at several RPG titles, including Blue Dragon and Lost Odyssey.
Bringing us to The Last Story,...
You can check out the trailer and find more info about The Last Story after the jump.
Sakaguchi, if you didn't know, was the noted director of several entries in the Final Fantasy franchise, and was once upon a time an executive VP at Square. Some of you (not a lot, if you'll recall the box office receipts) may have even seen his first foray into films, Final Fantasy: The Spirits Within over a decade ago. Since then, he's set up shop at Mistwalker, where's he's been plugging away at several RPG titles, including Blue Dragon and Lost Odyssey.
Bringing us to The Last Story,...
- 2/29/2012
- by Charles Webb
- MTV Multiplayer
As Nintendo starts winding down its support for the Wii and shifting its attention to its next platform, it's likely that more and more titles that might hit it big on release in Japan might not make their way overseas to the U.S. thanks to the over-under on localization distribution. Mistwalker Studios' (Blue Dragon, Lost Odyssey) The Last Story seemed like it would fall into that category, with an initial release in Japan and even a version for Europe, but nothing concrete on whether the critically-acclaimed Jrpg created by Final Fantasy head honcho Hironobu Sakaguchi would be making its way stateside.
Well, during yesterday's Nintendo Direct video presentation, the Big N revealed that The Last Story would be making its way to the U.S. thanks to the localization efforts of the team at Xseed sometime this summer. While an official release date hasn't been announced, Jrpg fans looking...
Well, during yesterday's Nintendo Direct video presentation, the Big N revealed that The Last Story would be making its way to the U.S. thanks to the localization efforts of the team at Xseed sometime this summer. While an official release date hasn't been announced, Jrpg fans looking...
- 2/23/2012
- by Charles Webb
- MTV Multiplayer
Nintendo has announced that The Last Story will be localized for North America. Developed by Final Fantasy creator Hironobu Sakaguchi, the Wii exclusive title combines classic role-playing elements with modern gameplay systems. While the game will be published by Nintendo in Europe, Xseed Games will take over as publisher for North America. The Last Story wasn't originally intended for release outside of Japan following its release last year. (more)...
- 2/22/2012
- by By Scott Nichols
- Digital Spy
The Last Story's future as a franchise is uncertain, says creator Hironobu Sakaguchi. Speaking at a BAFTA presentation for the title attended by Digital Spy, he was asked whether he will explore the universe with further instalments. "It's a good idea but I don't really know whether I will be doing it," he replied. Sakaguchi also revealed that he is currently developing three iOS games. (more)...
- 2/17/2012
- by By Matthew Reynolds
- Digital Spy
Hironobu Sakaguchi is currently working on three iOS titles. Speaking at a BAFTA presentation for his latest project The Last Story, he announced the news at a question and answer session attended by Digital Spy. He said that one will be a "surfing game", to which his translater added: "He's not joking." Sakaguchi said that he chose the iOS as a platform to develop for because he is an "Apple (more)...
- 2/17/2012
- by By Matthew Reynolds
- Digital Spy
Two of the boldest Knights of the Round Table will be charging into Telford this weekend.
Adetomiwa Edun and Tom Hopper, who appear in the BBC series Merlin, are confirmed as special guests at the annual McM Midlands Comic Con.
Edun (above), who plays Gwen's brother Sir Elyan, and Hopper (right), who plays gentle giant Sir Percival, will both be taking part in an on-stage Q&A at the February 18 show as well as signing autographs for fans.
Based on the legends of King Arthur and the wizard Merlin, the hit fantasy drama is now on its fourth season, with filming for a 13-episode fifth run due to get under way in March.
Also appearing at the event at Telford International Centre will be Warwick Davis (below), star of the Harry Potter films and acclaimed Ricky Gervais comedy Life's Too Short.
As well as playing Hogwart's charms master Professor Filius Flitwick,...
Adetomiwa Edun and Tom Hopper, who appear in the BBC series Merlin, are confirmed as special guests at the annual McM Midlands Comic Con.
Edun (above), who plays Gwen's brother Sir Elyan, and Hopper (right), who plays gentle giant Sir Percival, will both be taking part in an on-stage Q&A at the February 18 show as well as signing autographs for fans.
Based on the legends of King Arthur and the wizard Merlin, the hit fantasy drama is now on its fourth season, with filming for a 13-episode fifth run due to get under way in March.
Also appearing at the event at Telford International Centre will be Warwick Davis (below), star of the Harry Potter films and acclaimed Ricky Gervais comedy Life's Too Short.
As well as playing Hogwart's charms master Professor Filius Flitwick,...
- 2/16/2012
- by David Bentley
- The Geek Files
Hironobu Sakaguchi’s latest RPG The Last Story arrives exclusively on Wii on February 24th. The player will be placed into a war-torn empire characterized by magic, mercenaries and monsters. This game is destined to impress Wii players with its stunning graphics and intrinsic details!
From the Press Release
During The Last Story you take control of Zael and from time to time his partners, a band of mercenaries in search of their fortune. You undertake a series of missions and explore Lazulis Island and its sprawling medieval capital Lazulis City, while trying to help Zael achieve his ultimate goal of leaving his life as a mercenary behind and becoming a true knight.
The Last Story features a high level of customization for both item and character appearance. There are two main ways of customizing your party’s equipment including visiting blacksmiths to increase their abilities and using dyes to change their color.
From the Press Release
During The Last Story you take control of Zael and from time to time his partners, a band of mercenaries in search of their fortune. You undertake a series of missions and explore Lazulis Island and its sprawling medieval capital Lazulis City, while trying to help Zael achieve his ultimate goal of leaving his life as a mercenary behind and becoming a true knight.
The Last Story features a high level of customization for both item and character appearance. There are two main ways of customizing your party’s equipment including visiting blacksmiths to increase their abilities and using dyes to change their color.
- 2/6/2012
- by Amanda Dyar
- DreadCentral.com
Midgar. That’s where all this started, for me and for many others – a love story played across seven golden, resplendently happy years. For others, it started much earlier back in the days of old 8-bit epics. For some of us, the love lasted longer than for others. The end of the affair, for me, came with the cheap slut that lacked even the dignity to call herself what she truly was (a tramp) – Final Fantasy X-2. And I won’t lie. I enjoyed it. It was cheap, it was dirty, it made mockery of everything Final Fantasy and I had shared for seven years, but in that slowly but surely declining marriage I was looking for a newer, sexier model and Ffx-2 delivered.
The problem was, I couldn’t look at Final Fantasy the same way again. Something had been broken between us, something precious, fragile and wonderful to behold.
The problem was, I couldn’t look at Final Fantasy the same way again. Something had been broken between us, something precious, fragile and wonderful to behold.
- 2/4/2012
- Shadowlocked
Nintendo have announced that an exclusive event will be held at the London headquarters of The British Academy of Film and Television Arts (BAFTA) on Thursday 16th February 2012, when BAFTA will welcome the world renowned videogame developer, director and producer Hironobu Sakaguchi (for those that don’t know, he Created the Final Fantasy franchise) to the stage to discuss his illustrious career as the creator behind some of the greatest video games, a departure into film and his return to his heartland of gaming with the creation of the critically-acclaimed The Last Story for Wii.
Mr Sakaguchi will demonstrate The Last Story, the latest epic RPG from Nintendo ahead of launch on the 24th February to an audience of BAFTA members, press and fans – public tickets can be purchased here, at £5 each.
The creator himself will take the audience through the twists and turns of the game as players follow...
Mr Sakaguchi will demonstrate The Last Story, the latest epic RPG from Nintendo ahead of launch on the 24th February to an audience of BAFTA members, press and fans – public tickets can be purchased here, at £5 each.
The creator himself will take the audience through the twists and turns of the game as players follow...
- 2/3/2012
- by Phil
- Nerdly
World-famous game designer, director and producer Hironobu Sakaguchi, creator of the Final Fantasy series, will be attending the McM Midlands Comic Con in Telford on February 18.
He will talk about his career and latest project - Nintendo's acclaimed The Last Story for Wii - ahead of its UK launch next month.
Sakaguchi is not only the father of the Final Fantasy franchise but has produced a host of top titles including Lost Odyssey, Vagrant Story, Xenogears, Chrono Trigger and Kingdom Hearts.
His newest game, The Last Story, is an epic tale that sees the player take charge of a band of mercenaries as they explore and battle their way across Lazulis Island, the heart of an empire riven by strife.
It's released in the UK on February 24, and Midlands Comic Con will give fans the opportunity to find out more about this game from the man who created it.
Fans...
He will talk about his career and latest project - Nintendo's acclaimed The Last Story for Wii - ahead of its UK launch next month.
Sakaguchi is not only the father of the Final Fantasy franchise but has produced a host of top titles including Lost Odyssey, Vagrant Story, Xenogears, Chrono Trigger and Kingdom Hearts.
His newest game, The Last Story, is an epic tale that sees the player take charge of a band of mercenaries as they explore and battle their way across Lazulis Island, the heart of an empire riven by strife.
It's released in the UK on February 24, and Midlands Comic Con will give fans the opportunity to find out more about this game from the man who created it.
Fans...
- 1/26/2012
- by David Bentley
- The Geek Files
Nintendo have announced an exclusive limited edition bundle for the eagerly-awaited The Last Story, the latest action-packed RPG to come from Hironobu Sakaguchi, available exclusively on Wii across Europe from 24th February.
The limited edition The Last Story bundle will be available for pre-order while stocks last and features a copy of the game, an exclusive SteelBook cover decorated with beautiful artwork, and a The Elements Of The Last Story package which includes The Premium Soundtrack CD and The Illustrations art booklet. The CD features a 7-track selection of music from the game composed by Nobuo Uematsu who has also collaborated with Hironobu Sakaguchi on many of his previous iconic RPGs.
The Last Story adds a modern twist to the traditional RPG formula, offering a strategic, real-time combat system and allowing you to customise your character and weaponry. By mastering a mysterious ability called The Gathering you will be able...
The limited edition The Last Story bundle will be available for pre-order while stocks last and features a copy of the game, an exclusive SteelBook cover decorated with beautiful artwork, and a The Elements Of The Last Story package which includes The Premium Soundtrack CD and The Illustrations art booklet. The CD features a 7-track selection of music from the game composed by Nobuo Uematsu who has also collaborated with Hironobu Sakaguchi on many of his previous iconic RPGs.
The Last Story adds a modern twist to the traditional RPG formula, offering a strategic, real-time combat system and allowing you to customise your character and weaponry. By mastering a mysterious ability called The Gathering you will be able...
- 1/25/2012
- by Phil
- Nerdly
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