Final Fantasy IV represented a series of firsts for the franchise. Not only was it the first Final Fantasy game developed for the Snes/Super Famicom, but it introduced the iconic Active Time Battle (Atb) system to the series. It turns out those events were related, but the creation and refinement of the Atb system may have not gone down exactly how you think it did.
For those unfamiliar with the Atb system, traditional Jrpg mechanics dictate that every character, be they a controllable party member or an enemy, takes turns during battle. In early Final Fantasy games, the heroes go first, followed by the monsters. But in Final Fantasy IV’s Atb system, every character is governed by a meter that fills up. Once it’s full, they can fulfill a variety of actions.
However, the game doesn’t pause while players are deciding what move their characters should make.
For those unfamiliar with the Atb system, traditional Jrpg mechanics dictate that every character, be they a controllable party member or an enemy, takes turns during battle. In early Final Fantasy games, the heroes go first, followed by the monsters. But in Final Fantasy IV’s Atb system, every character is governed by a meter that fills up. Once it’s full, they can fulfill a variety of actions.
However, the game doesn’t pause while players are deciding what move their characters should make.
- 7/28/2023
- by Matthew Byrd
- Den of Geek
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