Yutaka Ito, Technical Manager at Ryu Ga Gotoku Studio and lead programmer for the Like a Dragon series, shared how the studio has reduced overworking in recent years. Ito recognized the existence of demanding work schedules in the past but pointed out changes in the industry and at the studio that have improved the work-life balance for developers.
According to Ito, one important factor is the move towards releasing games worldwide simultaneously on different platforms. This means that developers need to carefully plan and test the game throughout its creation to make sure it works well on all platforms and in different languages. As a result, last-minute changes are less likely to be made, which in the past have led to excessive work hours for the development team.
More News: Release Date Announced For Next Game From Genshin Impact Studio
Ito explains that the requirement for detailed task management because...
According to Ito, one important factor is the move towards releasing games worldwide simultaneously on different platforms. This means that developers need to carefully plan and test the game throughout its creation to make sure it works well on all platforms and in different languages. As a result, last-minute changes are less likely to be made, which in the past have led to excessive work hours for the development team.
More News: Release Date Announced For Next Game From Genshin Impact Studio
Ito explains that the requirement for detailed task management because...
- 5/29/2024
- by Chirag Kapadia
- GamesHorizon
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