Matthew Byrd Jul 16, 2019
PS4 game Tetris Effect is comingg to PC with Vr Support and More
Beloved PS4 game Tetris Effect is getting a surprise release on the PC via the Epic Game Store.
The PC version of Tetris Effect (which is set to release on July 23), features all of the content from the original title as well as new features such as additional graphical options which support 4K and up resolutions, an uncapped framerate, and ultra-wide monitor support. Those who pre-order the game via the Epic Store or purchase it within its first two weeks of availability will also receive 20% of the regular price, a sampler soundtrack, and a desktop wallpaper.
For those unfamiliar, Tetris Effect was conceptualized and produced by Tetsuya Mizuguchi. Like many of Mizuguchi's most famous titles, Tetris Effect uses various music tracks to influence the gameplay. Every stage is highlighted by wonderful tracks and incredible...
PS4 game Tetris Effect is comingg to PC with Vr Support and More
Beloved PS4 game Tetris Effect is getting a surprise release on the PC via the Epic Game Store.
The PC version of Tetris Effect (which is set to release on July 23), features all of the content from the original title as well as new features such as additional graphical options which support 4K and up resolutions, an uncapped framerate, and ultra-wide monitor support. Those who pre-order the game via the Epic Store or purchase it within its first two weeks of availability will also receive 20% of the regular price, a sampler soundtrack, and a desktop wallpaper.
For those unfamiliar, Tetris Effect was conceptualized and produced by Tetsuya Mizuguchi. Like many of Mizuguchi's most famous titles, Tetris Effect uses various music tracks to influence the gameplay. Every stage is highlighted by wonderful tracks and incredible...
- 7/16/2019
- Den of Geek
“Tetris Effect,” as its name implies, feels like you’re playing the famous Russian puzzle game in your dreams, or perhaps in a sort of meditative trance.
“The codename was Zen Tetris,” said Aileen Viray, who handles public relations for Tetsuya Mizuguchi’s studio Enhance Inc. “What it’s meant to do is get you in that zone, that meditative zone of escaping reality.”
It’s the sort of thing that Mitzugichi’s past creations have always done best.
While you can play “Tetris Effect” on a television, the best way to absorb the game and be absorbed by it is with the PlayStation Vr headset. It’s there, soaking in the surreal visuals floating around you, cradled in the music that reacts to your control of those falling tetrominos, that play begins to feel more meditative than adversarial.
In one early level, ocean blue crystal blocks in the familiar “Tetris” shapes,...
“The codename was Zen Tetris,” said Aileen Viray, who handles public relations for Tetsuya Mizuguchi’s studio Enhance Inc. “What it’s meant to do is get you in that zone, that meditative zone of escaping reality.”
It’s the sort of thing that Mitzugichi’s past creations have always done best.
While you can play “Tetris Effect” on a television, the best way to absorb the game and be absorbed by it is with the PlayStation Vr headset. It’s there, soaking in the surreal visuals floating around you, cradled in the music that reacts to your control of those falling tetrominos, that play begins to feel more meditative than adversarial.
In one early level, ocean blue crystal blocks in the familiar “Tetris” shapes,...
- 7/23/2018
- by Brian Crecente
- Variety Film + TV
“Tetris Effect,” a new game by Tetsuya Mizuguchi, is headed to the PlayStation 4 and PlayStation Vr this fall, PlayStation announced today during their first Countdown to E3 stream.
The PS4 game, with optional Vr support, comes from the studio Enhance, the same developers behind “Lumines” and “Rez Infinite.”
The 1984 classic is being revamped with overwhelmingly bright, three dimensional blocks that shimmer and explode based on your play style instead of just disappearing. Marathon, Sprint and Ultra modes will return along with all-new ways to play, likely to be revealed at this year’s E3, and the title will have over 30 different stages. New gameplay mechanics have been added to the classic “Tetris,” including the new “Zone” feature in which players can freeze time.
According to the official website, the upcoming title is “named after a real-world phenomenon where players’ brains are so engrossed that images of the iconic falling [blocks] linger in their vision,...
The PS4 game, with optional Vr support, comes from the studio Enhance, the same developers behind “Lumines” and “Rez Infinite.”
The 1984 classic is being revamped with overwhelmingly bright, three dimensional blocks that shimmer and explode based on your play style instead of just disappearing. Marathon, Sprint and Ultra modes will return along with all-new ways to play, likely to be revealed at this year’s E3, and the title will have over 30 different stages. New gameplay mechanics have been added to the classic “Tetris,” including the new “Zone” feature in which players can freeze time.
According to the official website, the upcoming title is “named after a real-world phenomenon where players’ brains are so engrossed that images of the iconic falling [blocks] linger in their vision,...
- 6/6/2018
- by Brian Crecente
- Variety Film + TV
As the Sundance Film Festival’s groundbreaking and technology-facing New Frontier section kicks off its second decade in existence, the 2017 edition of the section boasts its most stacked and varied programing picks yet. The full slate includes “story worlds” in Augmented Reality headsets, projection-mapped acrobatics, a Vr beauty salon producing neuroscience data via the internet of things and a host of socialized, interactive and immersively haptic Vr story experiences.
The rest of the lineup includes live performances, a feature film and augmented reality experiences built to complement 22 Vr experiences and 11 installations, showcased between three venues in Park City. The Claim Jumper will host 10 immersive installations focused on cross-disciplinary story construction, while the Vr Palace will feature 17 Vr experiences alongside an additional installation and the Vr Bar will offer a lineup of mobile Vr. Two New Frontier projects are part of the Festival’s New Climate program, which highlights the environment and climate change.
The rest of the lineup includes live performances, a feature film and augmented reality experiences built to complement 22 Vr experiences and 11 installations, showcased between three venues in Park City. The Claim Jumper will host 10 immersive installations focused on cross-disciplinary story construction, while the Vr Palace will feature 17 Vr experiences alongside an additional installation and the Vr Bar will offer a lineup of mobile Vr. Two New Frontier projects are part of the Festival’s New Climate program, which highlights the environment and climate change.
- 12/1/2016
- by Kate Erbland
- Indiewire
Top brass at the Park City jamboree announced on Thursday 20 virtual and augmented reality presentations and 11 installations.
The eleventh New Frontier programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontier will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
The eleventh New Frontier programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontier will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
- 12/1/2016
- by jeremykay67@gmail.com (Jeremy Kay)
- ScreenDaily
Top brass at the Park City jamboree announced on Thursday 20 virtual and augmented reality presentations and 11 installations.
The eleventh New Frontier programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontier will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
The eleventh New Frontier programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontier will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
- 12/1/2016
- by jeremykay67@gmail.com (Jeremy Kay)
- ScreenDaily
Top brass at the Park City jamboree announced on Thursday 20 virtual and augmented reality presentations and 11 installations.
The eleventh New Frontier programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontier will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
The eleventh New Frontier programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontier will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
- 12/1/2016
- by jeremykay67@gmail.com (Jeremy Kay)
- ScreenDaily
Top brass at the Park City jamboree announced on Thursday 20 virtual and augmented reality presentations and 11 installations.
The eleventh New Frontiers programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontiers will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
The eleventh New Frontiers programme includes storyworlds in Augmented Reality headsets, and a Vr beauty salon producing neuroscience data.
Established Vr artist Chris Milk and Aaron Kobli are behind Life Of Us, while immersive journalist Nonny de la Peña will premiere Out Of Exile: Daniel’s Story.
New Frontiers will be staged at three Park City venues: Claim Jumper will host ten immersive installations; the Vr Palace will feature 17 Vr experiences alongside an additional installation; and the Vr Bar will offer a line-up of mobile Vr.
Three projects are part of the festival’s New Climate programme highlighting the environment and climate change.
Shari Frilot, Sundance Film Festival senior programmer and chief curator, New Frontier, said: “In an era that has recalibrated economies, redefined social realms and rewired the connection between the individual and the world, we must also...
- 12/1/2016
- by jeremykay67@gmail.com (Jeremy Kay)
- ScreenDaily
Odd List Ryan Lambie 30 Aug 2013 - 06:41
It's not unusual for games to be cancelled before release, and some of them could have been great. Here's a pick of 25 promising examples...
Earlier this week, news emerged that Sega Studios Australia had pitched an idea to its parent company called Sega Reborn. These games would have revived some of Sega's classic names from the 80s and 90s - Golden Axe, Altered Beast, Streets Of Rage and Shinobi - and created new games around them, mixing tried-and-tested gameplay with high-res graphics and new ideas. The studio even put together a proof-of-concept video, which gave a rough idea of what a 21st century Golden Axe might look like.
For unknown reasons, Sega decided to pass on the idea, and Sega Studios Australia is set to close later this year - fittingly, perhaps, its last release will be a remake of Castle Of Illusion,...
It's not unusual for games to be cancelled before release, and some of them could have been great. Here's a pick of 25 promising examples...
Earlier this week, news emerged that Sega Studios Australia had pitched an idea to its parent company called Sega Reborn. These games would have revived some of Sega's classic names from the 80s and 90s - Golden Axe, Altered Beast, Streets Of Rage and Shinobi - and created new games around them, mixing tried-and-tested gameplay with high-res graphics and new ideas. The studio even put together a proof-of-concept video, which gave a rough idea of what a 21st century Golden Axe might look like.
For unknown reasons, Sega decided to pass on the idea, and Sega Studios Australia is set to close later this year - fittingly, perhaps, its last release will be a remake of Castle Of Illusion,...
- 8/29/2013
- by ryanlambie
- Den of Geek
Odd List Ryan Lambie 16 Apr 2013 - 06:46
Eccentric and sometimes ungainly, here are seven 80s videogames that were full of innovative or outlandish ideas...
Placing our rose-tinted goggles of nostalgia aside for one moment, it's fair to say that a large percentage of games from the 1980s were painfully simplistic. But in among all the clones of popular arcade machines, which were ubiquitous on computers and consoles throughout the decade, there were legion lesser-known games which were full of innovative ideas and a sense of ambition that far outstripped their technical resources.
Not all of these ideas necessarily came off in the way they were intended, admittedly; while some are utterly brilliant, in other instances, their outlandish concepts were let down by some iffy execution. This list is devoted to the more eccentric games of the 1980s; the ones full of imagination and wit, and which, although not necessarily discussed much today,...
Eccentric and sometimes ungainly, here are seven 80s videogames that were full of innovative or outlandish ideas...
Placing our rose-tinted goggles of nostalgia aside for one moment, it's fair to say that a large percentage of games from the 1980s were painfully simplistic. But in among all the clones of popular arcade machines, which were ubiquitous on computers and consoles throughout the decade, there were legion lesser-known games which were full of innovative ideas and a sense of ambition that far outstripped their technical resources.
Not all of these ideas necessarily came off in the way they were intended, admittedly; while some are utterly brilliant, in other instances, their outlandish concepts were let down by some iffy execution. This list is devoted to the more eccentric games of the 1980s; the ones full of imagination and wit, and which, although not necessarily discussed much today,...
- 4/15/2013
- by ryanlambie
- Den of Geek
You probably don't know who Shawn McGrath is unless you're really into indie games. He's a self-described "control freak" game designer that lives in Canada. His name doesn't bear the weight of a Miyamotos, or a Kojima, or even a Bleszinski, but that doesn't mean he isn't dedicated to his craft. Everyone has to start somewhere, and for Shawn McGrath, he's staking his claim with Dyad, his first self-published game for the PlayStation Network that he has spent the last four years of his life working on. Every game designer in the world has a story to tell about how their game came to be, but McGrath's development cycle is a much more personal and enduring experience since he is essentially doing everything himself. From design to marketing, Shawn McGrath is a one-man game company whose entire focus is on Dyad.
The game's official site describes Dyad as "a warpspeed abstract racing game,...
The game's official site describes Dyad as "a warpspeed abstract racing game,...
- 4/20/2012
- by Jason Cipriano
- MTV Multiplayer
Tonight the BAFTA Video Game Awards are being held in London and the list of nominees shows the breadth of talent being celebrated and you can watch along live with us.
BAFTA’s push to educate people about the importance of gaming and to celebrate the very best in this medium is commendable and they are best placed to do this with access to the top names in the industry.
The titles being celebrated tonight include the annual editions of the most popular franchises but there’s a lot of innovation on show; the latest version of Call of Duty, Portal 2, Super Mario 3D Land and the internet-conquerinig Skyrim are all up for awards tonight along with many more.
The IGN stream will go live from 20.15 and you can watch along below,
Here’s the feed, enjoy!
The 2012 BAFTA Game Award nominees are below,
Action
Assassin’s Creed Revelations - Martin Schelling,...
BAFTA’s push to educate people about the importance of gaming and to celebrate the very best in this medium is commendable and they are best placed to do this with access to the top names in the industry.
The titles being celebrated tonight include the annual editions of the most popular franchises but there’s a lot of innovation on show; the latest version of Call of Duty, Portal 2, Super Mario 3D Land and the internet-conquerinig Skyrim are all up for awards tonight along with many more.
The IGN stream will go live from 20.15 and you can watch along below,
Here’s the feed, enjoy!
The 2012 BAFTA Game Award nominees are below,
Action
Assassin’s Creed Revelations - Martin Schelling,...
- 3/16/2012
- by Jon Lyus
- HeyUGuys.co.uk
Last week it was all about the 2012 BAFTA Film Awards, and now sees our attention turn to gaming with the announcement of the nominees for the BAFTA Video Game Awards 2012. We were there last year and hope to be covering it again this year. But in the meantime here’s the full list of nominees, featuring the cream of the crop of video gaming.
Personally I hope Uncharted 3 sweeps the board in all the categories its nominated in, and – being a Mario fan – I hope Super Mario 3D Land and Mario Kart 7 pick up awards… although Dead Space iOS could give them a run for the money in the handheld categories!
Action
Assassin’s Creed Revelations – Martin Schelling, Darby McDevitt, Raphael Lacoste / Ubisoft Montreal/Ubisoft Batman: Arkham City – Jamie Walker, Sefton Hill, Adam Doherty / Rocksteady Studios/Warner Bros. Interactive Entertainment Call of Duty: Modern Warfare 3 – Development Team / Infinity Ward...
Personally I hope Uncharted 3 sweeps the board in all the categories its nominated in, and – being a Mario fan – I hope Super Mario 3D Land and Mario Kart 7 pick up awards… although Dead Space iOS could give them a run for the money in the handheld categories!
Action
Assassin’s Creed Revelations – Martin Schelling, Darby McDevitt, Raphael Lacoste / Ubisoft Montreal/Ubisoft Batman: Arkham City – Jamie Walker, Sefton Hill, Adam Doherty / Rocksteady Studios/Warner Bros. Interactive Entertainment Call of Duty: Modern Warfare 3 – Development Team / Infinity Ward...
- 2/16/2012
- by Phil
- Nerdly
Last week was all about the movie awards but now BAFTA keep up the momentum by announcing the nominations for the 2012 Video Game Awards. Batman: Arkham City and L.A. Noire come in strong but we’ve got the full list for you below.
Let us know in the comments section below which you want to win and what’s missing from the list.
Action
Assassin’s Creed Revelations - Martin Schelling, Darby McDevitt, Raphael Lacoste / Ubisoft Montreal/Ubisoft Batman: Arkham City – Jamie Walker, Sefton Hill, Adam Doherty / Rocksteady Studios/Warner Bros. Interactive Entertainment Call of Duty: Modern Warfare 3 – Development Team / Infinity Ward and Sledgehammer Games/Activision Blizzard Deus Ex: Human Revolution - Jean-Francois Dugas, Antoine Thisdale / Eidos Montreal/Ubisoft Portal 2 – Development Team / Valve/Valve Uncharted 3: Drake’s Deception – Evan Wells, Christophe Balestra, Amy Henni g/Naughty Dog/Sony Computers Entertainment Europe
Artistic Achievement
Batman: Arkham City – Jamie Walker,...
Let us know in the comments section below which you want to win and what’s missing from the list.
Action
Assassin’s Creed Revelations - Martin Schelling, Darby McDevitt, Raphael Lacoste / Ubisoft Montreal/Ubisoft Batman: Arkham City – Jamie Walker, Sefton Hill, Adam Doherty / Rocksteady Studios/Warner Bros. Interactive Entertainment Call of Duty: Modern Warfare 3 – Development Team / Infinity Ward and Sledgehammer Games/Activision Blizzard Deus Ex: Human Revolution - Jean-Francois Dugas, Antoine Thisdale / Eidos Montreal/Ubisoft Portal 2 – Development Team / Valve/Valve Uncharted 3: Drake’s Deception – Evan Wells, Christophe Balestra, Amy Henni g/Naughty Dog/Sony Computers Entertainment Europe
Artistic Achievement
Batman: Arkham City – Jamie Walker,...
- 2/16/2012
- by David Sztypuljak
- HeyUGuys.co.uk
Puzzle games with blocks falling from the top of the screen have been a dime-a-dozen since Tetris emerged from behind the Iron Curtain in the late 1980s. Being able to stand out amongst that crowd is a challenging task, but Lumines, the trippy PSP launch title from the mind of Rez creator Tetsuya Mizuguchi, has made a name for itself by being both creative and addictive. Since it hit the scene in 2005, the game has been ported to several different platforms, but its latest iteration, Lumines Electronic Symphony, has landed on the PlayStation Vita as a launch title, and is looking to win over the hearts and minds of gamers on the go all over again.
The fundamental gameplay of Lumines hasn't changed since the original was released: try and create boxes of colored squares as they ascend from the top of the screen while crazy music and intense backgrounds try to distract you.
The fundamental gameplay of Lumines hasn't changed since the original was released: try and create boxes of colored squares as they ascend from the top of the screen while crazy music and intense backgrounds try to distract you.
- 2/15/2012
- by Jason Cipriano
- MTV Multiplayer
I don’t ever want to be bored with video games. I’ll loathe the day any sighing fatigue returns. I’m not predicting a wall of collective unoriginality, but it is still fair to say there have been dry spells before, so it wouldn’t be out of the question for it to happen again. This year has been good to us. Even if they aren’t the masterpieces of the ages, the fact we’ve been given Eric Chahi, Suda 51 and Tetsuya Mizuguchi games in relatively the same month does speak about the gear publishers are currently willing to work in. Japanese game makers, some more vocal than others, have been lamenting the decline of their contributions to the gaming environment, their popularity, their originality. Final Fantasy, Silent Hill, Devil May Cry, Katamari, among others, seemed mere years ago the most potent titles. But that age has apparently ended.
- 9/2/2011
- by Zack Kotzer
- DorkShelf.com
A 1999 demo promoting the ruinously expensive Shenmue (called “What’s Shenmue?”) featured an exclusive scene in which then company president Yukawa-san could be seen slumped at his desk, head in hands, surrounded by piles of unsold consoles (above). Deep down, Sega must have known the Dreamcast didn’t stand a chance even before they axed it two years later.
Even though the Sega Dreamcast enjoyed a relatively short lifespan (officially somewhere between its 1998 Japanese launch and late 2002 termination) and wasn’t supported at all by the most powerful publisher of the day (Electronic Arts) the well-loved machine still boasts an impressive library of titles.
Even extending this “best of” list, from the originally planned 10 to a whopping 30 games, has seen me leave out such gems as cult top-down shooter Ikaruga, well-regarded sports sim NHL 2K2, online deathmatch game Outtrigger, stylish BioWare-made shooter MDK2 and Street Fighter III: Double Impact (to...
Even though the Sega Dreamcast enjoyed a relatively short lifespan (officially somewhere between its 1998 Japanese launch and late 2002 termination) and wasn’t supported at all by the most powerful publisher of the day (Electronic Arts) the well-loved machine still boasts an impressive library of titles.
Even extending this “best of” list, from the originally planned 10 to a whopping 30 games, has seen me leave out such gems as cult top-down shooter Ikaruga, well-regarded sports sim NHL 2K2, online deathmatch game Outtrigger, stylish BioWare-made shooter MDK2 and Street Fighter III: Double Impact (to...
- 8/29/2011
- by Robert Beames
- Obsessed with Film
As a category, music games are in a weird place right now. The glory days of the first "Guitar Hero" and "Rock Band 2"-and the plastic instruments they ushered into homes worldwide-are long gone. Activision shuttered the division that made "Guitar Hero" and MTV unceremoniously sold off Harmonix, the developer who created "Rock Band." The Boston-based developer's still thriving with "Dance Central," but that game's a far sight from the performance karaoke that let you stand in for the most famous rockers of all time.
But, the rhythm game genre may have life in it yet and the best proof of that is Taito's new iOS release "Groove Coaster." If you've played practically any music game since the inception of the genre, you'll pick up on "Groove Coaster" right away. As the 17 J-pop tracks that come with the game play, symbols speed down a line running across the screen. Tapping...
But, the rhythm game genre may have life in it yet and the best proof of that is Taito's new iOS release "Groove Coaster." If you've played practically any music game since the inception of the genre, you'll pick up on "Groove Coaster" right away. As the 17 J-pop tracks that come with the game play, symbols speed down a line running across the screen. Tapping...
- 8/9/2011
- by Evan Narcisse
- ifc.com
Look, I can't pretend to be objective about Tetsuya Mizuguchi's work. Lots of people like "Rez," but I'm the guy who trumpets his more obscure work like "Every Extend Extra" the inverse shooter he re-crafted for PSP. The man's game design seeks to work on your senses first, then your heart and then your brain. In true auteur fashion, he's got a definite approach that carries over from game to game.
My regard to Mizuguchi as a genius notwithstanding, I didn't have high hopes for "Child of Eden" as far as sales were concerned. Sure, it's playable with a standard controller, but it's being marketed as a Kinect experience. Sentiment around the motion-sensing camera and the games built for it is generally lukewarm and that, combined with the fact that "Rez" never made tons of money, seemed to destine "Child of Eden" for the "good reviews + modest sales = cult hit" formula all over again.
My regard to Mizuguchi as a genius notwithstanding, I didn't have high hopes for "Child of Eden" as far as sales were concerned. Sure, it's playable with a standard controller, but it's being marketed as a Kinect experience. Sentiment around the motion-sensing camera and the games built for it is generally lukewarm and that, combined with the fact that "Rez" never made tons of money, seemed to destine "Child of Eden" for the "good reviews + modest sales = cult hit" formula all over again.
- 7/1/2011
- by Evan Narcisse
- ifc.com
For more than a decade now, Tetsuya Mizuguchi has created his uniquely artful, marginally successful videogames, most famously Lumines, the techno-themed puzzler for the PlayStation Portable. His most infamous game is Rez, an obscure shooter that gained notoriety largely because of the absurdly high prices it once fetched on eBay. (It’s now widely available via Xbox Live Arcade as Rez HD.) Child Of Eden’s premise: In the future, the first human born in outer space—Lumi, the doe-eyed Björk clone featured in the game’s opening sequence—becomes a kind of Jesus figure. After Lumi’s death ...
- 6/20/2011
- avclub.com
Tetsuya Mizuguchi creates video games like very few others can. He came up through the ranks at Sega, contributing to games like "Sega Rally Championship". However successful those titles were, gamers only really began to get the first true glimpse of his sensibilities in 1999 with "Space Channel 5," a rhythm game for Sega's Dreamcast console where players mimicked the beat of multiple songs to defeat mischievous alien invaders. The loopy, bouncy design channeled the energy of music videos and dance clubs in its aesthetics and mechanics. Two years later came "Rez," a trippy shooter with vector graphics like arcade classic "Asteroids." The game's fiction placed you in the disembodied avatar of a hacker trying to penetrate the consciousness of a far-future computer network that became sentient. In "Rez," rave-inflected visuals and a trance soundtrack with contributions from DJs like Ken Ishii meshed with syncopated controller vibration and a variety of sounds...
- 6/16/2011
- by Evan Narcisse
- ifc.com
Thousands of indie developers toil over their laptops every day, hoping to mint a game that will earn them money, garner the attention of their peers or, if they're really lucky, get noticed by respected, established developers. You can get all three in one shot, thanks to a contest being sponsored by indie games site Kongregate and publisher UbiSoft.
The joint sweepstakes look to tie in conceptually and promote "Child of Eden," the anticipated new title by respected game designer Tetsuya Mizuguchi. The "Project Eden: Experience the Music" contest tasks coders with designing a game that fuses music syncronization and exceptional gameplay mechanics. It's the kind of interactive experience that Mizuguchi's best known for, with his classic games "Space Channel 5,""Rez," and "Every Extend Extra." The Xbox 360-exclusive "Child of Eden" works with that system's Kinect motion capture camera, letting you use your hands to blast a virus out of...
The joint sweepstakes look to tie in conceptually and promote "Child of Eden," the anticipated new title by respected game designer Tetsuya Mizuguchi. The "Project Eden: Experience the Music" contest tasks coders with designing a game that fuses music syncronization and exceptional gameplay mechanics. It's the kind of interactive experience that Mizuguchi's best known for, with his classic games "Space Channel 5,""Rez," and "Every Extend Extra." The Xbox 360-exclusive "Child of Eden" works with that system's Kinect motion capture camera, letting you use your hands to blast a virus out of...
- 5/18/2011
- by Evan Narcisse
- ifc.com
I've always loved instrumental music but there's something particularly special about video game music. My personal theory is that it's different from other species of earworms, because it's soaking into your neurons while your cognitive faculties are flexing to solve some gameplay riddle or another.
With the Grammy powers-that-be reorganizing categories to recognize music appearing in video games, my first thought was "It's about damn time!" Once my indignation cooled, I wondered about game music that would've won Grammys if the new openness had been in place since the earliest days of the medium. Here's a quick list of killer tracks that I've loved over the years.
1. "Creation - The State of Art"
"A Gamer's Guide to Rez"
Ken Ishii
"Rez" creator Tetsuya Mizuguchi took his inspiration from the rave music scene so the whole soundtrack vibrates with glowstick energy. (An official CD release came out years ago and has...
With the Grammy powers-that-be reorganizing categories to recognize music appearing in video games, my first thought was "It's about damn time!" Once my indignation cooled, I wondered about game music that would've won Grammys if the new openness had been in place since the earliest days of the medium. Here's a quick list of killer tracks that I've loved over the years.
1. "Creation - The State of Art"
"A Gamer's Guide to Rez"
Ken Ishii
"Rez" creator Tetsuya Mizuguchi took his inspiration from the rave music scene so the whole soundtrack vibrates with glowstick energy. (An official CD release came out years ago and has...
- 4/30/2011
- by Evan Narcisse
- ifc.com
The Skinny: The Smithsonian gathered votes for its upcoming Art of Video Games and this week, I detail what I threw my weight behind. Part one is here. Part two is here. Part three is here. Today, I talk about my picks from the Genesis/Nintendo 64 era.
Era 4: Transition
Here's where we officially get into "in recent memory" territory. The average age of most gamers is in the mid-thirties and the games of this era figure prominently in their collective memories. Maybe it's the hazy college memories of skipping class to play Goldeneye for 24 hours straight with your friends or an unhealthy fascination with Lara Croft's boobs, but these years mark the beginning of an era of gamers self-identifying as such. For my part, it took a lot of doing just to get a Genesis in my single-parent household and there was no way my mom was shelling out...
Era 4: Transition
Here's where we officially get into "in recent memory" territory. The average age of most gamers is in the mid-thirties and the games of this era figure prominently in their collective memories. Maybe it's the hazy college memories of skipping class to play Goldeneye for 24 hours straight with your friends or an unhealthy fascination with Lara Croft's boobs, but these years mark the beginning of an era of gamers self-identifying as such. For my part, it took a lot of doing just to get a Genesis in my single-parent household and there was no way my mom was shelling out...
- 4/27/2011
- by Evan Narcisse
- ifc.com
When Microsoft first announced the Kinect at E3 2009, then known as Project Natal, some wondered where the appeal would be for the so-called "core" games. That question was answered at E3 last year with the announcement of "Child of Eden," Ubisoft's collaboration with "Q Entertainmentfounder and "Rez" creator Tetsuya Mizuguchi. The North America release date was confirmed for June 14 earlier this month and today brings a new trailer to whet your appetite.
The problem with these motion control peripherals is that there's a need in ads to show off how flesh-and-blood human beings interact with them. In the case of "Child of Eden" though, nobody wants to see a trio of actors posing in front of their TV. We just want to see the game, which is essentially a playable techno music video. You get plenty of the former in this new trailer, which you can check out right here:...
The problem with these motion control peripherals is that there's a need in ads to show off how flesh-and-blood human beings interact with them. In the case of "Child of Eden" though, nobody wants to see a trio of actors posing in front of their TV. We just want to see the game, which is essentially a playable techno music video. You get plenty of the former in this new trailer, which you can check out right here:...
- 3/30/2011
- by Adam Rosenberg
- MTV Multiplayer
Microsoft's Kinect launch last year was hugely successful, though the motion-sensing peripheral hasn't yet managed to fully capture the hearts of die-hard gamers. Twisted Pixel's "The Gunstringer" could work to change that perception, but the game that got gamers from all walks excited at last year's E3 was Ubisoft's "Child of Eden," the Tetsuya Mizuguchi-conceived "Rez" clone which now looks like it will be coming early this summer.
The latest release schedule from Ubisoft lists "Child of Eden" for Xbox 360 (with Kinect support) and PlayStation 3 (presumably with Move support, though nothing's confirmed) versions before the end of the second calendar quarter of 2011, which means sometime before the end of June. Note that the original report comes from information that Eurogamer received, so it is at least possible that the planned Q2 release will only happen in Europe. Probably not, but be aware all the same.
MTV games editor, Russ Frushtick,...
The latest release schedule from Ubisoft lists "Child of Eden" for Xbox 360 (with Kinect support) and PlayStation 3 (presumably with Move support, though nothing's confirmed) versions before the end of the second calendar quarter of 2011, which means sometime before the end of June. Note that the original report comes from information that Eurogamer received, so it is at least possible that the planned Q2 release will only happen in Europe. Probably not, but be aware all the same.
MTV games editor, Russ Frushtick,...
- 2/24/2011
- by Adam Rosenberg
- MTV Multiplayer
When synchronized graphics and thumping techno lit up and rattled the dark stage of the Orpheum Theatre during E3, I immediately knew what had to be happening. Tetsuya Mizuguchi had a new game coming. And, indeed, the man dancing and gesticulating at the Xbox Kinect camera was Mizuguchi himself. It's ballsy to demo a still-in-development game and ballsier still to do it on hardware that demands a paradigm shift in how you think about controlling a video game. But when that game has you dancing and pointing and essentially doing jazz hands in front of thousands of people? Man. But, people applauded when Mizuguchi's stage time ended.
Part of that clapping came from watching an amazingly trippy play experience. You have to admit that the demo almost looks like he's doing magic to the screen. But the enthusiastic response also owes to the fact that probably no one ever thought...
Part of that clapping came from watching an amazingly trippy play experience. You have to admit that the demo almost looks like he's doing magic to the screen. But the enthusiastic response also owes to the fact that probably no one ever thought...
- 9/29/2010
- by Evan Narcisse
- ifc.com
According to a recent report in Variety , Christopher Nolan let slip that his hit film "Inception" could be coming into the video game medium:
"We are looking at doing is developing a videogame based on the world of the film, which has all kinds of ideas that you can't fit into a feature film...That's something we've been talking about and are looking at doing long term, in a couple of years."
With this news, it's easy to assume that Warner Bros. Interactive Entertainment will take the lead on executing the property's transition to video games. After all, Warners bought the remnants of Midway Games, when the company responsible for the "Mortal Kombat" franchise filed for bankruptcy last year. WB also acquired a majority stake in Rocksteady Studios, the British devs who turned out 2009's amazing "Batman: Arkham Asylum."
But, let's fantasize here that one of the Wbie studios won't...
"We are looking at doing is developing a videogame based on the world of the film, which has all kinds of ideas that you can't fit into a feature film...That's something we've been talking about and are looking at doing long term, in a couple of years."
With this news, it's easy to assume that Warner Bros. Interactive Entertainment will take the lead on executing the property's transition to video games. After all, Warners bought the remnants of Midway Games, when the company responsible for the "Mortal Kombat" franchise filed for bankruptcy last year. WB also acquired a majority stake in Rocksteady Studios, the British devs who turned out 2009's amazing "Batman: Arkham Asylum."
But, let's fantasize here that one of the Wbie studios won't...
- 9/24/2010
- by Evan Narcisse
- ifc.com
E3 2010 is officially a thing of the past, and like many of the conferences that have come before it there were some highlights and some low-lights. We've combed through the glut of information and press conferences that went down over the course of the five day event, and we've put together our choices for the five best presentations from this year's biggest gaming conference.
PS3 Steams Up
Whether you like it or not, six months ago if you had said that Valve's gaming platform Steam was going to appear anywhere other than on PCs most gamers would have thought you were crazy. However, since March Steam has launched on Macs, and at Sony's presser, Valve's co-founder Gabe Newell announced (albeit a little awkwardly) that "Portal 2" and Steamworks would be making its way to consoles via the PS3. While it may not be the same as Steam proper, this level of...
PS3 Steams Up
Whether you like it or not, six months ago if you had said that Valve's gaming platform Steam was going to appear anywhere other than on PCs most gamers would have thought you were crazy. However, since March Steam has launched on Macs, and at Sony's presser, Valve's co-founder Gabe Newell announced (albeit a little awkwardly) that "Portal 2" and Steamworks would be making its way to consoles via the PS3. While it may not be the same as Steam proper, this level of...
- 6/23/2010
- by Jason Cipriano
- MTV Multiplayer
Tetsuya Mizuguchi is known for his unique, music-infused video games, with titles like "Lumines," "Rez" and "Space Channel 5." His latest is "Child of Eden," a visual and aural overload that proved to be quite different from anything else I saw at E3 last week.
In basic terms, "Child of Eden" is an on-rails shooter that appears to play a lot like Mizuguchi's other on-rails shooter, "Rez." You fly through a futuristic, techno-backed universe, blasting computerized beasties with lasers and bombs.
"Child of Eden" is playable with a standard 360 controller, but the game was really designed with Microsoft's Kinect in mind. You can raise your hand to bring up a targeting reticule on screen and lock on to enemies simply by moving your hand-controlled reticule over them. Once locked on to multiple enemies, swatting your hand unleashes a swarm of lasers to take out your targets.
You have another weapon in your arsenal,...
In basic terms, "Child of Eden" is an on-rails shooter that appears to play a lot like Mizuguchi's other on-rails shooter, "Rez." You fly through a futuristic, techno-backed universe, blasting computerized beasties with lasers and bombs.
"Child of Eden" is playable with a standard 360 controller, but the game was really designed with Microsoft's Kinect in mind. You can raise your hand to bring up a targeting reticule on screen and lock on to enemies simply by moving your hand-controlled reticule over them. Once locked on to multiple enemies, swatting your hand unleashes a swarm of lasers to take out your targets.
You have another weapon in your arsenal,...
- 6/21/2010
- by Russ Frushtick
- MTV Multiplayer
One of the more interesting trailers to come out of the E3 Ubisoft Press Event today was that of Tetsuya Mizuguchi’s Child Of Eden. It looks to be an experience of sensory overload and, most likely, will be played by me exclusively at 3 a.m. on Sundays.
Miziguchi-san appears to have blended the core gameplay components of Rez HD, the down-tempo throbbing sounds of Euro trance music, and all the sensibility of the world’s most potent LSD to concoct what could either be a rhythm-based shooter or a squid pet simulator. I can’t tell which. It really is hard to describe, so please watch and ‘feel’ the video below to experience it for yourselves:
Child Of Eden will be released by Q? Entertainment on both Xbla and Playstation Network, taking advantage of the gesture and motion controls of Kinect and Move respectively, though no release data was specified.
Miziguchi-san appears to have blended the core gameplay components of Rez HD, the down-tempo throbbing sounds of Euro trance music, and all the sensibility of the world’s most potent LSD to concoct what could either be a rhythm-based shooter or a squid pet simulator. I can’t tell which. It really is hard to describe, so please watch and ‘feel’ the video below to experience it for yourselves:
Child Of Eden will be released by Q? Entertainment on both Xbla and Playstation Network, taking advantage of the gesture and motion controls of Kinect and Move respectively, though no release data was specified.
- 6/15/2010
- by Steve Pendlebury
- GameRant
Namco Bandai's Tekken 6 and several Tetsuya Mizuguchi projects will be published by Atari next year. The publisher announced that it will distribute Tekken 6 in Europe for both Xbox 360 and PlayStation 3 late next year. The fighter, which has been out in arcades for over a year, features new characters and online play. This will be the series' debut on an Xbox console. Q Entertainment (more)...
- 12/3/2008
- by By Matthew Reynolds
- Digital Spy
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