At Apple's event today, Steve Jobs revealed the iPad, a tablet device that resembled an embiggened iPod Touch. What did it mean for gamers? Games from the current iPhone Os will run on it, either in a small window at the original resolution, or scaled up to fill the 9.7-inch screen. EA's Travis Boatman was there, and Need for Speed was shown.
Another guest on stage was Mark Hickey from Gameloft, the biggest selling game developer in the app store. He demonstrated a shooter game called Nova, a prototype made in just a few weeks. Featuring not only higher resolutions, but more complex touch controls, it showed what a game made for the iPad could be. With such a large touchscreen and 1GHz processor the potential for future gaming experiences is vast.
But what does the game industry at large think of it? Here is what some shared with me:
Bart Decrem,...
Another guest on stage was Mark Hickey from Gameloft, the biggest selling game developer in the app store. He demonstrated a shooter game called Nova, a prototype made in just a few weeks. Featuring not only higher resolutions, but more complex touch controls, it showed what a game made for the iPad could be. With such a large touchscreen and 1GHz processor the potential for future gaming experiences is vast.
But what does the game industry at large think of it? Here is what some shared with me:
Bart Decrem,...
- 1/27/2010
- by Kevin Ohannessian
- Fast Company
Peter Moore has claimed that the rumoured Apple Tablet has "potential" as a gaming device. The EA Sports president said that the rumoured specifics of the device would make it possible to play games. "If it’s got a great screen, some buttons, you can turn it on and it connects to the Internet, it’s got the ability to be a games machine," he told Bloomberg. Jon Kromrey, (more)...
- 1/27/2010
- by By Matthew Reynolds
- Digital Spy
Photograph by Drew Kelly
Jonathan Kromrey General Manager, Apple Games Namco Networks San Francisco, California
Jonathan Kromrey, 41, worked at Apple as an iPod and iPhone games producer and designer before helping to create Namco's new games team dedicated to the platform.
"When I was at Apple, we could put the blinders on to focus on game play. I took my entire development team with me to Namco in part to replicate that focus. The iPhone is very different from other mobile devices, and it's important for us to stay up to date and add things as Apple supports them with the device -- from peer-to-peer and multiplayer games to using the accelerometer or the compass. There are a bunch of new tricks and tools available.
Our next big initiative is to let players access their Namco games no matter which device they're on, so you could play against your friend...
Jonathan Kromrey General Manager, Apple Games Namco Networks San Francisco, California
Jonathan Kromrey, 41, worked at Apple as an iPod and iPhone games producer and designer before helping to create Namco's new games team dedicated to the platform.
"When I was at Apple, we could put the blinders on to focus on game play. I took my entire development team with me to Namco in part to replicate that focus. The iPhone is very different from other mobile devices, and it's important for us to stay up to date and add things as Apple supports them with the device -- from peer-to-peer and multiplayer games to using the accelerometer or the compass. There are a bunch of new tricks and tools available.
Our next big initiative is to let players access their Namco games no matter which device they're on, so you could play against your friend...
- 12/29/2009
- by Kate Rockwood
- Fast Company
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