Poor Superman. While Batman gets the Arkham series of critically acclaimed video games and Spider-Man’s new title is one of the most hotly anticipated Fall releases, he’s still primarily known for Superman 64, one of the most famously terrible games of all-time.
While that’s the nadir, ol’ Supes has never had an interactive outing that properly captured the essence of what it’s like to be the Man of Steel. The common argument is that accurately representing Superman in a game would make for an overly powerful player character. After all, he’s invincible, super strong, can fly at supersonic speeds and has laser and X-ray vision. Just how do you construct a compelling, challenging game around someone like that?
This was the topic at the Pax West panel entitled The Quest for the Perfect Superman Game, which featured God of War director Cory Barlog alongside Jared Petty,...
While that’s the nadir, ol’ Supes has never had an interactive outing that properly captured the essence of what it’s like to be the Man of Steel. The common argument is that accurately representing Superman in a game would make for an overly powerful player character. After all, he’s invincible, super strong, can fly at supersonic speeds and has laser and X-ray vision. Just how do you construct a compelling, challenging game around someone like that?
This was the topic at the Pax West panel entitled The Quest for the Perfect Superman Game, which featured God of War director Cory Barlog alongside Jared Petty,...
- 9/1/2018
- by David James
- We Got This Covered
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