The open beta for “Echo Combat” starts Thursday, so you can finally experience the zero gravity shooting mechanics for yourself.
Ready at Dawn, the developers behind an interesting assortment of titles— from the PSP’s “Daxter” to the PlayStation 4’s “The Order: 1886” have turned their talents to Vr as of late. “Lone Echo,” released for the Oculus Rift in 2017, was primarily a narrative adventure title also set in zero gravity space environment. “Echo Arena,” a competitive multiplayer component to the game that likely had some influence on the upcoming “Echo Combat,” released as well, which is also a team-based, competitive title.
Notably, players will be putting their Fps skills to the test in “Echo Combat,” rather than the more sports-oriented play of “Echo Arena.”
The Vr title’s zero-gravity feature is key to all aspects of gameplay, creating a unique combat experience and, in a way, an all-new genre, according to creative director Ru Weerasuriya.
Ready at Dawn, the developers behind an interesting assortment of titles— from the PSP’s “Daxter” to the PlayStation 4’s “The Order: 1886” have turned their talents to Vr as of late. “Lone Echo,” released for the Oculus Rift in 2017, was primarily a narrative adventure title also set in zero gravity space environment. “Echo Arena,” a competitive multiplayer component to the game that likely had some influence on the upcoming “Echo Combat,” released as well, which is also a team-based, competitive title.
Notably, players will be putting their Fps skills to the test in “Echo Combat,” rather than the more sports-oriented play of “Echo Arena.”
The Vr title’s zero-gravity feature is key to all aspects of gameplay, creating a unique combat experience and, in a way, an all-new genre, according to creative director Ru Weerasuriya.
- 6/21/2018
- by Liz Lanier
- Variety Film + TV
If you’ve played Ready At Dawn’s acclaimed single-player, story-driven “Lone Echo” or its excellent esports expansion “Echo Arena,” you’ve experienced the developer’s unique gravity-defying Vr gameplay. Introduced in the former title, but further polished in the latter, the mechanic allows players to not only enjoy 360 degrees of freedom within a virtual reality world but to do so without bringing up their breakfast.
As immersive as it is intuitive, the zero-g mechanic, according to the developer’s CEO and creative director Ru Weerasuriya, has become more than just a cool gameplay gimmick. “We actually don’t view it as a game mechanic; it’s more of a game genre, one that’s brought up a story-driven game, a sports-based game, and now a shooter,” he said.
The “shooter” Weerasuriya referred to is “Echo Combat,” Oculus’ and Ready At Dawn’s latest entry in the Echo universe. Described by Weerasuriya as an “objective-based,...
As immersive as it is intuitive, the zero-g mechanic, according to the developer’s CEO and creative director Ru Weerasuriya, has become more than just a cool gameplay gimmick. “We actually don’t view it as a game mechanic; it’s more of a game genre, one that’s brought up a story-driven game, a sports-based game, and now a shooter,” he said.
The “shooter” Weerasuriya referred to is “Echo Combat,” Oculus’ and Ready At Dawn’s latest entry in the Echo universe. Described by Weerasuriya as an “objective-based,...
- 6/7/2018
- by Matt Cabral
- Variety Film + TV
Well, who saw that coming? The Order: 1886 developer Ready at Dawn has been teasing an announcement of their next game all week, but nobody could have foreseen it as being a cutesy multiplayer title all about controlling a rotund animal around an arena in an effort to knock other players out of bounds.
De-Formers is certainly a far cry from the lavish visuals and production values of the studio’s Victorian-themed third-person shooter, but the developer’s chief creative officer and president Ru Weerasuriya has told GamesBeat (via VideoGamer) that the studio always likes to try new things and take “a different path from what people expect.”
We’ve always taken a different path from what people expect. We’ve done platformers (Daxter), action games (God of War: Chains of Olympus), and third-person shooters (The Order: 1886). Now we’ve got an arena melee combat game.
Weerasuriya continues to explain that...
De-Formers is certainly a far cry from the lavish visuals and production values of the studio’s Victorian-themed third-person shooter, but the developer’s chief creative officer and president Ru Weerasuriya has told GamesBeat (via VideoGamer) that the studio always likes to try new things and take “a different path from what people expect.”
We’ve always taken a different path from what people expect. We’ve done platformers (Daxter), action games (God of War: Chains of Olympus), and third-person shooters (The Order: 1886). Now we’ve got an arena melee combat game.
Weerasuriya continues to explain that...
- 6/2/2016
- by Joe Pring
- We Got This Covered
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