Developed by CocoaChina's PunchBox Studios, "Pocket Climber" takes the endless-running action of games like "Temple Run" and "Subway Surfers" and drives it up the wall, literally. Players scale skyscrapers while collecting coins and avoiding obstacles on their fight to the top. Also, King Kong is probably going to stomp you out.
“We’re focused on delivering games that appeal to players around the world,” said Gary Liu, Founder and COO of CocoaChina. “We adapted Pocket Climber to offer a challenging yet intuitive game that players of all ages, and from all over, can enjoy.”
Adapted from the 1980s Japanese arcade game "Crazy Climber," "Pocket Climber" sees us climbing to the top of a never-ending skyscraper. Along the way you'll be collecting coins that can be used to continue your run when you get taken out by and obstacle or miss a jump. Coins also give players the opportunity to purchase powerups like jumbo coins,...
“We’re focused on delivering games that appeal to players around the world,” said Gary Liu, Founder and COO of CocoaChina. “We adapted Pocket Climber to offer a challenging yet intuitive game that players of all ages, and from all over, can enjoy.”
Adapted from the 1980s Japanese arcade game "Crazy Climber," "Pocket Climber" sees us climbing to the top of a never-ending skyscraper. Along the way you'll be collecting coins that can be used to continue your run when you get taken out by and obstacle or miss a jump. Coins also give players the opportunity to purchase powerups like jumbo coins,...
- 10/18/2012
- by Don Hatfield
- MTV Multiplayer
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