Chance the Rapper has added concerts in Brooklyn and Los Angeles to his celebration of the 10-year anniversary of his breakout mixtape, Acid Rap.
The two new shows will take place on August 26th at Brooklyn’s Barclays Center and on September 21st at Los Angeles’ Kia Forum. Chance previously announced a hometown show at Chicago’s United Center scheduled for August 19th. See his full tour schedule below.
Tickets go on sale Friday, May 5th at 10:00 a.m. local time via Ticketmaster, with a Live Nation pre-sale occurring one day earlier on Thursday, May 4th (use access code Iconic).
Once tickets are on sale, you can also find them at StubHub, where orders are 100% guaranteed through StubHub’s FanProtect program. StubHub is a secondary market ticketing platform, and prices may be higher or lower than face value, depending on demand.
This past weekend, Chance shared a 10th anniversary...
The two new shows will take place on August 26th at Brooklyn’s Barclays Center and on September 21st at Los Angeles’ Kia Forum. Chance previously announced a hometown show at Chicago’s United Center scheduled for August 19th. See his full tour schedule below.
Tickets go on sale Friday, May 5th at 10:00 a.m. local time via Ticketmaster, with a Live Nation pre-sale occurring one day earlier on Thursday, May 4th (use access code Iconic).
Once tickets are on sale, you can also find them at StubHub, where orders are 100% guaranteed through StubHub’s FanProtect program. StubHub is a secondary market ticketing platform, and prices may be higher or lower than face value, depending on demand.
This past weekend, Chance shared a 10th anniversary...
- 5/2/2023
- by Eddie Fu
- Consequence - Music
Sucker Punch Productions and Sony Pictures revealed today that a film adaption for the critically acclaimed Ghost of Tsushima is “in the works.” Sucker Punch Game Director Nate Fox gave details in a blog post on the PlayStation website. “The idea of translating our game into a new medium is exciting, and we’re intrigued by […]
The post Ghost of Tsushima Movie Revealed appeared first on Cinelinx | Movies. Games. Geek Culture..
The post Ghost of Tsushima Movie Revealed appeared first on Cinelinx | Movies. Games. Geek Culture..
- 3/25/2021
- by katykakes
- Cinelinx
This Ghost of Tsushima article contains spoilers.
Ghost of Tsushima takes players to 13th-century feudal Japan, transporting them to a time when the legendary samurai fought to protect the country from Mongol invaders. Specifically, the game takes place in 1274 during the invasion of Tsushima Island, a real historical event that would mark the start of a Mongol campaign against Japan.
But while there’s real history laid out as the backbone of the game’s story, developer Sucker Punch Productions took liberties with the events, adding fictional characters and situations to the game as well as nods to the films of Japanese auteur Akira Kurosawa. There are even hints of the supernatural to be found, especially in the game’s Mythic Tales sections.
“This is a game that is entirely grounded in reality,” Sucker Punch creative director Nate Fox told Game Informer. “We’re trying hard to transport people to 1274 Japan.
Ghost of Tsushima takes players to 13th-century feudal Japan, transporting them to a time when the legendary samurai fought to protect the country from Mongol invaders. Specifically, the game takes place in 1274 during the invasion of Tsushima Island, a real historical event that would mark the start of a Mongol campaign against Japan.
But while there’s real history laid out as the backbone of the game’s story, developer Sucker Punch Productions took liberties with the events, adding fictional characters and situations to the game as well as nods to the films of Japanese auteur Akira Kurosawa. There are even hints of the supernatural to be found, especially in the game’s Mythic Tales sections.
“This is a game that is entirely grounded in reality,” Sucker Punch creative director Nate Fox told Game Informer. “We’re trying hard to transport people to 1274 Japan.
- 7/21/2020
- by John Saavedra
- Den of Geek
“For me, filmmaking combines everything,” Akira Kurosawa wrote in his autobiography. “That’s the reason I’ve made cinema my life’s work. In films, painting and literature and theatre and music come together. But a film is still a film.” Reading those words today, at a time when movies are starting to feel more like video games and video games are starting to feel more like movies, it’s tempting to imagine how Kurosawa might have felt about a digital medium that’s developed the capacity to ingest all of his favorite art forms, and combine the “everything” of filmmaking into something even more.
Would the famously dictatorial auteur — whose career marshaled several different mediums and bridged together disparate worlds — retch at the idea of a grubby-handed audience being able to control an artist’s work from the inside out? Would he have shared Roger Ebert’s opinion that...
Would the famously dictatorial auteur — whose career marshaled several different mediums and bridged together disparate worlds — retch at the idea of a grubby-handed audience being able to control an artist’s work from the inside out? Would he have shared Roger Ebert’s opinion that...
- 7/17/2020
- by David Ehrlich
- Indiewire
Ghost of Tsushima is the latest first-party Aaa exclusive for the PlayStation 4, and like The Last of Us Part 2 before it, it’s receiving plenty of critical praise for its depiction of Japanese culture and art as well as its homage of classic samurai stories, including the movies of film auteur Akira Kurosawa. On top of that, Ghost of Tsushima features an excellent story and a satisfying mix of swordplay and stealth gameplay.
As the release date approaches, those gamers looking to jump into Ghost of Tsushima right at launch might be wondering what they’re in for in terms of the size of the game. Now that we’ve done quite a bit of exploring, we have some answers.
The Tsushima Island in the game is based on the 274-square mile real-life Japanese island located between mainland Japan and the Korean peninsula. You can check out a screenshot of...
As the release date approaches, those gamers looking to jump into Ghost of Tsushima right at launch might be wondering what they’re in for in terms of the size of the game. Now that we’ve done quite a bit of exploring, we have some answers.
The Tsushima Island in the game is based on the 274-square mile real-life Japanese island located between mainland Japan and the Korean peninsula. You can check out a screenshot of...
- 7/17/2020
- by John Saavedra
- Den of Geek
Ghost of Tsushima, the new action-adventure title from Sucker Punch Productions, marks the end of an era for Sony as the last major first-party PlayStation 4 exclusive. Fortunately, it’s an excellent send-off for the console’s lineup of exclusives, not only giving fans an excellent new open-world game but a proper homage to classic samurai stories and Japanese culture.
“The story is incredibly well written and profound in its messaging and imagery, so much so that I believe it’s one of the best modern entries in the samurai genre, regardless of medium,” our own reviewer, Bernard Boo, said of the game. “All of the characters you meet and the little tales that unfold across Tsushima are filtered through Jin’s inner struggle with what honor really means and whether or not it’s worth dying for, which gives the story an incredibly strong narrative backbone. Despite the game’s epic scope,...
“The story is incredibly well written and profound in its messaging and imagery, so much so that I believe it’s one of the best modern entries in the samurai genre, regardless of medium,” our own reviewer, Bernard Boo, said of the game. “All of the characters you meet and the little tales that unfold across Tsushima are filtered through Jin’s inner struggle with what honor really means and whether or not it’s worth dying for, which gives the story an incredibly strong narrative backbone. Despite the game’s epic scope,...
- 7/16/2020
- by John Saavedra
- Den of Geek
In an interview with Entertainment Weekly, Ghost of Tsushima creative directors Jason Connell and Nate Fox discussed how the works of legendary film director Akira Kurosawa influenced the upcoming PlayStation 4 game.
“We have this great game that transports people back to feudal Japan and Akira Kurosawa was one of our reference guides, especially early on about how we wanted it to feel,” Connell explains. Fox expands upon that idea by describing how the team used specific Kurosawa films as direct influences.
“I think one that is just crystal clear is the movie Sanjuro,” Fox says. “It’s a film that features, at the very end of it, a standoff between two samurai. The tension that those two warriors have, they wait for the other to make a first move and then one of them dies with just one stroke of his sword. We tried to translate that into the standoff in our game very directly.
“We have this great game that transports people back to feudal Japan and Akira Kurosawa was one of our reference guides, especially early on about how we wanted it to feel,” Connell explains. Fox expands upon that idea by describing how the team used specific Kurosawa films as direct influences.
“I think one that is just crystal clear is the movie Sanjuro,” Fox says. “It’s a film that features, at the very end of it, a standoff between two samurai. The tension that those two warriors have, they wait for the other to make a first move and then one of them dies with just one stroke of his sword. We tried to translate that into the standoff in our game very directly.
- 7/8/2020
- by Matthew Byrd
- Den of Geek
The opening segment of Sucker Punch’s new adventure “Ghost of Tsushima” shows Jin Sakai, the games protagonist, slowly walking up a hill as a Mongol invasion drives the small Japanese island into disarray. But before we had any time to dissect the magnitude of the situation Jin reaches the top of the hill and is greeted with a view of the horizon that’s both beautiful and unsettling. The gorgeous landscape is marred by fires, destruction, and the sounds of war.
“We built this entire segment around this view,” Sucker Punch’s Nate Fox tells Variety. “It’s meant to illustrate how huge this world we’re creating is, we want players to got lost in our version of feudal Japan. People will be able to explore the island of Tsushima through their own volition.”
“Ghost of Tsushima,” revealed at last years Paris Games Week, is another open world,...
“We built this entire segment around this view,” Sucker Punch’s Nate Fox tells Variety. “It’s meant to illustrate how huge this world we’re creating is, we want players to got lost in our version of feudal Japan. People will be able to explore the island of Tsushima through their own volition.”
“Ghost of Tsushima,” revealed at last years Paris Games Week, is another open world,...
- 6/15/2018
- by Aron Garst
- Variety Film + TV
Sony recently showed off the first gameplay footage for their new Samurai game Ghost of Tsushima. The game comes from Sucker Punch Productions, and this game seriously looks epically stunning! I'm super impressed by what I'm seeing here and this game is a must-have for any fan of the martial arts samurai genre.
The demo follows a samurai warrior named Jin Sakai, as he rides through beautiful grasslands. He ends up infiltrating a village to rescue a monk from invading Mongols, only to be betrayed by a longtime friend. As you'll see, the combat is quick, calculated, bloody and brutal.
As far as the story goes, it's set in 1274 Japan and follows one of the last surviving samurai and his fight against Mongol invaders.
Sucker Punch producer Brian Fleming had this to say on the PlayStation Blog:
"We chose this particular sequence to capture a few of the essential visions...
The demo follows a samurai warrior named Jin Sakai, as he rides through beautiful grasslands. He ends up infiltrating a village to rescue a monk from invading Mongols, only to be betrayed by a longtime friend. As you'll see, the combat is quick, calculated, bloody and brutal.
As far as the story goes, it's set in 1274 Japan and follows one of the last surviving samurai and his fight against Mongol invaders.
Sucker Punch producer Brian Fleming had this to say on the PlayStation Blog:
"We chose this particular sequence to capture a few of the essential visions...
- 6/12/2018
- by Joey Paur
- GeekTyrant
Sony showed off the first gameplay footage of Sucker Punch Productions’ “Ghost of Tsushima” at its E3 showcase Monday night.
Sony choose to give fans a deeper dive into its upcoming projects rather than bombard them with announcements. During the lengthy demo, the protagonist, a samurai warrior named Jin Sakai, rides through beautiful grasslands, then infiltrates a village to rescue a monk from invading Mongols, only to be betrayed by a supposed ally. Combat is both quick and deliberate, bloody and brutal.
“We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Island … brutal Mongol invaders … and katana combat that delivers on our target of ‘Mud, Blood, & Steel,'” Sucker Punch producer Brian Fleming wrote on the PlayStation Blog. Sucker Punch will talk more about the scope of the world, Jin’s progression, and the game’s storyline at a later date.
Sony choose to give fans a deeper dive into its upcoming projects rather than bombard them with announcements. During the lengthy demo, the protagonist, a samurai warrior named Jin Sakai, rides through beautiful grasslands, then infiltrates a village to rescue a monk from invading Mongols, only to be betrayed by a supposed ally. Combat is both quick and deliberate, bloody and brutal.
“We chose this particular sequence to capture a few of the essential visions we have for the game: a sprawling, beautiful Tsushima Island … brutal Mongol invaders … and katana combat that delivers on our target of ‘Mud, Blood, & Steel,'” Sucker Punch producer Brian Fleming wrote on the PlayStation Blog. Sucker Punch will talk more about the scope of the world, Jin’s progression, and the game’s storyline at a later date.
- 6/12/2018
- by Stefanie Fogel
- Variety Film + TV
E3 Coliseum returns to Los Angeles this year, and it’s lined up some big names in Hollywood and the video game industry for three full days of panels and presentations.
“Westworld” series creators Jonathan Nolan and Lisa Joy will talk about the hit HBO show on Tuesday, June 12. Actor Elijah Wood will appear that day as well. He’s lending his vocal talents to Ubisoft’s upcoming thriller “Transference” and Bandai Namco’s upcoming World War I adventure game “11-11: Memories Retold.” Other guests that day include “Death Stranding” and “Metal Gear” series creator Hideo Kojima and actor Jack Black.
The Wednesday, June 13 lineup includes “Avengers: Infinity War” director Joe Russo and Camilla Luddington, voice and motion capture actress for Square Enix’s recent “Tomb Raider” series. Film director Darren Aronofsky will appear during a slate of panels on Thursday, June 14.
Other notable speakers this year are Bethesda Game Studios’ Todd Howard,...
“Westworld” series creators Jonathan Nolan and Lisa Joy will talk about the hit HBO show on Tuesday, June 12. Actor Elijah Wood will appear that day as well. He’s lending his vocal talents to Ubisoft’s upcoming thriller “Transference” and Bandai Namco’s upcoming World War I adventure game “11-11: Memories Retold.” Other guests that day include “Death Stranding” and “Metal Gear” series creator Hideo Kojima and actor Jack Black.
The Wednesday, June 13 lineup includes “Avengers: Infinity War” director Joe Russo and Camilla Luddington, voice and motion capture actress for Square Enix’s recent “Tomb Raider” series. Film director Darren Aronofsky will appear during a slate of panels on Thursday, June 14.
Other notable speakers this year are Bethesda Game Studios’ Todd Howard,...
- 6/7/2018
- by Stefanie Fogel
- Variety Film + TV
When Lea Grover, a mother of three, suspected she might be pregnant in September 2016, she and her husband, Mike, sat tense on their couch as they awaited the results of an at-home pregnancy test.
With several medical issues, a history of cancer and financial concerns, Grover, of Chicago, Illinois, says another baby was “not a good thing.”
“Although another baby would no doubt fit into our hearts and our lives and our family, the physical toll was too much,” Gover, 33, wrote in a blog post titled “If I Got Pregnant Again, I Would Have an Abortion. This is Why.” “We...
With several medical issues, a history of cancer and financial concerns, Grover, of Chicago, Illinois, says another baby was “not a good thing.”
“Although another baby would no doubt fit into our hearts and our lives and our family, the physical toll was too much,” Gover, 33, wrote in a blog post titled “If I Got Pregnant Again, I Would Have an Abortion. This is Why.” “We...
- 12/6/2017
- by Char Adams
- PEOPLE.com
In the southern wastes of Battleworld, a never ending battle rages on. Two unholy factions of cold machines and rotting zombies wage war for supremacy. Today, their conflict reaches another level of horror in your new look Age of Ultron vs. Marvel Zombies #1, from isner award winning writer James Robinson and critically acclaimed artist Steve Pugh – who take you beyond the Shield and show you a new reason to fear!
Here, on the far side of Battleworld’s impenetrable barrier, all hope is lost. These festering wastes on the border between two domains are where the genocidal robotic armies of Ultron fight the endless hordes of flesh-eating corpses. Pity those poor souls trapped between these unstoppable forces, for their demise is definitely assured! Will you choose death by the super powered living dead? Or by an unending army of indestructible, undefeatable robots? One thing is for certain, neither demise will be quick or painless!
Here, on the far side of Battleworld’s impenetrable barrier, all hope is lost. These festering wastes on the border between two domains are where the genocidal robotic armies of Ultron fight the endless hordes of flesh-eating corpses. Pity those poor souls trapped between these unstoppable forces, for their demise is definitely assured! Will you choose death by the super powered living dead? Or by an unending army of indestructible, undefeatable robots? One thing is for certain, neither demise will be quick or painless!
- 5/29/2015
- by Phil Wheat
- Nerdly
Bone: Out from Boneville Tribute Edition
By Jeff Smith
192 ages, Scholastic Graphix, $14.95
Bone is a phenomenon that just keeps growing, it seems. Jeff Smith’s self-published debuted in 1991 and charmed readers who discovered the black and white fantasy. However, he found a brand new audience when Scholastic added the series, in color for the first time, to their Graphix imprint. There now are the nine volumes, Rose (with art by Charles Vess), Tall Tales, Bone Handbook and three illustrated prose novels from Tom Sniegoski.
To celebrate the tenth anniversary of this incredibly successful partnership, Scholastic is releasing next week a hardcover Tribute Edition of volume one. The complete, still-charming is on hand but there is also additional material. We start with the 10-page poem “An Ode to Quiche”, written by and critiqued by the monsters who plague the fellow from Boneville. There are nine pinups culled from the other...
By Jeff Smith
192 ages, Scholastic Graphix, $14.95
Bone is a phenomenon that just keeps growing, it seems. Jeff Smith’s self-published debuted in 1991 and charmed readers who discovered the black and white fantasy. However, he found a brand new audience when Scholastic added the series, in color for the first time, to their Graphix imprint. There now are the nine volumes, Rose (with art by Charles Vess), Tall Tales, Bone Handbook and three illustrated prose novels from Tom Sniegoski.
To celebrate the tenth anniversary of this incredibly successful partnership, Scholastic is releasing next week a hardcover Tribute Edition of volume one. The complete, still-charming is on hand but there is also additional material. We start with the 10-page poem “An Ode to Quiche”, written by and critiqued by the monsters who plague the fellow from Boneville. There are nine pinups culled from the other...
- 2/18/2015
- by Robert Greenberger
- Comicmix.com
New York, NY—January 29, 2015—Scholastic, the global children’s publishing, education and media company, will celebrate the 10th anniversary of its groundbreaking Graphix imprint in 2015, with a yearlong celebration to include collectible giveaways, special events, and new publishing. Graphix is dedicated to publishing engaging, age-appropriate graphic novels for children and teens. Supported by librarians, teachers, and most important, kids, Graphix titles have become bestsellers around the globe and continue to receive awards and critical acclaim including multiple Eisner Award wins and nominations, a Stonewall Book Award, a Boston Globe-Horn Book Award Honor, an Edgar Allan Poe nomination, and 14 New York Times bestsellers to date.
In celebration, twelve Graphix artists have each created original art in honor of the 10th anniversary of Graphix: James Burks, Nathan Fox, Jimmy Gownley, Matthew Holm, Kazu Kibuishi, Mike Maihack, Dave Roman, Greg Ruth, Jeff Smith, Raina Telgemeier, Doug TenNapel, and Craig Thompson. Prints by these...
In celebration, twelve Graphix artists have each created original art in honor of the 10th anniversary of Graphix: James Burks, Nathan Fox, Jimmy Gownley, Matthew Holm, Kazu Kibuishi, Mike Maihack, Dave Roman, Greg Ruth, Jeff Smith, Raina Telgemeier, Doug TenNapel, and Craig Thompson. Prints by these...
- 1/29/2015
- by ComicMix Staff
- Comicmix.com
We've spent the past month celebrating the best entertainment of the year. Now, before we discard the final entry of our Dilbert page-a-day calendars and forget everything that happened in 2014, we want to turn the spotlight toward the incredible artists that bring our own stories to life. EW design director Tim Leong and deputy design director Keir Novesky work with some of the finest illustrators in the business, making each of our issues a veritable "Best of" collection. Even so, 10 pieces made enough of an impression on Tim and Keir that they're worth revisiting. 1. The Thrones Effect (Illustration by Nathan Fox...
- 12/31/2014
- by EW staff
- EW.com - PopWatch
Captain Victory and the Galactic Rangers #1
Written by Joe Casey
Art by Nathan Fox, Jim Rugg, and Ulises Farinas
Colors by Brad Simpson
Published by Dynamite Comics
Towards the end of his life, the legendary Jack Kirby created Captain Victory and the Galactic Rangers for the defunct Malibu Comics. With a special blessing from the Kirby family, Dynamite obtained this characters and can create new stories with them. Captain Victory and the Galactic Rangers #1 is the best drawn Dynamite book that I have read, and Fox, Rugg, and Farinas’ distinct art styles blend well. Joe Casey’s plot is fast-paced and filled with new characters, conflicts, and concepts. But he keeps the exposition to the minimum and immerses readers in this strange new world where Battlestar Galactica-style space battles can co-exist with a crime ridden New York City and a rusty planet with scrappy aliens and drones that is...
Written by Joe Casey
Art by Nathan Fox, Jim Rugg, and Ulises Farinas
Colors by Brad Simpson
Published by Dynamite Comics
Towards the end of his life, the legendary Jack Kirby created Captain Victory and the Galactic Rangers for the defunct Malibu Comics. With a special blessing from the Kirby family, Dynamite obtained this characters and can create new stories with them. Captain Victory and the Galactic Rangers #1 is the best drawn Dynamite book that I have read, and Fox, Rugg, and Farinas’ distinct art styles blend well. Joe Casey’s plot is fast-paced and filled with new characters, conflicts, and concepts. But he keeps the exposition to the minimum and immerses readers in this strange new world where Battlestar Galactica-style space battles can co-exist with a crime ridden New York City and a rusty planet with scrappy aliens and drones that is...
- 8/6/2014
- by Logan Dalton
- SoundOnSight
Up until this point, Adhesive Games' mech combat Fps Hawken has dazzled us with its Unreal-powered visuals, realizing detailed, ravaged cityscapes. But in the months we've been teased with the playgrounds where you and your mech will be blasting enemies to bits, there haven't been all that many details about the story about the world of the game. Transmedia producer Joe LeFavi is hoping to change that with the upcoming release of an original graphic novel set in the Hawken universe from comic publisher Archaia. LeFavi, who's with transmedia company Quixotic Transmedia (the folks who try to figure out how to get movies into games, games into comics, and so on), is overseeing the production of the graphic novel which will feature multiple artists including Adhesive Games co-founder, Khang Le.
While its release is about a year out, we got a few questions over to LeFavi by e-mail recently during...
While its release is about a year out, we got a few questions over to LeFavi by e-mail recently during...
- 4/20/2012
- by Charles Webb
- MTV Multiplayer
Archaia has announced the full creative team for its Hawken graphic novel. The anthology will include a host of artists to capture different episodes in the book, which is written by Jeremy Barlow. Alongside the previously-announced illustrators Moritat and Stefano Gaudiano will be work by Federico Dallocchio, Nathan Fox, Michael Gaydos, Bagus Hutomo, Christopher Moeller, Alex Sanchez, Brian Thies, Greg Tocchini and Francisco Ruiz Velasco. The book will chart the three decade-long rise and fall of the post-apocalyptic civilisation portrayed in Meteor Entertainment's forthcoming (more)...
- 4/18/2012
- by By Hugh Armitage
- Digital Spy
Image Comics' "Blue Estate" #9, available February 8, 2012, is written by Viktor Kalvachev and Andrew Osborne, with illustrations by Kalvachev, Tony Cypress, Nathan Fox and a cover by Kalvachev :
"...in 'Survival Instinct', bullets fly when uneasy allies face off against ruthless villains. See who gets iced, who turns up the heat and who fancies a toss in a Hollywood hot tub..."
Click the images to enlarge...
"...in 'Survival Instinct', bullets fly when uneasy allies face off against ruthless villains. See who gets iced, who turns up the heat and who fancies a toss in a Hollywood hot tub..."
Click the images to enlarge...
- 2/3/2012
- by Michael Stevens
- SneakPeek
After the trailer for “inFamous 2” was recently released, fans of the franchise immediately wanted to hear more details on what's in store for Cole MacGrath. I recently had the opportunity to watch some gameplay and speak with representatives from developer Sucker Punch about where the series is headed next.
The demo shown at a recent E3 session took place in the same French Quarter-inspired setting shown in the debut trailer. While the game's new location obviously evokes the feeling of New Orleans, it is actually called New Marais. “inFamous 2” Game Director, Nate Fox, explained why the development team decided to move Cole south.
“My father grew up [in New Orleans],” said Fox, “He made the town sound larger than life, full of overpowering beauty and scary stuff in dark alleys. What better setting for a superhero story?”
When the demo opened, citizens had gathered at a hate rally, protesting the recent influx of non-humans into New Marais.
The demo shown at a recent E3 session took place in the same French Quarter-inspired setting shown in the debut trailer. While the game's new location obviously evokes the feeling of New Orleans, it is actually called New Marais. “inFamous 2” Game Director, Nate Fox, explained why the development team decided to move Cole south.
“My father grew up [in New Orleans],” said Fox, “He made the town sound larger than life, full of overpowering beauty and scary stuff in dark alleys. What better setting for a superhero story?”
When the demo opened, citizens had gathered at a hate rally, protesting the recent influx of non-humans into New Marais.
- 6/21/2010
- by Matt Clark
- MTV Multiplayer
Sucker Punch Productions has confirmed that Eric Ladin has replaced Jason Cottle as the lead voice for its InFamous sequel. Speaking to Cvg, director Nate Fox explained that Ellis was chosen to voice protagonist Cole MacGrath because motion capture work was required for the follow-up. "We got a new actor primarily because we were capturing action and audio at the same time," he said. "The old Cole was just a voice actor and since we're starting motion capture work we wanted to get someone who had the physicality and the voice, which we get simultaneously so we have more nuance in our (more)...
- 6/20/2010
- by By Mark Langshaw
- Digital Spy
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