Shared universes are all the rage at the moment. Studios love to mash their various properties together, and audiences certainly seem to enjoy understanding all the references we get along the way. While shared universes are still a little less common in gaming, that doesn’t mean they don’t exist.
Before we dive into this list, though, you should know that official and substantial video game universes are still a relatively rare thing. For the purposes of this article, I tried to focus on shared universes (and potentially shared universes) that are united by more than one or two Easter eggs. Furthermore, while many of these shared universes have been confirmed in some fashion, you will find some that have been strongly hinted at over a fairly long period of time rather than outright confirmed and embraced (at least as of the time of this writing).
Gone Home Shares...
Before we dive into this list, though, you should know that official and substantial video game universes are still a relatively rare thing. For the purposes of this article, I tried to focus on shared universes (and potentially shared universes) that are united by more than one or two Easter eggs. Furthermore, while many of these shared universes have been confirmed in some fashion, you will find some that have been strongly hinted at over a fairly long period of time rather than outright confirmed and embraced (at least as of the time of this writing).
Gone Home Shares...
- 1/16/2023
- by Matthew Byrd
- Den of Geek
Hot on the heels of last month’s announcement that Keri Russell and Kaitlyn Dever would star in Open Roads from developer Fullbright and publisher Annapurna Interactive, game director Steve Gaynor spoke with The Hollywood Reporter to share his inspirations behind the character and story-driven video game that is currently in production amid the raging Covid-19 pandemic.
Describing the game as “a mother-daughter road trip adventure,” Gaynor adds that the two leads, Opal (played by Russell) and Tessa (played by Dever), set out to uncover a generational family mystery involving Tessa’s grandmother. “After she passes away, it’s something that a ...
Describing the game as “a mother-daughter road trip adventure,” Gaynor adds that the two leads, Opal (played by Russell) and Tessa (played by Dever), set out to uncover a generational family mystery involving Tessa’s grandmother. “After she passes away, it’s something that a ...
- 1/28/2021
- The Hollywood Reporter - Movie News
Hot on the heels of last month’s announcement that Keri Russell and Kaitlyn Dever would star in Open Roads from developer Fullbright and publisher Annapurna Interactive, game director Steve Gaynor spoke with The Hollywood Reporter to share his inspirations behind the character and story-driven video game that is currently in production amid the raging Covid-19 pandemic.
Describing the game as “a mother-daughter road trip adventure,” Gaynor adds that the two leads, Opal (played by Russell) and Tessa (played by Dever), set out to uncover a generational family mystery involving Tessa’s grandmother. “After she passes away, it’s something that a ...
Describing the game as “a mother-daughter road trip adventure,” Gaynor adds that the two leads, Opal (played by Russell) and Tessa (played by Dever), set out to uncover a generational family mystery involving Tessa’s grandmother. “After she passes away, it’s something that a ...
- 1/28/2021
- The Hollywood Reporter - Film + TV
After a particularly trying week in the United States, developer Fullbright is looking to show a little love this weekend. Until 12 a.m on Monday, distributor itch.io will offer Gone Home for the PC free of charge.
Fullbright co-founder Steve Gaynor announced the give-away through his Twitter account on Friday evening. With this week being what it’s been, Gaynor is doing it “for people that need something about hope and love right now.” Gone Home normally retails for $20, but can currently be grabbed for free on Linux, Mac and Windows PC.
While free sounds better, itch.io follows the Humble Bundle style of distribution, meaning consumers can “pay what they think is fair for the game,” with all generated proceeds being given away. For this specific deal, all proceeds will be donated to Lambda Legal, an organization that supports Lgbt people and those living with HIV.
For the uninformed,...
Fullbright co-founder Steve Gaynor announced the give-away through his Twitter account on Friday evening. With this week being what it’s been, Gaynor is doing it “for people that need something about hope and love right now.” Gone Home normally retails for $20, but can currently be grabbed for free on Linux, Mac and Windows PC.
While free sounds better, itch.io follows the Humble Bundle style of distribution, meaning consumers can “pay what they think is fair for the game,” with all generated proceeds being given away. For this specific deal, all proceeds will be donated to Lambda Legal, an organization that supports Lgbt people and those living with HIV.
For the uninformed,...
- 11/12/2016
- by Eric Hall
- We Got This Covered
Indie adventure game Gone Home comes to Xbox One and PlayStation 4 on January 12, developer Fullbright has announced. On an update on the studio’s blog, Fullbright co-founder Steve Gaynor said that:
Been a while, but we’ve got some exciting news today: Gone Home is finally coming to consoles– and in just a month! I recorded a very special message about it.. check it out below!
I think the above video pretty much says it all– but let me just say how excited we are to put the game in front of a whole new audience of players. Ever since Gone Home came out we’ve wanted to be able to bring it to people who maybe aren’t PC gamers, or don’t have a good enough computer, or who just want to play in their living room, maybe to share the experience with a friend or loved one...
Been a while, but we’ve got some exciting news today: Gone Home is finally coming to consoles– and in just a month! I recorded a very special message about it.. check it out below!
I think the above video pretty much says it all– but let me just say how excited we are to put the game in front of a whole new audience of players. Ever since Gone Home came out we’ve wanted to be able to bring it to people who maybe aren’t PC gamers, or don’t have a good enough computer, or who just want to play in their living room, maybe to share the experience with a friend or loved one...
- 12/7/2015
- by Joe Pring
- We Got This Covered
London -- If we're being perfectly honest, I feel guilty interviewing any director on any set. Directors may not be doing manual labor like breaking rocks or carrying pianos all day, but especially on giant mega-budget studio movies, they are pretty much on call 24 hours a day for three years, and I feel bad about taking any of the limited energy they have to spend during their day. I remember going to the editing room near the end of production on "Pirates Of The Caribbean: At World's End," and Gore Verbinski looked at me like he had just gotten back from three tours in 'Nam. Disney wasn't even letting him drive anymore. He was that tired. Maybe that's why James Gunn's intense level of energy on the set of "Guardians Of The Galaxy" felt sort of shocking. I've met Gunn several times over the years, and that's him. He's...
- 7/8/2014
- by Drew McWeeny
- Hitfix
Midnight City, the indie game publishing arm of Majesco Entertainment, has announced that they will be bringing the critically acclaimed PC title Gone Home to consoles this fall. A specific date and what platforms the title will be coming to have not been announced as of this time.
In a post on their official website, The Fullbright Company’s Steve Gaynor explained why they wanted to partner with Midnight City on this project.
“That’s why we were so glad when we started talking to Casey Lynch at Midnight City, Majesco’s new indie publishing label. Casey’s got a great background in media and PR, and the folks at Midnight City know exactly what an indie needs out of a publisher these days– to take on the role of a service provider that gets all the logistics done to the highest level of quality possible and helps get the...
In a post on their official website, The Fullbright Company’s Steve Gaynor explained why they wanted to partner with Midnight City on this project.
“That’s why we were so glad when we started talking to Casey Lynch at Midnight City, Majesco’s new indie publishing label. Casey’s got a great background in media and PR, and the folks at Midnight City know exactly what an indie needs out of a publisher these days– to take on the role of a service provider that gets all the logistics done to the highest level of quality possible and helps get the...
- 3/11/2014
- by Eric Hall
- We Got This Covered
The Fullbright Company, a team founded by the folks who worked on the Minerva’s Den downloadable content for BioShock 2, announced today that they will be releasing their first game as an independent company called Gone Home - slated to be released on August 15th.
Gone Home is a first-person exploration game where you play as a young woman returning to her American Pacific Northwestern family home all the way back in the year 1995 – when Tupac was still alive, Bill Clinton had yet to win re-election, and MTV played copious amounts of alternative rock music made by plaid-clad Gen-Xers.
Upon arriving home, you discover the large home empty. Well, Ok, not entirely – there’s some furniture and posters. It still looks lived in, it still resembles the house you grew up in, but something important is missing – your family. It’s up to you to search through the place, to...
Gone Home is a first-person exploration game where you play as a young woman returning to her American Pacific Northwestern family home all the way back in the year 1995 – when Tupac was still alive, Bill Clinton had yet to win re-election, and MTV played copious amounts of alternative rock music made by plaid-clad Gen-Xers.
Upon arriving home, you discover the large home empty. Well, Ok, not entirely – there’s some furniture and posters. It still looks lived in, it still resembles the house you grew up in, but something important is missing – your family. It’s up to you to search through the place, to...
- 8/3/2013
- by Cody Steffen
- We Got This Covered
By Jeffrey Matulef
The trio of ex-Bioshock developers at The Fullbright Company have revealed their first game to be Gone Home. As we discovered last week, it will be a first-person exploration game without combat set in an unfantastical environment. Along with a batch of screenshots, The Fullbright Company has released some pre-alpha footage."Hopefully the video demonstrates the basics of what Gone Home is all about: exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld," explains The Fullbright Company's Steve Gaynor on the studio's official site. "We’re really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details. If we do it right, these interactive and simulation elements...
The trio of ex-Bioshock developers at The Fullbright Company have revealed their first game to be Gone Home. As we discovered last week, it will be a first-person exploration game without combat set in an unfantastical environment. Along with a batch of screenshots, The Fullbright Company has released some pre-alpha footage."Hopefully the video demonstrates the basics of what Gone Home is all about: exploring a modern, residential locale, and discovering the story of what happened there by investigating a deeply interactive gameworld," explains The Fullbright Company's Steve Gaynor on the studio's official site. "We’re really interested in pushing toward simulation, both in the sense of the physics system but also in allowing the player to open any door or drawer they’d logically be able to and examine what’s inside, down to small details. If we do it right, these interactive and simulation elements...
- 5/9/2012
- by MTV Video Games
- MTV Multiplayer
By Jeffrey Matulef
Three former Bioshock developers have left 2K to start up their own independent game studio, The Fullbright Company. The Portland, Or based outfit consists of Bioshock 2 designer, Steve Gaynor, alongside programmer, Johnnemann Nordhagen; and editor/researcher, Karla Zimonja.
Having collaborated closely on Bioshock 2's wonderful Minerva's Den Dlc (where Gaynor was the design lead and head writer), they wanted to regain that sort of freedom again.
"In our time apart after that project, we missed it," Gaynor said on the company website. "We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way."
While details are cagey about their first project, Gaynor said it will be in first-person and won't contain any combat. He explains that the studio seeks to create, "An experience that gets away from the constraints of ossified game genres, while relying on what...
Three former Bioshock developers have left 2K to start up their own independent game studio, The Fullbright Company. The Portland, Or based outfit consists of Bioshock 2 designer, Steve Gaynor, alongside programmer, Johnnemann Nordhagen; and editor/researcher, Karla Zimonja.
Having collaborated closely on Bioshock 2's wonderful Minerva's Den Dlc (where Gaynor was the design lead and head writer), they wanted to regain that sort of freedom again.
"In our time apart after that project, we missed it," Gaynor said on the company website. "We missed working on a small team, on a small project, focused on telling a personal story in a player-driven way."
While details are cagey about their first project, Gaynor said it will be in first-person and won't contain any combat. He explains that the studio seeks to create, "An experience that gets away from the constraints of ossified game genres, while relying on what...
- 5/1/2012
- by MTV Video Games
- MTV Multiplayer
Three BioShock developers who have also worked on Xcom have announced they are leaving to form their own indie video game studio called, “The Fullbright Company.” The three people who left are Johnnemann Nordhagen, Karla Zimonja and Steve Gaynor, basically they all said they wanted to break away from ”corporate game development”.
Here is how Gaynor describes the mission of the Fullbright Company:
“A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.
Here is how Gaynor describes the mission of the Fullbright Company:
“A memorable experience that you’ll be drawn into, and keep thinking about after the game’s turned off, and want to come back to again someday. An experience that gets away from the constraints of ossified game genres, while relying on what we’re good at as a team: creating immersive places to inhabit, and a deep, personal story to explore at your own pace. A nonviolent game in an unfantastical locale; an experience that not many games provide, built out of techniques that only video games can employ.
- 5/1/2012
- by Matt Mann
- Obsessed with Film
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