Muskets. If you want to grasp the uncanny genius of setting a videogame during the Revolutionary War era, look no further than the muskets. There’s a moment early in Assassin’s Creed III when you’re combating a squad of redcoats, both sides with period firearms in hand. You fire. They fire. And then you both have to stand there, reloading, for 15 interminable seconds — and it’s hilarious.
It’s a prime example of the fabulous sport this game makes of such a musty period in history. You play Connor Kenway, a half-Mohawk, half-English assassin whose quest to protect...
It’s a prime example of the fabulous sport this game makes of such a musty period in history. You play Connor Kenway, a half-Mohawk, half-English assassin whose quest to protect...
- 10/30/2012
- by Adam B. Vary
- EW.com - PopWatch
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