Thomas Nicol(II)
- Composer
Thomas Nicol aka THO is a french music composer. Initially introduced to the guitar by his father, guitarist and journalist, Thomas Nicol acquired his musical knowledge at the conservatory, where he studied music composition, concrete music and sound design.
In parallel he created several projects in performing arts and live music, going from post-rock to a musical tale, but also and above all begins the exploration of writing music for picture through indie short films. Then he worked for documentary films and sound installations for museum spaces throughout France, from the Landes to the Ardennes via the Pantheon.
Thomas continues his eclectic approach to creation and composes the soundtrack of the video game Post Human W.A.R in 2017, creates the sound design of Julien Ouguergouz's first documentary feature film, Cannes 1939: Le Festival n'aura pas lieu broadcast on France 5 in 2019, and thus confirms his curious and multifaceted state of mind.
In 2018 Thomas is nominated for the best music and sound design at Soundtrack_Cologne festival, and for the best music at the Game Audio Contest Hamburg.
His work focuses on mixing instrumental music, sound manipulation and electronic music.
In parallel he created several projects in performing arts and live music, going from post-rock to a musical tale, but also and above all begins the exploration of writing music for picture through indie short films. Then he worked for documentary films and sound installations for museum spaces throughout France, from the Landes to the Ardennes via the Pantheon.
Thomas continues his eclectic approach to creation and composes the soundtrack of the video game Post Human W.A.R in 2017, creates the sound design of Julien Ouguergouz's first documentary feature film, Cannes 1939: Le Festival n'aura pas lieu broadcast on France 5 in 2019, and thus confirms his curious and multifaceted state of mind.
In 2018 Thomas is nominated for the best music and sound design at Soundtrack_Cologne festival, and for the best music at the Game Audio Contest Hamburg.
His work focuses on mixing instrumental music, sound manipulation and electronic music.