Bearing in mind that some of my defining memories of childhood come from playing board games that predate even 8 Bit videogames, much of my fascination with ancient and fantastic worlds came from board games. The first time I saw Petra was probably in Indiana Jones and the Last Crusade, but it wasn’t long after that when I found myself exploring suspiciously similar ruins in Tomb Raider, and even reconstructing the famous city in Sid Meier’s Civilization. Despite these appearances in more popular media, I’ve yet to see Petra appear in a board game at all. Passing Through Petra changes that by making the ancient city and its famously imposing entryway (a ravine known as The Siq) the absolute focal point of the gameplay.
Blending elements of spacial movement, forward planning and even a bit of abstracted roundel play with a very clear point scoring mechanism, Passing Through...
Blending elements of spacial movement, forward planning and even a bit of abstracted roundel play with a very clear point scoring mechanism, Passing Through...
- 2/11/2019
- by Matthew Smail
- Nerdly
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