After making the virtual production leap on “The Lion King” with the help of virtual reality and the real-time game engine, director Jon Favreau took it a step further with Industrial Light & Magic in the making of his Disney+ “Star Wars” series, “The Mandalorian.” The VFX studio created an innovative virtual production workflow called Ilm StageCraft, which allowed the filmmakers to generate complex and exotic digital backdrops in real-time (using Epic’s Unreal game engine) while shooting the eight-episode bounty hunter series at Manhattan Beach Studios in L.A.
“We’ve been experimenting with these technologies on my past projects and were finally able to bring a group together with different perspectives to synergize film and gaming advances and test the limits of real-time, in-camera rendering,” said Favreau in a prepared statement. “We are proud of what was achieved and feel that the system we built was the most efficient...
“We’ve been experimenting with these technologies on my past projects and were finally able to bring a group together with different perspectives to synergize film and gaming advances and test the limits of real-time, in-camera rendering,” said Favreau in a prepared statement. “We are proud of what was achieved and feel that the system we built was the most efficient...
- 2/20/2020
- by Bill Desowitz
- Indiewire Television
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