“We have this great game that transports people back to feudal Japan and Akira Kurosawa was one of our reference guides, especially early on about how we wanted it to feel,” Connell explains. Fox expands upon that idea by describing how the team used specific Kurosawa films as direct influences.
“I think one that is just crystal clear is the movie Sanjuro,” Fox says. “It’s a film that features, at the very end of it, a standoff between two samurai. The tension that those two warriors have, they wait for the other to make a first move and then one of them dies with just one stroke of his sword. We tried to translate that into the standoff in our game very directly.