‘Soul’ VFX Team Break New Ground by Landing Their Astral Plane

‘Soul’ VFX Team Break New Ground by Landing Their Astral Plane
Effects supervisor Bill Watral enthuses about his team’s groundbreaking work on Disney/Pixar’s Oscar-nominated “Soul,” but is quick to clarify, “Every single department here had challenges of taking existing technology and applying it to new artistic uses. A lot of things that we did are different from what Pixar does usually.”

In the film’s Astral Plane, for example, “We had expanses of sandy-looking material that had a sparkly sheen, which the boat moves through. We started talking about different ways to approach that. From an artistic viewpoint, we landed on a bucket of wet sand, which floats through your hands like liquid but then freezes in place again. So the Astral look went from a solid-sand surface to a liquid-sand surface, to a full liquid and back again.”

The Astral Plane is brief but took months of experimentation. Watral compares it to the shower sequence in 1960’s “Psycho,
See full article at Variety »

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