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- A look at the economic, environmental, social, and political issues concerning fish farming on the coast of British Columbia, Canada.
- Following an accident, young Jay Ziegler falls into a coma. While his family and friends must continue their lives in the Real World, Jay finds himself in the magical Downworld on a quest to return home.
- Donna decides to bring Jay's dog, Bentley, into the care home to visit him. Keith gives her a helping hand. In the Downworld, the next check point brings Jay to a place he may never want to leave.
- Val can't bare to leave Jay in a hospital environment but opting for an experimental coma therapy facility means a hard financial decision. In the Downworld, Alpha brings the boys to her club in hopes they will lend them a map to the tower.
- In the Upworld, Jay's grandmother comes to help with his care. In the Downworld, it's a struggle between all work and all play. The team needs two parties with separate keys to reconcile their differences in order to cross the checkpoint.
- The sun in the Downworld disappears when Keith accidentally breaks Jay's telescope in the Upworld. The trio find a gypsy camp in the Downworld and hope their inventor, Galileo, can fix the object.
- In the Upworld, Jay's coma worsens and he's taken to intensive care, causing Val to be faced with the prospect that her son may never recover. Meanwhile in the Downworld, Jay believes that his connection to home lies in the Tower, so he sets out with his companions to find it.
- In the Upworld, Jay's condition becomes more stable and his classmates make him get-well-soon cards. Meanwhile, in the Downworld, as Jay and Alpha prepare for re-education at the mission, Flash recruits some tower-resistance fighters to help rescue the pair.
- The team runs into The Believers; A group of archaeologists desperate to prove the existence of Big People.
- When 11-year-old Jay Ziegler falls from a treefort after being pursued by bullies who wanted his father's precious telescope, he ends up in a coma - in the real world (known as the Upworld). In the Upworld, Jay's mother Val, his best friend Donna and the bully Keith all try to cope with their reality. In the Downworld (Jay's mind), Jay finds himself in a world entirely populated by children, where he meets up Alpha and Flash (the Downworld counterparts of Donna and Keith) and the trio embark on a mysterious mission involving a telescope, the land's mysterious leader Brad, and a connection to Jay's father.
- Dr. Oswald takes Jay's unconscious body back to the ravine where he fell. In the Downworld, the trio join The Liberators; soldiers dedicated to erasing the problems of the tower. While Flash fits right in, Jay and Alpha are suspicious.
- While Max and Val try more sensory stimulation on Jay in the outer world, in the inner world Jay and his friends arrive at the trading post where Jay is seized by Prop as a counterfeiter of checkpoint passes and sentenced to have his head shaved, but is saved by Frances X, Checkpoint Keeper, and passes through Checkpoint Three. Meanwhile in the outer world, Val reads Jay a birthday card from Jay's dad, and Jay rouses very slightly.
- Jay recognizes Brad as a child-version of his own dad, and Brad reveals to Jay the Vest of Power which, if Jay wears it, will take him back home to the outer world, but when Jay arrives there, he does not find his adult dad and returns. Instead he sets out to travel to the lighthouse where the vest seems to have originated.
- In the inner world, Jay et al. reach the Tower, but Brad has been grounded by Macro and is unavailable. The Board discusses the mystery which is Jay and how to use him to their own advantage. As Jay bursts in on the meeting, Macro tells Jay he will be the new Tower leader and goes to fetch Brad who turns out to have escaped - while Fractal uses a piece of his crystal and regression hypnosis to show how in the outer world, Jay came to travel to the inner world, but Macro smashes the crystal and tells Jay the only way he can get back to the outer world is to find the missing Brad. Suddenly Trashcan removes his disguise and reveals himself as Brad. Meanwhile in the outer world, Val and friends try to understand the significance of the objects that seem to rouse Jay.
- While Dr. Max is trying using a sensory deprivation pool on the comatose Jay in the outer world, Finger carries Jay bound in a hammock into Fractal's pit, where he hopes to make Jay into a harmless zombie using Fractal's inter-dimensional science. When Fractal resists and things do not go as planned, Finger seals up the cave with Jay and his friends inside, but, taking a hint from Fractal, they find a ventilation shaft and emerge at the tower.
- After running from the Tower's soldiers, Jay and Flash get lost in the Mirror Maze where reflections of themselves confront them.
- Finger sends monitors to stop the information flow run by the Bladers. In the Upworld, Jay has an issue when his Mother starts dating and tells him not to mention his Father.
- Jay doesn't take an interest in therapy until he notices another patient is Baz's alter ego: Nikki from school. While Nikki tries to get close to Jay, Baz has turned assassin in the Downworld. Medea works from the inside to protect Jay.
- Jay keeps zoning out with visions from the odyssey in the Upworld. He accidentally walks out of a store with an item and gets blamed for shoplifting. In the Downworld, a tribe declares he must be the Pathfinder.
- On the way to the lighthouse, Jay finds a niche as a worker in a pizza parlor and wants to stay indefinitely - out of fear his dad will not be at the lighthouse. As he waits on a pirate, he notices he is wearing his father's tie from long ago - which came from the lighthouse. Meanwhile in the outer world, Jay, still in a stupor, makes a completely voluntary, inexplicable, and brilliant chess move with his king just as in the inner world, Jay starts off for the lighthouse. Ducking into a tunnel on pure instinct, Jay follows it and encounters both pirates and more monitors but perseveres until Flash, Alpha, and he come out in sight of the lighthouse - across the water.
- Jay is embarrassed to be in a remedial class with Keith. They get into a fight that leaves Keith with a suspension. In the Downworld, Jay and Flash compete to try Fractal's new device that will allow them to cross the Wall.
- Girl Fiends promote their club, taking an interest in Alpha and her influence to attract kids. But why does no one leave? In the Upworld, the trio go to a party in memoriam of a musical artist.
- Jay knows where his Dad is, but he asks for his friends' advice on what he should do with that information. In the Downworld, Finger appeals to the leaders of the group, bypassing Jay who aligned them.
- 4 months after leaving Driftwood Jay finds he has missed out on two years of growing up. To add to the frustration he finds out his house is being sold. His odyssey continues in the Downworld where kids are suddenly growing older.
- Macro sets up a live broadcast game show, getting kids involved in Jay's capture. Jay himself is on the hunt for his fleeing Father. Sierra starts filming for the Driftwood campaign as it revs up for a fundraiser party.
- Jay has a date with someone who's already in a relationship with someone else. In the Downworld, a mission to save Madea from the Crystal Cave is in motion.
- Finger feeds Madea some disturbing premonitions leading to trust issues with the group alliances. In the Upworld, Sierra dumps Mick but it doesn't look that way to Jay.
- Madea won't take the Tower's new oath and Finger accuses her of being a witch. In the Upworld, Jay stalks teen idol Sierra.
- Jay and Flash get picked up by the circus. Ring leader Baz mentions a man she alone is allowed to talk to. Jay recalls an eerie memory with his Father. In the Up world, Val must hide her wedding ring to proceed with the courts.
- The Archaeologists come to the Trio's rescue when they are captured by collectors. Yudo believes Jay is the key to merging their world with the Big People's. Alpha is scared of the disability her counterpart suffers and tries to derail Jay.
- Having overthrown Finger, Jay declares the next leader will be chosen by election. But voter turnout is an issue when kids start contracting Plague X. In the Upworld, Jay spends a day with his Dad hoping he'll stay for good.
- The Believers have transgressed from obsessed archaeologists to a fanatic cult. When the Big People don't show up as prophesied, Yudo blames Jay for keeping them to himself. In the Up world, Donna and Keith find out more about Jay's Father.
- The pirates lead the trio to the Source - a place where a clock lies with the relics, but it is stuck at 12. When Jay enters the clock he is taken to where his Father is. However, after confronting him, Brad escapes to the Downworld.
- Fractal's latest invention is in Finger's hands. He's left riddles for the team to follow but Jay will have to think like him if he wants to get it back. In the Upworld, Val and Steve's wedding is on hold while Steve hide's Jay's secret.
- Back at the Tower, Fractal reveals that the lighthouse is a wormhole for inter-dimensional travel. At the waterside, Jay and friends renovate a boat which appears to have given passage to Jay's father in order to get to the lighthouse. As they start off, Jay purposely steers the boat toward shoals which are narrowly averted by Flash's intervention. Jay claims that the water made him want to crash, and makes Flash tie him up (like Ulysses) so that he won't succeed in doing anything else foolish. Meanwhile on shore, treasure hunters spot Jay's party and fear he will get the treasure they're seeking and take after them. As the treasure seekers board, Jay tricks Flash into releasing him, grabs the keys to the boat and self-destructively throws them into the water which he instantly recognizes as a place he has been long before, and plunges in, where, underwater, he sees his dad, who tells him "Go back." The treasure seekers fish Jay out of the water and find that their treasure-seeking mechanism indicates Jay himself is sacred treasure. At the lighthouse confusion reigns at the door which is subject to the Buzzenweiler Effect, and Flash disappears inside, while the others remain helplessly outside.
- Finger makes a plan to divide and conquer the groups. Fractal shows his interest in Alpha. Jay follows a path of self destruction, running away in both worlds.
- The Down World starts falling apart the moment Jay wakes up from his coma. Medea traps Alpha in the tower to bait him into coming back. Brad reveals the truth of the Wrecker.
- Brad has been taken by a collector known as Ice Face. In order to cross the Wall into the grown up world, the Fatman has to train the team to pass as adults. In the Upworld, Mr. Bourne escorts Val to the Driftwood fundraiser.
- Brad reappears to a woken Jay in the middle of the night and confesses why he faked his death. Despite being awake, Jay still exists in the Downworld as well. Jay's friends go to check out Macro's Beacon of Stability - a tomb for the Dad.
- Medea develops a crush on Jay and agrees to help him. Alpha shows her secret to Flash. Medea's alter-ego in the Upworld is a teen idol who agrees to represent Driftwood's campaign.
- Flash enters his own nowhere and no one will be able to exit without him. While Keith and Donna set up for a birthday party, Val discusses Brad's disappearance with a lawyer. Jay is closer than ever to reaching his Father.
- Each episode of the Champions of the Wild series takes viewers on an exciting trek into the fascinating world of the wild. The audience is transported to different parts of the globe to witness the intriguing bond between dedicated wildlife conservationists and the animals they champion.