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- Matrix and AndrAla finally land in a system that has ports to the Net, Matrix meets Guardian Turbo, who explains that a dangerous virus named Daemon has infected all Guardians save for Bob and Matrix.
- In an attempt to save Mainframe from complete system shutdown, the sectors must be powered down. Glitch Bob enters the core to keep the Principal Office online. Tears begin opening all over the city, releasing saved Users from past games.
- The group take refuge in the Principal Office, fending off Megabyte and Hexadecimal's onslaught on the city. A game cube inadvertently interrupts the attack. Enzo, unable to resist his Guardian protocol, enters the Evil Dead inspired game.
- While hunting for the Web creature that bit AndrAla, The Saucy Mare engages in a full-blown battle with a swarm of the monsters. Just when it looks as though all hope is lost for the crew, a new protector arrives.
- A portal to the Web hovers over Mainframe, and its citizens must prepare for war. Due to the situation Bob gives Enzo a commission as a cadet guardian. Megabyte and Hexadecimal join the battle, but they have a secret ulterior motive.
- With "Glitch-Bob" incapacitated in the Supercomputer, Dot decides to marry the new Bob, but as "Glitch-Bob" regains his health and original form, the new arrival is revealed to be a disguised Megabyte.
- With Matrix, AndrAIa and Mouse converted, Daemon travels to Mainframe herself to complete her plans. Enzo finds himself the only one who can turn the tide, until Hexadecimal gets power from Mainframes core.
- AndrAla and Matrix find their way into a system run by a group of Superguardians who were once spectrals whose leader bears a striking resemblance to Bob.
- With no other young sprites in Mainframe, Enzo is lonely. When an aquatic game drops on the diner, Enzo makes friends with a game sprite named AndrAla.
- Glitch Bob, Matrix, AndrAIa and the Software Pirates return from the Web to find Mainframe devastated by a war between Megabyte, Hexadecimal and the Mainframe resistance.
- Something horrible comes through Hexadecimal's looking glass, mutating her into a black supervirus. The nulls launch an offensive on her, creating a gigantic null monster.
- Of all the bars in all the Web, Captain Capacitor walks into the one Matrix and AndrAla are hiding out in. With the help of Web surfer Ray Tracer, they set sail for the Edge of Beyond.
- While The Saucy Mare sails through the Edge of Beyond, AndrAla is bitten by a Web creature that steals her energy. Matrix must learn to trust Ray to save her.
- Daemon continues to plan in order to retrieve Bob, who could help her infect the entire net. Matrix comes across a fully infected Turbo, and Hexadecimal experiences a certain change.
- With Megabyte now a shape-shifting Trojan horse virus, Bob, Dot and the others attempt to track him down and capture him. Megabyte tricks them and seizes control of the Principal Office, and swears revenge in the form of a Predatory Hunt.
- The forces of Daemon have infected most of the net, and begin to invade Mainframe. Hexadecimal seals the system but at a certain cost.
- "Glitch-Bob" thinks about separating Glitch from himself to return to his normal self. Matrix, AndrAIa, Enzo, Phong, and "New Bob" deal with a game that has a familiar User.
- Matrix and Mouse plan to stop Daemon after AndrAIa is infected by her. Meanwhile, Dot tries to get Hexadecimal to bring back her father. Bob attempts to cure Turbo but his code doesn't work.
- Matrix and AndrAla ride a game into a ravaged system, recruiting a group of brave sprites to train in game play.
- Megabyte's continued attempts to steal Mainframe's energy lands Bob and Enzo in a corrupted Mad Max gamecube. With all of Mainframe's energy at risk for nullification, Bob must keep both the Users and the sprites from winning the game.
- Phong convinces Dot that in order to give the citizens of Mainframe something to believe in, Enzo must face the User in a game alone as their Guardian.
- Megabyte uses Hexadecimal's viral energy to penetrate the firewall. Enzo, AndrAla and Frisket enter a game they cannot win.
- Dot loses faith in herself when an attempt to free a community of sprites from Megabyte's sector ends with their personal ID codes in Megabyte's control.
- After being betrayed by Cyrus, Dot's emotions of guilt get the better of her during a difficult game.
- Disguised as an upgrade, Megabyte enters Mainframe's core control chamber. He badly hurts Phong and initiates an Erase Command that almost destroys the System, only to be thwarted by Bob exploiting his greed.
- Bob keeps Enzo busy on his birthday so Dot can audition talent acts to perform for the big event, but Megabyte has plans to crash the talent show.
- Megabyte's attempt to siphon energy from Mainframe causes two game cubes to overlap and trap him and Bob together to fight the User.
- 1994–200124mTV-Y79.0 (104)TV EpisodeBob, Dot, Enzo and Mike the TV learn to work together when a group role-playing game lands on them.
- With the Daemon threat gone, a second Bob appears in Mainframe, leaving Dot with a difficult decision as to which one to marry. Meanwhile Matrix and "New Bob" deal with a game as "Glitch Bob" questions if he is in fact a copy.
- Hexadecimal breaks into the Principal Office Archives and tampers with the paint program, using all of Mainframe as her canvas.
- Megabyte's new plan to break into the Supercomputer by taking control of Bob's neural interface goes awry when Enzo unwittingly drinks Bob's spiked quantum shake.
- When Hexadecimal tricks Megabyte into releasing the Medusa, an unstoppable viral bug, on Mainframe, it's up to Bob to save the day.
- A code master from the Net is searching Mainframe for a code master by the name of Tallon. It seems crotchety old Mr.Pearson might have some information to share.
- In an attempt to make himself smarter, Enzo inadvertently turns everyone in Mainframe into simple minded 8-bit dolts. Now he must turn them back to normal before their naive ways get them nullified in a Track and Field game.
- Swashbuckling software pirates pillage and plunder Mainframe, taking Bob as their prize catch. The ingenious Dot organizes the outraged citizens and leads a high seas posse to rescue their friend.
- Asia receives a very tempting offer from her aunt to run her uncle's restaurant in Philadelphia; Meg and the twins come to stay at Plumfield for a few days.
- When Frisket swallows a valuable command, Megabyte captures him in order to remove it. Once inside Silicon Tor, however, the powerful Frisket and the mischievous Enzo prove to be more than Megabyte bargained for.
- When Bob and Dot become insufferable after an argument, Enzo tries various schemes to rekindle their friendship. Just when Enzo gives up on the stubborn pair, the Starship Alcatraz game forces them to work together.
- Thwarting a plan by Megabyte to create a portal, Bob retrieves a dangerous magnet which puts Dot's life in danger.
- Jo joins the women's suffrage movement while Nan tries to prove that she has what it takes to become a doctor.
- A gift of two hundred books to Plumfield School prompts Franz to assign a project on philanthropy which the students turn into a competition. But Jo's horse Penny falling ill with pleurisy results in the demonstration of spontaneous philanthropy and the value of reading.
- Megabyte tricks Enzo into delivering a dangerous delete command to Hexadecimal. By the time Enzo realizes his mistake, the unknowing Bob is trapped inside a Formula 1 game with the command about to go off any millisecond.
- Dan is overjoyed but Nat is skeptical when a young "old friend" from Boston appears at Plumfield with talk of going west for high adventures. Jo struggles as students are withdrawn from Plumfield for lack of an experienced teacher.
- Amy reluctantly agrees to send her daughter to Plumfield after Jo enrolls the school's first girl, and Nick plans on returning to the sea.