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- Two years after the events of last season, the heroes travel with Chad Zoobag, Fondue's father, through the ruins of Goblopolis to fight the evil puppet king that now rules the city.
- The party continues towards the Ivory Key, but comes across a shape-shifting druid who needs their help. Celebrity friend Kate Micucci joins the party.
- The gang travels to the O'Shift's tribe to find the Beast of the Beginning.
- Fondue, Beor, and Goblin travel to an old goblin kingdom, where they must face an old enemy. Will they win? Maybe.
- Forced underground by the Puppet King's assault, our heroes are trapped with an army of hungry goblins. With the help of a sassy new ally, the gang adventures through flooded subterranean caverns choked by fungus as they try to find a way out of their cavernous captivity.
- On their journey back to Ivory to seek the beast of Beginning, our heroes rest in Shatternine Village, where another adventuring party has been set to work helping the town uncover the source of a mysterious rage virus infecting the town with violent madness.
- Our heroes return to Ivory Quay, but the bone tree barbarian's ancestral home has been warped, corrupted beyond recognition. The gang fights their way to the Beast of Beginning, disgusted and confused at the horrors their temporal tampering has unleashed.
- After being captured by the Gray Wraith, our heroes find themselves in an otherworldly plane of Imperium Judgments. There they face trial at the hands of a stern prosecutor, an impenetrable judge, and the help of a plucky and charming defense attorney.
- After escaping Ad Quod Damnum, the plane of Imperium Judgements, our heroes are lost in the astral plane, unable to find the Beast of Beginning, but find a helping hand in the form of an Astral Privateer, who offers them a ride through dimensions, as well as a new type of pizza.
- Our heroes crash land in the virtuous harmony, where an angelic guardian helps them find the Beast of the beginning, and the gang fights an old foe over the fate of the multiverse.
- A centennial festival is upturned when a barbarian storms into town claiming that dangerous cultists are pursuing her.
- The party makes its way through a dwarven mine, accompanied by a suspicious monk.
- Fondue, Beur, and Boneweevil reach the town of Freshport in search of Dunnan, the protector of the second Rune Stone; They meet a talented young bard who helps Fondue acknowledge a hidden side of himself.
- As forced stowaways aboard a ship at sea, the party find themselves in the midst of master smuggler Captain Ribs Sanchez, and enlist his help in hiding Beur's amulet - the third and final Rune Stone - from Vortheon.
- Fondue, Beur, and Boneweevil are defeated and sent to Manoa Prison by Vortheon. They are put in a cell with Hawaiian Coffee, a crafty and chaotic alchemist who might be their only ticket out - if she doesn't blow them up first.
- Escaping Manoa, our heroes set out across Sandman Desert in search of the Doorest of Fores, where the cult's hideout is rumored to lay. As hunger and thirst mount, they spot a caravan on the horizon being attacked by wraiths.
- The party reach the Doorest of Fores, where they meet a small resident named Dildo Bogpelt. Befriending them, Dildo leads them through the Doorest to enlist the help of its guardian spirit.
- Fondue, Beor, and Boneweevil arrive at the Dragon's Temple deep in the Doorest of Fores and find it empty, save for a lone kobold janitor, Eddie Lizzard, whose creative boredom becomes a test for all - especially Fondue.
- As the group ventures closer to the cult's inner sanctum beneath the Dragon's Temple, Fondue's sword suddenly begins to talk.
- In a frantic race against time, the party use the three reacquired Rune Stones to transport themselves to Earthscar Village ahead of the unleashed Manticore. But upon returning, they find not everything is as they left it.
- Fondue, Beur, and their new friend Chip meet with a powerful Sorcerer who brings them to the hellish Demon Realm on their quest to find Boneweevil, but our heroes are soon overwhelmed by the armies of Hell.
- Trapped in the Demon Realm after the death of Celty, a lake of mystery juice transmutes Fondue and friends into various beasts. In order to reverse their curse, the gang seeks the help of a powerful and strange swamp witch.
- On Boneweevil's suggestion the gang heads to Bonebreak Village, the last refuge of Hell's survivors. There, they discover their way home might just be a mysterious spirit locked away in one of the Demon Realm's many Nether-Jails.
- A chance meeting of another friend of Boneweevil's - a hybrid human-tooth creature named Sensodyne - helps the party from Bonebreak to the Abyss to challenge The Caretaker for their freedom.
- The party, having escaped from the underworld, find themselves once again in the Sandman Desert, noticing many mysterious magical obelisks and fiery chasms dotting the expanse.