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1-50 of 89
- A 16-year-old American girl with an apathetic view towards her Jewish family history finds herself pulled through time into 1941 to a small Polish village where the Nazis have just begun their genocidal propaganda.
- A young woman named Cora makes an amazing discovery during her attempt to break free from slavery in the deep south.
- Five American soldiers assigned to hold a French Chateau near the end of World War II. This unexpected respite quickly descends into madness when they encounter a supernatural enemy more terrifying than anything seen on the battlefield.
- Rome, 1943: Matilde, Cencio, Fulvio and Mario are the main attractions of the "Mezza Piotta Circus" run by Israel, meanwhile someone starts looking for the four freaks with a plan that could change the fate of the whole world.
- Stranded in the Philippines during World War II, a young girl finds that her duty to protect her dying mother is complicated by her misplaced trust in a beguiling, flesh-eating fairy.
- Great Patriotic War, early 1940s. After barely surviving a battle with a mysterious, ghostly-white Tiger tank, Red Army Sergeant Ivan Naydenov becomes obsessed with its destruction.
- A tale of women's empowerment, The Warrior Queen of Jhansi tells the true story of Lakshmibai, the historic Queen of Jhansi who fiercely led her army against the British East India Company in the infamous mutiny of 1857.
- Fueled by determination and love, Elite Ranger Drustan Lorne embarks on a journey to rescue his captured daughter and save Adrasil from the forces of darkness.
- After the Halo event of 2552, there is a brief but violent period of civil war among the humans. Two armies on opposite sides of a canyon, the Reds and Blues, fight on the most worthless piece of real estate in the galaxy.
- During WWII, a pilot and her crew carry a small group of American soldiers and an unknown cargo. However they get caught in a storm and they are forced to land in what is thought to be enemy territory. But the small island they land on holds more than men with guns.
- Window shopping children watch as toy soldiers come to life and fight a war with all its unvarnished ferocity and horror.
- The Reds get a new piece of equipment and both armies get new recruits. Caboose is given the job of "guarding the flag." Donut goes to the store and returns with a surprise.
- Grif and Simmons flee as Caboose's trigger-happy firing has dire consequences. The cavalry arrives and Tucker requests reinforcements. Tex assaults the Red Base.
- The Blues fake an attack on the Reds while Sarge and Church meet up in the spirit world. Donut returns and Lopez finally speaks. Church tries to warn the Red Team.
- The Blues fend off an attack from the Reds. Later, the Blues make a discovery.
- Doc makes an impression on Sarge. When the Reds try to make a deal with the Blues, one soldier gets stuck in the middle. Sparks fly when Lopez and Sheila meet, but the unexpected return of a former ally changes everything.
- Tex tries to explain her mysterious return. Church and Tex venture into Caboose's mind to search for O'Malley. Doc discovers a strange vehicle and Grif has an operation. Simmons and Grif bicker over surgery.
- Grif and Donut undertake a secret spy mission. The Blue Team interrogates Donut and the battle for Blood Gulch moves beyond just Red versus Blue.
- The Reds and Blues find themselves scattered across the universe as they attempt to hunt down evil mastermind O'Malley.
- The Reds and Blues must work together to stop O'Malley. Caboose helps Donut with an important discovery, and Sarge and Donut attempt to fix the Warthog.
- O'Malley and Lopez receive an unexpected visitor. Church seeks help from an ancient computer while the Reds search for something big.
- Church discovers the events of the past are hard to change and even harder to believe.
- Church's travels through time lead him into an unexpected temporal loop of confusion. Tucker shows off his new bling and the Reds debate the source of an incoming distress signal.
- O'Malley and Lopez begin their attack while Church tries to figure out the prophecy of the "Great Destroyer." Sarge tries a new strategy.
- Simmons is frustrated with Sarge, Donut finds stiff competition and Tucker tries to teach the Alien how to speak English.
- Tucker, Caboose, Andy and the Alien prepare for a dangerous quest. Simmons takes Grif hostage while Church has a heart-to-heart talk with Tucker. Sarge's rescue attempt goes awry.
- Tex storms the Freezing Planes and a new Spartan creates an obstacle for the quest. Simmons meets resistance from Donut and Grif while O'Malley, Doc and Lopez return to the gulch.
- Sarge, Simmons and Grif race towards the Blue Base. Meanwhile, the Reds discuss the appropriateness of hand-to-hand combat, sniping and nuclear warfare.
- It's a happy day for the Blood Gulch crew as new arrivals upset everything.
- Church and Tucker admire the new abomination, everybody's under attack and it's all incredibly stressful.
- Tucker finds himself in a hairy situation and Sheila is transferred into the ship.
- The world ends again. Sparks fly with Grif and Donut, and the Wyomings wreak havoc on Blood Gulch Canyon.
- Some spooky faces hatch a plan. It's the end of many things, but it ain't over 'til it's over.
- Project Freelancer sends a Recovery Force to Outpost 17-B in hopes of finding out what happened there.
- Wash encounters resistance from others. The Meta goes on the offensive as Agent South finds herself in a lot of trouble.
- Sarge sets out on an important mission. Meta unleashes a vicious attack and Church tries to explain his unusual condition to Wash.
- Wash is forced to take matters into his own hands. Church struggles with the images he's receiving from the Epsilon AI. Meanwhile, the Reds hatch a diabolical plan.
- The Reds continue their industrial espionage, and the Reds and Blues regroup and begin to hatch their final plan.
- Sarge tries to make contact with someone from Blue base. Caboose gets a visitor while the Reds look for their missing teammate.
- Caboose's project moves to the next level. The guys try not to get in over their heads as they set out on their latest mission. Sarge, Grif and Caboose finally meet the face behind the mysterious voice.
- Caboose's sneaky antics have aroused suspicion. Tucker brings the Reds up to speed. Simmons and Lopez try to hold their ground, while the desert team members find themselves in shifting sands.
- Epsilon Church takes charge of the situation at Sandtrap. Church learns that with great power comes great responsibility. The Valhalla squad continue their escape attempts.
- Simmons and Doc cower in fear while Epsilon continues with his roundness. Sarge and Grif attempt to rescue Simmons from his imprisonment at Valhalla. Meanwhile, Simmons and Doc are in a diabolical pickle.
- Caboose talks to an old friend. The Blue Team travels to a secret facility and the Reds tag along. Epsilon and Caboose look for the Director's personal project. The Reds and Blues discover what the Director's secret project is.
- Agent Tex catches up on some lost time. Epsilon tries to unlock the Reds while Wash and Doc investigate The Meta's discovery.
- Church and Tex try to sort out the past. The Reds test out some Freelancer equipment while Church and Tex arrive at a familiar Freelancer facility. Grif and Simmons find out important information about the Red and Blue bases.
- Sarge rallies the troops. Tex executes her trap and fights with Wash and Meta in an epic battle. The Reds and Blues take on Meta in their ultimate battle.
- The Blues and Reds get accommodated in at their new home. The Reds discuss a predicament they face.
- The Reds and Blues work together to repair the tower. Grif and Simmons are ordered to surveil the Blue Team.
- The balance between the Red and Blue teams gets tilted. The Reds reveal a plan to dispose of Freckles.