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- Captured by monkeys, Alan is taken before the Judge and charged with stealing a treasure known as the Singing Orb.
- When Van Pelt uses Peter and Judy as bait to get Alan, his rival Von Richter suggests a contest -- one in which Alan will be released into a special compound to determine who is the greater hunter. With Van Pelt and Von Richter trying to sabotage each other, Peter and Judy help Alan and trap Van Pelt and Von Richter before flying to freedom on a pair of eagles.
- Alan, Judy, and Peter are chased into a cave by a ferocious Jumanji lion where they stumble across the "Crystal of Reflection." Legend has it that all that has ever occurred in Jumanji is stored in the crystal, like a cosmic video album. The three watch, mesmerized as they see their various Jumanji adventures play back in reverse order. They realize that if they watch long enough they will see when Alan entered Jumanji and be able to find out his clue! But the lion continues his pursuit and Alan drops the crystal shattering it into pieces&
- After 5 days not playing, Judy and Peter hear Alan screaming for help from within the game. Could the very fabric of Jumanji be breaking apart?
- Aunt Nora is in Jumanji again, and this time Peter and Judy realize they've got to play matchmaker --- pairing Aunt Nora with Alan will save him from the game?
- Alan is poisoned and there's no cure. In their effort to save him, Judy and Peter do battle with Ibsen, Van Pelt, Trader Slick and The Stalker. Peter is transformed into a frog.
- Alan decides to turn the tables on Van Pelt; using hunter-tactics to defeat the hunter.
- Peter and Judy find Alan in a bizarre costume near some circular ruins, a victim of total amnesia.
- The trio teams up with Dottie McGrail, an intrepid woman pilot who flew into Jumanji while attempting a solo flight around the world. Together, they help a tribe of humanoid birds defend themselves from the evil Professor Ibsen.
- Peter takes the game to school to show off for a cute girl he likes.
- After she's teased at school for not being able to solve a math problem, Judy joins Peter and Alan in Jumanji where clues lead them to a dusty old box containing "Brantford, the Game." Following a creepy encounter with the game's Aunt Nora, an attack by a giant dog and visits to the school and the library, they find no clues. However, when a cross between Ibsen and Professor Alsip leads Judy to realize that her math problem back at school holds the key to freeing them, her self-confidence is restored
- Peter rolls into Jumanji by himself to find Alan claiming that Ibsen has turned over a new leaf. To keep Peter in Jumanji, Ibsen sends a robot version of him back to Brantford, which pleases Aunt Nora but worries Judy. When Peter finds the real Alan imprisoned in his lab, they uncover Ibsen's plan to replace everyone in Brantford with robots. As Peter and Alan destroy the lab, Judy figures out that Robo-Peter is evil and tricks him back into Jumanji. And after getting the robots to turn on Ibsen, Peter discovers that his robot counterpart has earned him a new reputation at school.
- In order to win her boyfriend back, Judy procures a magic love potion from Trader Slick and brings it with her to Brantford. The potion not only works on Wade, her boyfriend, but on every boy in school and soon Judy has a legion of lovesick followers that won't leave her alone. When Judy tries to bring the potion back to Trader Slick, she is kidnapped by the Manjis as a bride for Tribal Bob. Only the pungent sap of the Tree of Aversion will break the spell.
- Peter, Judy and Alan team up with a wooden nosed sailor who says he knows the way out of Jumanji.
- Aunt Nora gets sucked into Jumnanji and is captured by Van Pelt. It's up to Judy, Peter and Alan to save her.
- Aunt Nora has a garage sale and sells the Jumanji game to Old Miss Desmona, the meanest lady in Brantford.
- When Peter wants a fancy new water gun, he and Judy roll into Jumanji where they discover a chest of gold coins coveted by the greedy Sand King. Pursued by the Sand King, Judy, Peter and Alan wind up back in Brantford, where everyone who touches the gold coins is turned into an animal. When the Sand King is finally defeated by Peter and his new water gun, our heroes toss the chest in the sea.
- Peter brings a seemingly harmless animal back from Jumanji.
- In Jumanji, Peter is carried off by giant red ants as Judy and Alan meet the colony of black ants they have been battling over a sacred piece of filth known as the "Bahoot." While Peter is led to believe he's going to save Judy and Alan from the "evil" black ants, Alan and Judy agree to help the black ants in order to save Peter from his "evil" red captors. When Judy convinces Alan that the impending war threatens Peter's life, they steal the Bahoot themselves, causing the two any armies to join forces against our heroes.
- When Alan is killed in a sudden Jumanji storm, Judy and Peter keep reliving the same turn over and over and over again until they finally figure out how to save him.
- Judy and Peter surprise a criminal in their attic. He has them cornered so they roll the dice and escape to Jumanji. When they arrive in Jumanji the criminal is with them. Judy escapes and goes to Alan for help; Peter tells the criminal that there are emeralds in Van Pelt's lodge hoping to stall long enough for Alan and Judy to come rescue him. But time is running out and Peter had come up with real emeralds...or else.
- In Jumanji, Professor Ibsen has created the trijuminate prism which "turns dark into light and day into night." The prism does more than that - it's turned Peter into Judy, and Judy into Peter, not to mention Van Pelt is now in Alan's body and trying to lure Judy and Peter into one of his traps.
- When Alan is tricked by Trader Slick into taking on a debt that will make him his slave forever, an opportunity to erase it appears in the person of Ashton Phillips, a boastful explorer who leads our heroes to the Palace of Lost Clues.
- When Alan steals the dice so that the kids will no longer be put in danger by visiting Jumanji, Peter figures out another way to get into the game and they discover the mechanical underworks of Jumanji where they are chased by The Stalker, and Jumanji transforms Peter into a toucan.
- Peter gets mad at the Jumanji game, thinking that this was the time that Alan would get out. So Peter throws the game against the wall, breaking its "eye" into three pieces. After being sucked into Jumanji, Peter has a distinct multiple personality, sometimes timid, sometimes really nasty, and sometimes perfectly perfect. Judy and Alan are confused until they come face to face with three actual Peters. Judy and Alan have to got the three Peters together in one place in order to return all the Peters back into one.
- Peter is tired of feeling left out because he's short. He secretly trades for a serum from Trader Slick that will make him grow. But Peter takes more than enough and doesn't stop growing. He grows so big that Alan and Judy fit in the palm of his hand. Peter is pleased with his size, but he's destroying Jumanji with every stop he takes. The Manjis capture him and are ready to sacrifice him to the Pit of Doom when Alan and Judy bring him an antidote. But now Peter is so small he's in danger of being eaten by a Jumanji shrew.
- In order to win her boyfriend back, Judy procures a magic love potion from Trader Slick and brings it with her to Brantford.
- After returning from Jumanji, Peter and Judy find themselves growing older. At first, they think it's cool to be teenagers.
- When Judy is heartbroken over a cute guy at school, Jumanji creates Flint: a dashingly suave romantic-interest for her. Peter is transformed into a stone statue.
- Judy and Peter find the Jumanji game in the attic of their new home in Brantford.
- Alan and the children cross the Great Desert of Jumanji to find a mysterious character claiming to be in control of Jumanji.
- Judy tries to out-slick Slick by trading him her broken wrist watch in order to get out of the game... but when they get back to Brantford they find out that time itself has stopped.
- Peter joins the fearsome Manji tribe and is slowly transformed into a mask-warrior. Alan nearly escapes out the secret back-door-of-Jumanji. The school bully Rock is introduced for the first time, along with his trio of thugs John, Rob, and Jim.
- Peter brings a computer into Jumanji so it can help them figure out how to get Alan out of the game.
- Trader Slick has gathered all the villains of Jumanji to bid on the ultimate weapon - the Transvector of Jumanji. Whoever possesses the transvector will control all of Jumanji. Alan, Judy, and Peter disguise themselves to infiltrate the auction, but get caught and Alan gets sucked into the netherworld of the transvector. Judy and Peter must go up against Ibsen, the Judge, Van Pelt, and Von Richter in order to save Alan.
- Peter brings back a sacred Manji voodoo doll to Brantford enabling him to control whomever he chooses.
- Annoyed by Judy's bossy attitude, Peter makes his own little brother out of mud.
- Professor Ibsen has invented the Triangle of Terror. It brings your worst fears to life. Alan, Judy, and Peter are experiencing its effects, but don't realize it. Judy keeps imagining giant cockroaches are attacking her; Peter keeps thinking he's naked; Alan believes he'll never get out of Jumanji. The fears are only hallucinations at this point, but if they don't destroy the Triangle, the illusions will soon be reality.
- Refusing to stay in bed like Aunt Nora has ordered, Peter rolls into the game with Judy.
- Frustrated with Alan's protectiveness, Peter wishes he never sees Alan again. The next time Judy and Peter play, Alan is missing. And when they finally find him, he has lost his memory and doesn't know who he is.