Star Wars: Dark Forces (Video Game 1995) Poster

(1995 Video Game)

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7/10
Strong opening
TBJCSKCNRRQTreviews20 March 2015
Set around the time of the Original Trilogy, the evil Galactic Empire is working on a project that might win them the war. Battle robots, power armor and jet packs. You have to gradually uncover how and where, and you'll blow up a number of the facilities to cripple their production. The future of the New Republic rests on your shoulders. Are you up to it?

You take on the role of the Han Solo-ish Kyle Katarn(Jameson, smooth, charming), a mercenary working for the Rebel Alliance. Along the way, you will be flown to and from(sometimes in-engine!) the many, memorable and varied locations(including a Mars-like planet, one made up of ice where you can use Cleats for traction, the big city of Coruscant… and a prison where you'll have to free and rescue a spy who's been sentenced to execution!) by the even snarkier Jan Ors(Eccles, pragmatic, but does care about him), your pilot. You used to work for the other side, and thus have inside information, and the two of you met before this starts. She gives briefings, and is a role model for girls, albeit you may still have to rescue her, a mainstay for the series, most of which is solid. Various familiar faces, places and occurrences will pop up, and it's one of the ways this does get fan-servicey. It doesn't quite detract from how this captures the Star Wars feel, look and sound in every aspect, one of the only exceptions being a brief voice-over. We open with a text crawl, there are MIDI versions of the John Williams music, and everything this has that is original to it fits.

Among the 20 types of enemies(including some Boss ones) you'll fight are Stormtroopers, officers of different rank and color uniform, ceiling turrets, and, for some reason, those bipedal pigs from VI, and droids: Scouts(from start of V), practice(Luke blindfolded) and Interrogation… even a one-eyed snake! Get your mind out of…wait… no, get your mind into the gutter, they live in waste. It's the one from the trash compactor. There's also the three-eyed, orange alien. You do combat almost purely these soldiers, not yet scavengers or Cantina-style scum. There's even Mouse Bots! And I swear, they're leading you to where you need to go to progress and the like – I kept hoping I'd come across some digital cheese to repay it with. This gives you equipment vital to your success: The head lamp and infra-red goggles let you see in dark rooms. The too specific and rarely used air mask that protects the player from areas with toxic atmosphere, and one I've described above. Many inventory items run on batteries which can be found. Save them up! You may need more than you expect. Same goes for ammo, shield, health… there are some plot-forwarding cut-scenes, where everyone looks like real people, although limited animation at any given point, they stand still and talk, maybe turn to face each other, point to something, etc.

Other than aforementioned attributes and it not being horror, this is similar to the first two Doom and Quake titles. It is not a mere clone: unusual to FPS' of the time there are multiple floors, duck, jump, swim(not underwater, on the surface), and the ability to look up and down. For that last one, you do use keys, and this does, today, take getting used to, but once you have, you find it's Organa-ic, it's comfortable. This all allows greater complexity, and levels can contain, and be, real mazes. You have to watch carefully, press tons of switches in the innumerable secret bases and the like. This is aided greatly by the optional map overlay that fills out as you go, which can also be fully accessed, along with objectives, percentage of discovered secrets, etc. Unfortunately, this has sluggish, slippery and uncomfortable controls, and this makes the, for the time, mandatory, jumping puzzles more frustrating than they need to be. In general, this can get too tough. It has three difficulty settings and is, as it should be, challenging on Easy. You choose before, and can look up the highest won of, any individual mission(this auto-saves between them, you can't do so during them) from the Level Selector, which appears when you start up and any time you abort. This has a profile system. You "activate" completing when you're ready to, so can look around before doing so. The extra lives make perfect sense here, giving you another chance, with the same stats and re-spawning close to where you died.

You have 10 weapons, several of them cool and offering alternate fire. Blaster pistol, powerful ones, assault rifles, SMG's some of which have a secondary fire that's like a shotgun, etc. Leia threatens to use a Thermal Detonator, once, and each entry in this medium has its own interpretation of how great the threat was: in this series, essentially a regular hand-grenade. Battlefront: a small to medium-sized explosion. In the licensed Episode I game, it's a freaking' small nuke! In this, you can have them explode on contact or have a short fuse. You can set mines like that, for proximity – and look out for those of others! Blow up foes, they'll fly into the air a little! Same for beating them with your fists! Actually, those are too effective considering the rest of this, it's like with its contemporaries, mêlée is crazy, in those other ones, that makes sense. You can stunlock others. There is no co-op or multi-player. This is only 9 hours long, and there is relatively limited re-playability. Where Jedi Knight 2 has a little bit of not-very-good stealth, this one warns you of such yet doesn't deliver. This gets the obligatory sewer out of the way early. The graphics and sound are immersive and good for the time.

There is a lot of mild violence and some disturbing content in this. I recommend this to any fan of the franchise. 7/10
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7/10
Great for its time.Alright for today's.
gangstahippie24 July 2006
Rated T for Violence.

I have had Star Wars Dark Forces for many years now.When I was seven I played this game and Full Throttle all the time.For 1994 when this game came out it was a great first person shooter which was loosely based on the original three Star Wars films.However instead of playing Luke Skywalker you played as another person but Darth Vader and the Stormtroopers from the Star Wars movies.When I got my Windows XP along with Full Throttle this game did not work so I have not played this game in a very long time.You basically go through levels killing stormtroopers and other baddies with the weapons you have.Star Wars Dark Forces is a very good game for its time but today its just mediocre with many elements in the game such as graphics being dated.

7/10
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10/10
A Great Game
Swfan2519 May 2002
A great game of its time. You could play for hours and enjoy yourself. It had a good story and fit in well with the star wars universe. Worth your time to buy and play.
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10/10
The original and best
morbelle18 June 2006
Warning: Spoilers
Out of all the Star Wars first-person games, this is still the stand-out one for me.

At a time when it was considered novel if your character could look up and down in games, Lucasarts brought this out. Not only can your character look up and down, you can jump and crouch too! You can fall off walls too, but that helps the levels. The story is classic Star Wars, to be honest it is the only Dark Forces/Jedi Knight game that for me really fits into the universe.

You get to see good cutscenes with Darth Vader, good old Imperial Stormtroopers and go one-on-one with Boba Fett! The music is great and helps make a superb atmosphere.

An awesome game and if your PC can run it (as XP doesn't like it) well worth getting!
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10/10
One of the best shooters of all time
brianjsmith-8640824 April 2016
This game rated a solid 10/10 in its heyday, and is still a 7/10 by today's standards.

One of Lucasart's best games during the 90's, when they did their best work. Dark Forces, Jedi Knight, Jedi Outcast, X-Wing, TIE Fighter, X-Wing Alliance...Star Wars gaming still doesn't get any better than that and these games are living again on Steam and GOG, reconfigured for modern PC gaming systems.

Dark Forces was the first pure FPS set in the SW Universe, and it was a doozy. The Game designers at LA took DOOM, made an upgraded SW version of it, and took it to a whole new level with both gameplay and storyline. More than just about any other SW game I have played (and believe me, I am a SW NUT who is totally immersed in that 'verse), Dark Forces captured the look, feel, and total motif of Star Wars. Kyle Katarn was the hero Luke wanted to be before he got to be an even bigger hero.

There are a lot of people who will righteously argue that DFII Jedi Knight is the best FPS/Action game of all time, and they aren't necessarily wrong. But that game would never have been without the original Dark Forces, and the original has an addictive charm all its own. For modern-day players who feel like they might have missed the boat, fear not. There is an upgraded version of DF released in a new engine (A DOSBOX replacer) called XL, with higher-res graphics and the modern/classic mouse-look WASD control system that has become the norm for games of this type. Google DarkXL and go from there, but you'll still need a copy of the original game to play.

Rogue One may be the new canon version of how the Death Star plans were stolen, but for the classic version, nothing beats the first level of Dark Forces when Kyle and Jan pulled off the heist. Live it, love it. May the Force be with you.
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10/10
First Person Shooter, Star Wars, 'nuff said!
doctorindyj4 June 2000
This is a great game. There is no better way to say it. Although there is some cruelness to Ewoks. The story line is original while still including some classic elements from Star Wars. Kyle Katarn is a great character and the sequel expands on him to an even greater degree. Also the Dark Troopers are just too cool especially the Final Boss Dark Trooper.
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Good, but...
Foeth3 July 1999
This Shoot 'm up has good level design and interesting locations, perhaps giving one of the best atmospheres of the early shooters, though the fact you cannot save ingame will frustrate the player quickly and will make him stop playing. Still, a good game, which introduced jumping to the First person Shooter.
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9/10
Not for people with motion sickness.
jvdeb14 March 2000
Great game. Not for people with motion sickness. Levels, enemies, power ups, etc. are great. Love the secrets in parts of certain levels. Would make a great movie, but not one that would actually be an "episode". The sequel has better graphics, but is more confusing and can get you nauseated just as quickly.
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8/10
One of the best Doom clones of the 1990s
Keyan-the-Eagle14425 May 2018
When this game was coming out, I was so excited. I was looking forward to playing a 3D game set in the Star Wars universe. After playing Doom, this turned out to be even better. You can jump, you can crouch, you can look up and down, and you have ten different weapons instead of seven. Also unlike Doom this is more of a thinking-man's shooter. You don't just shoot enemies throughout levels, you solve puzzles like flipping switches and finding codes to unlock certain doors. OK, that's still like Doom but like I said, it's better than that aforementioned game. Plus, we get the saga of a former Imperial who is looking to do work as a mercenary with the Rebel Alliance. My only beef with the game is that there is no in-game save feature. It only has a between-missions checkpoint and nothing more. Hey, it's better than nothing, right? Plus, the music is good. And the enemies are numerous and there's more than just Imperials. Give them all you've got!
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10/10
A triumph for its time and for Star Wars
bengad10 October 2005
Warning: Spoilers
Spoilers (only mentions one action of a character, nothing major, and names of a few of the characters in the game)

Dark Forces is truly an amazing game. More than ten years after it was released, my dad, my brother and I still play it occasionally. We still played it on a regular basis when it turned seven. Now, the disk totally scratched and dusty, its sits on my shelf, waiting for the day it is inserted into my old Mac again. Dark Forces is one of the last first person shooters that really tests you mentally. Unlike Doom, which obviously sets out to be scary, Dark Forces is subtler. In many parts of the game, I was truly terrified, even when I did use cheats. The hard enemies felt like they would leap out of the screen and kill me. Some of the puzzles were so hard that I only beat some levels once. You go up against some of the Star Wars universe's worst enemies, sometimes with merely a blaster, unlike the games that come afterwards, The Jedi knight series. The environments are lush and beautiful, barren and ugly, and fun to explore. The story line is taunt and cohesive, a good plot and the perfect anti-hero. As a first person shooter, it was unmatched for its time (some would argue this point). Diverse and cool weapons, from heavy rocket launchers to the horribly in-accurate storm trooper blasters, there was plenty of weapons to enjoy. And don't forget thermal detonators. While I never beat the last level of Dark Forces (it is truly a horrifying and extremely difficult experience), my father managed to beat it, barely scraping through it. There was no huge celebration for Kyle Katarn and my dad, just a pat on the back from Mon Mothma. That was enough though. No other stars wars game (except for KOTOR) has come close to Dark Force's legacy. KOTOR is a different game though, and, unlike Dark Forces, which I bit into early, I came too late to see KOTOR in its golden days. Each are top notch, and dominate the Star Wars gaming franchise, and, from what I can tell, will for a long time. If you're nostalgic for past games like Doom, when graphics were like the Stone Age, then pick up Dark Forces, rent it, just play it. It's not an experience you're likely to forget for a long time.
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9/10
87% - The Force be with Doom
FreeMediaKids26 February 2023
A long time ago, in a galaxy we call the Milky Way, a new medium emerged that swept through humanity. What began life confined to universities invaded arcades, was then picked up by home computer junkies, and soon after blasted off onto home consoles, attracting crowds nationwide and beyond at a black hole's strength. For the next two decades, the computer junkies were left light-years away under the space bus, until the day that first-person shooters by a new company called id Software saw the starlight and took all media attention by a meteor storm. The junkies were, for the first time, assimilated into the gaming universe, and the console and arcade aliens decided that computer gaming was cool enough.

Enough of the bad space puns, everyone - the gaming population at large, the press, the studios - wanted to hop on id Software's newfound train. No stranger to the phenomenon was LucasArts, who sought to imitate Doom's success with its first first-person shooter, Star Wars: Dark Forces. While not quite a killer app, it was successful as an early frontrunner to the genre, but part of its success owed to its having a strong story and objectives-based levels, as opposed to simply reaching the other end of the maps. On top of that, it allowed for ambient sounds, 3D models and sprites, and scripted combinations of these in ways that I will explain made the Jedi engine awesome back in the day. While the maps are still perpendicular and feature no slopes, the engine removed the infamous barrier to maps with room-over-room architecture, and players could look up and down (though only on a keyboard, but hacks and source ports work around that issue), as well as jump and crouch. Set in various scenarios, the maps have their own textures, a more practical architecture with elevators and rotating floors, and atmospheric lighting. Star Wars: Dark Forces would amass a small cult following of fans of the original and later Jedi Knight fans, and without further ado, let's find out what the devotion is about.

The game starts off with Kyle Katarn, an Imperial officer-turned-Rebel mercenary, as he infiltrates an Imperial base on Danuta to steal the Death Star plans held there and deliver them to Princess Leia on board the Tantive IV (I guess it will take time for Disney to acknowledge at least some of his canonicity). The ingredients for a Star Wars-themed FPS are in place, but some things you will notice are that Dark Forces is slower-paced than Doom, though it need not be slow, and LucasArts' proprietary iMUSE system means that the music builds up and sustains tension when many enemies are alerted to Kyle's presence before relaxing when few, if any, are alerted. Such interactive music was unusual for an FPS game. There even apparently is music that was meant to be played when fighting certain enemies, which was scrapped due to problems making iMUSE play them on cue. Anyway, Kyle starts with his Bryar pistol, a basic yet surprisingly versatile weapon that can destroy many enemies with great accuracy, considering that there are eight other weapons to pick up that deal much more damage, the very next being the E-11 blaster rifle. The stormtrooper's rifle is comically not as accurate and more ammo-hungry, but still ends up being one of the most used weapons in the game. Kyle delivers the plans to the Rebellion, and the Death Star is destroyed. Clearly, that was just the prologue. This game takes place between the first two movies, and the Rebel Alliance learns of a swift, deadly capture of one of its bases on Talay, leading them to suspect a new ongoing Imperial project. On top of that, an Imperial officer named Crix Madine wishes to defect to the Rebels and provides crucial information about the project, known as the Dark Troopers, droids larger and more powerful than a stormtrooper. The rest of the game follows Kyle's adventures of finding clues, sabotaging the project, and destroying the starship harboring the droid factory, the Arc Hammer, while bumping into opposition from Imperials, criminals, bounty hunters, and droids at nearly every corner.

As you progress, you will find more weapons that allow for alternative fire. Thermal detonators are a fairly common weapon that the player also ends up using often, and for good reasons. They are intuitive to throw, shooting farther the longer one holds down the fire button before releasing it, can be set to either explode on impact or after a 4-second delay, and can quickly clear unwanted pests. There are other weapons with similar or more firepower. Notably, mines can be set up to explode on proximity or after a delay, and there are ludicrously powerful weapons such as the Stoker concussion rifle, a.k.a. The Star Wars BFG 9000, and the Dark Trooper weapon. There are also surprises to encounter, such as the Dianoga, who hide in sewage and pop out to crunch their prey. I am not joking, they are creepy, especially after the player hears their low gargled growl, with the creepiest part only to come. The game also stars a few famous villains, and it challenges the player's problem-solving to get past puzzles without disrupting the pace. The best part is how the story is told as the levels go on, rather than in between. The levels are scripted for that purpose, requiring players to complete objectives such as picking up an item, reaching a destination, killing a boss, and so on and playing dialogue as one goes. Also, the automap is useful since sometimes I miss places I have not explored.

Everyone in the 1990s who had a DOS home computer to play games on likely knew of id Software and its slew of inventive shooters, likely realizing that they and all successful imitators followed the rule of having a copious number of levels and room for user-generated levels, each with their own textures and sound. Wolfenstein 3D had 30 maze-like levels and let players design their own. Doom initially shipped with 27 levels and let players create their WADs. Descent had 30 levels bent on throwing gamers into disarray and let players design the most bizarre, most helter-skelter mines imaginable, all ending with the player destroying the core and escaping the mines' impending self-destruction in the style of Return of the Jedi. Funny that I mention that while reviewing a Star Wars game. Star Wars: Dark Forces has a paltry 14 levels. It is not a lot, and the game can be beaten in two days on average. Worse yet is the only thing that can keep it from being certified one of the greatest games: that Dark Forces is a single-player-only game. How did you miss the news of employees playing Doom online at work, LucasArts? Oh well, at least you recognized that players would naturally create their own levels in the GOB file format, which turned out to be a very good idea for reasons I shall explain.

The Jedi engine is highly flexible, as demonstrated by the user-generated levels. I looked to the DF-21 fan website to test some of the greatest maps for the game, marking the first time I have played fan-made levels for the purpose of reviewing a game. My favorite are the Dark Tide saga and the Assassination on Nar Shaddaa mission featuring Boba Fett as the player character. The levels are not technically mods, as the core gameplay itself is unchanged (the player still behaves as Kyle Katarn, and his weapons are mechanically unchanged, as are the enemies and the world physics), but practically everything else can be modified. The Dark Tide saga has original music and full-motion video (including even an improved LucasArts opening sequence) and is particularly heavy on in-game storytelling, and Assassination features a high level of interactivity and an intricate money system for buying arms and health items not otherwise easily found lying throughout the map. In either case, the missions have original assets, more animated sprites and models, and clever scripting, such as glass walls breaking and their shards falling to the ground. The best levels I have tried are of LucasArts' standards, and my favorites may actually be better than the original game. These levels combine world sectors and models in ways that give the illusion that one is actually interacting with models or running up and down slopes, and also use plenty of sequenced visual and sound effects. Granted, the 3D engine's rendering is not perfect. The textured models when close up look as if they were viewed under a magnifying glass, and sprites over edges sometimes suffer clipping effects. Still, the skill involved makes the scenery all the impressive. I also like to turn the music off when I want the ambient sounds to fill the atmosphere for realism's sake, which there are many more of. One of the levels in the Dark Tide saga has the player controlling a droid, and another even simulates the effects of illness (in this case dizziness). The hacks used to create the levels, without once modding the game, are so creative that, from a technical standpoint, Dark Forces may be the greatest sprite-based Doom-clone ever made, greater than even - dare I say - Duke Nukem 3D and its Build engine. Praises to the Jedi Knight community for the levels and helping me review the game.

VERDICT: After over a hundred hours of playing the game, studying its engine, and viewing the inner workings of the levels, I can safely see why Star Wars: Dark Forces amassed a cult following. It is a break from the norm of thrill-killing the bad guys that, by emphasizing plot development, better justifies the violence. While not influential like Half-Life, it was ahead of its time. Also, its 3D engine was magnificent, allowing for models, smooth animations, and complex, interactive structures. A little more budget would have made this a certified all-time classic, but, luckily, the developers did exactly that for the sequel, the first true Jedi game and one of the greatest games ever.
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