- You play a freelance pilot who makes a living as a mercenary who gets targeted in a conspiracy for alien artifacts.
- During the devastating war depicted in this game's predecessor, StarLancer (2000), between the two future Earth's superpowers - Western Alliance and Eastern Coalition, the losing Alliance sends, in desperation, five colossal interplanetary spaceships to outer space to find a new faraway world to colonize and live there in freedom. Only four ships make it. They find several inhabitable planets, split the territory between them, form four Houses to rule these new worlds and create large communities similar to the countries that the colonists came from. 800 years later, troubles begin again when a causeless war breaks out between two of the houses and a mysterious conspiratorial terrorist group called The Order begins playing its own game. Edison Trent, a skeptical freelance spaceship pilot, is one of few who survived the Order's terrorist attack on an orbital space station. Trent and the other survivors are sent to Liberty, a hub city on a nearby planet colonized by the settlers from the US 800 years ago. There, he gets hired by a Liberty Security Force commander, Jun'ko Zane, to help her with a smuggling investigation. However, the survivors from the station soon begin disappearing and this time it's not the Order's fault. Trent and Jun'ko investigate and discover it all has something to do with a mysterious alien artifact recently found by the descendants of the German colonists. Now, targets themselves, Trent and Jun'Ko must find the leading expert on alien technology who went into hiding. They will travel through various star systems, find unlikely allies, work together with groups from other Houses and uncover a conspiracy that threatens not only them, but possibly humanity itself.—Anonymous
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