The evil being Ligar has taken over the land of Argool, and Rygar, a dead warrior who has risen from his grave, must use his Diskarmor, along with a variety of other weapons, to stop him.The evil being Ligar has taken over the land of Argool, and Rygar, a dead warrior who has risen from his grave, must use his Diskarmor, along with a variety of other weapons, to stop him.The evil being Ligar has taken over the land of Argool, and Rygar, a dead warrior who has risen from his grave, must use his Diskarmor, along with a variety of other weapons, to stop him.
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Storyline
Did you know
- TriviaIn the original Japanese translation, Rygar was the name of the game's chief antagonist. However, since the Kanji for the first syllable in his name can be translated as "Li" or "Ry," the villain's name was translated as Ligar while the game's title remained as Rygar. When it came to the US, it was assumed that Rygar was the hero of the story. In the original version, the hero was referred to only as "The Legendary Warrior."
- ConnectionsEdited into God of War (2014)
Featured review
Shield Slinging Adventure
Sometimes with consoles there are what are called indirect arcade ports. This surprised me because usually with arcade ports they would replicate (if not one hundred present accurate) the game directly but this game they decided to take a whole different direction which is being an action RPG though now considered "Metroid Vania" and surprisingly it turned out to be a good direction.
The game is a childhood gem of mine as it was one of the very first NES games I've rented out (though I do own now for the record) I remember the first time I saw it that cool cover of the main hero using his shield weapon but also just simply the fact that I finally was going to play an NES version of one of my favorite video games in the arcade, despite not quite what I had in mind I still had some fun with it.
The graphical presentation is good it's nothing mind-blowing, there are a few rough spots this game was after all one of the first video games Tecmo released for the NES. The enemies are solid looking and there is a good variety of them from a bunch of flying bat creatures to some that looks like an undiscovered dinosaur species, and even like the bosses that are all unique which consist of an unusual giant creature with two snake heads that shoot fire; their all slightly easy to beat.
Even the backgrounds are good as each of the areas you always run toward and exploring are always something different which give you the feel that you really are exploring a broad fantasy world. This helps in retaining interest and keeping the game a little fresh as each of the section always present not just a new environment waiting to be ventured but also a new challenge to conquer. Though I also like that they reused some of the backgrounds from the original arcade game just to keep the game slightly true to its roots.
Music is decent it's nothing memorable as most of the time it's a repetitive short beat but it's still serviceable as it retains the adventure feel of the game.
Gameplay is solid, they pretty much keep the same run and gun like action from the original arcade game on constantly moving while slinging your shield in the direction you need it to. But of course, they added some things to fit this game.
For one thing there are certain places where the game completely switches from the two-dimensional platform view to the overhead view, which I'll admit seems a little strange at first but makes sense from this game being an action RPG but it actually helped keep the game interesting and helped with the exploring aspect.
And, for you character like in any RPG you have certain items to find and use as you go along, like a grappling hook and even a hang glider for the diagonal ropes. But also, your character can level up in both lives but also in attacks like your shield weapon has more power in it's hits and even the sling becomes longer than before.
The game is also on the short side as there is no passwords or save function, it's kind of one of those one go action RPGs, so you actually can finish this game in about an hour that is if you know all the secrets and where to go and do.
Though the game does have it's miss swings, one of the problems with the game is the same fundamental problem that certain other NES games have (Goonies 2 and Castlevaina 2 notably) where the clues on where to go and what to do can be a bit vague, destination and other clues they contain can be a little too far apart which can make you easily lost; which is why it's a shame early games like this never thought having a video map was a good idea. But this also can cause you to do some backtracking which I always though was a pain in the butt sometimes because it meant slowdown. So, you may need a guide to help get though most of the game.
Other problem is it can be kind of redundant in places as in areas some of the same enemies can pop up over and over. There needed to be a bit more variety in places just to keep things interesting.
Overall, this was a good game for anyone a fan of the original arcade game or just a fan of vintage action RPG's it's worth a swing.
Rating: 3 stars.
The game is a childhood gem of mine as it was one of the very first NES games I've rented out (though I do own now for the record) I remember the first time I saw it that cool cover of the main hero using his shield weapon but also just simply the fact that I finally was going to play an NES version of one of my favorite video games in the arcade, despite not quite what I had in mind I still had some fun with it.
The graphical presentation is good it's nothing mind-blowing, there are a few rough spots this game was after all one of the first video games Tecmo released for the NES. The enemies are solid looking and there is a good variety of them from a bunch of flying bat creatures to some that looks like an undiscovered dinosaur species, and even like the bosses that are all unique which consist of an unusual giant creature with two snake heads that shoot fire; their all slightly easy to beat.
Even the backgrounds are good as each of the areas you always run toward and exploring are always something different which give you the feel that you really are exploring a broad fantasy world. This helps in retaining interest and keeping the game a little fresh as each of the section always present not just a new environment waiting to be ventured but also a new challenge to conquer. Though I also like that they reused some of the backgrounds from the original arcade game just to keep the game slightly true to its roots.
Music is decent it's nothing memorable as most of the time it's a repetitive short beat but it's still serviceable as it retains the adventure feel of the game.
Gameplay is solid, they pretty much keep the same run and gun like action from the original arcade game on constantly moving while slinging your shield in the direction you need it to. But of course, they added some things to fit this game.
For one thing there are certain places where the game completely switches from the two-dimensional platform view to the overhead view, which I'll admit seems a little strange at first but makes sense from this game being an action RPG but it actually helped keep the game interesting and helped with the exploring aspect.
And, for you character like in any RPG you have certain items to find and use as you go along, like a grappling hook and even a hang glider for the diagonal ropes. But also, your character can level up in both lives but also in attacks like your shield weapon has more power in it's hits and even the sling becomes longer than before.
The game is also on the short side as there is no passwords or save function, it's kind of one of those one go action RPGs, so you actually can finish this game in about an hour that is if you know all the secrets and where to go and do.
Though the game does have it's miss swings, one of the problems with the game is the same fundamental problem that certain other NES games have (Goonies 2 and Castlevaina 2 notably) where the clues on where to go and what to do can be a bit vague, destination and other clues they contain can be a little too far apart which can make you easily lost; which is why it's a shame early games like this never thought having a video map was a good idea. But this also can cause you to do some backtracking which I always though was a pain in the butt sometimes because it meant slowdown. So, you may need a guide to help get though most of the game.
Other problem is it can be kind of redundant in places as in areas some of the same enemies can pop up over and over. There needed to be a bit more variety in places just to keep things interesting.
Overall, this was a good game for anyone a fan of the original arcade game or just a fan of vintage action RPG's it's worth a swing.
Rating: 3 stars.
helpful•00
- hellraiser7
- Sep 20, 2021
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- Also known as
- Argos no juujiken
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