IMDb RATING
8.0/10
875
YOUR RATING
Dr. Wily has reformed, but while he and Dr. Light create a peacekeeping robot, eight Robot Masters have stolen important components that Mega Man must recover.Dr. Wily has reformed, but while he and Dr. Light create a peacekeeping robot, eight Robot Masters have stolen important components that Mega Man must recover.Dr. Wily has reformed, but while he and Dr. Light create a peacekeeping robot, eight Robot Masters have stolen important components that Mega Man must recover.
- Director
Storyline
Did you know
- TriviaFirst appearance of Rush, Mega Man's canine companion.
- Quotes
Dr. Light: I wonder who brought you here...
[hears whistle]
Dr. Light: This whistle... it must have been Protoman!
- Alternate versionsThe Famicom version of this game has some changes made from the game, including.
- The Title Screen showing Rockman 3 with a picture of Mega Man.
- The select menu level now has Rockman showing in the background picture.
- The characters uses Japanese symbols instead of English words in the game script, this isn't a problem for English speakers since you're fighting enemies most of the time anyway.
- The room near the end of Wily stage 1 has a broad platform centered in the room for 2 Weapon Energy capsules which was changed to be near the panel door.
- the bolt and nut enemy in this room in Top Man's appears as Mega Man falls into the room.
- ConnectionsFeatured in Video Power: Speedway Assault (1990)
Featured review
Blue Bomber makes a third bang
This game is my third favorite in the series (yeah once again ironic) and another one of my favorite video games of all time. The series truly was at it's peak at this point as it was one that just seemed to get better the further it went. Not a whole lot to say as it's all pretty much the same format and gameplay which I'm fine with as an old saying goes if it's not broke don't fix it. But there is an added refinement which adds a little more to the experience which also goes with another old saying, "it's a whole new ball game".
I like the new robot masters and the levels which are each unique and go well with each of the elements they control. Really like the Gemini Man level which is cool and interesting looking as it has some bright dark colors and really has a sort of organic and cosmic vibe to it. The other is the Snake Man stage, which is all green and scaly, it really makes you feel like you are inside of a snake. Even like some of the obstacle robots that come your way, like a giant robot cat that spits out deadly balls of steel string, a giant robot snake head that fires big laser bullets. And a mini boss in a level or two Photon Man who has a shield that fires out laser bullets, he constantly jumps, and, he gives out a signature whistle which lets you know he's coming.
The new robot masters are all uniquely designed, memorable and formidable foes, one favorite of mine is Shadow Man whom I think is cool as he's pretty much a ninja and I love ninjas. His power is also cool as he throws out oversized shuriken's, it's true it's kind of like Metal Man's power in "Mega Man 2" as there are powerful but their cool all the same as they are shuriken after all. Another is Spark Man who is also cool, really like the design as the guy is pretty much a walking power plant, and he produces sparks from his electric head and diodes. The music is awesome as usual this game has plenty of memorable tracks which makes it almost hard to choose, there are some favorites are the Gemini Man, Spark Man, Snake Man and Shadow Man stage all of them I thought were really cool tracks and fit the levels well.
One thing that really makes the game unique is you have the use of a robot dog called Rush, whom truly is your best friend. This dog really provides what you need depending on what the situation demands. He acts as a jack for certain areas that are too high to make a successful jump. The dog is also a transformer as he can turn into a submarine and my favorite a hover board. However, like any of the items/weapons you require, Rush does have gauges for his abilities, so you must make sure you keep them full. You also have a slide function which I thought was cool and very useful for going under certain areas but also another way to dodge attacks that come your way.
And of course, as usual with any Mega Man game it's hard. Yeah, I remember how much practice it too me to remotely get though certain sections of the game, let alone the boss, and figuring out how the heck to beat them. But to me that's part of the joy of the series, keeping at it until you get it all right; the stages and even the robot master battles really aren't hard by their nature they just seem that way at first. But once you figure out all the trick, traps and weaknesses of the bosses then you could get though this game with ease (or as much ease as possible).
The Blue Bomber strikes for the third time and hasn't lost yet at this point.
Rating: 4 stars
I like the new robot masters and the levels which are each unique and go well with each of the elements they control. Really like the Gemini Man level which is cool and interesting looking as it has some bright dark colors and really has a sort of organic and cosmic vibe to it. The other is the Snake Man stage, which is all green and scaly, it really makes you feel like you are inside of a snake. Even like some of the obstacle robots that come your way, like a giant robot cat that spits out deadly balls of steel string, a giant robot snake head that fires big laser bullets. And a mini boss in a level or two Photon Man who has a shield that fires out laser bullets, he constantly jumps, and, he gives out a signature whistle which lets you know he's coming.
The new robot masters are all uniquely designed, memorable and formidable foes, one favorite of mine is Shadow Man whom I think is cool as he's pretty much a ninja and I love ninjas. His power is also cool as he throws out oversized shuriken's, it's true it's kind of like Metal Man's power in "Mega Man 2" as there are powerful but their cool all the same as they are shuriken after all. Another is Spark Man who is also cool, really like the design as the guy is pretty much a walking power plant, and he produces sparks from his electric head and diodes. The music is awesome as usual this game has plenty of memorable tracks which makes it almost hard to choose, there are some favorites are the Gemini Man, Spark Man, Snake Man and Shadow Man stage all of them I thought were really cool tracks and fit the levels well.
One thing that really makes the game unique is you have the use of a robot dog called Rush, whom truly is your best friend. This dog really provides what you need depending on what the situation demands. He acts as a jack for certain areas that are too high to make a successful jump. The dog is also a transformer as he can turn into a submarine and my favorite a hover board. However, like any of the items/weapons you require, Rush does have gauges for his abilities, so you must make sure you keep them full. You also have a slide function which I thought was cool and very useful for going under certain areas but also another way to dodge attacks that come your way.
And of course, as usual with any Mega Man game it's hard. Yeah, I remember how much practice it too me to remotely get though certain sections of the game, let alone the boss, and figuring out how the heck to beat them. But to me that's part of the joy of the series, keeping at it until you get it all right; the stages and even the robot master battles really aren't hard by their nature they just seem that way at first. But once you figure out all the trick, traps and weaknesses of the bosses then you could get though this game with ease (or as much ease as possible).
The Blue Bomber strikes for the third time and hasn't lost yet at this point.
Rating: 4 stars
helpful•00
- hellraiser7
- Jan 21, 2020
Details
Contribute to this page
Suggest an edit or add missing content