The third and final play set in 1999, this edition features a young society that experiences life via electronic lenses, and has learned to live with the threat of nuclear war- until they start to develop a fixation with the fears of 1981.
Time: 1999. Setting: A city tower block converted into a government-run 'Youth Unit'. The youths, at an age when they might be studying, training, working or protesting, have been ' bought off by the government -this being paid for by the 'New Wealth' created by the development of the new microchip technology.—GusF