Graffiti on the Lockheads pub wall in the Birdie Stage bears the name and likeness of Bill Cravens, who was the Capcom USA VP of Sales & Marketing.
One year after the release of this game, Hudson Soft Inc. ported the game onto the TurboGrafx-16 and titled the game as "Fighting Street" to avoid lawsuits from Capcom. The sequel Street Fighter II': Champion Edition (1992) would later be released alongside the game.
While all subsequent Street Fighter games featured multiple punch/kick buttons of different intensity, this one featured only a single punch and a single kick button in which have pressure-sensitive mechanics. How hard players hit one of the two button determins the attack's intensity.
This is the first and only Street Fighter entry where both players were not given a roster of selectable fighters, much like other mid-80s arcade fighting games from Japan such as Karate Dou (1984) and Yie Ar Kung-Fu (1985) in which Capcom took inspiration from.
Adon, Birdie, Gen, Ken, Ryu, and Sagat would all later reappear in future Street Fighter titles while Eagle makes his return in one crossover Capcom vs. SNK 2 (2001) as well as being an exclusive character in the handheld ports of Street Fighter Zero 3 UPPER (2001).