Assistant designer Jennifer Bullard would answer HOMM questions on message boards and in interviews under the pseudonym "Maranthea".
Producer David Mullich would answer HOMM questions on message boards and in interviews under the pseudonym "Sir Mullich".
AI programmer Gus Smedstad was made lead designer on HOMM4 after Gregory Fulton quit when he had received death threats from a fan over announced design plans for a Heroes of Might and Magic III: The Restoration of Erathia (1999) expansion adding science fiction and World War II elements to the Heroes universe.
Due to hiring freezes, salary caps and other difficulties caused by publisher 3DO financial difficulties, Gus Smedstad and David Richey were the only programmers assigned to the game until the final few months of development, with Smedstad doing double-duty as lead designer and Richey also working as sole programmer on the "Heroes Chronicles" series. As a result, the HOMM4 game AI was never fully polished and multiplayer was not implemented in the initial release.
The HOMM4 team suffered several waves of lay-offs, mostly affecting the art department, due to publisher 3DO's financial woes. About one month after HOMM4 was released, most of the entire team was let go.