Metroid: Fusion (Video Game 2002) Poster

(2002 Video Game)

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7/10
A furious button basher
CuriosityKilledShawn20 April 2006
I'm not really that familiar with the Metroid series. The only other one I have ever played so far is Metroid Pinball, so I'm totally not clued-up on the original that appeared on the NES back in 1986. But I did go for this one because I heard that the original Turrican game was based partly on Metroid.

And while the similarities are plentiful this is still a great game in it's own right. Old-fashioned 2D platformers are always brilliant and it's one of my fave genres. Fusion involves lots of running around in a huge, abandoned space-station, visiting my departments and sub-departments, blasting away at alien scum and trying to figure out what happened to everyone. The level designs are awesome, with loads of hidden extras and secret passageways. You'll still be able to memorise your way around though.

The graphics and sound effects are dead cool but the generic music is a bit of a let-down. Some of the bosses are unbelievably hard and you'll end up having to stop yourself from smashing your Nintendo against the wall. Fight the urge, there is always a way, always a pattern to follow to kill them. But it's finding the courage to face it for the 86th time that really matters.

Definitely one of the best games on the GBA, but perhaps a bit too short. I would have liked to have kept going and gaining more and more and MORE power-ups. But hey, it's still worth the money.

Graphics A Sound B Gameplay A- Lasting Appeal B+
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9/10
Brilliant Game
cantlookinyoureyes10 October 2006
I have followed the Metroid Series for a long time. Every single one of them is a work of art. Music, graphics, sound, and story are all top notch. I have two favorites out of the side scrolling Metroid's though. One is Metroid Zero Mission, who's game play is simply amazing. But personally, out of all the stories. Metroid Fusion is my favorite.

The beginning is amazing, plot twists spread throughout. The ending simply surprises you. What you thought would happen, doesn't, something totally better and different happens.

This is well worth the buy. You can certainly find it used for cheap somewhere. The replay value is great since you can open new pictures of Samus for getting good item collection, and for speed.

Great game, get it, you won't regret it.
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9/10
Fear, isolation, conflict and success.
danistorm925 February 2019
Fusion is Fear, isolation, conflict and success every single second of the adventure.

Gameplay: the gameplay is just perfect, it feels like super metroid but with some nice additions. The level design is awesome, they put you in really extreme situations and make you feel the pressure. SA-X situations and set ups are awesome, how they use the sounds when she is not being seen on the main camera, the way she looks at the player the first time...everything is really nice.

As i previously said the level design it is just perfect, the only "problem" could be that you are guided the whole game, and in that part it lacks the exploration and the "oh my god im alone in a huge planet" feeling. But they use the guidance to create great situations and create amazing bosses bit by bit (nightmare and SA-X sudden encounters, im looking at you)

Graphics: Pixel art at its finest. GBA possibilities are awesome and the development team knew it.

Music: great atmospheric pieces like sector 1 (perfect for the initial set up) and others really unique and different in some way like Nightmare's theme make this a memorable ost.

Overall: an incredible game, go play it at night with earphones and enjoy the fear and isolation! Just play it!
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A Metroid Fan's Dream
Rirath_com22 June 2003
Samus starts the game without most of her abilities, but regains most of them and several new tricks throughout the game. Some are simple but well though out, like the ability to automatically grab ledges and pull yourself up. Other abilities are newer and cooler, like charging freeze missiles that freeze a room at a time.

The difficulty of the game is pretty much spot on. Early in the game things will flow smoothly, not too tough and not too easy. As the game progresses though, the challenges get harder and harder until things really heat up. By the end of the game, you'll be fighting for your life. Unlike previous Metroid adventures, you won't be running around aimlessly this time. You'll almost always have a near complete map, and an idea where to go thanks to your new AI commander.

The downside to this however is it severely shortens the game's length. I finished the game my first time through in about 4:33 play time. That translates to a few days counting replaying saves, breaks, and such. It's not a very long game. A casual player would probably take a week or maybe two at the most to finish the game. A hardcore player could do it in a day if they really wanted to.

  • Rirath_com
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8/10
New suit, new direction
robotbling26 November 2012
Warning: Spoilers
(www.plasticpals.com) Yoshio Sakamoto returns to his classic game series after a long hiatus. Metroid Fusion is the first Metroid on the GameBoy Advance, and it's a stunner. The manga-style intro makes it clear that Samus has been infected by a mysterious virus code-named "X". After ramming her famous yellow spaceship into an asteroid belt, Samus is rescued and her infected suit is surgically removed at a special research station. Ironically, the thing that saves Samus is a vaccine derived from the recovered Metroid DNA, the creatures Samus hunted to near extinction in her previous adventures (a small sample of which was kept for study).

What is most exciting about this storyline is that the "X" parasites can duplicate any life-form, and there are some that have duplicated Samus in her fully functional powersuit. These mindless killing machines stalk the halls of the space station and can easily destroy you in seconds, adding a splash of suspense to the game. Since this is a research space station, there are all sorts of areas built to replicate the natural habitats of the species on board, and as the "X" spread, these zones become breeding grounds for monsters, resulting in some spectacular boss encounters.

Unlike previous versions of Metroid, your exploration is limited by 4 levels of security locks, and many secret areas can only be accessed through the use of Samus's special abilities. Even with these limitations to your progress, the designers introduce a computer commander who orders you to complete specific objectives in a linear manner.

This new computer commander, nick-named "Adam" by Samus, turns out to be a double-edged sword. On the one hand, Adam and Samus have interesting conversations about how the "X" virus is spreading, and often Samus will reflect on Adam's personality. These little storyline bits add an extra dramatic depth to the action, and it really does make each new objective seem all-important. However, by removing the freedom to explore, some of the series' intrigue is gone.

Also new to the Metroid series are ladders and monkey bars, and Samus can also jump and grab onto ledges. In some areas, Samus can grab a ledge and then leap up into her ball form, rolling into a tight crevice. Some of these are game play elements seen in other games, but they seem perfectly suited to Metroid and further complement Samus' repertoire. Another nice touch is that her Ice beam, which normally supplants her regular beam, has been tossed aside (since her Metroid-enhanced powersuit is incompatible with an ice-beam modification). Instead of an Ice beam, she gets an Ice missile, meaning you can actively alternate between beam and ice attacks with ease.

As usual there's a ton of endings to be won, depending on how quickly you finish the game and how many items you recovered. Players looking to play it casually will find that a first run will take about 6-8 hours to complete.

Enemies are generally well animated, and the bosses range from good to downright jaw-dropping. The GBA is a 32-bit machine, and some of these sprite-based monstrosities give the PlayStation's Castlevania a run for its money. Backgrounds are colourful and densely detailed, almost always with destructible bits, or some cool transparency/wave effects to simulate lights, water or fire. The designers love to design mechanical objects that buzz and whir with little animations and moving parts. All of the maps and schematics are polished beyond the call of duty.

The sound effects and music get the job done, but are limited by the GBA's sound processor. Despite this, there are several memorable tracks, and when required there are even a few voice samples (the trademark countdown sequences sure do get the adrenaline pumping when you've got the computer literally counting away the seconds for you!).

Metroid Fusion represents a new direction for the Metroid series. Taking a more dramatic approach, we see cut scenes detailing the storyline (which include Samus's own thoughts), and even more elements connecting it to Ridley Scott's seminal sci-fi film, "Alien". Why do the scientists insist on maintaining a supply of Metroid hatchlings? And what ramifications will the "X" virus have on future installments in the series? Both engaging and challenging, Metroid Fusion presents the player with a blazing fast action game and an incredibly thorough scavenger hunt.
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9/10
It's good
DMMMUFFIN11 November 2021
The story and gameplay are really good The atmosphere and the bosses are great but the map Design and the flow of gameplay I find it ok.

But is a good experience and got me hyped for Dread.
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10/10
Phenomenal
rustydalek-3791113 October 2021
Metroid Fusion is often overlooked when compared with Super Metroid or the Prime Trilogy, but it's a phenomenal game in it's own right. The continuing storyline is quite good here, and the gameplay and artstyle, while obviously designed for more primitive hardware, hold up quite well today. Highly recommended, especially in light of the release of the sequel, Metroid Dread.
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Well done sequel
scs010 January 2006
Warning: Spoilers
Fusion was an interesting entry in the Metroid series because of its interesting story. Yes, it was short and far more linear than most Metroid games, but since this is just a Gameboy game the duration seemed perfect - especially for me since I bought it to occupy my time on a cross country flight.

But praise is boring, so let's get on with the complaints! First off, I just never liked the Fusion suit. It looks like a blue and yellow wetsuit and not a highly advanced power suit built for fighting. I guess this can be explained because the Fusion suit is just a portion of the power suit, but Samus always has those goofy looking fins in all the artwork. Since this is just a low-res 2D game the player won't really notice this during actual gameplay, but it is unfortunate due to the graphical power of the current and upcoming Nintendo console system. These systems are finally powerful enough to show these suits with a lot of detail, and now Samus no longer wears her awesome looking power suit! Eventually the consoles should advance the storyline beyond Fusion, so it will be a shame to be stuck with this fusion suit in future games. Bring back the Varia suit! Second, the challenge level in this game is fair and sometimes seems too easy but this game has one mini-boss that is an absolute nightmare because of the cheap tactics of that boss. The spider boss can snatch you up and is nearly impossible to avoid. Once grabbed you are completely at its mercy. You cannot free yourself and each grab robs you of a lot of energy. Defeating this boss is mostly a result of pure dumb luck, and if memory serves me right there's not even a place to save your game for a while after the fight. I like challenging boss characters (The Omega Pirate in Prime is a perfect example), but when a boss is cheap it really angers me. This boss is the reason I never play through this game anymore. Fortunately cheap boss characters like this have become largely extinct since the 8bit era.

Aside from those small flaws this is an enjoyable game. Just prepare yourself for possibly minutes or hours of pointless gameplay against the spider boss because there's really no telling how long it could take to get past that cheap point in the game.
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