Soulcalibur II (Video Game 2003) Poster

(2003 Video Game)

User Reviews

Review this title
14 Reviews
Sort by:
Filter by Rating:
8/10
Great Fighting Game.
Terryfan12 September 2015
This being the only game of Soulcalibur I have played the full game of not counting the demos.

Now this game got my interest from the start for the game play, the characters and the graphics.

The characters we get in this game are: Astaroth,Cassandra Alexandra,Cervantes de Leon,Charade,Hong Yun-seong,Inferno,Ivy Valentine,Kilik,Maxi,Mitsurugi,Necrid,Nightmare,Raphael,Seong Mi- na,Siegfried,Sophitia Alexandra,Taki,Talim,Voldo,Chai Xianghua, Yoshimitsu.

What makes the game different is that The Playstation 2, Nintendo GameCube and X-Box each got their own exclusive character. Playstation 2 Exclusive Character: Heihachi Mishima from "Tekken" GameCube Exclusive Character: Link from "The Legend of Zelda" X-Box Exclusive Character: Spawn from the comic book series of the same name.

That's what gives the game it's special it factor was the fact each copy of the game got a exclusive character which means you had to think hard on the right one to get.

The game graphics are some of the most beautiful graphics ever, the characters look superb and well done with attention to the detail of the character models and their weapons effects are cool as well. The level and arena designs are just amazing it's like looking at art the whole time you're playing the game.

The sound is very well done and you can feel and hear the effect of each weapon during the matches. The music is great and it matches the game play which is rare now. The voice acting is good as well with some creative writing.

The controls work well but be warn it is not a button smasher type of a game so you got to be prepare to fight.

The Game Play is just non-stop fun it's hard to dislike the game play because of the amount of characters to chose from to have battles with.

The only dislike I have about the game is some of the combatants when control by the computer just seem to have the edge unless you have play this game over and over to get better at it

Overall Soulcalibur 2 is a beautiful well balance fighting game that it sure to be in any video game library

With great graphics, beautiful arenas, cool characters and a game play factor that is superb you'll be in for a great game.

I give Soulcalibur 2 an 8 out of 10
1 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink
A fighting game with almost everything!
Angel_Meiru29 January 2004
It is relief to finally play a classic fighter for the Gamecube (besides "Godzilla: Destroy all Monster"). This is a well deserved sequel to the wonderful first Dreamcast/Arcade game. Soul Caliber II is a fighter with just about everything:

Pretty girls, Lizardmen, neat diverse weapons, shapeshifters, and special guest stars for each system (I prefer Link the most ^_~).

The only flaw was is that some of the character endings did not make that much sense. Makes you think more though, huh.

However, SCII is a classic like it's first game!

RATINGS: 9.9 out of 10!
9 out of 10 found this helpful. Was this review helpful? Sign in to vote.
Permalink
10/10
So good...
Analog_Devotee4 August 2021
Soulcalibur II and Tekken 3 have remained my two favorite fighting games over the years. They're both so easy to come back to even after having been away from them for years. The combat here is A+ -- super fluid, and like the original, easy to learn for anyone who's willing to give it a chance and jump in with an open mind. The stages and stage music here are the best in the series, as well as the move sets and diverse character models. Every character offers a different playstyle -- there truly is something for everyone!
2 out of 2 found this helpful. Was this review helpful? Sign in to vote.
Permalink
A Minute To Learn, Years To Master
superdonkeypower19 August 2005
If you find yourself hating the SoulCalibur series from the get-go, you just simply need to be more patient. Underneath the simple exterior lies a game that is so strategically deep and rewarding that I cannot stop playing it for more than a few days at the most.

At its core, it's a 3-Dimensional fighting game. Easy as that.

Scratch the surface and you find cool moves. Dig deeper and you find ways to get around those moves (Hands down, 8-Way Run is the best innovation in fighting games since the addition of a 3rd dimension, period). Then you learn how to properly evade and defend against these moves, and launch appropriate counterattacks. This may seem very daunting at first, but trust me on this, this game is far more satisfying than the Tekken or Dead Or Alive series.

Once you familiarize yourself, you'll begin to see the small nuances of each character. Their speed, their attacks, their range...it all adds up eventually, and I found myself playing less of a fighting game and more like playing virtual chess moving at dozens of maneuvers at once. Feints, fakes, deception: these all play a part in the vast mechanics of SoulCalibur 2. It helps to have a friend (or friends, preferably) to learn with however, seeing as the computer opponents have no real gray-area - it's either easy as pie or tough as nails.

Once you discover the exquisite, artful fighting game that lies underneath, you'll be thanking yourself for the best $20 you ever spent. I guarantee it.
4 out of 4 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Supreme
nattsmygarn10 December 2004
This is THE greatest fighting experiences since Bushido Blade II. Don't get me wrong, i am no big fan of fighting games, but this game was truly great! The gameplay is fast-paced and the graphics are supreme, but as with most masterpieces you don't care for the graphics, this games greatest advantage is it's gameplay. The game doesn't contain that much "combos" as such, you rather have to find your own style and flow with the various characters. There are as many styles as there are characters, from the fast-footed ninja Taki to the powerful Nightmare and his two-handed sword Soul Edge. Fast-paced, precise control and High replay value, it deserves a strong ten.

10/10
8 out of 10 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Classy fighting game
Rirasoray15 November 2003
I haven't played a true beat em up for a while; the last one I played before this game was Smash bros. melee which is a radically different fighting game. SC2 is overall richer than the average fighter in terms of replayability and lastability. As well as the arcade, practice, versus, time attack and survival modes, there is the Weapon master mode similar to the Edge master mode in SC. This is the main story playthrough for the home version of the game and has to be completed twice to unlock the majority of the games features. Via enemies defeated and money earned through battles won for various reasons, the rest of the game's features are unlockable, and there are many. Over 200 weapons are unlockable for the characters, as well as costumes and arenas, the 'extra' versions of each of the other gameplay modes,which allow you to use weapons acquired in weapon master mode, the museum features such as art galleries, character profiles, fighting theaters and demonstrations. As a hardcore gamer, I completed weapons master mode fully in a week, and still love it a week on, which is more than can be said about most fighting games after their main gameplay feature is completed. This is not a button mashers game; each character has their own unique style of play and mastery of their moves is essential to victory in matches. The graphics and sound are excellent, as is the gameplay; very fluid, and each character has layers of combos. The GCN version is the best in my opinion due to the most responsive controls, coolest exclusive character and faster loading times. This game will take the average gamer a few months to complete fully; achieve 99 ranking (i'm currently on 74) buy everything for every character etc. and the versus mode, while dissapointingly lacking a human-cpu free fight option, will never become repetitive. This game is the ultimate fighting game and should be in every fans collection.
5 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Amazing game of Souls and Swords!
Kilik-Sama5 December 2003
Warning: Spoilers
<<Spoilers!>>

This is an amazing game. It's the sequel to Soul Calibur. I always been a fan of Namco's fighting games, as well for it's Soul Series. First we have Soul Edge (Arcade version) Then the PSX port called Soul Blade, Then Soul Calibur and Soul Calibur 2.

The graphics are just as amazing as it's arcade counterpart. I first played SC2 back on the arcade back in 2002. The music is great also and has a great feeling to it. I personally like the track called "Eternal Struggle".

The same great characters from SC1 are there, Like Kilik, Maxi the Dandy pirate and Misturugi the Samurai. New comers also enter the fray like Yunsung, Talim and Rapheal.

The console version has exclusive characters.

Link for the Game Cube Heiachi for the PS2 Spawn for the XBox.

I really didn't care for the console characters... Still.. It's a great game for the Holiday Season.
3 out of 4 found this helpful. Was this review helpful? Sign in to vote.
Permalink
A stunning sequel to a perfect game
shawny11_200128 August 2003
Soul Calibur 2 is probably the second best fighting game ever made. Soul Calibur happens to be the first. The graphics are much cleaner, the music very dramatic, and overall, it plays almost exactly like the first game. I know that doesn't sound great, but with a smaller controller (unless you have an X-Box or Gamecube) it makes life a lot easier. Though I've only had this game since yesterday, I feel that it is worthy of a 10. Great sequel, and a must-have for any fighting game enthusiast.
4 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Enter the ring.
Captain-Jack-Sparrow4 November 2003
I never had the privilege of playing the first Soul Calibur game so I can't compare that and Soul Calibur II. It sort of has a Tekken III feel but the control is better and you have more to do in your environment. However, fighting games are very limited as far as their gameplay goes and have been for a while up until now. Soul Calibur II changed some of that, it gives players more to do than just sitting there mashing buttons and hoping you can beat the computer which can duck and block your every move, there is some strategy in it, most of it (as mentioned previously) has to do with the environment, also the variety of weapons and characters, and most importantly, the gameplay itself.

Aside from having beautiful graphics and some of the most detailed areas I've ever seen, the environment also has a lot of hidden dangers in some cases, which makes the strategy more intense. At times you will play special missions in which the only way to defeat the enemy is by knocking him against the wall, throwing him out of the ring, and things like that.

What would a game be without characters and their kick-tail weapons? The answer of course is nothing. And this game is far from nothing with the variety of characters and weapons at your command. With secret characters and dozens of battle gear to unlock, there is a lot of replay value because you'll always be sitting there thinking "just 100 more gold and I can buy the Razor Sword for Link, just 100 more."

And finally the gameplay itself. The controls are tight which makes it easy to swing that two-ton battle axe out there giving great pain to the reciever. The game is sometimes repetitive as far as the actual fighting goes, especially in the dungeons where you have to navigate and take paths that are usually the wrong ones. But one thing that can fix all of that in an instant is multiplayer mode! You'll have to take turns with all of your friends because it's only two player but it's well worth it. You can unlock different kinds of multiplayer modes which is a plus. One cool multiplayer option I like is team battle. In team battle you can choose up to six characters and you battle another player who has there six people. If one in your team is defeated then next character in line enters the ring. It's great fun, especially when your friend is losing all his guys trying to beat Raphael who is the first person in your team.

Good areas, characters and weapons, and gameplay itself, make an awesome game, and that is exactly what this is. If you love fighting games then this is the one!
4 out of 6 found this helpful. Was this review helpful? Sign in to vote.
Permalink
A good fighting game.
captainmarvel133120 September 2005
Soul Calibur 2 was a much better game than people said it was. The graphics are beautiful, the combos and techniques are great, and there's a huge variety of characters to choose from. Including the 3 exclusive characters available depending on the system you have. I, personally, was lucky because I own a GC which means I got Link form LOZ as a playable character!

The game has many modes and un-lockables to choose from and gain which will keep you busy plenty. The new Weapon Master mode has some significance, but not much. I would recommend renting this game because its a very unique fighter game with cool characters and weapons. I would only recommend this game for buying if you don't mind some corny stuff and play games that have lots to do. 7/10.
2 out of 3 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Soul Calibur 1.5
jaywolfenstien8 September 2003
First there was Soul Edge (inexplicably re-titled Soul Blade for PS1) who had a number of unique concepts to fighting games, but ultimately came at a time when all 3D fighting games (and most 3D games) sucked and featured lousy control. Then came the game widely considered a flawless entry in the fighting game genre: Soul Edge's sequel under the name `Soul Calibur.'

So now we have Soul Edge part 3 or Soul Calibur II. Funky naming schemes aside, Soul Calibur looks better than Soul Calibur and feels about the same. I would probably bash Soul Calibur II for its extreme timidness to explore new areas; however, Soul Calibur found its way to one console: the DreamCast and I never got to enjoy the first Calibur game at home. So, I'm feeling a little forgiving.

The jump from Soul Edge to Soul Calibur was like going from one world to another--from crappy blocky 3D with piss poor control to an awesome and all around solid game. Calibur 1 to Calibur 2 is a babystep. Few all original characters (Raphael and Talim), a few Tekken 3-ish new characters (new characters who play like old characters: Cassandra, Cherade, Yansung), and the home version features an array of characters not in the arcade . . . most of which are throw-aways (Berzerker, Assassin, Necrid), but what the hay. Sueng Mina's back! Though PS2 got the short end of the stick as far as exclusive characters go. Xbox gets Spawn. GameCube gets Link. We get to play as Heihachi for the sixth time in a Namco fighting game.

Soul Calibur II (home) pushes the envelope for special features even though it does absolutely nothing for me. After exploring Weapon Master Mode you get an array of variations to the now typical Survival, Team Battle, and Practice modes. Typical things to unlock--more characters, artwork, character endings/profiles, etc, etc, etc. And, of course, there's Weapon Master Mode, itself, which for Soul Blade fans it's the same concept as Edge Master mode. It tells a story and explains the circumstance surrounding each battle, and even gives you annoying circumstances to attain victory (your enemy is vulnerable only for air combos, their life regenerates, beat all 7 on one life bar, you get the idea.) And as you progress, you gradually unlock more characters, stages, weapons, bonuses, etc.

And Namco gave us dungeons to explore . . . which was a shot in the arm. The dungeons sound cool and intriguing, but are really rather redundant not to mention monotonous (especially the all Berzerker/Lizardman dungeons) once you start playing them. I'd of liked to have seen more of a (can't believe I'm saying this) Tomb Raider / Tekken mode (a la Tekken 3) / Mortal Kombat: Mythologies approach to the dungeons than what we get: room by room, click the next room and fight, click and fight, click and fight.

I love Soul Calibur II as a fighting game. I really do like the fighting game aspect, but I'm disturbed by the trend in fighting games and the cheap tricks Namco is leading other fighting game makers into doing to increase replay value - making you play the game X amount of times in X different variations to acquire all the 'hidden' features of the game. It was cute and it was fun with Tekken 2, but in the madness to one up previous games it's starting to get ridiculous the amount of crap available and the things you have to do to get it. Were this any other game but Soul Calibur II, I'd jump ship and forget about the items that I've not yet acquired. But fortunately, SCII is an extremel solid game that is fun to play multiple times . . . but even for SCII Namco is pushing their luck and this fan's patience.

I used to be against codes and looked down upon them as cheater's tactics once upon a time, but I'm starting to miss them in this age of `beat my fighting games 300 times to get the cool features.' I don't have much of a life, but my time is a little more valuable than that.

Final comments: mediocre upgrade from SC1, but SC1 was an awesome game so SC2 is still good . . . just not a great 'sequel'. The fighting side of it is wonderful. The `extras' go a little overboard and come across as more annoying than imaginitive. But SC2 is probably the best fighting game available on all three consoles.
2 out of 3 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Best game for learning how to be good at fighting games
paperbag-9328813 November 2021
Does any other game have a better tutorial than this if you want to learn how to be good at fighting games? Going through the Weapon Master mode you learn every possible type of move stage by stage, so many other modes things to unlock as well its pretty amazing.
1 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink
Diverse and addicting fighting game (Video Game)
patrick_dunne2 February 2006
Soul Caliber 2 is the sequel to the Arcade game called "Soul Caliber." It's a really fun fighting game with more stuff than you actually need.

The game has a lot of characters to choose from. There are at least fifteen, if not more. Each one has their own combos to use. There are a lot of combos. If you want to use you character well in battle, it's best to use only the simplest combos until you're ready.

You can also buy weapons for your character. Each character has about ten unlock-able weapons (I don't know the exact number.) and each has different abilities and powers. For example, some might be more powerful, but have a short range.

The graphics are stunning and detailed. The sound system is superb. Each character has their own voices that they say if they get hit, hit the opponent, or whatever else there is.

If you are a hard-core fan of fighting games, this is one that should not be missed.
1 out of 1 found this helpful. Was this review helpful? Sign in to vote.
Permalink
A solid fighting game, however a little disappointed in some areas
zainfazal300018 June 2004
I've loved the Soul Calibur series ever since "Soul Blade" came out on the original PS1 Soul Calibur which came to DC blew me away now we got Soul Calibur 2 which made it's way to Xbox, PS2, and GC Soul Calibur 2 is more of the same which isn't really a bad thing. SC2 has better graphics, solid control, good cast of characters, and plenty of extras to unlock now onto what disappointed me The game feels a bit unfinished like it was rushed The beginning movie is really neat however When you beat the game in Arcade Mode instead of some cool FMV Sequence you get a few picture stills with no voice and a few brief lines telling you what happens to your character after THAT'S IT?!!!! man was I angry having picture stills with no voice instead of a end movie really kills the production value of this game. Another disappointment the end boss Inferno he's just a rip off of Charade except he's on fire they took a major shortcut in designing the end boss. The environments they are lush and beautiful however not very interactive. It would have been neat if you could destroy the walls have the arena be completely destructible it would add more realism to also no blood? come on Namco! if you slash someone with a sword yellow and orange sparks aren't going to come out of them blood will SC2 SC and Soul Blade are all great fighting games however, despite it's dated graphics Soul Blade is still my favorite amongst the series due to it's solid presentation and production vales.
2 out of 5 found this helpful. Was this review helpful? Sign in to vote.
Permalink

See also

Awards | FAQ | User Ratings | External Reviews | Metacritic Reviews


Recently Viewed