Final Fantasy Tactics Advance (Video Game 2003) Poster

(2003 Video Game)

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7/10
Good but far below the original
robotbling26 November 2012
Warning: Spoilers
(www.plasticpals.com) Final Fantasy Tactics Advance is the strategy game starring four friends, each troubled by real-life problems, who read an incantation found in a strange book in the small town of St.Ivalice. Reading the children's hearts, the enchanted book transforms the sleepy town into the Final Fantasy world of Ivalice, where their dreams become reality. Some of them decide to stay in the fantasy world to escape their troubles, but Marche decides he must face reality. To do so he must destroy the crystals holding together the World Thread.

Rival clans appear on the world map, and when engaged a random battle occurs. This "Clan system" effectively removes the sometimes pesky random battles of the first game, allowing players the choice of running away or chasing down engagements. Clans fight for turf, which in turn results in cheaper prices at the shops. Sometimes previously liberated areas come under attack, and it's up to you to save the area by going there and fighting a random battle within a time limit.

Laws (which change every day in Ivalice) punish and reward characters for performing specific actions, and some laws carry a heavier penalty than others. For a light offense a character will receive a Yellow Card; for a heavy offense a Red Card. When a character receives too many yellow cards, their next criminal action results in a Red Card. A Red Card, under any circumstance, sends that character immediately to jail (removal from the battlefield). At the end of a battle, any character who received a card will be fined. Sometimes they must give up an item, which is annoying, but it can be as bad as losing abilities or experience levels! An imprisoned character can ride out their jail sentence (usually the length of two battles) or you can bail them out of prison for a fee. While bailing a character out of jail is a quick fix, that character will retain any cards they have received and the next time they break the law, the punishment will be harsh and swift.

The laws are enforced by the judges. For performing favourable actions, or for dealing the finishing blow to an enemy judges award JP. Judge Points can be used in two ways: characters in proper formation can "gang up" on their enemies to create bone-shattering combination attacks, or summon race-specific "Totemas" (protective guardians not to be confused with summon monsters) to weaken all enemy combatants' HP or MP.

As they say, all rules are made to be broken – and the Laws of Ivalice are no different. As you play the game you'll rack up Anti-Law cards. These can be used during battle to cancel or add a law to balance the odds in your favour. Certain enemies (which carry a Judge's medal) can break the law and the judge will turn the other cheek. There are also certain areas which exist outside the law (called "Jagds") where, when a character dies and is not revived before the end of battle will be lost permanently!

All of these new game play systems take some time to get used to, but time is all you've got in the world of Ivalice. With over 300 missions to complete (half of which are the non-active "dispatch" type) and countless random encounters with other clans, plus all the new races, job classes and abilities to master, Tactics Advance will take at least 80 hours to beat (and many more to fully complete). The long anticipated multi-player mode has also been added; connect with a friend to fight cooperatively or competitively, or swap characters and items. Unfortunately, the linked battles take a long time to play out, and players can have only 2 characters on the field apiece.

Players familiar to Final Fantasy Tactics will quickly learn the value of the Law System. In the previous game, players were free to use the most powerful and convenient abilities to win battle after battle. With Laws, players are forced to come up with new strategies or fight tougher battles every time they play – and for any tactician, this makes things more interesting!
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5/10
This Ivalice Final Fantasy Tactics game is a slow game with tedious level grinding.
crosswalkx15 July 2019
I have played Final Fantasy Tactics both on the original Gameboy Advance and I have mixed feelings about this game, this is a game based in the Ivalice world much like Final Fantasy Tactics. You start off in the modern days just like in Secret of Evermore, you play as Marche who makes friends at school including Ritz and Mewt, they get into a snowball fight with the school bullies. They go home and Mewts dad gets in trouble with the authorities for drinking. Marche and his brother in a wheelchair, Ritz and Mewt read this magical book which turns their modern day world into a medieval setting like Final Fantasy Tactics. Marche wants to go home but his 2 friends likes the make believe world.

The gameplay experience

This is very much like Final Fantasy Tactics but with some of the changes made including toning down the T rated profanity in the original 1997 to using words like "Damned" on the level of E-10 rating. Also the violence and death has been toned way down where the players get knocked out rather than a permanent death. This game is also more lighthearted instead of dark in the original Final Fantasy Tactics game. I like the story in this game it's interesting.

The law system

Oh man where to begin, this law system can be very awful or being in your favor like restricting the status aliment spell charm can be very helpful, but I absoutly hate the no fight or item command allowed, what were Square Enix thinking when they created the law system. Also you may have to go to prison if your players broke the law. Anyways moving on to fixed encounter battles.

The level grinding torture

First of all you not only have to level grind for exp points, but you also have to grind for gil money and not only that you have to buy weapons, shields, armor and have them equipped on your player and grind for ability points just like Final Fantasy 9, not only that they're expensive to buy and pay for. Seriously what the heck where Square Enix people thinking? It makes getting job classes a pain in the butt to do. The original Final Fantasy Tactics was much simpler than this complex game.

Also you'll spend most of your time fighting fixed encounter battles, I don't like it that the battle is slow and sluggish, the attack rate is usually 50 to 75 percent meaning your often miss, come on, even Fire Emblem was quicker than this game is. Be prepared for boring battles that drag on. I highly recommend you get a time mage and cast Haste on everybody to speed this game up. Also get reaction abilities like block arrow, counter, MP damage, and reflex, it will help you out in the game early on. Also get the Maintenance support ability which will also help you out.

Also for your job class, have your moogle be a gunner, time mage, thief, have the human become thief, archers, hunters, ninjas, fighters, have the Viera become archers, snipers, red mages, summoners, have Nu mou become time mages, have the bangaa become white monks, Templar it will help you to have long range characters.

For the mission list, I highly recommend dispatching your units you want to level grind, you may have to walk for a number of days or enter a number of battles, luckily you can run away from boring tedious clan battles.

What I would fix to make this a better game is to first of all speed up the battle overall so both the players and enemies can fight at a faster frame rate, second, I would get rid of some of the stupid law features like Fight and Item which is so annoying. Finally I would multiply the exp points, ability points and gil by 4 times like Lufia II: Rise of the Sinstrals so the grinding doesn't have to be tedious. Then it would be a more fun game. Sadly I can't do that in this life, maybe in the next life or in the remaster release Square Enix will fix this game with those updated patches for this game to be more fun to play.

Overall I have very mixed feelings about this tedious level grinding game, you have to do at least 24 main story missions to get to the end credits. If you do decide to get this gameboy advance game or on the Wii U, be prepared for the sitting torture and eye strain torture you'll have to suffer through playing this slow boring tedious tactical RPG game. If you want a fun, fast, less tedious tactical RPG game, I recommend Fire Emblem or Advance War games, much faster than this slow clunker of a game.

My rating for this game would be rated E-10 for mild language, mild violence, level grinding, suggestive themes.
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