Remember back in September when Slitterhead developer Bokeh Game Studio teased something with Junji Ito? While it doesn’t appear that Ito will be involved with Slitterhead, we get the next best thing with Ito sitting down with Bokeh Game Studio head Keiichiro Toyama for an episode of “Golden Hour”, Bokeh’s series of sit-down chats with video game devs. The chat with Ito has him looking back at his inspirations, his views on horror and the manga medium.
Toyama kicks things off by noting that he and Ito haven’t met since they were on a panel together when Toyama had just released Forbidden Siren (which was 20 years ago). He also remarked how he has read Ito’s works since they first came out, and that he still does to this day. “I feel that your work remains so consistent,” says Toyama. “In my case, I feel that I...
Toyama kicks things off by noting that he and Ito haven’t met since they were on a panel together when Toyama had just released Forbidden Siren (which was 20 years ago). He also remarked how he has read Ito’s works since they first came out, and that he still does to this day. “I feel that your work remains so consistent,” says Toyama. “In my case, I feel that I...
- 11/29/2023
- by Mike Wilson
- bloody-disgusting.com
Bokeh Game Studio has released a new behind-the-scenes development video for their upcoming Survival Horror title Slitterhead, showcasing the motion capture development the team is doing for the project. On top of that, the studio has also taken to X to start tongues wagging regarding the potential involvement of Junji Ito with Slitterhead.
For starters, the video features narration by members of the motion capture team, including Cutscene Director Minoru Kusakabe, who has previous experience working with Bokeh Game Studio’s Keiichiro Toyama for Forbidden Siren and the Gravity Rush series. “Toyama came over to me again when he funded Bokeh Game Studio. From there, I am actively involved in [Slitterhead].”
From there, the video goes over the team’s process of motion capture, what they look for in performances, as well as giving glimpses of the rigged characters from Slitterhead.
Then there’s this post to X, which contains a...
For starters, the video features narration by members of the motion capture team, including Cutscene Director Minoru Kusakabe, who has previous experience working with Bokeh Game Studio’s Keiichiro Toyama for Forbidden Siren and the Gravity Rush series. “Toyama came over to me again when he funded Bokeh Game Studio. From there, I am actively involved in [Slitterhead].”
From there, the video goes over the team’s process of motion capture, what they look for in performances, as well as giving glimpses of the rigged characters from Slitterhead.
Then there’s this post to X, which contains a...
- 9/28/2023
- by Mike Wilson
- bloody-disgusting.com
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